Jump to content
IGNORED

The Valve Thread


NecroMorrius

Recommended Posts

It's surely derived from heat maps of where your finger/thumb tips are at any one time. It probably seems odd because it completely skips the paradigm we've had since pretty much pads existed.

Assuming your thumbs rest at the centre of the trackpads, try moving your thumb to where those buttons are. It's incredibly awkward.

Link to comment
Share on other sites

It's just a fucking controller

At the risk of being labelled the Valve Defence Force or something, that's a little disingenuous. The Xbone and PS4 pads are "just pads", really. A few extra tidbits thrown in, like a share-my-screen button, etc. I think it's reasonable to say this is quite a different pad.

Unless you just didn't want to see a pad in this announcement! In which case move along, nothing to see here.

Link to comment
Share on other sites

I'm HIGHLY disappointed that it isn't Half Life 3, but this sounds intriguing and I'm very much interested in it. We haven't had anything this radical in controllers for a while.

It could be a stroke of genius if it meets the design brief, bringing together controllers with the precision of a mouse. Exciting stuff.

Link to comment
Share on other sites

Assuming your thumbs rest at the centre of the trackpads, try moving your thumb to where those buttons are. It's incredibly awkward.

Yeah, the proof will be in the pudding, of course. I'd be astonished if they were dumb enough to make this thing un-ergonomic, though. Looking at where your thumb might need to be as compared the bottom button and center of stick, doesn't seem too dissimilar (from memory) of switching between the d-pad and stick with your left thumb and stick/buttons with your right, on a 360 pad? I'd have to overlay an image or something.
Link to comment
Share on other sites

This will probably have been specifically designed for Half-Life 3.

After the DS, the iPhone, the iPad and numerous games with virtual stick/d-pad controls, I am highly skeptical of the touchpads on this thing. And that's a severe understatement.

Link to comment
Share on other sites

Next week Valve will have a live stream of the new pad. They'll go "so let's see it in action". Cue an alpha build of HL3 running on a Steam Machine, casual mention of being able to "easily control Gordon". It's going to happen.

I like your thinking. What about someone from valve saying tomorrow will be fun. Did he mean today or Saturday? Beli3v3

Link to comment
Share on other sites

After [...] the iPhone, the iPad and numerous games with virtual stick/d-pad controls, I am highly skeptical of the touchpads on this thing.

Do any of those devices have haptic feedback to give you a sense of where your digits are as compared the virtual control?
Link to comment
Share on other sites

This looks like the first proper innovation in controllers since the analogue stick. I'm a little worried by how expensive it's going to be. As someone already mentioned, the description of the technology used makes it sound like something out of Star Trek.

Link to comment
Share on other sites

This will probably have been specifically designed for Half-Life 3.

After the DS, the iPhone, the iPad and numerous games with virtual stick/d-pad controls, I am highly skeptical of the touchpads on this thing. And that's a severe understatement.

The difference between the Steam controller and all of those previous attempts at doing a virtual stick is that this has been specifically designed to work in that way. They even acknowledge how crap it usually is and how they've tried to solve those problems.

I'm more interested in how well they works as a mouse replacement than than a stick replacement. That's the actual problem they needed to solve.

Link to comment
Share on other sites

This will probably have been specifically designed for Half-Life 3.

After the DS, the iPhone, the iPad and numerous games with virtual stick/d-pad controls, I am highly skeptical of the touchpads on this thing. And that's a severe understatement.

But these aren't virtual controls.

Link to comment
Share on other sites

Do any of those devices have haptic feedback to give you a sense of where your digits are as compared the virtual control?

What will that accomplish? Hit the edge and feel the thing rumble? Which means the thing will be continuously rumbling while you move forward?

Unless haptic feedback means something completely different these days, as my experience of haptic feedback is largely based on those Immersion mice during the Unreal Tournament days. And even those presented just a few different forms of rumble.

Link to comment
Share on other sites

Yeah, the proof will be in the pudding, of course. I'd be astonished if they were dumb enough to make this thing un-ergonomic, though. Looking at where your thumb might need to be as compared the bottom button and center of stick, doesn't seem too dissimilar (from memory) of switching between the d-pad and stick with your left thumb and stick/buttons with your right, on a 360 pad? I'd have to overlay an image or something.

No, try it out with your thumb and see. The bottom button is further away horizontally than than the switch between stick and buttons on a 360 pad, which makes it more awkward. And the top button is far worse than even that.

Link to comment
Share on other sites

This looks like the first proper innovation in controllers since the analogue stick. I'm a little worried by how expensive it's going to be. As someone already mentioned, the description of the technology used makes it sound like something out of Star Trek.

Nah it's more that haptics in pads has only taken the form of very, very crude vibrations thus far and hasn't been developed any more. I mean, rumble in pads is currently extremely simliar to what you had in the 64 pad with the rumble pak. The technology has moved on since then it's just that the pads stay the same for the duration of the consoles life and we're up to 6-7 years now on that front.

So it's more a case of a other pads being backwards in terms of haptics rather than this being extremely forward, y'know? It's not futuristic as much as it is just up to date with what's possible. We've already had that the One pad has much more refined and detailed levels of vibration.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.