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Ultra Street Fighter IV


JLM

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Thon semi-skimmed Rab fae consolevania has his empty thing tomorrow night and has on more than one occasion lay down the "I'm the best at Street Fighter" gauntlet. Me and Jiro will attempt to prove him thoroughly incorrect.

It'll probably be Street Fighter 2 on a 3-button mega drive controller and I'll get gubbed.

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Hmmm. Spent some time in lab with Dudley, and as far as I can see I shouldn't have lost so often to his elbow drop. At varying ranges at worst it traded or whiffed. In attempting to recreate last nights results, a'la Mythbusters, I had to wait until the last possible split second before pressing Hp for it to counter hit.

Damn online.

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It would be hilarious if he beat me. Which he probably would as I am hopeless under pressure. Though I did see Limmy mocking him once after he beat him double perfect, and Limmy wasn't terribly good at SFIV.

I know everyone scottish. Shereen Nanjiani has an amazing Gen.

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The more I hear about this empty the more I wish I was going but it's my mammy's birthday and I don't think a night at the CCA watching the small bald man off the telly she met at Cineworld once talking about video games would've her thing so much.

Rab is a Sakura man I believe, should this dreamt-of chance at glory present itself to either of you.

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Never pictured that. Dan is pretty good against Sakura. I'll probably stick to Dan. I bet there's either no street fighter, or just Street Fighter 2. Also, I bet there's someone there better than me at Street Fighter.

If it's Street Fighter 4 I should brazenly random select. The ultimate statement of confidence. Does Rab still read this forum? Because that could be embarrassing. Still; losing isn't as fun unless you set yourself up for a fall.

Also, Miaoux Miaoux are/is playing at it. I don't even know what that means, but it makes me feel like I should shave half of my head and buy thicker glasses.

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That Rab fae Consolevania/Burnistoun has some Glasgow Film Festival games events going and tomorrow night's is an "Empty" at his "Flat" (actually the CCA, some artsy theatre/bar/gallery combo, but quite nice) so that firenze Rab (I am proud of that pun) can join him in a wee celebration of how excellent games are, I guess. I don't even really know what it is, but he did ask what games we'd like to see, and I said Hidden In Plain Sight and Micro Machines. He did suggest at one point he'd prove his Street Fighter superiority. And proclaimed himself the Street Fighter champ on twitter, tagging Ryan Hart. Ha.

Shame Yasawas ain't goin'; I could have drunkenly barked "Cookin' up a filipino box spring haaaaaaaaaaawg" over and over all night at him.

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Consolevania is actually the reason I like Tom Waits to begin with! I heard Hoist That Rag at a friend's house yeeeeears ago and liked it but couldn't get into the rest of the album, I only gave him another go som time later when they finished an episode with Anywhere I Lay My Head and I bought Rain Dogs on the strength of it and realised Tom is the best songman.

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Yep; same song from that same episode for me too. I'd heard Tom Waits from my aul da trying to make me listen to Closing Time, which I liked ok but wasn't wildly obsessed with, then Anywhere I Lay My Head made me get Rain Dogs and it was the best. So many £5 Fopp Tom Waits albums.

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My old boss brought in a few of his Tom Waits CDs once, I couldn't take ol' Tom (Waits, not my boss, he was called Terry) seriously as he sounded like me trying to do a dreadful Louie Armstrong impression. True story.

If anyone wants to hear me do a horrific Louie Armstrong (or a good Tom Waits impression) I'll be on Live from 8 getting my face smashed in.

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GGs IGTerminals.

Dudley's jumping roundhouse has an absurdly good hitbox, so it's difficult for any character to cleanly anti-air it regardless of timing. I can change up when I press the button, and a lot of my jump ins were timed to go over sonic booms, not for a punish but to ensure that your window to get an anti-air out would be as short as possible. If I jump from too far away or you spot it too early then you'll beat it, but it has a good enough hitbox to trade with or beat Guile's last minute anti-airs in a way that other characters can't. You have quite a steady rhythm to your sonic booms and it meant that I could jump far, far more often than I normally would against Guile.

Air grab is a good answer to it if I time/space it poorly, but you only brought that out as an answer on a couple of occasions because I'd usually jumped in from too close and over a Sonic boom so you didn't hve much time. An early air to air is also a decent answer to it as it comes out quite slowly. My counter to that is to use jumping fierce instead, but I wasn't forced to do that in this set. You can also focus back dash every so often.

My other general pointer is that you do a lot of wake up ultras for very little reward. It's a really terrible option outside of trolling and the occasional surprise hail mary out of the blue usage. Once you've established that you'll go to it regularly then it gets less and less likely to work, especially in a longer set against a player who pays attention to your tendencies and when you're using Guile, who has such a limited array of options that you know it's all he has left at that point. It felt like one every other game, and that doesn't include the couple of times where it didn't come out. I think I got hit by maybe two or three wake up ultras, and all the rest of them cost you the round. Also, on one of the occasions the ultra hit and I still had 40% life left and you still had all that to take off having already used your most damaging option. By comparison, I did one wake up ultra in the entire Guile vs Dudley set and it cost me the round too. I know it has the ability to tag people who are crossing you up, but even that is entirely reliant on them messing up or not using the proper timing and I wouldn't rely on it as a legitimate tactic. It's quite easily safe jumped, is massively punishable and once the threat is gone you have even less comeback potential then usual.

I'd also recommend using fewer flash kicks, particularly if I'm jumping in on or over you on your wake up. Again, it can be safe jumped and it's easy to make it whiff. If you're using it when I'm stood next to you or in neutral situations then it's a risk you have to go for every so often, but I'd still try and go for flash kick FADC when available for safety.

Oh, and jumping HK into sweep is really risky as Guile. I'd say only go for it if you've jumped over something punishable and are certain your jump in will hit, because a blocked sweep is really bad news for Guile. Even though I messed up hitting you between the two sweeps more times than I'd care to count, if I was using Chun you'd be eating raw ultra for it. Even in that set where I was messing up I was still able to focus he second hit and create pressure or hit an EX upper cut when I remembered to do it. When playing offline you can do pretty much anything you want between the two kicks.

Lastly, I'd recommend more pokes and less booms against Dudley. I can duck under booms and time my jumps to anticipate them and you're losing ground the whole time. Cr. MK, back fist, standing fierce and back + roundhouse are all annoyances for Dudley. Also cr. MP buffered into boom/EX boom against focus attacks. If you're throwing less booms you're also giving yourself more time to prepare for jump-ins and you can adjust your spacing to better suit your anti-airs. Guile is all about making the opponent jump on your terms, but with Dudley you have to do that with pokes rather than projectiles as he has sneaky ways around the latter.

Can run it again at some stage if you like, my Dudley is already a bit rusty so it was good to get the practise in and start hitting my combos again. All of the above is meant with love because I am here to help. Also I love those upside down kick combos and the truly demoralising chunk of health they take off.

Also yes, Goemon has the best Fuerte on rllmuk by my reckoning, so he'd be a good man to spar with.

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Jellum - taken with love, I will (attempt) to take it all on board. I actually tried to FADC my FK on many occasions, which was one of reasons I went to it so often when I had metre. However, either you moved so it whiffed or I cocked up the FADC. I've got into bad habits with Ultra cos it works against so many people online. Except when I then fight good opponents, then I pay. I will attempt to correct.

Yeah definitely want more Dudley. Im around from 11ish and up for a late one if you're around.

Thank you so much for the advice dude. Really appreciate it. I really wanna get better at this game.

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Chun Li is invincible to Adon's attacks so I'd recommend a switch to Zangief.

Against Tomas Hawk is it worth picking Ultra 1 just for a max damage punish on blocked dives to discourage them? I dunno if it's worth giving up uppercut - > FADC - > Ultra for it or not. Depends how much the dive/no dive mix up is bothering you I guess. It bothered me plenty when I played Sith! Other than that it's just a case of displaying superhuman patience, much like Adon vs Gief. When he has no meter/ultra 2 you can probably go in a little bit in a way that you wouldn't against Gief and his lariat though. Hawk's meterless uppercuts aren't very good, so as long as you stay aware of the grabs you could get away with harassing him a little bit.

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Actually someone tell me how the piss to beat Adon. I simply can't react fast enough to his jugga kicks when online, which is incredibly frustrating. The unfocusable bastard.

I don't know about that, or how good Cammys airthrow is, buuuut: it is perfectly possible, with Guile, anyway, to jump in on Adon. If he rising jags, and I mean a properly spaced and timed AA rising jag, Guile can airthrow him. It may be worth testing this with Cammy.

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Forgot to include some videos on Guile vs Dudley too. ACE EIRIN (best Guile who isn't Dieminion in my opinion) plays a lot of online games againstHJMXP (I'd say he's Japan's number 2 Dudley).

EIRIN generally plays the match up to perfection. He does throw Sonic booms but only as a means to set up something else, either following them up with a poke or taking the opportunity to move closer/further away as necessary so he has optimal spacing. Lots of cr. MK and constantly shifting his position with the sobat kick and the knee bazooka so it's difficult for Dudley to know when to attempt a jump and which duck to use. Dudley keeps ducking into hits because EIRIN always has something out there to challenge him.

You have to stay active against Dudley and frustrate him by making him constantly walk into hits as he approaches, and ensuring that when he gets frustrated and jumps you're in those few sweet spots where you can beat him. It's also worth trading with crouching fierce against his roundhouse, because in some instances when you're running out of space or in an uncomfortable position it's better to challenge it and take a bit of damage than to block and play a losing up close game against Dudders. Losing out on damage in that trade is worth it, because you'll inevitably whittle away a bit more health from Dudley if he has to try and get in all over again.

EIRIN also makes use of cr. MP into boom as mentioned in my post to blow up focus attacks, and up close whenever Dudley does a pressure string that pushes him back a little he's quick to throw out a fierce or other poke to contest control. Once Dudley has you pinned you can't press too many buttons or flash kick every time, but the more you fight him the more you'll notice odd windows of opportunity to stick a button in there and then work your way out of trouble.

Here's a particularly textbook display:

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That thunderbolt FADC backdash just to get Guile back in the corner was too good. Ig, do what you can to stay out of the corner! And don't throw too many EX booms because that meter is precious.

I'm off to pack a bag now because I'm going to spend the whole weekend Street Fighting at a secret location near Leeds. I'll make sure to let you guys know if I actually win any games.

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