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Tiger Woods PGA Tour 12 - The Masters


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I'm really enjoying this.

I love Links 2004 and whilst this isn't quite as good, it's the closest the Tiger Woods series has come in the past 7 years. Plus, I want to play online with friends so this was a good choice.

Putting took some getting used to, and my photo face took 20 minutes to generate, but otherwise it's plain sailing.

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It's actually quite good, haven't played too much of it but I'm going to have to put it on Pro, I've played too many Tiger games, the first 9 hole round I won only with something like -3 but 2nd was on something like +4 :blink:

I have to mention though, the fact that I can't even use the Kinect to do photo game face is probably the laziest, stupidest thing I've seen in a long time. It has an option to use the Xbox Live Vision (which no one has) but I can't even use that option with the Kinect plugged in, it just tells me to reinsert my Xbox Live Vision. Pretty embarrassing really if you ask me.

Oh and also, I used the included code on my mates 360 first (using my account logged in on his 360) and when I tried it on mine when I got home (obv logged in as me again) it said it had already been redeemed. :facepalm: I've not double checked to see whether I have access to the 'premium' online stuff they mention but it did ask me to redeem my code before it asked me to select where my savegame was stored, so maybe it recognised it was in a different 360 and guessed it would be a totally different instance, rather than a different 360 with the same profile. If I've lost access to that I'll be mightly pissed off, as I've got two 360's myself, so being forced into doing online on only one would be daft, let alone unable to do it at all unless I'm at my mate's house.

Rant aside, the game plays well :D

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Oh and also, I used the included code on my mates 360 first (using my account logged in on his 360) and when I tried it on mine when I got home (obv logged in as me again) it said it had already been redeemed. :facepalm: I've not double checked to see whether I have access to the 'premium' online stuff they mention but it did ask me to redeem my code before it asked me to select where my savegame was stored, so maybe it recognised it was in a different 360 and guessed it would be a totally different instance, rather than a different 360 with the same profile. If I've lost access to that I'll be mightly pissed off, as I've got two 360's myself, so being forced into doing online on only one would be daft, let alone unable to do it at all unless I'm at my mate's house.

Entering the code downloaded an unlock key, does it not show in your download history on the console for you to get again?

I'm really enjoying this myself too, took advantage of Game's offer of trading in TDU2 and a fiver for it - bit harder than the last I played and it seems better looking and a bit slicker all round. Except for the main menu UI which is horrible in italics. Kind of raging at the DLC shenanigans now I read about it on here - I mean St. Andrews is there, Augusta is there, all others look pretty much the same to me so not a massive deal but it's another big step in the wrong direction for this kind of shit.

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Really enjoying this as with every Tiger I have bought but I have some issues:

1. There is no option to permanently disable the caddie. You can press B to disable him at the start of a round but his suggestion shots still pop up at the bottom and he sill pops up now and then on screen. I have turned the caddie volume down to 0 as I just find him very annoying!

2. I cannot understand why EA have removed the classic putting option for the first time ever in the series. You can only use the caddie putting or precision putting.

3. When you play online, a large ugly box containing your opponents gamertag and hole details sits just off middle of the screen, blocking most of the view on screen. It's just pointless and has never appeared in previous versions.

Apart from this, it's great! Graphics are lush, especially on Augusta.

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Yeah that massive box online is really annoying.

I'd love to be able to switch off the full screen EA logo swoosh. Can I?

The caddy has got left and right wrong a couple of times, or is that on purpose because he's a crap caddy when you start out?

I'm using the right stick on my 360 controller for my swing as I find it easier as I don't have to stretch my thumb as far.

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You cannot swicth the EA swoosh off unfortunately.

I have always switched the shot stick to right too. Much more natural for a right hander. I have never understood why EA have the left stick as the default swing stick.

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I'm enjoying this rather a lot. :)

Something I wrote elsewhere:

On the one hand, yeah - it's just another annual cash-milking iteration of

one of EA's big money makers. On the other hand, though, it is quite

possibly the finest golf game I have ever played. They have made a number of

changes both to the structure of the game and to the actual golfing

mechanics, and all of the changes have been, in my opinion anyway, big steps

forward.

First and most obvious thing to note is that there is now no 'Tiger

Challenge' mode at all any more. All of the meat of the game is now in the

career mode. You work your way up through the amateur ranks, through Q

school and onto the PGA tour and, once there, you have to earn your invites

to the major events. Along the way, you have various challenges and

milestones to complete to earn different levels of sponsorship from a

variety of equipment manufacturers, unlocking better gear as you go. The

levelling up of golfer stats works in the same way as last year, with XP

earned from good play and career progress being available to distribute as

you see fit amongst various attributes. This time, though, there's more

thought required than just shovelling all your early XP into your drive

distance, as explained below.

There are also some smaller nuggets outside the main career, such as

replaying various classic Masters moments from the past, which range from

single shots to whole rounds, and a 'Tiger at the Masters' section where you

have to replay his tournament successes from previous years against the

actual scores posted in those tournaments by real pros.

On the course, the most visible difference is the presence of a caddy

offering a range of potential shots for each shot. This may sound rubbish

and hand-holdy, but it actually adds to the game quite nicely. You can

ignore his suggestions or turn him off completely, but it probably says

something about the usefulness of the feature that even as a veteran Tiger

player, I still have the advice enabled well into the main body of the

career, and probably take the suggested shot setups almost 50% of the time.

Another interesting twist is that as you play each course there are a range

of objectives measuring your performance, and upon completing each set

(earning a new level of 'course mastery') your caddie becomes more likely to

suggest more inventive and advanced shots.

The next thing to note is that, by Christ, it's a lot harder than any Tiger

game I've ever played. Putting, especially, has become very hard work.

Whereas previously you could expect to be rattling in 50ft putts and above

with unrealistic regularity, now it is very much more a case of making sure

you leave long putts close for a 2-putt. Things improve a little when you

build up your putting stats to minimise the error window, but you still

won't be dropping them in from all over the place like in previous greens.

Add in the legendary difficulty of the greens at the Augusta National, and

playing the Masters course becomes truly challenging. Two rounds in a row,

on the same par 4, I hit the green in two, misjudged my putt and ended up

off the green, finishing with a double bogey. Just like a lot of actual pros

do in the real tournament. In fact, my winning two round score of -4 on the

National course is about right for a tournament winner. Another thing to

note about Augusta, and I suspect that this was part of the licence

agreement that saw its inclusion for the first time, is that all of the

'silly' aspects of Tiger games are (unalterably) switched off when playing

that course. No power boosts or in-flight spin adjustment, or anything like

that, which is nice to see!

I've only had a cursory glance at the online functionality so far. Gamernet

is there, still, and will provide decent longevity, playing against rounds

posted by other golfers. All the standard MP game modes still seem to be

there, as are live EA-organised tournaments. To answer a question asked by

Gus last night - there still doesn't seem to be a way to set up your own

private tournaments, sadly. However, the EA tournaments do now seem to

support Friends leaderboards, so the daily/weekly tournies could be used for

a little bit of friendly competition.

There is one blot on the copybook:

DLC in golf games is nothing new. DLC available on day one is nothing new.

DLC being harshly priced is nothing new. Harshly priced, day one DLC being

integrated into the main career mode of a sports game is new, at least in

my experience, and I'm not impressed. The game ships with 15 courses on the

disc, which is in itself a pretty healthy number. I would be more than happy

with that. I could even live with the fact (possibly even be impressed by

it) that they also made a further NINETEEN courses available as paid DLC on

day one. I mean, there's only a limited amount of space on the disc, and an

HD golf games shipping with 34 courses would be beyond any reasonable

expectations. So, my beef is not particularly with the existence of these

additional courses (that would cost an additional 4000 MS points to

download, if you wanted them all, by the way). No, my problem is the fact

that upon starting career mode, within a couple of tournaments I was met

with the message that I could not enter the next event in the calendar as I

had not purchased the course yet. FUCK OFF. Closer inspection of the

structure and scoring in the career mode shows that you are in no way

punished for skipping the tournaments that require DLC, but it still creates

the impression of owning only half a game. I suppose the justification that

EA might offer would be that integrating the DLC into the main career means

that those who purchase it get to use it in a more meaningful way than just

playing isolated 18 hole rounds, and if I had bought a course I'd be glad to

see it integrated in this way. The overall impression is not good, though,

and it does make you worry that it's only a small step from this arrangement

to actually blocking career progress if the additional courses are not

present.

Now, I don't suppose anyone would have any interest in a rllmuk knockout matchplay competition, would they? I'd be happy to do a small amount of organising if enough people were interested...

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Which Everybody's Golf?

The original on PS1 is great, as are the versions that go under the name Mario Golf (GBC and GBA, but not GC) but everything after that wasn't done by Camelot Software Planning and IMHO wasn't as good.

My yard stick for TW is Links 2004 on the original Xbox - a masterpiece of a golf game.

http://www.mobygames.com/game/links-2004

Everybody's Golf 5 (or Everybody's Golf World Tour) on PS3, is by far the best golf game and one of my favourite games in general that I have ever played (and I don't really give that much of a shit about golf).

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Which Everybody's Golf?

The original on PS1 is great, as are the versions that go under the name Mario Golf (GBC and GBA, but not GC) but everything after that wasn't done by Camelot Software Planning and IMHO wasn't as good.

My yard stick for TW is Links 2004 on the original Xbox - a masterpiece of a golf game.

http://www.mobygames.com/game/links-2004

As said above, world tour on the ps3, amazing game.

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My yard stick for TW is Links 2004 on the original Xbox - a masterpiece of a golf game.

http://www.mobygames.com/game/links-2004

Couldn't agree more. Links, especially with the wonderful XSN Sports tournament support, was a superb golf game.

There was a group of about 30-40 of us (mostly from usenet) who had weekly XSN tournaments constantly on the go for the lifespan of the game, and still ended up playing it as the default 'social' game on Live at the weekends as well. Along with Rainbow Six: Black Arrow, it was comfortably my most played xbox game online.

The mention of XSN makes me a little sad, actually. The lack of user tournaments in any Tiger game ever is depressing, especially as Links showed how well it could work seven whole years ago!

Anyway, regarding my earlier suggestion of a matchplay knockout, the numbers aren't looking good, are they? There's you, me and Saint so far, which won't make for much of a knockout. Ideally we'd need at least eight to make it worthwhile. Anyone else...?

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is there collectors edition for xbox 360 ? as none in amazon or game Just PS3 version

No. The limited edition was exclusive to PS3.

I'll be up for a rllmuk knockout competition Witty (although I am away 8-15 April) so if it's after these dates count me in.

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  • 2 months later...

Quick question for Tiger fans. Do any of the xbox versions in the last few years allow System link multiplayer? i.e. an 8 person game? 2 consoles / 4 players on each?

Cant find anything on google as im in work and most game sites are blocked.

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  • 1 month later...

Just picked this up at the weekend - enjoying it a lot.

It seems to have a lot of depth and lastability, but the DLC is a bit of a pisser, as stated.

Is anyone else still playing this online? Would be up for a few games in the evenings. (waiting for my copy of Everybody's Golf to arrive...)

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