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Ultra Street Fighter IV


JLM

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I haven't seen any autoblock nonsense since I've started playing again.

Having both versions of the game gives me my very own set of fractured character options which is annoying. On the 360 I have the DLC characters. On the PS3 I have Pac-Man, Megaman, Cole and those cats.

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I wish I could do wild meter wasting combos that last half an hour. The only half-decent combo I can manage I pulled off on JLM when we last played only for him to ask me why I don't do it more often. I try, Jellum. I try :(

I'm not even getting rage mail any more. I need a new annoying character I think.

Also, I hate Heihachi. Why are his combos so sloooooow and why do they go on for a week? Are they as easy to pull off as they look? I'm sure the opponent has time to flick through a magazine between some of those links.

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Has anyone played LIFE MC BEAST? I'm pretty sure I have before, but I don't remember the experience. He was squatting in a lobby late last night, using the most uppercutty Sagat I've ever played. How he has over 3000PP utterly baffles me, the man was so easy to read. He even mashed an Ultra!

Then I played II ENIX II, who has the most ridiculously effective button presses I've ever seen on a Balrog. What a cunt. :(

Heihachi has found his peace in life, Camel. Don't deny him his beloved leisurely beatdowns.

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He still plays exactly the same. Where did he get his newfound PP from?!?!?!!!?!?!?!?!?!??!?????????!!!!!!!!

Looking back through the thread, I somehow managed to lose to him using Ryu last time. Well, this time I rectified that, and utterly smashed him. Good times.

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I expanded my search out to the rest of europe in SSFIV ranked last night and alongside my usual "gg sir!" messages I included a single uncommon english word from a random word generator, like "placard" or "syndicated" in the hope that english would not be their first language and they'd find the literal meaning and not understand, then wonder if there's some recent cultural significance to it either in the UK or the "Fighting Game Community" only to find no obvious answer and maybe wonder too much about something that means nothing.

I never got any replies though, so it was essentially me giggling at imaginary responses.

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He is notorious, or at least he is with me and at least one other person from here. I think you yourself may actually have posted about him.

He loves to taunt, perhaps especially so against me because he thinks Rufus is free for Sagat, which makes the winning - when it happens - and then sending him a good natured "thanks for the games :-)" fully delicious. I always join his lobbies when I see him and get kicked as soon as I win one.

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I think you have to block low against Heihachi and watch for the slow-as-anything overhead? Combofiend appears to be playing Heihachi now (as in the last half hour of this video: http://www.twitch.tv...ers/b/365721293) and he seems to be playing footsies and looking for max range pokes into combos, which I'm going to take as evidence that Heihachi's high/low game is fraudulent and should be stoppable.

Anyway, last time I played SFxT then Heihachis everywhere were doing the high/low thing and maybe this will help stop that happening so you get to watch fewer of his interminable combos.

I have played 20 minutes of SFxT this year.

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Yeah that's basically it, Alistarr. However, my strategy is to block his nonsense, then press the wrong buttons and get hit by the next flurry of the same pokes rinsed and repeated endlessly by a dribbling, stick-clutching zombie somewhere out in Xbox land.

Ah, Strekken. How I love thee.

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I kind of had plans today but if anyone wants to fight in one of these fighting games then let me know. I'll be here, waiting, watching, tending the wounded stump that is all that's left of my Medium Kick finger.

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I'm not sure how they've changed heihachi going into 2013. I think it used to be that his low pokes were shit and rubbish, combined with his awful walkspeed, and he could hardly do anything with them. So best strategy was to block high and occasionally get hit in the knees, as opposed to eating full overhead combo. Some of his chains into high/low come out ridiculously fast, so i'm not sure reacting to them is the best idea, especially if online.

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Maybe I've misremembered. Or maybe the online community was only doing the one deathly slow overhead so that was what I was dealing with. Or maybe I'm thinking of a totally different character. Tekken characters all look the same to me. Sorry guys.

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Dunno about 2013, but you could link from the huuuuuge range f.MP (which hits low) into his overhead chain (or maybe add a standing jab in between?) and then start the neverending combo good times.

EDIT: yep, it's still in there. Combo does it in the last round of that video.

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I meant heihachi's foul mixup which starts with f+lp, from which you can either go into an overhead which gets a ground bounce and a full combeaux, or into a low which is only +1 on hit and does like 60 damage. The startup on his overhead in this is 15 frames which, online, is totes not reactable to so you might as well block high and take the low and then backdash, or attempt to punish the overhead which is a whole -4 on block, for that balanced risk/reward.

His standalone command overhead/low are +7/6 on hit, respectively, which allows links into his wild comboze. I think that his command overhead crushes standing normals as well, because it'd be funny to add that in.

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Oh LIFE_MC_BEAST I remember you, played him a few times when I had a 360. He's one of those guys where you see the points and you think there's no way he'll wake up DP, he's clearly too experienced and learned, so you get hit by one and you think "OK, that's the one time he'll do it. I'll call his bluff!" and then he does it again and you feel like the biggest fool in the world. PP really isn't anything but I never learn this.

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Oh LIFE_MC_BEAST I remember you, played him a few times when I had a 360. He's one of those guys where you see the points and you think there's no way he'll wake up DP, he's clearly too experienced and learned, so you get hit by one and you think "OK, that's the one time he'll do it. I'll call his bluff!" and then he does it again and you feel like the biggest fool in the world. PP really isn't anything but I never learn this.

Friend of mine used to play like this. Then I read article on Shoryuken about never assuming someone will learn and not changing tactics unless your opponent demonstrates he can adapt.

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