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The Valve Thread


NecroMorrius

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https://twitter.com/gregcoomer/status/383415665085804545

"Tomorrow is gonna be fun".

A guy at Valve.

YES OH GOD YES I BELI3VE

I hope it's some sort of modular trackball controller, that coincides with the triumphant return of clippa.

A few weeks ago I was fixing someone's PC and the guy had a trackball mouse, one with which you don't actually move the mouse but use the trackball for everything. Naturally I was very curious so I messed around with it, checking how well it worked and how it felt. And you know what? it was great! Totally not suitable for something like a first-person shooter, but for normal navigation and stuff like strategy and adventure games it's perfect. So yeah, clippa may have been right all along and tonight Valve will probably prove it. Damn.

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Where is Clippa? Did he get banned? Can we un-ban him for a small window of time between 17:30 and 18:30 today?

He came to the conclusion that this place was bad for him, and so, unlike the rest of us, actually did something about it.

edit: Huh, looks like he's cleared his Steam friends list out too reasonably recently, was going to send a message but maybe he's not up for it. Ah well.

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Are any people in this thread coders?

In theory, will it be easier to port a PS4 game to SteamOS or Windows? PS4 is Linux based isn't it?

It's going to be more or less the same work for either, I'd imagine. A potential advantage for Windows is that the developer might already have a Windows build more or less working, as they're sometimes used during development for people without console dev kits to test their work. Also, there are going to be more people with experience of Windows coding, plus more pre-existing code bases that already support Windows. But porting to Linux/GL isn't going to be especially hard.

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Lets look at it another way. There's clearly been massive problems with the development of Half Life 3. I imagine they got quite far with episode 3, completely scrapped it, maybe tossed some of the ideas into portal 2, and have been pissing around ever since. Do we even want Half Life 3? It'll just be another Daikatana or Duke Nukem. I hope it ISN'T announced.

Beli3ve

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YES OH GOD YES I BELI3VE

A few weeks ago I was fixing someone's PC and the guy had a trackball mouse, one with which you don't actually move the mouse but use the trackball for everything. Naturally I was very curious so I messed around with it, checking how well it worked and how it felt. And you know what? it was great! Totally not suitable for something like a first-person shooter, but for normal navigation and stuff like strategy and adventure games it's perfect. So yeah, clippa may have been right all along and tonight Valve will probably prove it. Damn.

I have been saying this for over a decade now. The Microsoft Trackball Explorer is still the greatest cursor-driving device I've ever used.

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The ()+() really does look like a dual analog stick to me. I racking my brain to try and turn "dual analog" into something related to HL3, but im struggling.

I think it's simply two software announcements.

Steam Engine (tee-em) and... actually I'm not going to say it. You know how in pantomimes you have to shout the character's name before they appear onstage? Well I think this is the opposite. They'll only make the announcement when people stop talking about it.

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Are any people in this thread coders?

In theory, will it be easier to port a PS4 game to SteamOS or Windows? PS4 is Linux based isn't it?

PS4 likely uses a lot of Unixesque stuff in its OS but it's not really Linux-based, AFAIK. There won't be significant differences between porting from PS4 to SteamOS or Windows.
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Actually, yeah. If () is software, then () + () indicates two software announcements? Unless () represents SteamOS and the + () represents another bit of software to go with it.

Roll on 6PM.

PS4 likely uses a lot of Unixesque stuff in its OS but it's not really Linux-based, AFAIK. There won't be significant differences between porting from PS4 to SteamOS or Windows.

It's closer to openGL than Directx though, maybe? Or equally different?

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I think it's simply two software announcements.

Steam Engine (tee-em) and... actually I'm not going to say it. You know how in pantomimes you have to shout the character's name before they appear onstage? Well I think this is the opposite. They'll only make the announcement when people stop talking about it.

Nah. They've said that "if you've got hardware, you need an input device".

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It's closer to openGL than Directx though, maybe? Or equally different?

The PS4 has its own low-level API and an OpenGL-esque set of wrapper functions to make porting OGL-based rendering code easier (albeit with a very slight performance hit). Your average Windows PC's graphics drivers will support OpenGL up to a point, though I think they do that by translating OpenGL calls to DX calls anyway.

I guess yeah, maybe it would be slightly easier to port from PS4 to SteamOS, then, because you'll get more native OGL support, but I think that any game that's getting ported from PS4 to SteamOS would almost certainly have a DX-based port anyway.

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I was just thinking that maybe it isn't the controller. With a controller, you need something to demonstrate it with. But they've named an OS but not showed it in action, they've announced a console but not actually shown it, or announced any specs or similar. Why then show a controller? Obviously it could be revolutionary, but without actually having a go, we'd need to take their word.

Half Life 3 - 6pm, baby.

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I was just thinking that maybe it isn't the controller. With a controller, you need something to demonstrate it with. But they've named an OS but not showed it in action, they've announced a console but not actually shown it, or announced any specs or similar. Why then show a controller? Obviously it could be revolutionary, but without actually having a go, we'd need to take their word.

Half Life 3 - 6pm, baby.

Not necessarily. Could just be them showing off their funky new controller. I can see it now, one full on shot of it and a bunch of close up details followed by a load of text about it's features and why it's so great.

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I was just thinking that maybe it isn't the controller. With a controller, you need something to demonstrate it with. But they've named an OS but not showed it in action, they've announced a console but not actually shown it, or announced any specs or similar. Why then show a controller? Obviously it could be revolutionary, but without actually having a go, we'd need to take their word.

Half Life 3 - 6pm, baby.

Most anticipated PC game in years, and a FPS no less, being announced by Valve - the last bastion of proper PC gaming, as part of a joypad announcement?

Rabid keyboard and mouse fanbois the world over will literally kill Gabe.

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Not necessarily. Could just be them showing off their funky new controller. I can see it now, one full on shot of it and a bunch of close up details followed by a load of text about it's features and why it's so great.

Like any console reveal really.

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If they show off a new controller there better be a video showing them using the controller showing why it's a good idea. They could show it with some first person game thing they've been working on to show that it's worthwhile. You know say "Source 2 works great with the new controller as you can see in this game we've been making for the last 6 years"

b3li3v3

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