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Robo_1

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Incidentally, a lot people have reported the same bug - when you first start JSR and play the tutorial it seems to get stuck in an infinite loop switching backwards and forwards between the pause menu and gameplay. Just restart the game (like completely exit it and restart) and the error clears.

I love Sine Mora. I was wondering how a horizontal shooter could possibly get a 17+ rating, but the story is rather.... er.... graphic.

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Incidentally, a lot people have reported the same bug - when you first start JSR and play the tutorial it seems to get stuck in an infinite loop switching backwards and forwards between the pause menu and gameplay. Just restart the game (like completely exit it and restart) and the error clears.

Had this, did this and it worked.

It's a tricky game still... but absolutely wonderful on that/dat screen. Really strong day for Vita yesterday.

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and virtues last reward!

Flub, it has to be beaten multiple times because your character dies during almost all the endings, but experiences things from previous play throughs on each subsequent play, like strangely knowing things he shouldnt. you also have knowledge yourself, which helps too (puzzle solutions etc).

The game has a underpinning theme of philosophy and theology and some very adult writing (not just the hyper violence, think "Cube" the old 1997 film, suspense, betrayal, strangers working together when they know they cant all survive the game)

It is way to complicated to explain, but the first DS game is amazing, you must play at least 5 times through to get the full game. The puzzles, etc, are good but the writing is the star (much like Phoenix Wright and Ghost Trick)

It has a epic twist too, a little like ghost trick, but so much better. I played it a long time ago and still think about it regularly, such an amazing game.

Not sure if the new game will be as good, voice acting might spoil it, the silence of the DS game actually built atmosphere.

Ill let you all know when it arrives, such a shame the original didnt get love on here :(

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and virtues last reward!

Flub, it has to be beaten multiple times because your character dies during almost all the endings, but experiences things from previous play throughs on each subsequent play, like strangely knowing things he shouldnt. you also have knowledge yourself, which helps too (puzzle solutions etc).

The game has a underpinning theme of philosophy and theology and some very adult writing (not just the hyper violence, think "Cube" the old 1997 film, suspense, betrayal, strangers working together when they know they cant all survive the game)

It is way to complicated to explain, but the first DS game is amazing, you must play at least 5 times through to get the full game. The puzzles, etc, are good but the writing is the star (much like Phoenix Wright and Ghost Trick)

It has a epic twist too, a little like ghost trick, but so much better. I played it a long time ago and still think about it regularly, such an amazing game.

Not sure if the new game will be as good, voice acting might spoil it, the silence of the DS game actually built atmosphere.

Ill let you all know when it arrives, such a shame the original didnt get love on here :(

I read a preview of it that described something like 95% of the game was the visual novel and the puzzle rooms only a small part. I'll probably pick it up if that's true.

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Not really feeling Gravity Rush so far. I'm about 1.5 hours in and it feels quite bitty, and the floating powers run out way too fast, even with the two upgrades I've put on it. So, question is, do I stick it out, level up more and the game becomes more open and free, or if I don't like it by this point, will I never like it?

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Level up and stick with it. Once you upgrade the four core powers (well three if you ignore health) you have so much more freedom than you start with. Of course, if you're not interested in the general gameplay you might want to ignore it...

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To be fair it's a pretty bizarre sort of question - like Napoleon's one on Persona 3 the other day. If you're not enjoying something and your first thought is to double check on the Internet with people you've never met whether you should be enjoying it or if you might start enjoying it at some point then I'd say you've already reached the point you should stop playing it. Especially if you're thinking how precious your free time is.

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Level up and stick with it. Once you upgrade the four core powers (well three if you ignore health) you have so much more freedom than you start with. Of course, if you're not interested in the general gameplay you might want to ignore it...

Cheers, I'll knock it on the head; it's not for me. More time for Halo!

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To be fair it's a pretty bizarre sort of question - like Napoleon's one on Persona 3 the other day. If you're not enjoying something and your first thought is to double check on the Internet with people you've never met whether you should be enjoying it or if you might start enjoying it at some point then I'd say you've already reached the point you should stop playing it. Especially if you're thinking how precious your free time is.

Wow, some bad reactions in here! I don't like to do any game a disservice by binning it off too quickly. My general rule is that i'll stick 20% of the estimated game length in before giving up, at least.

GR's gorgeous, interesting and, after an hour and a half, still introducing play mechanics. I trust the judgement of people in here so thought I'd ask around, that's it :)

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Not to derail too much, but I don't think asking if the nature of the game changes after a certain period is a silly question. Several games of recent memory open up after a dull hand-holding period. Wasn't asking if I will grow to like it; was asking if it became open-world (or, at least, less restrictive) basically. Derail over!

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I don't think it's a silly question at all. If I find that a well-reviewed TV show or book, for example, isn't clicking with me at first I don't think it's unreasonable to get other's thoughts and experiences.

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Put me in the not-a-silly-question camp. Would we be so hesitant to say something like 'keep playing, it really picks up'?

It was Gravity Rush that made me buy a Vita, and I'm liking it so far. Liking, not loving, because it's ignored some of Crackdown's lessons - its open world isn't open enough, its progression isn't streamlined enough. And the freedom of flight is tough to get across, lacking the flow and feeling of Crackdown's big jumps. But I'm being harsh there - it has hooked me, and it is a thing of wonder, so I think I'll end end up loving it before long.

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I do this all the time. Play a game for a couple of hrs or so... It doesn't grab me so I bin it. I don't have ADD but if a game hasn't got me interested after a couple of hrs it's a waste of time

And some people say "oh yes this game doesn't really get going for 10 hrs" and I think fuck that I'm not wasting 10 hrs to see if something gets good.

I'm sure I've missed out on some gems but its not like I am short of choice with games:)

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Phew, thought I was the only one struggling with Gravity Rush but I really couldn't get into it. Just sorry I didnt sell it on when I could've got £20 back on it. There really isn't much to be said for having a nice shelf / library of games these days, is there? Sooner or later it all becomes worthless :-(

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Phew, thought I was the only one struggling with Gravity Rush but I really couldn't get into it. Just sorry I didnt sell it on when I could've got £20 back on it. There really isn't much to be said for having a nice shelf / library of games these days, is there? Sooner or later it all becomes worthless :-(

I just traded mine at Amazon and got 16 quid!

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I liked Gravity Rush a lot, although I'm not sure I would have played it as much if it had been a console game. But doing sheer drops and getting the anti-gravity to kick in at the last moment was always fun, art style and music was great, and I actually really enjoyed the combat as well.

I've had Uncharted for ages and finally got around to playing it properly. Not sure what to think- I'm up the Chapter 16 now- the shooting is quite good, but the climbing stuff just feels a bit boring at times, especially if you use the touchscreen as you're just setting a path and watching him do it on auto. And the touchscreen mini games are properly rubbish (brass rubbings! clean a trowel!)... but I guess the biggest problem is the number of cut-scenes. Constantly interrupting the flow of the game... I've not played an Uncharted game before but I had heard good things about them, but are the PS3 ones like this too?

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