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Ultra Street Fighter IV


JLM

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Oh hey look, someone at Edge interviewed Seth Killian and wrote a thing about it and it's now on Edge's website!

“I decided I had to. Fighting games had been a huge part of my life. I knew the magic of the genre, but it had sort of disappeared, and here was a chance to bring it back with a real budget. I felt like if it didn’t go as well as it possibly could, and I’d passed on a chance to potentially help, I would have thought about that decision every day for the rest of my life.”

http://www.edge-online.com/features/how-seth-killian-went-from-playing-street-fighter-to-making-it-and-what-happened-next/

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I think a barcade type bar would be an excellent thing. There's a lot of hipsters in the uk now, and they all pretend to like retro games, so they'd go.

Also, talking of beer, I had a Kostritzer Schwartzbier the other night and it was excellent. It was a sort of black treacle aftertaste. I tried a beer like it once working in germany about ten years ago and have been trying to find out what it was ever since. Has anyone (probably Camel) had it? I want to find and try more beers like it.

Also also, what's the best video resource for learning to play UMvC3? I've got a few hours to kill.

Oh hey look, someone at Edge interviewed Seth Killian and wrote a thing about it and it's now on Edge's website!

http://www.edge-onli...-happened-next/

Haha; I already read that in the magazine, which I bought. Excellent words.

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Haven't tried it, Joffo. I've not tried many German beers. I should probably get to work changing that.

I'm a minor geek when it comes to beer. Good friend of mine is a major geek and runs a Belgian beer site and got me hooked on Belgian beers, but unlike him, I don't make it my life's ambition to try every beer and often play it safe sticking to the ones I know I like.

Gamerbeer

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I love dark beers. The last time I tried a new stout though it was fucking rank.

Who can tell me what to do in Leeds? I imagine my mate has basically planned the whole weekend around sitting in pubs trying new beers (yes, it's him), but I'm sure he won't be too upset with the odd minor diversion.

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I'm not sure if I deleted Timmo from my friends list or not. I'm constantly having to delete people who don't play Street Fighter to make room for people who do play Street Fighter. Mario Kart 7 style communities as well as friends lists would be a better thing. I think that's what PS4 is doing? Maybe?

Also, on PS4 you'll be fighting people called Brian Carson and Patrick Saunders so you won't be able to pre-judge their personality and rage levels from their xNumbahOneThrillax gamertag, which is a shame. Also, I bet no one uses their real name anyway.

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Sound advice (Haggar's to Timmo).

Joffo: Hear And Download 100 Songs By Artists To Discover At SXSW 2013

I'm only going for one day, the 8th, for the games thing, because it's quite a drive and parking will be a nightmare. It's pretty unlikely I'll be around for any of the music, though that mix will be fun for the drive! I only listen to The Final Countdown on repeat.

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I'm not sure if I deleted Timmo from my friends list or not. I'm constantly having to delete people who don't play Street Fighter to make room for people who do play Street Fighter. Mario Kart 7 style communities as well as friends lists would be a better thing. I think that's what PS4 is doing? Maybe?

Also, on PS4 you'll be fighting people called Brian Carson and Patrick Saunders so you won't be able to pre-judge their personality and rage levels from their xNumbahOneThrillax gamertag, which is a shame. Also, I bet no one uses their real name anyway.

MS: Hey guys, we're going to turn off all the old Xbox stuff.

Gamers: Hang on! We want to play Burnout and such online!

MS: Well, we're doing it so we can increase your friend count to more than 100 ...

Gamers: Oh! Excellent then! Carry on!

MS: *chortle*

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They did a kickstarter to implement a new character recently, so it's still going relatively strong I guess? Did it win the vote to be featured at Evo? It might well pick up a few fans from that. I didn't actually play the game much, I never do, but it was good to see a new fighting game franchise, especially one so keen to teach new players the basics the genre's mechanics that a lot of experienced players take for granted.

I think the PS3 version is the most up to date version at the moment since xbox updates are more expensive to get approval for, though I've not been following that side of things too closely. Did it get a Steam release?

I liked the game but did find the character designs a little off-putting. Except Peacock. Peacock was excellent. The tutorials were really good, but there's still loads of things they didn't cover and there could have been more tests of each aspect to ensure the player's understanding. It might well have worked better as a challenge based Story Mode where utilising the knowledge of particular techniques is required to progress. I'd like a fighting game to do that on a basic branching map.

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Hey all you SSFIVAE geniuses: does Guile have any useful/ viable Option Selects outside of os airgrab and os knee/ backfist?

I have searched online but aside from Google keep searching for guide rather than guile there doesn't seem to be much info.

There is an incredibly badly shot vid from Vanilla in which the os is to perform an U1 if the blockstring WHIFFS! :)

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They did a kickstarter to implement a new character recently, so it's still going relatively strong I guess? Did it win the vote to be featured at Evo? It might well pick up a few fans from that. I didn't actually play the game much, I never do, but it was good to see a new fighting game franchise, especially one so keen to teach new players the basics the genre's mechanics that a lot of experienced players take for granted.

I think the PS3 version is the most up to date version at the moment since xbox updates are more expensive to get approval for, though I've not been following that side of things too closely. Did it get a Steam release?

I liked the game but did find the character designs a little off-putting. Except Peacock. Peacock was excellent. The tutorials were really good, but there's still loads of things they didn't cover and there could have been more tests of each aspect to ensure the player's understanding. It might well have worked better as a challenge based Story Mode where utilising the knowledge of particular techniques is required to progress. I'd like a fighting game to do that on a basic branching map.

Interesting. I mean, god knows I don't need any more games to play, especially ones that require thousands of hours of dedication but... May check it out just for the tutorial. ;)

Any word on Darkstalkers Res? Was meant to be out early 13.

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I think the PS3 version is the most up to date version at the moment since xbox updates are more expensive to get approval for, though I've not been following that side of things too closely. Did it get a Steam release?

There was indeed a significant patch applied to the PS3 version which is still in limbo for the Xbox version. The PC version is supposedly coming at some point. I guess now they have a third of a million dollars from their kickstarter then they'll be able to move those things forward.

I find it hard to muster enthusiasm for going back to it while I know I'm on an outdated version, but I would like to give it another try.

Geldra, the game seemed good but it is Marvel 2 levels of impenetrable and features almost Marvel 3 length combos, which makes it daunting no matter how many tutorials about blocking high and low they choose to put in it. But like with both those games you can still play it without knowing anything if you can find an opponent with similar lack of knowledge. I'll be sitting here with my 20 minutes of playtime if you decide to buy it at any point!

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The tutorials were really good, but there's still loads of things they didn't cover and there could have been more tests of each aspect to ensure the player's understanding. It might well have worked better as a challenge based Story Mode where utilising the knowledge of particular techniques is required to progress. I'd like a fighting game to do that on a basic branching map.

That's an awesomely excellent idea, dude. :D

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There was indeed a significant patch applied to the PS3 version which is still in limbo for the Xbox version. The PC version is supposedly coming at some point. I guess now they have a third of a million dollars from their kickstarter then they'll be able to move those things forward.

Apparently, and unfortunately, the problem with the patch on Xbox is that M$ have an absolute limit of something like 4meg for a patch, and the patch was nearly 700meg. Sony have no such limits.

The studio have said they're in negotiations with M$ and still hope to release the patch on Xbox.

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There is an incredibly badly shot vid from Vanilla in which the os is to perform an U1 if the blockstring WHIFFS!

That's how option selects designed to punish back dashes work; if they block your attacks nothing comes out, if they backdash and make the attacks whiff then your ultra comes out. You perform the ultra motion whether the attack hits or not, but the ultra only comes out if the attack whiffs.

Like many characters, Guile has a meaty crouching light attack OS ultra, but they have to be input very quickly indeed so it takes quite a bit of practise. Dieminion demonstrates it here:

Also Guile can do jab OS sweep to beat back dashes like many other characters. Meaty crouching jab - > meaty crouching jab plinked with a crouching roundhouse. If they block it's a block string of two jabs, if they back dash they get swept.

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That's how option selects designed to punish back dashes work; if they block your attacks nothing comes out, if they backdash and make the attacks whiff then your ultra comes out.

Like many characters, Guile has a meaty crouching light attack OS ultra, but they have to be input very quickly indeed so it takes quite a bit of practise.

Also Guile can do jab OS sweep to beat back dashes like many other characters. Meaty crouching jab - > meaty crouching jab plinked with a crouching roundhouse. If they block it's a block string of two jabs, if they back dash they get swept.

Ah, I didn't understand the backdash bit, as it wasn't shown. Sorry, I'm a moron.

Cheers for the other info tho, dude. I didn't know bout any of them.

I'll start practicing these when I get home. Thank you so much.

:)

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So for this one, he's inputting cr. lk - > close standing lk buffered into ultra. When Ryu blocks, the cr. lk chains into the standing lk and creates a block string, and the game ignores the ultra input because Guile is already locked into the chain and making Ryu block an attack.

In the second instance he inputs exactly the same command, but because Ryu isn't there to get hit by the cr. lk, Guile can't chain into standing LK, so as soon the cr. lk recovers the ultra comes out instead and Ryu pays for back dashing instead of blocking.

Oh, and Dieminion has an OS with Sonic Hurricane too:

He has lots of other fun guile trickery on his channel too as you'd expect. I love how much effort he's gone to to stop Vipers just picking an option on every wake up. So good at applying science to his bad match ups.

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Geldra, the game seemed good but it is Marvel 2 levels of impenetrable and features almost Marvel 3 length combos, which makes it daunting no matter how many tutorials about blocking high and low they choose to put in it. But like with both those games you can still play it without knowing anything if you can find an opponent with similar lack of knowledge. I'll be sitting here with my 20 minutes of playtime if you decide to buy it at any point!

Eek! I'll see about watching a few vids then as I struggle with the simplest combos.

Also, CPU Gief can get to fuck.

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I mean you can still just pick a couple of things and go with it, but there are a lot of different mechanics to get to grips with. It would probably be easy if we didn't spend all our time working on SF4 and therefore have only about ten minutes a month to dedicate to learning new games.

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Hey, could be worse. I 'fought' a high BP/PP Cammy last night, I guess you just have to expect the worst at this point.

I tried really, really hard not to get knocked down, but it happened and I just couldn't really do much except watch while I tried to block stuff I knew I had no hope of blocking.

Cammy really is bollocks-tier :(

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I'm trying hard to work out if I'd prefer to be smashed by amazing opposition or dog shit.

Definitely amazing opposition.

Putting all this time and effort into studying, training and playing only to get smashed by someone who doesn't know what thwyre doing is soul destroying.

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