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GTA:V Single-Player Thread - next-gen versions out now!


murray
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Man, I keep forgetting about the option to go and get a respray when I get caught up in the excitement of the chase.

I think I know which mission you were on Tyagi, I was so satisfied with how I got away. Driving around looking for cover, I accidentally drove off a ledge into the big dry-canal-basin-thing (you know like where they do the races in all films ever). My car was flipped so I had to flee on foot, I managed to scramble up a steep bank that the pigs couldn't climb, which meant I also shook all their cars. Clambered onto a freeway and while they didn't have eyes on me I jacked a taxi, then just drove calmly with traffic until they gave up.

Not a masterpiece of creative evasion, but much less formulaic than the ways I evaded the cops in previous games.

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Spray shops seem not to be open when I'm evading the cops, had a few 3 stars and tried spray shop twice but not dice - hiding is best tactic!

Onto the game, I freaking love it - I hated gta4 from day one and have bitched and moaned about it since then, slaughtered on here when saying so and in all honesty if it wasn't for kit I wouldn't have got it at launch!

The game felt instantly right, the graphics and sound have to be mentioned as part of the game experience as they are not only jaw dropping at times for the ps3 but the game seems instantly more fun than 4 just down to the setting and non dark dour grimness of 4 - losing all the blur crap 4 had makes it easier to play. Everything involved in controlling the character and vehicles is better, the characters IMO are more interesting than in 4!

I am loving the missions, everything on 4 felt on rails with one way to do it and one way only - missions here often have options and maybe they aren't as open ended as SR but they are just fun - an early gta4 mission with the bikers couldn't be completed by shooting them when following them as you had to get to a point to trigger a cut scene - a jetski mission that you have to lose the chasing people was completed by not trying to lose them but by simply shooting them, makes the game feel more open to me!

My mind has been blown by this game, it's just clicked and when I'm not playing it (like now as just finishin work) I'm thinking about it or reading about it, I'm 22% through and have been exploring and riding a motorbike to the top of the mountain, driving a car into a petrol station for a huge explosion and doing side missions - all great fun!

Tomorrow I'm due to paint the daughters room, she has been instructed to tidy her room as it's a hole - when I left for work it was still a tip secretly I'm hoping it's not tidy as she has been told if she can't tidy it then it's not getting painted and I have all day on gta5!!

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While smashing about in a souped up banshee with Franklin I hit my special abilities just coming to a hill expecting it to hold the road and let me flip round the corner. Nope.

I took off.

Flew over the junction. Over four lanes. Over all the cars and landed on the roof of a two story building. All in awesome slow mo with the red trails coming out of my car. Amazing. Course I was on a times mission and it made me fail but fuck it.

I was fiddling with Franklin's ability an hour ago- it's a little broken, but in a fun way.

If you turn a corner at greater than 90 degrees (140 seems to be the sweet spot) while continuing to accelerate in slow-mo, you can achieve ridiculous speeds via some kind of weird sling-shoting effect on exiting.

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Spray shops seem not to be open when I'm evading the cops, had a few 3 stars and tried spray shop twice but not dice - hiding is best tactic!

you have to be out of sight of the police to use the spray shops and it loses you wanted level straight away, so if you werent then that's how you do it!

i've got to a point where my garage at michael's house wont open and there's no cars in the thing and i can't get a car and put it in, having to use my lockup place to put cars in instead.

is there any definitive answer to how the garage system and impounding works?

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I remember back when GTA IV came out, I was the first person in the thread to actually put the boot in and say I was't enjoying it. I got a lot of backlash (thankfully negs weren't around then) but after time people started coming around. I wasn't actually gonna bother with 5, but the hype and multiplayer swung me round. Imagine my disappointment then to get the game home and find out that multiplayer isn't even live yet.

I have to say, the game is a clear step up from IV, and i've already seen some incredible things. But it does still have a stackload of those annoying GTAisms that really should be gone by now. Things like getting out of a car right next to a checkpoint, only to be told to get back in the car and drive the remaining 3 feet to trigger a cutscene. Linear missions that have to be done in order exactly the way they were designed, cringeworthy dialogue that goes on and on etc etc.

The core game experience is much more fluid and fun now, which mitigates a lot of this stuff, but if Saints Row can solve these issues on such a minuscule budget there really is no excuse for rockstar.

Yeah, totally agree, except, according to my memory, it was I who was the first in the world to denounce GTA 4.

After the first hour or so of GTA 5 I was loving it - but starting to wonder if, perhaps, it was another case of Emperor's New Clothes - was the illusion about to wear off, and the game suddenly appear to me as nothing more than GTA 4 with countryside added?

And then - Trevor.

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Shimmyhill, I think you nailed it with: "the game felt instantly right". I can appreciate that GTA IV was technically brilliant, and it advanced the series (lots of the things we are all creaming about in V were introduced in IV), but it was never this much fun.

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Btw, does everyone else listen to different radio statons for each character? And have limits on what each will do? My Franklin listens to Non-Stop Pop and will visit the strip club. My Michael listens to the Rock station and stays away from strippers and prostitutes. I've not reached Trevor yet but from what I've seen of him, nothing will be off limits and he'll be pure Country.

Nope.Trevor really doesn't seem to like country music!

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Technically this is astounding. Apart from the odd texture pop-up everything is locked down. If your in the air and you come down to ground level or your looking out from a hill over the city....ooooh. And the sharp building textures that make up the lighting are stunning. They've done an great job at detailing what its important to your vision. And its a great method too. No one has ever thought about a game engine like that.

In an other game it can either been drawn or it can't and to hell with the frames or graphics memory. It gets to the point where the you feel the backgrounds are more detailed then the foregrounds.

And when you can't see everything - like the main bridges or something - it doesn't look unnatural.

Heres meant to be a fix for Ps3...

1) Turn on PS3 in "Safe Mode"
2) Run "Restore File System"
3) Run "Rebuild Database"
4) Enjoy the game!

Apolgoies if posted.

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All those who PMed me re: the guide in pdf, there were 80 or so pages missing. I now have the full guide with all the pages so if you want that lemme know and I'll up it again.

EDIT: Upping now, those I PMed just use the same details I gave you in about an hour or so.

I wouldnt mind that if it has any general mechanics / things to do tips. But I'm kinda keen to avoid spoilers, so.....dunno, depends how it's written.

Thats the thing though. Beyond shooting or punching people, I don't really understand what the gameplay options are in this huge, incredible world. I'd be happy with options to pick up litter, or drive a bus, or take nature photographs in the woods for a magazine, or get a job as a train driver, or join the sheriffs office in one of the small hick towns, or become a mountain climber, or try to fish for lobsters at night...

Take the 'grab' option from saints row or shooting dogs. With that you could escort drunk people home from a pub as a bouncer, you could forcibly remove paedos from a school playground, you could kidnap women from the street to sell to slave trades... etc

There are so many sandbox options available with only a tiny bit of imagination and a press of a button, yet i'm not really sure what this game allows me to do in its world.

The ability to not grab people does kinda suck. Is like to be able to use people as human shields as another way to avoid getting shot down by the police.

yeah, I think this is along the lines of my earlier niggles. Cant shove anyone or grab items anymore. In fairness though, I suspect they actually just ran out of buttons to do it with. Although it wouldnt surprise me if there is a way to do some things, but it's just really obscure.

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Yet all of those are embedded gameplay mechanics or cutscenes. None of them are emergent possibilities as a result of the game rules

No, they are not. Most of the above are unforced to the player and they belong to a wider spectrum of rules that govern the game.

I know what you are talking about when you say emergent, and some of the above can create emergent gameplay, like the way the NPCs react, explosions spread, hiding from cops, changing cars if needed, walk into a store while being robbed, etc.

The way you describe emergent, the ability to cause mayhem or make the NPCs suffer in silly ways, sound really boring to me. II prefer having the freedom to do a lot of integrated activities than simply being a part of a meaningless playground.

Everything I said in my previous posts are gameplay offerings and, this time, they are governed by excellent shooting, physics and generally handling mechanics. It's a mighty impressive package. It seems a bit silly to me to disregard such well developed gameplay variety because of a few things missing.

And there is also a story in there and stealth is not horrible, :)

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My Franklin has $100k in his bank account, having barely started the game, after he did a favour for a guy that lost his bike. His phone is now full of stripper's numbers.

What?? I was about to say that I've helped about 4 people now with a stolen wallet or bike and have got never got anything in return. Was wondering if to just start keeping the cash. Maybe there is a 1 in 10 chance you'll get rewarded or something?

1) Turn on PS3 in "Safe Mode"

2) Run "Restore File System"

3) Run "Rebuild Database"

4) Enjoy the game!

What is this? I'm curious.

Update. Played a few missions tonight. Had a 'torture' mission and it's just so odd. There is something really strange going on with this game. Like there are actually some clever satirical radio stations/tv about gender inequality and then in the next scene you have breasts thrown in your face again. Then there are moments that criticize torture but then you're forced to do it yourself and it's really awkward and uncomfortable. Makes fun of racial profiling but then you're forced into doing it yourself. It just seems to point and laugh at all these problems with society but then glamorizes them at the same time.

I'm still enjoying it more than any other game this year x100

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Just a quick note, but apparently you can rob stores you'd normally not be able to.

Here's how, but apparently there's spoilers in the comments so be careful.

Again, all the other gta's had pseudo glitchy ways to do more than was initially obvious, so this'd be no different.

The fact that money pops out of the registers if you shoot them does suggest that this may have been planted in the game somewhat intentionally though. I think R* just has a bit of a hard on for easter-eggy features and not letting on too much.

That said, they cant be that clear because I struggle to do some things you guys have done. Helping in police shootouts always ends up with me getting wanted stars, for example.

edit:

Capwn - dont the player characters explicitly express uncertainty about those methods though? The drive dialogue at the end is pretty clear cut. Well, as clear cut as a psycho gets.

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What?? I was about to say that I've helped about 4 people now with a stolen wallet or bike and have got never got anything in return. Was wondering if to just start keeping the cash. Maybe there is a 1 in 10 chance you'll get rewarded or something?

What is this? I'm curious.

Update. Played a few missions tonight. Had a 'torture' mission and it's just so odd. There is something really strange going on with this game. Like there are actually some clever satirical radio stations/tv about gender inequality and then in the next scene you have breasts thrown in your face again. Then there are moments that criticize torture but then you're forced to do it yourself and it's really awkward and uncomfortable. Makes fun of racial profiling but then you're forced into doing it yourself. It just seems to point and laugh at all these problems with society but then glamorizes them at the same time.

I'm still enjoying it more than any other game this year x100

For the digital download version - supposed to stop the texture pop-ups.

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These helecopter flight school lessons are killing me! Its not so much handling but the damn timer! I feel like the controls are pretty tight when you get your head around it. Its quite like piloting a banshee in halo except with the bumper buttons for left and right which my brain cant quite get around yet. Traaashbaags!

I've enjoyed pretty much everything else about the game too so far. Except a few niggles like being shot through a wall, exciting night driving races where its easier if you go really slow and classic GTA weapon aiming problems. Covering it up with auto aim is a bit poo.

But there's so much packed in here its hard to complain. I wouldnt give it a 10 though.Maybe 9.4.So far.I assume reviewers have played the online?

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For the digital download version - supposed to stop the texture pop-ups.

Ah right. God I was going to get it through download but didn't have enough space. Phew!

Capwn - dont the player characters explicitly express uncertainty about those methods though? The drive dialogue at the end is pretty clear cut. Well, as clear cut as a psycho gets.

Yeah the drive dialogue was smart but not in context of the gameplay. It's like having a mission where you're forced to rape someone and are then told it's bad to do that. It's like, no you could have gave that same message by having the player trying to stop someone else from doing a rape?

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It's good to know that it had good intentions at least and that people are reading it like that. I like to project myself onto these characters, that's why I like giving people back stolen goods instead of keeping them for myself. I wish that I could have made similar moral choices in the aforementioned mission. It's all the more bizarre of a mission that at the same time with another character you're being asked to do something terrible based on info that isn't concrete. Your character is there criticizing what he's being asked to do but again you have no choice (I tried) if you want to complete the mission. I don't want to be forced to feel like a shit in a game. I only want to feel shit about myself in a game if I regret a choice that I made.

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I've driven around LA a few times and it feels pretty similar although in my experience the traffic was much heavier. A couple of things stood out to me:

The road surface in the game is really well done. LA roads are an appalling, patched, mess. No wonder people need SUVs and big bouncy cars to get around.

My experience of American cars is that they're universally terrible. In the game there are some pretty cool cars which look similar to real-world models such as the Dodge Charger. All I'd say is that the game version handles MUCH better than the car does in real life. Also, the accelerator, rather than being a volume control for the engine, actually appears to make you go faster.

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My feelings about IV were weird, I liked it at first but something about it never really clicked for me. I could still tell you about Claude, Tommy and CJ and what happened to them, but aside from him having a really annoying cousin and constantly saying that he didn't want to kill people I can't remember much about Niko. That escapist review said that this one was more disturbing because you've not been "painted into a corner" and forced to do awful things, but I always felt like Niko got off the boat, gave a little speech about wanting to be a nice guy and then started to murder hundreds of people. I find a character who is just a crazy murderer much easier to understand in a game like this, and for me the three characters mirror the best aspects of previous protagonists perfectly.

Additionally, I felt like IV's Liberty City was very poorly balanced. It was a big space, but with very little variation, almost entirely city and all with the same feel. There was stuff to do, but aside from the missions a lot of it felt superfluous and after the endless options of SA it felt hugely restrictive to me.

This is the opposite, great characters and a genuinely engaging story that kept me playing and interested. The vehicles and handling are great, the shooting is improved, the range of vehicles and weapons is amazing and everything feels varied and individual. There are loads of additional activities and the environment is fun to explore. Obviously we'll have to see how it stands up long term, but first few days impressions are certainly much better than IV.

Yet all of those are embedded gameplay mechanics or cutscenes. None of them are emergent possibilities as a result of the game rules

What kinds of activities would you like added which might create these possibilities? What does SR do differently? How would being able to throw people introduce more possibilities? I'm really interested btw, not being a snarky bastard :)

Shimmyhill, I think you nailed it with: "the game felt instantly right". I can appreciate that GTA IV was technically brilliant, and it advanced the series (lots of the things we are all creaming about in V were introduced in IV), but it was never this much fun.

Ooh like what? I remember creaming myself over the taxi stuff and being able to pick up and throw bricks and trash...

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Was there an official point when we started posting mission spoilers in here without tags?

I'd hope not yet - or maybe a seperate thread?

Its GTA - I'm sure some of us (like me) have done next to nothing of the main story and just randomly got on a bike and cycled around the sewers and subway system for ages for no reason (and tried a shag a stripper).

Would like to be able to follow the thread though for opinions, anecdotes, etc.

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I've had one mission so far where you have to get a wanted rating of 3-stars to complete it (just by nature of what you do in the mission), but I think the mission helps you out at the end as it felt easier than when I've got 3-stars of my own accord.

When I get 3-stars and the roadblocks and helicopters appear, things get crazy pretty quickly, and I don't think I've managed to lose the wanted rating. I suspect you need to go and get the car re-sprayed, go in to underground tunnels, or something? Any tips?

I drove to the hills where the cops couldn't follow.

Then put a sniper round through the head of the chopper pilot. Seemed to work.

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How accurately does it portray Los Angeles then? I've been driving around trying to find Hank Moodys flat from the first few series, but haven't found it yet :) (I don't expect to)

Very well. There was a moment where I came to a junction, looked up one road and thought, if I go up that hill for two blocks and turn right, I should be on Hollywood. Did it, and I was. Then I decided to try to find the Sunset Tower hotel. Drove to roughly where I thought it should be, and scanned the skyline. There it was. Complete with correct pool and sun beds layout behind it. All the shops, diners and scenery opposite were accurate and the Chateau Marmont was just up the road.

Also found City Hall to be pretty much dead on.

The Beverly Hills equivalent is very similar, lots of familiar buildings and the iconic steps at the bottom of Rodeo Drive were something I crashed into by accident escaping the police. (Shown here in Clueless)

Stairs.JPG

Obviously stuff like the observatory too. And at one point I drove into the bottom of a shopping centre car park (Beverly Centre or the Rockford Plaza I think it was called here), there's no way you'd think that was based on anything but I instantly recognised the layout of it. It's amazing.

I keep finding more and more things but it's not just locations, it's the atmosphere. In real life Sunset doesn't turn into Hollywood but it feels right that it does here.

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What?? I was about to say that I've helped about 4 people now with a stolen wallet or bike and have got never got anything in return. Was wondering if to just start keeping the cash.

Yeah, so I was wandering along, a guy cries for help, I chase down the thief on his stolen push-bike and return it. Some time later, I get an email from this guy saying he's the CEO of some company and he's bought me $100k of his company's stock as a thank you. So now Franklin's minted.
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How accurately does it portray Los Angeles then? I've been driving around trying to find Hank Moodys flat from the first few series, but haven't found it yet :) (I don't expect to)

I dunno if this is me imagining it but in an early mission you have to go to a clothes store and I was sure I recognised the street AND the store as I had been there before. I didn't think much of it though as I didn't realise it was meant to be at all accurate but then when driving away I knew where this big building and car park would be and I knew roughly how far away Santa Monica beach was. Was a bit of a "omg have to tell someone" moment but still not sure if my mind was playing tricks. The store even had the same layout though.

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