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Ultra Street Fighter IV


JLM

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Bugger. My vid is way too big to post. Was my first vid with this phone and turns out it was on HD as standard.

Annoyingly I haven't been able to replicate it to rerecord it.

I'll have to sort tomo to post it.

Basically, with Guile whiff cr.HP and input Super ending on DB+LK. Think it's one frame precision though.

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That WSO invitational that Scott posted about was really good, not least because they kept taking time to talk to the players between matches and explore the psychology of each matchup. Some excellent sets to enjoy as well, obviously, and smart commentary along the way. The archive is here if you're interested:

http://www.twitch.tv/capcomfighters/b/480312961

Also here's a (paraphrased and therefore probably misquoted) random post-match snippet of insight from Ryan Hart, just to give you a flavour:

Zak: At one point you started doing a lot of wakeup uppercuts which was obviously frustrating for him, but then he pulled a game back and you started to recognise that the uppercuts had stopped working, but instead of sitting and taking the pressure you started backdashing instead, which really worked out for you.

Ryan: One reason backdash can be better than uppercut is that, with the uppercut, if you guess right you get a bit of damage, but you have no way to know why you guessed right - you can't see what your opponent was doing because your uppercut interrupts it. But if you backdash then you see their move come out and you learn something about how they're trying to approach.

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Yeah, Maximillian (I think? Some guy in a video I watched recently said it) and a few others reckon it'll be Strider. I thought the quote from Matt Dahlgren in July said it would be the fifth character's fighting game debut, rather than just their SF debut though.

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I have had a thought.

The fifth Ultra character's going to be Strider, isn't it? They've got that reboot out in Spring, he's a known character and he's never been in a Street Fighter before, only the Vs games.

Yeah, Maximillian (I think? Some guy in a video I watched recently said it) and a few others reckon it'll be Strider. I thought the quote from Matt Dahlgren in July said it would be the fifth character's fighting game debut, rather than just their SF debut though.

SFA2_stage_USA-Ken.png

Pretty sure there was a mention of cameos too, right?

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vryu has been messing with block proximity cancel

So in this video vryu is doing a setup post knockdown and then doing the block proximity OS, because of how the motion ends (downback) he is adding Karakusa.

Opponent does nothing - he gets Karakusa

Opponent does a move - he gets ultra

Basically Makoto = Broken Tier

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If you already use any Google service, such as Gmail, you should just be able to log in to Youtube with that (your Gmail address and password).

This block proximity stuff is all pretty mindblowing, even if it's something I'm never going to do myself unless it's by accident :P

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Been playing with Proximity Block OS a lot more today. I have some preliminary findings.

All are with Guiles LK Super, as it's 3 frame startup.

POS is cool and all, and works very nicely against a lot of things. It can destroy EX Messiah, any Wheel Kick, and works great against FA. The move doesn't have to completely whiff either. As long as the active frames activate the POS it's golden. EX Messiah and Wheel Kick were both well in range to hit.

However... not only is the timing of the OS strict (you have to end the option on the penultimate frame of the normal s recovery), but the timing of the whiffed move has to be within a few frames too. The whiffed move that activates the Prox Block has to have enough active and recovery frames at the end of the OS input to activate the Super. If it's too late the The super doesn't come out and Guile blocks it.

If it's too early though...

If you can time a whiffed normal, like Ryu's crLK, to have the very last active frames be the ones that activate the POS, , you can recover in time to block the Super and punish. This means that if you know your opponent is doing POS, you can intentionally make it come out in order to punish big time. It's not that difficult to time either.

I've also had no success against Sims limbs so far. The timing to activate the POS with the whiffed move had been too tight for me to get it to work so far. Works great on Rufus' crHP tho, so I think it must be doable.

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Yeah the more I think about it the less I think it's all that game breaking. The combination of how hard it is to execute, how situational it is and how unreliable it would probably be in a match.

Then again people regularly do trade is ultra in matches at a high level, and vryu already has wakeup setups with it. So I'm probably wrong

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If it stays in the game for Ultra it might well turn out to be a big enough deal to be worth learning by the most serious of serious players for certain situations. Say Ryu could build super and then continuously option select it just outside Dhalsim's max range or whatever, or the Makoto example there, or obviously just being yet another way Cammy can kill you. It probably depends what the downside is if you mistime your inputs - if Ryu wastes his bars when he messes it up he probably won't do it that often. If Cammy gets an ultra blocked and eats a full punish she might be scared to try it. If Fei has one that lets him rekka your counter footsies and messing it up means he just does a rekka sometimes when he doesn't mean to then he probably won't mind that too much, at least in certain matchups.

Clearly this game is so tired and figured out that what we really need is a whole new version with three totally new mechanics in it, or everyone would just get bored.

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I just use Movie Maker which you get by downloading Windows Live Essentials. It's basic but you can put a video file in there, cut out the bits you don't want and add annotations/music if you really want, and then export at different quality levels. For posting street fighter videos to youtube I don't think it would let you down.

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