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Ultra Street Fighter IV


JLM

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I finished Ico for the first time, it was pretty good but cameras in third person games have come a long way in 11 years.

Did you get SOTC too? I played Ico for the first time recently and quite enjoyed most of it. The start of SOTC is great fun. The rest of it's probably good too, but I forgot about playing it.

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Warning: Here be Marvel (in reply to Nate):

I played Alistarr at the Marvels last night! I lost all but one, it was excellent.

First lesson: don't taunt after you mess something up. You can't cancel them and Alistarr can definitely hit you from fullscreen and hurt you quite badly.

Sorry! I stopped my combo on one occasion when I realised I was taunt-interrupting. Taunterrupting. I had to laugh when you triumphantly taunted on killing my character but didn't realise that there were still assist drones approaching.

Second lesson: I need a second character. Wolvie and Akuma are fine, but they need a friend. I had two minutes in training mode trying out the Doom stuff Alistarr suggested which helped a bit, but I need more time. I tried Ryu but had three horizontal assists and it didn't really work.

The doom stuff might take more than two minutes to pick up! He is serious fun in training mode though, so that's okay. Horizontal assists are fine with Wolvie if you can get the teleport type mixups going. The saving grace of missiles, though, as JLM can attest, is that they often save you from your opponents combos.

Third lesson: I need to be quicker with my cancels into hypers in the air, Alistarr kept flipping out of the combo.

Still, it was lovely. I think that's the first time I've played people off here apart from that Heggfest bodying and one time early in UMV3 with Singho that I ran away from very speedily. I have lots to learn, obviously, but all those hours watching streams paid off at certain points - seeing a projectile coming and countering it with Akuma's Hyper, following it with X-Factor and another one (which I think missed, but still). I'm still micless but I heard Alistarr cooing softly spoken words of support at times, which was smashing.

So yes, Marvel. I played a bit of SFXT, too. Struggled with Jack for a bit, finished his trials, then did the Ryu-Law thing and won a couple and realised I was so, so bored.

Marvel is the most fun. I am struggling for a team at the moment so it was good to get some games in and experiment - it's basically impossible to do this against anonymous opponents because they kill you before you get to try anything out. I didn't land my Spiderman combo but I still think he has potential. Maybe with a beam assist or something. And I got to work on some Spencer approaches, which was good. I tried him the day before for the first time and basically just memorised a combo and went in against JLM and lost like 75% of the games. My Akuma won the other 25% single-handedly with beam power. Shameful! I'll probably just go back to Ghost Rider.

Then I played arcade mode and convinced myself I was godlike by killing Felicia off an incoming mixup in the first round.

Also, your Wolverine combo is already more consistent than pretty much any of my combos.

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Did you get SOTC too? I played Ico for the first time recently and quite enjoyed most of it. The start of SOTC is great fun. The rest of it's probably good too, but I forgot about playing it.

Yes! I'd played about an hour of both back in the late PS2 era but kind of gave up. I remember loathing the combat in Ico before, and it's definitely not great, but I enjoyed most of the rest of it this time through. I can't make my mind up if it's better without the last hour though, it seems to be coming to a natural and very bold end and then keeps going.

I'll maybe dip into SotC later but I've been struck with an impulse to play through the Metal Gear Solid series in order so I'll get cracking with those first. I wonder if the story makes any more sense this way.

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I just watched some of the Olympics Judo on iPlayer because one of us lasses got hersen a medal. Grapplers playing high-level footsies, fun to watch. Also I looked at how the finals work on Wikipedia, and I'm idly wondering if fighting game tournaments have winners and losers brackets because martial arts does that too, and there's a whole level of history I don't understand. If there is, then taunting (i.e. bowing) before matches should really be mandatory and enforced.

Also a British dude won the shooting, but silver medal went to a big man called Hakan.

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ggs donut and geomon. I had this realisation halfway through the match against geomon's makoto that I was playing it horribly and allowing makoto to get in/get a hard knockdown much too easily (after being totally blown up in the first round), decided to play super lame and found it worked quite well. For some reason I found it intensely satisfying.

Also I got that gouken ex palm, hp fireball, lp fireball, sweep corner combo off, which I think is the first time i've done it in a match. It's not hugely flashy or anything, but I just find it so damn satisfying when it hits, that final link to sweep is so nice. Next I'll try and get a reset in there.

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ggs donut and geomon. I had this realisation halfway through the match against geomon's makoto that I was playing it horribly and allowing makoto to get in/get a hard knockdown much too easily (after being totally blown up in the first round), decided to play super lame and found it worked quite well. For some reason I found it intensely satisfying.

Haha! I had an end game I wanted from the start of the 3rd - jumping kick, stHP, Hayate, Super, Ultra

When I connected with the cross up kick I thought 'here we go!!' yet some now I had a COMPLETE brainlapse part way through and when from the theory of Hayate, super to inputting Hayate...FADC! :blink:

Atfer that I was completely mind fucked and the game was yours :facepalm:

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I really like the idea of still playing and the article was top notch :) I thin it is nice to reflect on a game over a period of time and lets not forget the SFIII was hardly received with high plaudits when it was released yet it is still being played at a high level today.

In other words, what you wrote was aces.

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Good work Nate :)

Disagree about the Ryu paragraph though. The fact everyone knows his moveset inside out makes him one of the hardest characters to use imo. To be a good Ryu you need to have EVERY single fundamental mastered. Spacing, footsies, anti-airs and solid punishes. If you don't you can forget about winning on a regular basis with Ryu.

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...I think that's what he's saying? Familiarity with the matchup makes it a relatively easy one?

I definitely disagree that he's one of the hardest characters to use because of that though; he's got nice, satisfying, easy links and wild wakeup options in combination with probably the most/second most ultra setups in the game.

Also, I like that Wine got a mention.

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Good work Nate :)

Disagree about the Ryu paragraph though. The fact everyone knows his moveset inside out makes him one of the hardest characters to use imo. To be a good Ryu you need to have EVERY single fundamental mastered. Spacing, footsies, anti-airs and solid punishes. If you don't you can forget about winning on a regular basis with Ryu.

In my recent experience of doing this in ranked: I wholeheartedly agree. It's funny too, because it seems like a lot of peoples' anti-Ken tactics are just the same as their anti-Ryu, which doesn't always work, much to my benefit.

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