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Ultra Street Fighter IV


JLM

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At SFO house #1 for the day 0 session. Played my first ever ranked match and landed cr. fierce xx reflect fadc juggle EX spiral. 2014 combos! Felt wonderful guys. Wonderful.

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Very quick question:

Have I missed the pre-order outfits? If not, where can I get them online? Totally didn't realise this was out today.

There was never a way for UK xbox people to get them, in the end.

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At SFO house #1 for the day 0 session. Played my first ever ranked match and landed cr. fierce xx reflect fadc juggle EX spiral. 2014 combos! Felt wonderful guys. Wonderful.

Damnit you're supposed to be playing Poison so I can live vicariously through you!

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Ooh I checked the local battle log and was reminded that there's a YouTube upload feature. Might try that during lobbies sometime to see how the quality etc compares to things like 3rd Strike... :)

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I found my standard mic but can't use it in the stick or in a pad whilst using the stick. How boring.

Lots of good fights here, I've forgotten lots of what I learnt recently and don't know any of the new people but it looks so lovely on the big telly with all the colours and that.

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Rose is incredible. Cr. fierce xx reflect -> juggle EX spiral works mid screen and does more damage than any of her old one bar options and also 500 stun because EX spiral does 200 now. Probably a stronger buff than she actually needed but I am not complaining.

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I had a bunch of fun, men! Ryu's new jumping medium punch stuff seemed fun, as did The Terror of Red Focus and Dan's new b+HK linking into itself. Did some online training with Qazimod and his cr.lk, lk, cr.mp x hp.Koryuken seemed really consistent. Juri is one of the smaller characters too so it might well be universal.

The extra damage on his Ultra 2 after a juggle will make a huge difference.

Did some things into hands into Super with Decapre but nothing that didn't feel heavily scaled. I like her though. No idea how to maintain pressure.

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Rufus tings for Joffles:

- Rufus' regular BnB works on Blanka! USF4 confirmed for best version of street fighter!

- you can juggle with LK messiah kick after air-to-air j.hk, then FADC into ultra for a bit more damage than just doing j.hk into ultra (with wultra it's 411 vs 348), but obviously it costs two bars and I think it's possible to whiff the messiah with certain spacing.

- j.hk just into the messiah juggle (LK ender is the only one that connects) with no ultra is 218 damage (j.hk into ex snake strike is 300, j.hk into regular snake strike is 170). It also leaves you slightly closer, and you can opt to do something other than the lk ender (either nothing or the HK ender) and still get 170 damage and probably even better positioning in some situations.

- divekick, st.lk, st.hp RFC ultra does slightly more damage than dive, st.lk, st.hp xx ex GT FADC target combo, ultra (for wultras it's 383 vs 374)

- ex messiah doesn't seem to go over cammy even when she's mashing cr.lk on your wakeup, so I guess it's totally fixed?

- far st.mp being super-cancellable seems useless because of the super's range

- did I mention the BnB works on crouching Blanka? If anyone wants to fight, you'll find me in the lobby marked "looking for Blanka players"...

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Cheers for the poison stuff spuckuk. Been hitting the lab hard and have some nice tings now.

I really like cr. fierce xx medium dp -> fadc -> overhead to hop the corpse instead of juggling as it's lovely and ambiguous if they quick rise.

In the corner I've spent too much time practising jump roundhouse -> close medium punch -> cr. fierce xx medium fireball -> FADC - > close medium punch - > cr. fierce xx medium fireball -> FADC -> close medium punch -> cr. fierce xx rekkas.

Lots of lovely resets and stuff from the EX rekka ender and from dp fadc.

Will get to work on playing her properly soon but it's hard to get away from Rose at the moment.

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And here are my day 1 decapre combos which are probably awful:

cr.lk, cr.lp, cr.mk xx uppercut thing (FADC air throw afterwards if you like) (209, or 287 with the FADC)

cr.lk, cr.lp, cr.mp xx hands (cancel into super if you like) (really easy to slide back and forth in different directions from your cr.mp to get either LP or HP slide) (156 if you do light hands, 167 if you do heavy i think, but i suck at doing hands so might be getting the wrong ones. damage with the super depends on how late you cancel the hands but it's around 300-360).

cr.lp, target combo (cl.mp into st.hk) jump cancel into air throw (237) (you'll probably confirm off a jump in though - starting from j.lk drops the damage to 233; starting with j.hp or j.hk raises it to 303)

EDIT with a little help from SRK:

nice punish = st.HP, cr.MK (or cr.MP) xx uppercut (287, or can FADC into air throw for 374)

easy mode hands = double-tap cr.mp (so two buttons gives one cr.mp) and then triple-tap it to link a second cr.mp and cancel into hands (202)

variation on that starting from low = cr.lk, double-tap cr.lp, and then triple tap cr.mp

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GGs to everyone in the 360 lobbies this evening. I think I love red focus a bit too much - it soaks up so many hits that it's really tempting to use it at the most impractical moments for the sake of showing off. Already getting used to Juri's non-backward divekicks, and the new hitbox on her Ultra 2 is really nice and makes EX divekick -> Ultra setups less of a lottery (despite me messing them up several times.) As for new characters, I honestly thought that Hugo would end up my favourite of the bunch, but at the moment I'm having the most fun with Elena. I never really got on with her in SFIII or Strekken but her kicks have some great range and she gets around the screen fairly easily. At the same time, some of her longer (in terms of duration, rather than hitbox) moves are pretty risky and I got destroyed when I just tried to throw them out there, so I'll need a little more discipline. Other things... I'm disappointed that there aren't any trials for the new characters and that you can't use the new character properties on the old trials, but the latter wouldn't make any sense and the former would be a lot of work, so whatever. The Strekken stages appear to fit in Ultra much better than I originally thought, and even Pit Stop 109 has ended up becoming a less obnoxious than before. Ultra Combo Double can seem a bit silly at times, but it's great for playing guessing games with your opponent as they attempt to work out what you're trying to set up. I think that certain characters will suit Ultra Combo Double better than others (Gief having one ground Ultra and one air Ultra, for instance.)

I'll still need to spend time dabbling with characters outside of the new arrivals and my old mains before I settle on some favourites, but so far it's just been lots of fun - looking forward to more lobbying soon. :wub:

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Rufus tings for Joffles:

- Rufus' regular BnB works on Blanka! USF4 confirmed for best version of street fighter!

- you can juggle with LK messiah kick after air-to-air j.hk, then FADC into ultra for a bit more damage than just doing j.hk into ultra (with wultra it's 411 vs 348), but obviously it costs two bars and I think it's possible to whiff the messiah with certain spacing.

- j.hk just into the messiah juggle (LK ender is the only one that connects) with no ultra is 218 damage (j.hk into ex snake strike is 300, j.hk into regular snake strike is 170). It also leaves you slightly closer, and you can opt to do something other than the lk ender (either nothing or the HK ender) and still get 170 damage and probably even better positioning in some situations.

- divekick, st.lk, st.hp RFC ultra does slightly more damage than dive, st.lk, st.hp xx ex GT FADC target combo, ultra (for wultras it's 383 vs 374)

- ex messiah doesn't seem to go over cammy even when she's mashing cr.lk on your wakeup, so I guess it's totally fixed?

- far st.mp being super-cancellable seems useless because of the super's range

- did I mention the BnB works on crouching Blanka? If anyone wants to fight, you'll find me in the lobby marked "looking for Blanka players"...

Joffo plays dan m8. :(

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Can anyone of you experts teach me something?

What is going on here that has them blow up? All I see is a boring EX that goes through a projectile followed by an Ultra, hardly earth-shattering stuff. Or am I in the wrong?

Okay so firstly, the EX karakusa doesn't go through projectiles, it absorbs 1 hit.

This means he grabbed Sagat before the fireball comes out but at a point the the fireball becomes active as the fireball does actually come out

However the ex karakusa range isn't great so what happens is he grabs the hurt box of sagat's arm (unintentionally I was say) as he throws the fireball.

Top grapplers watch peoples whiffed attacks and then get in a range where they can try to grab the limb, which is why you see people like snake eyes and vangief grabbing people from what seems miles away. However they would never chance it against a fireball, they would do likely against a standing heavy or similar.

A lot of people dash with Makoto and ex grab looking to absorb the hit and get the karakusa but mike got something far more spawny!

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