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Ultra Street Fighter IV


JLM

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Does anyone read The Fiver (daily football email from the Guardian)? There's been some Street Fighter bantz in the letters section recently.

It all started with the erroneous picture caption here:

http://www.guardian.co.uk/football/2012/nov/29/the-fiver-liverpool-brendan-rodgers

Which was subsequently corrected the next day by the ever-present pedants in the letters section:

http://www.guardian.co.uk/football/2012/nov/30/the-fiver-arsenal

On reading this, I was all "what about Dan and Gouken? There's a joke about Brendan Rogers being rubbish in there." I forgot to send it though, and someone else got in there today:

http://www.guardian.co.uk/football/2012/dec/03/the-fiver-chelsea-rafa-benitez

Street Fiver.

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Dragon Punch for Dhalsim please. And a special where he turns into Mr Tickle and the Mr Men music plays and he tickles the opponent until they can't breathe and then paramedics turn up to take the opponent away and a newspaper spins onto the screen with 'YOGA CATASTROPHE' printed as the headline.

I reckon they're already planning all that though and Ono is just teasing it.

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You know Dan's jumping taunt does damage? I only figured that out the other day by accident

Really? What? No. It doesn't, does it? I'd be ending rounds with that every chance I got! It does hit people though... but annoyingly not after uppercut FADC nonsense. :(

I still think ending with a taunt hit should cause a giant pink sunburst effect with a thousand flying Dan heads shooting out from the core screaming "Yaahooooo!"

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The balance changes I'd like to see would be minor. I'd like to see Yang either get some damage back or be given 950 health instead of 900. His damage and offense aren't remotely in the same league as Yun's any more, but he still has the low health handicap and it doesn't really fit him now..

T. Hawk getting slightly faster meter gain would be nice too. Just a few minor tweaks to help out the characters who have ended up on or near the bottom. It's not essential though. I also wouldn't shed any tears if Cammy was put down to 900 health, but again it's far from essential. Dan's taunts and Dudley's Rose doing 1 measly point of damage is also something that should have been in there from the start.

I agree that a rematch option and other functionality upgrades would be infinitely preferable.

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and Dudley's Rose doing 1 measly point of damage is also something that should have been in there from the start.

This too, Dudley is so classy in 3rd Strike when he delivers the final blow with his rose.

I'd also like to see Sean in any new version, if only for the Sean Vs Dan match up. He is no fan of the man in pink our Sean. Though I wouldn't be surprised to see Elena make an appearance if they do have some new characters, if only because she appears in SFxT.

I'd also like to see some Twelve or possibly Q

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Does anyone read The Fiver (daily football email from the Guardian)? There's been some Street Fighter bantz in the letters section recently.

It all started with the erroneous picture caption here:

http://www.guardian....brendan-rodgers

Which was subsequently corrected the next day by the ever-present pedants in the letters section:

http://www.guardian....e-fiver-arsenal

On reading this, I was all "what about Dan and Gouken? There's a joke about Brendan Rogers being rubbish in there." I forgot to send it though, and someone else got in there today:

http://www.guardian....ea-rafa-benitez

Street Fiver.

Ha, excellent. Glendenning did once go on about Street Fighter II on the podcast for a bit, as I recall.

And Guardian sports editor Sean Ingle started his career with CVG.

ALSO! JASON! I abruptly quit on you on Sonic Transformed the other night after what I assume was a weird host migration issue. It cut abruptly to a logo splash screen then when the action returned a second or two later I had slipped four places and was driving in the wrong direction. I have never dashboarded so readily in my life, and I play Call Of Duty.

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Dhalsim's not bad, he just has some awful match ups and is therefore very very vulnerable to counter picks. Outside of those he's still good, and the EX yoga blast causing a hard knockdown is a really excellent buff for him. It's just that his bad match ups are reeeally bad, and a number of those are against characters you're always likely to face in tournament.

Don't shout at me Nate, I'm easily startled.

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You guys are probably right, I just saw it registered a hit against a ryu who started every round with jHK and assumed it did damage too :(

Mr Dromedarius, as a purveyor of the stretchy limbed arts how in god's name do I get anywhere against Sim with Guile?

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Don't shout at me Nate, I'm easily startled.

SORRY MAN!

Ourselves and Joffo aside, does anyone else have the wonderful Sonic & All-Stars Racing Transformed on the Microsoft Xbox 360 entertainment system from Microsoft? Everyone should get it; you drive, sail and fly round a course three times and then Jason wins, it's excellent.

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SORRY MAN!

Ourselves and Joffo aside, does anyone else have the wonderful Sonic & All-Stars Racing Transformed on the Microsoft Xbox 360 entertainment system from Microsoft? Everyone should get it; you drive, sail and fly round a course three times and then Jason wins, it's excellent.

Isn't that a given?

Anyway I have it but I'm too scared to go on line with it as I'm worse at it than SF, that and my internet connection is woeful after the last Xbox update. I only managed one fight last night whilst doing my exercise fighter for half an hour.

One measly fight, thankfully I fought a Ken worse than me so I wasn't too salty :) though my turtling probably made him salty.

I've only had a few fights since going back to Chun (I used to use he in SF2 and Vanilla) but I still have the age old problem of not punishing properly and running away :)

Anyway I did upload it as I was wondering if the professor (Sir JLM) could give me a few simple pointers,

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It is good, but the only times I've had it crash on me is when trying to play it on the interwebs. I'm sure once Joffo has practised it he will destroy us all though; I could never get near his or Donut's Mario Kart times.

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ALSO! JASON!

See?! More option selects!

Dhalsim's not bad, he just has some awful match ups and is therefore very very vulnerable to counter picks. Outside of those he's still good, and the EX yoga blast causing a hard knockdown is a really excellent buff for him. It's just that his bad match ups are reeeally bad, and a number of those are against characters you're always likely to face in tournament.

I never use yoga blast. It's far too slow. Perhaps I should.

Mr Dromedarius, as a purveyor of the stretchy limbed arts how in god's name do I get anywhere against Sim with Guile?

I'm probably the worst Dhalsim player to ask because I get massively impatient dodging sonic booms and keeping Guile at arm's length and usually do stupid stuff like teleporting in and eating flash kicks and whatnot. It's a case of being patient and trying to get in though I think because Sim can easily dodge those booms and get Guile at the right range to get a couple of stretchy normals in.

*calling Hegg to the thread*

Edited version:

I'm probably the worst Dhalsim player

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The regular yoga blasts are slow and essentially useless, but EX Yoga blast is really really good. It's faster than his back + medium punch, has invincibility and causes a hard knockdown so you can go for an ultra/EX yoga flame teleport shenanigan, or just take the opportunity to get away if you were cornered.

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Faster in frames but slower to actually pull off in terms of moving my giant spidery hands. I really need to start playing this again. I'll do some lab work when I test out my shiny new stick which is still sitting in its box crying.

EDIT: andygt, if I can shake this gaming apathy I'll be up for a few rounds online if you want to get some practice in against a Sim?

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Dhalsim vs Guile is 6-4 Dhalsim and requires extreme patience if Guile is to win, barring a huge error from the 'sim player. Guile's jump arc is designed for jumping backwards and defending rather than attacking, so 'sim can keep him out all day and the Dhalsim player has to do something very wrong to let Guile get a big opening.

It tends to play out with both players firing a million projectiles, and then it comes down to who uses their meter at the right time to edge out a life lead and then force the other player into being the aggressor.

They're both rubbish at attacking each other, but the problem for Guile is that Dhalsim is better equipped to establish the life lead because he controls much more of the screen than Guile and he doesn't have to hold back to charge his projectile, so even when they're matching fireballs Dhalsim is usually edging Guile towards the corner.

Then, when Guile is forced to attack Dhalsim can pick him apart. Conversely, if Guile gets the lead, Dhalsim can still harass him with limbs and yoga fires and make it difficult for him to sit on it. Plus he can go for a cheeky teleport mix up and try to land his super/ultra. It's one of the few match ups where Dhalsim has a much stronger comeback factor than his opponent.

All you can do as Guile is be patient, fire a lot of Sonic booms, get maximum damage on even the smallest of openings and try to stay out of the corner for as long as you can. The two ranges you can compete with him are just outside of his standing fierce range (if you Sonic Boom inside that range he'll hit you out of it) and then inside his standing light kick range/right up in his face.

Use back + light kick to move forward whilst maintaining charge. Try to resist the urge to jump in on him. There are times you can jump, like if you get a read on the timings he's throwing out limbs/projectiles, but it's often better to empty jump and claim the space rather than try to hit him because your jump is so slow that he'll still anti-air you unless he's made a big mistake. Also if you're at a range where he'll be trying to anti-air with back + medium punch, an empty jump will often make him whiff it and then you're right up close and able to pressure him.

Aside from that you have to take some risks to give yourself an edge and get the life lead. Focus some limbs and even take some risks with flash kicks. If he doesn't have super/ultra then you won't eat big punishes from Dhalsim, so it sometimes pays to take chances you wouldn't against other characters. If you do get a significant lead, stay outside of his standing fierce range, match his projectiles and expect shenanigans when the time starts to run out.

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It is a tough one. Dieminion tends to play a bit loose at the beginning of the round, taking some big risks and knowing that he can out-damage 'sim if he can drag him into a brawl in the opening exchanges and then just work from there. He'll try to barge his way in with focus attacks and maybe try to flash kick a limb or two before 'sim has the resources to punish it properly if it doesn't work out. It's a gamble, but if you immediately start with the war of attrition then you're letting the match up favour 'sim from the outset.

Usually if Guile wins it's because he'll get one or two really good reads and manage to land a clean jump in combo into EX flash kick or some other big chunk of burst damage.

Oh, I also didn't mention, if you do jump in with normals, try and mix up your buttons. This is true for pretty much everyone against Dhalsim. His anti-air options are all spacing/timing dependent, and if you can mess with this in any way then you should do it. Mix in jumping jab and the like to throw off his timing and make him pick the wrong option.

Also if you can get a jab sonic boom on screen without him returning a fireball (so if you fire it while he's in the air after a yoga sniper or teleport) make sure to follow in behind it and put pressure on him. If he focus back dashes it you can tag him with a towards + fierce, and if he puts out a fireball late and they meet just in front of him you can land a fierce punch there too.

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Guys, guys. Let's not let him get *too* good at beating Sim eh?

I watched A Bronx Tale again last night. I love that film so much but I also find it incredibly frustrating because it could have been so much better. All of the scenes involving Sonny are excellent and De Niro plays a blinder, but the actor who plays the older version of the kid is a bit rubbish and the scenes with his love interest are so ham-fisted they make me want to punch the screen. The story behind the film fascinates me and a decent 'making of' would be excellent, but the one included on the Blu-Ray is awful.

Street Fighter.

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