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Timmo

Speedruns

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Bit of a bump this but no point starting a new thread.

Right now there's a live speedrun marathon going on for charity being run by Speed Demos Archives. Runs over the entire weekend and finishes on Sunday

At the minute they're doing a Super Meat Boy speedrun and it blows my fucking mind. The skill of these players is fun to watch.

INFO: http://speeddemosarchive.com/marathon/'>http://speeddemosarchive.com/marathon/

SCHEDULE: http://speeddemosarchive.com/marathon/'>http://speeddemosarchive.com/marathon/schedule/

STREAM: http://speeddemosarchive.com/ (direct link to main stream: http://www.justin.tv/speeddemosarchivesda)

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Haha, I was thinking of bumping this thread earlier when I saw this, the new world record for getting 120 stars in Mario 64:

1:47:10. Incredible stuff!

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:lol: Why would somebody do that? I skipped to half an hour in and he still didn't have any stars!

I think they were posted earlier but the proper Super Mario 64 speed runs are brilliant - there's the 15-minute one which just breaks the game completely, and the proper 120-star one which is incredible to watch. Every single star has at least one massive "WTF" moment.

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One of the best evenings of my life involved watching a speedrun of Half-Life while listening to Yanqui UXO by Godspeed You Black Emperor. Try it yourself!

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In case anybody's interested, this year's Awesome Games Done Quick starts on Sunday (6th January). Lots of livestreamed speed runs, generally with live commentary explaining the techniques/exploits as they go. It runs until the 12th and they're raising money for the Prevent Cancer Foundation during it.

Details here - http://marathon.speeddemosarchive.com/upcoming

(also right now this chap is trying to break the Twilight Princess world record - http://www.twitch.tv/zodiacsmash )

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Looking forward to AGDQ - it is almost obscenely nerdy but still genuinely quite exciting to see some mental trick out of nowhere wow a room of spectators. At the summer one this year some guy did a "speed run" of Sim City on the SNES which involved ten minutes or so of setting up a bizarre map and then about twenty minutes of waiting for the city to fill up - and then during the wait he also ran Maniac Mansion on the NES, with Sim City running in the corner of the screen.

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This is a little old now, but it really is an absolute must-watch: a 120-star TAS run of Mario 64. TAS means it was done with an emulator and uses technical trickery, but it's still incredible to see what's technically possible.

I heavily recommend watching the whole thing, but if you must only watch a bit, check out Bob-Omb Battlefield at 12:55 (yes, it takes him 13 minutes to get around to the first level).

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Hats off to those who speedrun games for charity: doing something fun for a good cause.

But I still dont get it. I can see the appeal of breaking down the game system, that is what frames are for in fighting games, but I dont share the same excitement when applied to zelda or mario.

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What amazes me is how these guys have taken a game that I remember spending nearly 100 hours on, broken every part of it down into a series of outrageously exact tricks, some of which involve landing on a particular pixel or selecting a series of items from the menus with split-second precision, and then combined a few of them to blast through the whole thing in less than 25 minutes.

It's mind boggling for me to think of such an epic game in terms of these tiny little mechanics which (like you say) are more associated with fighting games. How the fuck did they find them?

-edit-

Actually, fucking hell - I've just finished watching that Ocarina of Time one and it's mental. He warps from the first boss' lair to the final boss by doing this (verbatim from his commentary):

So this is where the bugs come in. I drop the bugs and I'm going to pick them back up so they're in Link's hand. So now when I backflip and press the bottle of bugs and then I press another item, he'll play it like an Ocarina. So now I'm going to line Link up with that texture on the wall and do a specific series of movements. That lets me do the glitch on the same frame that I entered the blue warp. So now what I'm going to do is a specific movement through this tunnel to make it so that the blue warp is on the correct frame, so when I leave through this door it'll try to load a cutscene but also put me back in the Deku tree. And what that does is adds the a '4' to the value of the basement of the tree, which warps me entirely somewhere else; so now I'm in Ganon's castle

He says that took "over a decade of glitch hunting" to find :o

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I think the secret is that its a collective effort. not one single person found all the tricks, the games sold millions of copies and even if you narrow it down to a community of a few 100`s people, it still less time consuming than one person playing the game for 10.000 hours to find out glitches.

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So off the back of that Sonic video I've been watching a few from that event, and the Zelda OOT one is absolutely fucking mindblowing. All dungeons, 2 hours 41 minutes. And he explains all the glitches he's exploiting.

http://www.youtube.com/watch?v=ouY-QhN1Mh8

Incredible. It had me from "I'll be doing the Deku Tree as an adult because it's quicker."

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:D

Watch the 22 minute one, it's ludicrous. He warps from the Deku Tree to Ganondorf's Castle by performing about 28 intricate manoeuvres (same guy).

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Antbody esle been watching SDA do the runs for charity this week? Sme amazing stuff, especially vvvvvv yesterday. Already donated, and they're doing FF9 at the moment.

FF9 is an interesting one because the game actually rewards you for reaching the end of the final dungeon within 12 hours. It's the only way to get one of the weapons.

My quickest time on the game is 45 hours :coffee:

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