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Ultra Street Fighter IV


JLM

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I'm not that great at shmups, sadly. I 1cced Deathsmiles which I'm really proud of, but I think it's Cave's easiest shmup. I became obsessed with Ikaruga for a while and could get 'S' rank on the first level and I think A on the second and third. Still couldn't get to the end of the game on one credit though. I've 1cced Vorpal on XBLIG, but that's not too difficult and I was close to 1ccing Omega Five before I stopped playing it and moved on. I'm in the top 10 on Juno First on Game Room, but i think that's because nobody plays the fucker. Also I became somewhat obsessed with Galaga when my brother got his 360 and we had a massive score competition going over many many months.

Shmups :wub:

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Also; I have not actually played Symphony of the Night. I do have it though. I should totally play it.

YES. I played a bit of Dawn of Sorrow when I had a DS but didn't get it, it was my first game of that style. When SOTN came out on Live Arcade I became wholly consumed by it and it became one of about three games I ever bothered getting all achievements on, loved it, and I imagine I would have a better time with the DS games now as a result.

Also the music, I'm mainly in it for more Castlevania music.

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Castlevania still properly gets my nostalgia glands throbbing like few other games can. I think I've started Symphony of the Night a few times and not bothered to finish it. I'd want to obsessively 100% (or whatever its odd percentage is, 200 and a bit or something) it as well. I've also not played Shadow Compex beyond the start, despite smiling so damn hard at that Super Metroid CCTV camera homage.

I'd play it tonight but I'm still gutted about Rylan.

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Those kind of 2d platformers (everyone who uses 'metroidvania' is an awful human, in my [overlong and frankly unreadable{and not even worth the time to read anyway}] book) are ace. The the SoTN music is well hypnotic. I think in my shit save I'm into the upside down castle (SPOILERS) and then I probably got bored of it or something. It's perfect.

Best is how the GBA and DS follow ups realise that people who enjoyed SoTN just want to play EXACTLY the same game again, but slightly different, and so they even re-use loads of sprites, which somehow serves to make them even better.

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I've started SotN on the Saturn, the Playstation and XBLA. I was going to unlock it on that PSP Dracula Chronicles release, but it sounds like a right faff. I've hardly progressed in any version.

I love what little I have played of Rondo and think I prefer that style of game tbh.

I'm a terrible person. I buy millions of games and don't play them.

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Ten points! And apparently the Portait of Ruin soundtrack is her and Yuzo motherfucking Koshiro which has settled which one I buy first.

In case anyone hasn't been in the Streets Of Rage thread yet:

You should all go in the Streets Of Rage thread, but to summarise: all three games with online co-op, leaderboards and trials, for 400 microsoft space credits.

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Things:

Firstly, belated congratulations to Mr. Imp.

Other things:

Streets of Rage 2 is in my top five games of all time. I can't name the entire five or put them in order, but it's in there and I can't count how many times I've played through it on Mania and not got bored. I love it more than many of my relatives.

SF The Movie isn't nearly as bad as Pitfighter. Pitfighter doesn't actually have gameplay. It occasionally reacts to your inputs, but there is no gameplay to speak of.

SF The Movie is at least playable. Riddled with infinites and absurdly broken stuff and vastly inferior to any of the other Streetfighter games, but playable and also hilarious because the voice acting is magical. Zangief makes this guttural "HUUUUUURRRRRNGH" sound when he lariats, and it's also the noise it makes when you put a coin in, so if you're playing it on an emulator you can have a "HUUUUUUUURRRRNGH" button to hit at your leisure during matches.

I had Shaq Fu on the Mega Drive. It has stunningly fluid animation but the collision detection and responsiveness are beyond awful. The slightly laggy response time and weighty, silky smooth animation is well suited to Flashback but not so much a 2D fighter. Shaq himself has a projectile that tracks, is impossible to avoid and is randomly unblockable, but he's not necessarily god tier because the move only comes out when the game feels like it. That, my friends, is balance.

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GGs Donut. Ended up playing 46 straight games of Yun vs. Yang Was lots of fun, though I was surprised I managed to keep it as close as 25-21 because it felt like very hard work every time I got a win and I thought I'd been destroyed before I checked the scores.

It's such a difficult match up for Yang simply because he doesn't deal any damage or stun and Yun still does plenty. You can do EX upkicks all over the place because you have nothing to fear from my punishes, whereas my uppercut is easier to bait and I'm eating a lot more damage if it whiffs. It was also frustrating that you were back dashing after nine out of ten knockdowns and I had to go for an extremely risky ultra to punish it because chasing you down with the overhead hardly seems worth it. Ultra 2 and his rolling DP seem like perfect answers to it, but if you do it too early they track to where he was before the back dash and still whiff. You were waking up with buttons and neutral jumps too, and again I couldn't do anything damaging enough to punish it. Basically you were playing Yun in the correct Kazunoko style and I couldn't make you not do it. Also that medium punch into shoulder isn't a true blockstring but it doesn't feel like Yang's uppercut is fast enough to interrupt it. Oh, and it's hard to react to full screen lunge punches online and I should have punished a lot more of them than I did.

See how salty I sound there, that's because it felt like I'd lost 35-11, but it turns out it was quite close. Heh. I'd still like to play it again despite all that whining because it was lots of fun and the matches are action packed flurries of madness.

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