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Ultra Street Fighter IV


JLM

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I remember when people used to sneer if you said you played Ken. I dunno which character would get the most sneery reaction from me if someone told me they were their main. Probably Adon. Definitely Adon.

My main is Adon.

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I think it's something to do with that and just wilding on his dragon punch probably being a legitimate tactic for the first few weeks.

God, imagine if we could all zoom back in time and pick up vanilla week one. I might have had a chance of getting over 2000pp.

I was over 2500PP at one point in Vanilla.

To my eternal shame, I was using Sagat the whole time.

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http://www.youtube.com/watch?v=1o2gD3wg_Dk

And I'm done. I don't think I included everything I ended up with, and I'm sure I missed a few things I could have shared (there are probably more opportunities to bust out Ultras if only my hands were fast enough), but this was more of a curiosity thing for me that turned into something a bit bigger when I thought about how much work would be needed. I had actually made a load of notes on special moves as well as supers/ultras, but I didn't bother with captures for those otherwise it would take forever. Street Fighter.

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Nice work Quazzles. I particularly liked the multiple parries against Honda and Cody.

If Seth tries to chip you out with ultra 2 on your wake up will it start up fast enough to get you out? That could be quite a legit application. Possibly even too legit to quit.

Unfortunately with a lot of the other raw supers/ultras, the only time you're likely to see them is as reversals, in which case they'll beat it because they'll be armour breakers. At least I assume that's how it works; the same armour you get on a focus/Gouken parry etc?

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I imagine so - you'll notice that I left out every Ultra with armor break properties (those with the lil' lightning symbols in the manual), since the counter can't stop these. Reversal armor breakers would probably be the same, I guess.

As for Seth's U2... in most of those setups I recorded the Ultra and then timed the counter, so generally I would start the counter early to make sure I had enough time before the Super/Ultra started. I suppose in a way it's pretty unrealistic since you're more likely to do panic-counters after the Super/Ultra, rather than being psychic and doing it before...

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I guess so. I mostly want to see some gimmicky applications of it so I can abusre them.

I watched that PIKACHUAKUMA (Akuma) vs Gootecks (Urien) Third Strike match last night off the CrossCounter channel and just felt so, so sorry for Gootecks and his weary face. What a horrible matchup that seems to be. Still, when Urien lands an EX Tackle it leads to hilarious damage.

I didn't even know wakeup lk.tatsu was a thing. Turns out it's an amazing thing.

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Gootecks just sighs and frowns and looks genuinely unhappy all the time he plays childrens fighting videogames now. I wonder if there is another type of childrens videogame which would bring him more happiness instead, so that his face would crease into a joyous smile and his high pitched stattaco laugh would ring out over the hills of SoCal.

Which reminds me, it's SCR this weekend isn't it? Which is pretty close to being the #2 tournament behind EVO, I guess. Right? I'll probably waste some of my life this weekend looking at it on one of several screens.

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Gootecks only looks sad because all you lot keep wasting meter and killing all the baby Gootecks.

In other news I still have my salty cold which isn't nice and since I am a manchild it is obviously worse than it is. I have been playing DmC though which I think is very good and stuff.

I did like the Ono video that qazi posted and his Juri one one nice too.

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I had a little dabble with e ryu last night. I managed to get cr.mk FADC cl.hp X mk Axe kick , cr.mp x lk tatsu, srk FADC ultra 2 off a few times. I think it might be the biggest combo what I ever done. It seems to be full of pretty tight links though. Is the fireball fadc cl.hp 1 or 2 frames? He is fun with his insane combos all over the place though.

One thing I didn't realise was how good his cr.mk is. It out ranges ryu's, which I didn't realise, but it's 2 frames slower on startup, which is fairly significant. Recovers faster though! I think the hitboxes on his anti-air normals are somewhat worse, as they don't seem to do their job as well as ryu's. His normals aren't as linky either, it seems. His sweep is also a little bit slow and can't be comboed into, and you can't sweep after a tatsu either, which seems quite sensible, because he's not akuma and he doesn't thrive off hard knockdowns anyway. It's still a pretty good sweep though, but pretty unsafe on block. His crouch tech is a 4 frame normal as well, which is a little bit less than ideal. Also for some reason you can cancel his st.lk when you chain into it, which is a bit of an odd thing to have. He's probably got the same frame trap as ryu with cr.mp > cr.mp, but there's nothing more than +2 on block. He could maybe use a bit more frame trap potential, I'd have thought. Amazing focus attack, obviously.

He's got a fairly decent kara-throw if you kara it with hp, and I think he get a kara throw off his hop kick too, though that doesn't seem to go quite as far. The hp kara moves you 2 little squares in the training stage which is good but not quite Ken. His dashes are better than ryu's too, but this seems to come as the expense of getting worse setups off his throws. Ryu's backdash times perfectly with his forward throw for a j.hk/crossup tatsu mixup, but evil's seems to go a bit too far back for you to get anything off it. However it seems more of a viable wakeup option than ryu's, so that's nice.

His specials are interesting. Air tatsu seems worse than ryu's, maybe smaller hitboxes? And I have no idea why Capcom made his axe kick, which should define him as a character, so utterly useless. lk axe kick is -7 on block and can't be comboed from, but for some reason does 200 stun. Why would you ever use it, unless it's in a combo where you think they're very near stun? And even then, you can just use mk and continue the combo for more stun anyway. Hk is so slow it seems pointless, unless it's a really ghetto frame trap or for use after uppercut FADC to get a hard knockdown and damage. Ex just seems a waste of bar unless it's online and you're not playing Imp. Mk seems like the only one which would ever get any real use. I don't know why they made his teleport so much worse than akuma's, especially since akuma has U2 to protect his teleporting. His fireball's a fireball, an ex doesn't get a knockdown which seems fair I suppose, since he has red fireball for that. Also ultra 1 juggles off a point blank ex red fireball! Who knew?

Also why would you pick ultra 1 over ultra 2? It seems that they both combo in most of the same situations, but U2 gets you more damage and looks more awesome if you're 15 and like dragonball z.

Anyway, that's evil ryu! I'm never playing as him again.

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With ERoo you can FADC from LK axe kick and get a crLP to combo.

I seem to remember trying to land in training

jp HK, stHP, LK axe kick, FADC, crLP, crHP, LK axe kick, FADC, crLP, crHP, MK axe kick, crMP, LK tatsu, DP

I don't think I ever landed it

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Hmm yeah, I don't think I use Juri's EX Kasatushi at all :blush: After all, why use the meter and miss out on all those mashed-out wakeup EX pinwheels? :P

They sort of feel warm and fuzzy when you are on the receiving end, but they do tend to leave a salty after taste. Hmmm salty.

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I think you'd not get much mileage out of it quazi, as my current default action is to block on your wakeup as soon as you have a bar of ex.

Also plopboy have you spent hours in training mode practicing FADCs yet? I'm lots better than I used to be, it's a really satisfying feeling! I've even started using ryu FADC combos in matches, which is a new string to my bow (my bow was previously unstrung).

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I can't get the timing on cr.mk x hadouken FADC cr.mk (repeat). I've managed it maybe three times in training, but the rest of the time cr.mk comes out too late and doesn't combo. I have however realised that I'm failing a lot of shoryuken FADC attempts because I'm not holding mp+mk long enough and getting ahead of myself with the stick motion.

Baby steps fighter.

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Instead of practicing I decided to watch 'Street Fighter: The Legend of Chun Li', hmm the acting was bad, it had the most dreadful spinning bird kick I have ever seen, Bison had a little white beard, Vega wasn't Spanish, Rose was his daughter, Charlie had black hair and much more bad stuff, but it would have been ok but the real problem was no DAN HIBIKI, hmmpf when will the most awesome martial artist in pink get the recognition he desrveres :( Also Chun did a wall jump into Tortilla, that is Elf move cheeky bint.

Really it was very bad and the soundtrack is sub par rap in a bad way.

Bad Film Fighter

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I've practiced plinking a bit in training (just this eve managed to land f+hp, cr.hp x shoryuken a few times with some plink action) but I have never done it in a match. Don't have the presence of mind.

I see what you mean about the timing, I think I'm stuck between wanting to do the normal ASAP so I haven't stopped dashing, and treating it as a next step but not being quick enough.

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