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Ultra Street Fighter IV


JLM

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Aw dude. We was just playing casuals 'cos I'm tired. You could've stayed.

As it was played 70 something matches with Camel in a 3 hour 40 min two man set.

Some great stuff happened.

Can't remember a lot of it at the mo. Head full of dreamy fluff now.

I love our outrageously long sets dude.

My right hand feels all puffy now.

I'm rambling.

Bed time.

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Congrats Joe! I think I only got my Tenpeat because I was searching on Any skill and got some low BP dudes, but given that I don't play ranked anymore, it's not really a reflection of my current (lack of) skill :P

In fact, checking my achievements now, I still don't have some of the "complete arcade mode..." ones :(

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Yeah we just played (millions of) casuals, Joe, you should have stuck around. Congrats on the achievement. I'm still missing loads of arcade mode achievements because balls to arcade mode.

Ig smashed my Abel and Ryu to bits. Thanks for the games, buddy. I decided to stuck it out with those two because the only way I'm going to improve with them is to use them. Pleased to land a few c.hp, roll, super with Abel for the first time in an actual match as well as some dp, fadc, ultra and corner ex tatsu ultra gubbins with Ryu. Basic stuff I know, but big steps for me. As ever Ig was a solid bastard. Love (hate) that df.hk, knuckle business. Had to tell myself to stop jumping around like Mario.

Street Fighter.

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Nicely done Joe! Enjoying the talk of these sprawling monster sets that are happening too. I wish I could be a part of them but my housemates' hunger for streaming media will not allow it.

On a more positive note, I went to the newly opened SFO House 2 yesterday. One of the SFO regulars has moved into a flat that is one minute's walk away from my work, so after work casuals during the week are now a possible thing. The internet gods are not smiling upon me but thankfully the IRL fighter overlords have my back.

Hit pretty much everything with Dudley, Sakura and Oni. Those three and Gief are definitely my strongest non-Chun characters on current form. Evil Ryu is up there too, but all it takes is a change in monitor and I need ten games to get my combos back with him. I use visual cues to hit the post axe kick links and it doesn't take much to throw me off completely. Can't risk that in tournament.

At Teesports I'm going to have to have a strategy in mind. I need to stop defaulting to Chun in match ups where I have no confidence. I made steps towards this at Play Expo by at least remembering to switch after losing the first game, but this time if I know my opponent's character before we play and I don't want to fight it with Chun I'll go straight to the secondary. They have around 80 players signed up for AE, so there could be quite a lot of character diversity.

I also played a bunch of ranked matches with Gief on the guy's account and got rage mail after the first one. It was against an Abel player who kept doing full screen wheel kicks and didn't seem to know what to do against Gief. I pressured him until he had a bar, then did jumping MK followed up with a neutral jump headbutt to punish the inevitable EX tornado throw. He did it, he got dizzied and I took the round. He then sent a message saying "2K9er Gief". J*|SFO|2k9er Gief. Possible new gamertag? It's pretty snappy.

Lastly, I played a bit of PS4 at Argos. The pad is infinitely superior to the PS3 one but I still hate that analogue stick placement. I would love to know exactly what people do to the control pads on demo pods as there was barely any rubber left on the analogue sticks already. N64 pads used to get it the worst but this was close to it. I know demo unit controllers see a lot of use but there's still no excuse for the state of them. Must be the same people who piss EVERYWHERE in public toilets. That's an unpleasant note on which to end a post but it is far too late to do anything about it now.

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I was mad that I couldn't get the timing and had time to kill while I stirred pasta, so I went to investigate further:

- It's not just proximity blocking which can trigger this, but any "state change", for example switching from crouching to crouch-blocking as previously understood, but also switching direction when someone jumps over you, or moving from crouching to standing, or starting to jump, etc...

- It only works when you press the button for your super during recovering of your whiffed normal and release the button either on the same frame as, or within a couple of frames following the frame on which the "state change" occurs if the event you're looking for (i.e. your opponent pressing a button and triggering your proximity guard) happens

- The theory is that under normal circumstances if you press your button during recovery of a previous move then the negative edge doesn't do anything (hence if your opponent presses no button you don't do your special), but if you trigger a "state change" (your opponent presses a button which switches you from crouching to crouch-blocking) then the negative edge starts working again

- So there's actually a window of several frames to do the input, but the reason it seems tight is that you have to buffer the motion and press the button during your whiffed normal and then release the button after the whiffed normal ends. You just have to make sure you release the button after the whiffed normal ends but before the window for remembering your stick inputs has ended

- The pasta wasn't great, but I also made garlic bread and learned about this new technology so I wouldn't say it was a total loss

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Well played sir. Naturally I went to see it opening weekend at the Everyman in Leeds. Lovely comfortable sofas and a pizza at the restaurant downstairs included in the price of the ticket. I don't know if I'll be able to go back to regular cinemas after that. I thought it looked gorgeous and I was totally gripped by the first forty minutes but was then a little overwhelmed by the schmaltz. Still worth a watch in glorious 3D though, and I'm not normally into such gimmickry.

The bit where

Sandy curls up like a baby and they hold that foetus in the womb shot for far too long was pretty bad. People in the cinema were laughing quite loudly at it. I'd have enjoyed the film more if Clooney had survived a little longer to keep the tension up, and I have adored it if Sandy had peacefully given in to death as the Chinese man on the radio sang some songs. Would have been a lovely bittersweet ending.

Oh, on my lunch break today I went into Game and there was a very attractive young lady talking enthusiastically and at length about how excited she is about Big Band being added to Skullgirls. Even in a games shop that was pretty surreal to hear. In fairness to her, I had a little go on the beta at SFO House 2 and Big Band is absolutely tremendous. His buttons and moves produce notes so that his combos create music. Impossibly hype.

Alistarr, stop being such a nerd.

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I still can't do the OS! I tried again after I posted that. So in total that's 45 genuine, full-quality minutes of my life entirely wasted. No refunds.

I also played against two different people who I at first figured were way better than me but was competing against quite quickly and then eventually beating. I told my cat that I was sick at this game, because there was nobody else around to see.

I am hype about Big Band too. Squigly is such a great character. Hey maybe people should learn to play that game inbetween all the other games we're not bothering to learn to play.

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Oh hey, Skullgirls PC is on sale for the next 11 hours:

https://www.humblebundle.com/store

Also, Squigly is still free DLC for the next 2 days, but after the 22nd she will become a $5 addition if you haven't previously downloaded her (all DLC characters are going to be free for the first 90 days or something and then cost money once they've been available for a while).

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Jellum, that lovely litlte man laughing over an insterstellar radio at Sandra Bullock's tenuous and protracted rebirth metphor was actually an inuit, not a chinaman, as I also initially thought. There's a companion short to Gravity which is about the other side of the radio conversation, and it's a little fellow who lives in an iglu or something. For some reason nowhere seems to have picked up on this, or is showing it with the movie or anything like that, which is kind of silly. It's called Aningaaq.

Also that idea for big band making music is utterly tremendous. I hope that people start going for melody-optimal combos instead of damage or meter gain.

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I'd have liked it if, instead of an astronaut, Sandy portrayed a bad ass and yet endearingly dorky F.B.I. agent with a heart of gold. Perhaps instead of doing space things she could be placed in a criminal investigation situation that is outside of her comfort zone, but the experience and the people she meets gradually chip away at her cold exterior to reveal the delicious gooey centre. She has been hurt before but she has to learn to let people in. She would be assigned a partner despite her insistence that she works alone, and they wouldn't get along at first but would eventually enrich each other's lives by embracing their differences and finding common ground in areas that would surprise you. She is a strong and independent woman but there's no shame in admitting that we could all use a little help sometimes. By the end both she and the audience are better people for the experience.

Clooney's role would remain largely unchanged, except I'd re-write all of his dialogue and cast Regina King instead.

I'd still call it Gravity. I like that as a name.

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