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Ultra Street Fighter IV


JLM

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I can do of the fightings in this P.M. I am even willing to play gemfighter because in the last short set against Alistarr I got bodied and clearly need to step it up. If you're willing to take on the winner of the Transsexual Rumble that is.

Will you also do fightings by P.M.?

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I'm sure they called him Alvarez in ISS. Sure of it; he was my favourite. In the N64 versions I went Cameroon instead, because their strip looked like delicious fruit flavoured sweet wrappers and their name sounded a bit like macaroon. The N64 versions are my favourite football games.

Cameroon were the worst team in Nintendo World Cup. I used to choose Argentina due to their homing power shot.

ISS Pro on the PS1 had excellently wild goal net stretching and the commentary line "there's a man loose in the box!" hilariously often.

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I totally bought some Konami J-league soccer game for the gamecube because there were no games for the gamecube and I'd somehow convinced myself I'd enjoy it as much as ISS 64 despite the fact I hate football. I hated it though, because it was football.

I also bought some Mortal Kombat game for the gamecube and I had almost managed to completely purge it from my brain up until just now when I realised I'd best mention a fighting game soon or WahWah might tell us off. It had secrets you'd unlock on gravestones and Sub Zero had a big Ice Blade thing. It was awful.

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Nah, that's an N64 game... the one I mean is Deadly Alliance. You unlock things in The Krypt in it. I remember having a decent amount of fun with MK4 when it came out, but more in a silly fun with the violence way than enjoying playing the game against each other properly kinda way.

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Ah, somehow I got it in my head you'd said N64. I have Deadly Alliance on the Xbox. It is shit. It's the first game where MK started to feel incredibly slow and clunky with the stiff canned animations and the like.

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Why on earth are you all free for playing fighting videogames when you should clearly be wallowing in an horrendously dull office instead.

I've been posting from a dull office all morning, but get Thursday afternoons off to look after my son, except lately he has been going to a youth club after school so I'm free to do exactly what I want*.

* so far, I've done some laundry and loaded our dishwasher. Jelly?

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I don't really understand why that is. There's just something really off about the animations in the recent Mortal Kombat and this new DC game as well. It is that unnatural stiffness, probably, and the awkward transitions between different animations. None of the characters look terribly comfortable standing up

Wasn't there something odd about the way combos (kombos!) worked in that recent Mortal Kombat too? In some way where even if it was blocked you still ought to commit to it due to there being no safe strings to attempt instead? I didn't play it beyond the demo, so I dunno. I'm still gonna buy it.

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I think in the new mk all the combos were pretty much cancels, I don't think that links as in SF4 were a big thing, so usually you could just go for a certain string and either end it at a safe point or cancel into a safe special and there wasn't really much the opposition could do. I base this on the fact that I half-assedly played the game for about a week or something. I think it's the constant normal cancelling that makes the animation look a bit wierd, since the characters are constantly shifting into new moves which look somewhat unnatural because there's no recoil or anything, since the recovery animations never seem to start. Also the interpolation when people get hit out of moves and that is pretty rubbish.

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