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Playstation Vita

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PSVita.jpg

Details

  • Name: Playstation Vita
  • Base Model Price: €249.99, $249.99, £229.99
  • 3G Enabled Model: €299.99; $299, £279.99
  • Release Date: December 17th 2011 in Japan. February 22nd 2012 EU & US

Tech Specs

External Dimensions

  • Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)

Screen

  • (Touch screen) 5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED

Inputs/Output

  • Rear touch pad (capacitive type)
  • Multi touch screen (capacitive type)
  • Front camera
  • Rear camera
  • Built-in stereo speakers
  • Built-in microphone
  • Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), Three-axis electronic compass (same as found in Move)
  • PS button
  • Power button
  • Directional buttons (Up/Down/Right/Left)
  • Action buttons (Triangle, Circle, Cross, Square)
  • Shoulder buttons (Right/Left)
  • Right stick, Left stick
  • START button, SELECT button
  • Volume buttons (+/-)

Wireless Communication

  • Built-in GPS
  • Wi-Fi location service support
  • Mobile network connectivity (3G) on premium models
  • IEEE 802.11b/g/n (n = 1x1)(Wi-Fi) (Infrastructure mode/Ad-hoc mode)
  • Bluetooth� 2.1+EDR (A2DP/AVRCP/HSP)

Other Features

  • Confirmed backwards compatibility with downloaded PSP games.
  • Games will come on flash cards
  • Games will support Trophies
  • Games will be sold via retail and PSN
  • New OS design to power PSP2

E3 News Summary (courtesy of The Sarge)

  • PS Vita official title.
  • Vita means life, blurs line between life and entertainment
  • Eurogamer - For the standard Wi-Fi model you'll pay €249.99 (£223). For the fancypants 3G plus Wi-Fi model you'll pay €299.99 (£268). (they've since removed the article)
  • Joystiq - also list the price as 249.99 Euros, also confirm a global 2011 release - Joystiq
  • Montage, Uncharted, Hustle Kings, Little Deviants, and more
  • Dust 514 functionality
  • Bioshock coming to Vita
  • Wi-Fi and 3G models.
  • AT&T partnership - LOL with applause of disgust
  • Near - Connect with those around you, recommend games, compare trophies, etc.
  • Scott Rohde Appears!
  • Uncharted: Golden Abyss. Stunning! Dynamic lighting, touch melee, traversal - sticks and touch, tilt controls, not locked into controls, player choice.
  • Ruin! Action RPG! PS3 connectivity. Resume game on PS3 from Vita.
  • Modnation Racers - New experience, built from the ground up on Vita. PS3 connectivity/cross platform functionality.
  • Wipeout 2048 - 8 players using PS3 or Vita.
  • Cloud Saves, Content sharing, UGC shareable
  • LittleBigPlanet coming to Vita
  • Capcom - Street Fighter X Tekken comes to Vita! The liar takes the stage. Cole from Infamous joins the cast! Shown running in Vita
  • 80 titles in development from a range of third parties.
  • Vita sizzle reel - Uncharted, Wipeout 2048, Little Deviants, LBP, SoundShapes, Hustle Kings, Ruin, Modnation Racers, SuperStarDust Delta, AR title and more.
  • Ridge Racer coming to Vita
  • Incredible Third Party Support
  • Street Fighter X Tekken - A New Challenger Appears!
  • Oddworld's Stranger's Wrath and Munch's Odyssey Announced
  • Dust 514 Cross Platform comes to Vita
  • Bioshock Comes to Vita

26 Japanese Launch Titles (props to Dandy Sephy for covering the TGS coverage)

  • Ys: Celceta, Sea of Trees
  • Lord of Apocalypse
  • Ninja Gaiden: Sigma
  • Ultimate Marvel Vs. Capcom 3
  • Hell's Army
  • DJ Max Technika
  • Katamari Damacy nobita
  • Browser 3 Kingdom
  • Bass Fishing
  • F1 2011
  • Dragon's Crown
  • God Eater 2
  • Escape Plan
  • Sound Shapes
  • Sawari Makuru
  • Super Stardust Delta
  • Reality Fighter 0
  • WipeOut
  • Yuusha no Kiroku
  • Michael Jackson
  • Ridge Racer
  • Shin Kamitachi no yoru
  • Shinobido 2
  • Dark Quest
  • Dynasty Warriors Next

What Is It?

Playstation Vita is Sony's second stab at a portable gaming device. From what we know the device has the theoretical performance of four iPhone 4's, and this was backed up by Epic's Tim Sweeney.

Tim's demonstration of the device showed a beefed up version of Epic Citadel running on the platform, but of more interst was his Vita demonstration of upcoming PS3 game, Dungeon Defenders, which he claimed took less than a week to port to Vita, with little to no sacrifice in quality.

The device currently features a broad range of features and inputs, and is clearly aimed at gamers looking for console like experiences on the move.

The device is also compatible with Sony's recently announced, Playstation Suite. Playstation Suite is intended to be a platform neutral Playstation store, which will provide customers with a range of Playstation certified games to play. Initially the store will be available on Android 2.3, and whilst it will initially only feature PSone games, more original titles are promised for the future.

The OS design for Vita looks to be completely different to the current XMB. It's not too dissimilar in concept to iOS, in that services and games are accessed via individual icons rather than scrolling categories.

A big part of the new OS, is that each game will get it's own area in a feature called LiveArea. LiveArea is structured around a series of vertically navigable home screens and features built-in social networking through PlayStation Network. LiveArea is constantly accessible, even whilst in the middle of a game. Games will automatically save and you can comment on your friends game.

Trophies are also going to be present in Vita games.

Massive props to The Sarge for originally compiling much of the information in this post. :hat:

E3 Press Release:

Spoiler

Sony Computer Entertainment Announces "PlayStation®Vita" as the Official Name for Next Generation Portable Entertainment System

Wi-Fi Model: 24,980 Yen (including tax), $249 and euro 249

3G/Wi-Fi Model: 29,980 Yen (including tax), $299 and euro 299

Realizes Unparalleled Interactive Network Entertainment

prnewswire

Email

Print

Press Release Source: Sony Computer Entertainment Inc. On Monday June 6, 2011, 9:30 pm

TOKYO, June 6, 2011 /PRNewswire/ -- Sony Computer Entertainment Inc. (SCE) today announced PlayStation®Vita (PS Vita) (PCH-1000 series) as the official platform name for the next generation portable entertainment system (codename: NGP). Wi-Fi model will be available for 24,980 yen (including tax) in Japan, $249 in US and euro 249 in Europe, 3G/Wi-Fi model will be available for 29,980 yen (including tax) in Japan, $299 in US and euro 299 in Europe and successively launch in global market starting the end of 2011.

"Vita," which means "Life" in Latin, was chosen as the most appropriate name for the next generation portable entertainment system as it enables a revolutionary combination of rich gaming and social connectivity within a real world context. SCE is aiming to transform every aspect of user's daily life into an entertainment experience.

PS Vita incorporates a beautiful 5-inch multi-touch organic light emitting diode (OLED) as the front display and a unique multi-touch pad on the rear. Together with the front touch screen and the rear touch pad, PS Vita offers new game play experiences never before seen on any device, allowing users to interact directly with games in three dimension-like motion, through "touch, grab, trace, push and pull" finger motions. Also PS Vita features two analog sticks which enable a wider range of game genres to be brought into the portable experience, such as shooters, action games, and fighting games. Exciting and attractive new titles*1 are scheduled to be released from SCE Worldwide Studios, including "GRAVITY DAZE," "Uncharted Golden Abyss," "Little Deviants," "Hot Shots Golf," "Reality Fighter," "Hustle Kings," "ModNation Racers," "Wipeout 2048" and "Super Stardust Delta," as well as from a broad range of third party game developers and publishers, which will deliver value only possible on PS Vita.

Also, by having both Wi-Fi and 3G network connectivity, together with various applications, PS Vita will enable infinite possibilities for users to "encounter," "connect," "discover," "share" and "play" with friends wherever they are. On January 27, 2011, SCE announced the first PS Vita application, "near," which will come pre-installed. It will let users discover what games PS Vita users in the vicinity are or were recently playing, as well as let users share their game information. "near" also enables location-based gaming features such as "gifting," in which a user can access virtual game-related items that other users are sharing, through checking in at geographic locations that others have also visited. The virtual items can include content unlocked from games, such as character costumes, weapons, and treasures. Sharing these items between users adds a unique dimension to the portable gaming experience on PS Vita while enhancing the social connectivity among the PS Vita community.

Additionally, PS Vita will come pre-installed with a newly developed application called "Party." "Party" is an innovative application for a portable entertainment system which enables users to enjoy voice chat or text chat not only during online gaming, but also when users are playing different games or using different applications such as internet browser. Through "Party," which offers a new form of social networking, and "near," which enables users to share their game information with other users anywhere, anytime, users can dramatically expand the boundaries of interactive communication.

Also a tutorial application called "Welcome Park," developed specifically to guide every user about PS Vita's brand new user interface such as the front touch display and the multi-touch pad on the rear, will come pre-installed. By playing "Welcome Park," users can easily become accustomed to the three dimension-like finger motions used on PS Vita.

SCE will vigorously promote PS Vita towards the launch as the next generation portable entertainment platform and work towards expanding the portable gaming market.*1 Some title names are tentative. Titles may differ by countries and regions.

Original Press Release:

Spoiler

NGP is designed to offer unparalleled interactive entertainment that is only possible on PlayStation®. This new system offers a revolutionary combination of rich gaming and social connectivity within a real world context, made possible by leveraging SCE's experience from both PSP® (PlayStation®Portable) and PlayStation®3 (PS3®) entertainment systems.

Deep and immersive gaming is at the core of PlayStation's DNA, and NGP is the latest embodiment of this vision. By having both Wi-Fi and 3G network connectivity, together with various applications, NGP will enable infinite possibilities for users to "encounter," "connect," "discover," "share" and "play" with friends wherever they are. Within the device are a range of features that provide a genuinely cutting-edge, next generation ultimate portable entertainment experience.

Stunning OLED and Revolutionary User Interface

NGP incorporates a beautiful multi-touch 5-inch organic light emitting display (OLED) as the front display. A high-performance CPU / GPU combined with OLED enables rich, visually striking graphics never seen before on a portable entertainment system, for both games and other digital entertainment content. The new system also incorporates a unique multi-touch pad on the rear, and together with the front touch display, NGP offers new game play allowing users to interact directly with games in three dimension-like motion, through "touch, grab, trace, push and pull" moves of the fingers.

Super Oval Design and Dual Analog Sticks

While succeeding the basic design philosophy of PSP, NGP adopts the Super Oval Design form factor, created to fit comfortably in users' hands. For the first time, a portable entertainment system will feature two analog sticks, which enable a wider range of game genres to be brought into the portable experience.

LiveArea™

Every game title for NGP will be provided with a space called "LiveArea™" where users can share the fun and excitement with other players. Users will have access to the latest information of games provided from SCE and 3rd party developers and publishers through PlayStation®Network. Additionally, NGP users will be able to view an "Activity" log that is constantly updated with accomplishments from users who are playing the same game, which in turn can trigger active real-time communication among users.

Near

SCE will also provide location-based services on NGP as part of the basic features utilizing PlayStation Network. The new application called "Near," developed specifically for this service and the network, will be pre-installed in the system to let users find out what their friends in the vicinity are playing now or what they were playing recently. Users can meet their friends and new players virtually, regardless of what games they are playing, simply by sharing their game information across different dimensions of time and distance.

New Game Medium

NGP adopts a new game medium, a small flash memory based card, dedicated for NGP software titles. Taking advantage of the flash memory feature, this innovative card can store the full software titles plus add-on game content or the game save data directly on to the card. By adopting flash memory based card, SCE will be able to provide game cards with higher capacity in the future, allowing developers to store more game data to deliver rich and immersive games.

NGP will also come equipped with two cameras on its front and rear, as well as three motion sensors, gyroscope, accelerometer and electronic compass, all of which are designed to enable users to enjoy the world of entertainment that is linked with real life experiences.

PlayStation®Suite

(PS Suite), announced today, will also closely coordinate with NGP. The newly developed and released game content for Android™ based portable devices can also be enjoyed on NGP. As a result, users will have access to not only the most leading-edge content, but also some of the more casual experiences that typify the mobile market place.

SCE will vigorously promote NGP towards the launch as the next generation portable entertainment platform and deploy various measures to further expand the portable gaming market.

E3 Pics & Media

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Sony Vita Showreel:

Vita's E3 Unveil:

Sizzle Reel

http://www.gametrailers.com/video/e3-2011-playstation-vita/715020

LittleBigPlanet

http://www.gametrailers.com/video/e3-2011-littlebigplanet-vita/715006

Modnation Racers

http://www.gametrailers.com/video/e3-2011-modnation-racers/715000

Uncharted: Golden Abyss

http://www.gametrailers.com/video/e3-2011-uncharted-golden/714984

Street Fighter X Tekken

Ruin

Wipeout 2048

Super Stardust Delta

Little Deviants

Hustle Kings

Everybody's Golf

Reality Fighters

http://www.youtube.com/watch?v=uZzt6woV9F0

SoundShapes

http://www.youtube.com/watch?v=sFVAjVIydjg

Top Darts

http://www.youtube.com/watch?v=SBq12yPVzoA

Older Pics & Media

Spoiler

Games

JAPAN

ACQUIRE Corp. ALVION Inc. AQ INTERACTIVE INC. ARC SYSTEM WORKS Co.,Ltd. ARIKA CO.,LTD. ARTDINK CORPORATION ASCII MEDIA WORKS Inc. CAPCOM CO., LTD. CHUN SOFT CO., Ltd Codemasters Software Company Limited Crafts & Meister Co.,Ltd. CyberConnect2 Co.,Ltd. D3 PUBLISHER Inc. Dimps Corporation Edia Co., Ltd. ENTERBRAIN, INC. FromSoftware, Inc Gameloft K.K. Genki Co.,Ltd. Grasshopper Manufacture Inc. GungHo Online Entertainment,Inc GUST CO.,LTD. HAMSTER Corporation HUDSON SOFT CO., LTD. IDEA FACTORY CO., LTD. Index Corporation(Atlus) IREM SOFTWARE ENGINEERING INC. KADOKAWA GAMES,LTD. Kadokawa Shoten Publishing Co., Ltd. Konami Digital Entertainment Co., Ltd. LEVEL-5 Inc. Marvelous Entertainment Inc. media5 Corporation NAMCO BANDAI Games Inc. Nihon Falcom Corporation Nippon Ichi Software, Inc. NOWPRODUCTION, CO.,LTD Q Entertainment Inc. SEGA CORPORATION SNK PLAYMORE CORPORATION Spike Co.,Ltd SQUARE ENIX Co., Ltd. SystemSoft Alpha Corp. TECMO KOEI GAMES CO., LTD. TOMY Company,Ltd. TOSE CO., LTD. Ubisoft K.K. YUKE’S Co., Ltd.

NA

Activision, Inc. Capybara Games Demiurge Studios Epic Games Inc. Far Sight Studios Frima High Voltage Software Kung Fu Factory Paramount Digital Entertainment PopCap Games Powerhead Games Trendy Entertainment Ubisoft® Warner Bros. Interactive Entertainment 2K Games 2K Sports

EU

Avalanche Studios Climax Studios Ltd Codemasters Software Company Ltd Eurocom Developments Ltd Eutechnyx Ltd Exient Ltd Firemint PTY Ltd Gameloft SA Gusto Games Ltd Home Entertainment Suppliers PTY Ltd Impromptu Software Ltd Rebellion® Rockstar Games Sidhe Interactive Sumo Digital Ltd Team 17 Software Ltd Ubisoft Entertainment SA Zen Studios Ltd

Games shown at the original press conference:

  • Killzone
  • Uncharted
  • WipEout
  • LittleBigPlanet
  • Call of Duty
  • Resistance
  • Little Deviants
  • Hot Shots Golf
  • Reality Fighters
  • Gravity Daze
  • Smart As
  • Broken
  • Hustle Kings

US Launch Prices, courtesy of j.m.ratkos:

systems

ps vita (wi-fi version) 249.99 22 feb 2012

http://www.gamestop....with-wifi/91390

ps vita (3G version) 299.99 22 feb 2012

http://www.gamestop....fi-and-3g/90061

ps vita first edition bundle 349.99 15 feb 2012

http://www.gamestop....on-bundle/97939

memory cards

4gb 19.99 15 feb 2012

http://www.gamestop....mory-card/98469

8gb 29.99 15 feb 2012

http://www.gamestop....mory-card/98470

16gb 59.99 15 feb 2012

http://www.gamestop....mory-card/98471

32gb 99.99 15 feb 2012

http://www.gamestop....mory-card/98472

accessories

ac adapter 19.99 15 feb 2012

http://www.gamestop....c-adaptor/98478

car adapter 17.99 15 feb 2012

http://www.gamestop....r-adaptor/98479

card case 9.99 15 feb 2012

http://www.gamestop....card-case/98477

carrying case 19.99 15 feb 2012

http://www.gamestop....ying-case/98473

cradle 19.99 15 feb 2012

http://www.gamestop....ta-cradle/98480

in-ear headset 19.99 15 feb 2012

http://www.gamestop....r-headset/98468

portable charger 49.99 15 feb 2012

http://www.gamestop....e-charger/98464

protective film (2 pack) 14.99 15 feb 2012

http://www.gamestop....-two-pack/98475

starter kit 39.99 15 feb 2012

http://www.gamestop....arter-kit/98476

travel pouch 19.99 15 feb 2012

http://www.gamestop....vel-pouch/98474

usb cable 14.99 15 feb 2012

http://www.gamestop....usb-cable/98465

games (early launch)

blazblue: continuum shift extend 39.99 14 feb 2012

http://www.gamestop....ft-extend/98007

gravity rush 39.99 15 feb 2012

http://www.gamestop....vity-rush/98723

hot shots gold world invitational 29.99 15 feb 2012

http://www.gamestop....l-ps-vita/91439

little deviants 29.99 15 feb 2012

http://www.gamestop....s-ps-vita/91434

modnation racers: road trip 29.99 15 feb 2012

http://www.gamestop....p-ps-vita/91445

reality fighters 29.99 15 feb 2012

http://www.gamestop....s-ps-vita/91444

ultimate marvel vs. capcom 39.99 15 feb 2012

http://www.gamestop....-capcom-3/98030

uncharted: golden abyss 49.99 15 feb 2012

http://www.gamestop....s-ps-vita/91436

virtua tennis 4 world tour 39.99 15 feb 2012

http://www.gamestop....orld-tour/98518

wip3out 2048 29.99 15 feb 2012

http://www.gamestop....8-ps-vita/91440

games (launch)

FIFA soccer 39.99 21 feb 2012

http://www.gamestop....fa-soccer/98332

resistance: burning skies 39.99 22 feb 2012

http://www.gamestop....ing-skies/92936

ridge racer 29.99 21 feb 2012

http://www.gamestop....dge-racer/98651

shinobido 2: revenge of zen 39.99 21 feb 2012

http://www.gamestop....ge-of-zen/98650

touch my katamari 29.99 21 feb 2012

http://www.gamestop....-katamari/98652

games (launch window)

army corps of hell 39.99 30 mar 2012

http://www.gamestop....s-of-hell/98006

littlebigplanet 39.99 31 mar 2012

http://www.gamestop....t-ps-vita/91438

MLB 12: the show 39.99 06 mar 2012

http://www.gamestop....-the-show/98114

ruin 39.99 31 mar 2012

http://www.gamestop....n-ps-vita/91442

Original Speculation Post

Spoiler

UPDATE:

Sony will be officially announcing the PSP2 at a Tokyo press conference (6am GMT) on the 17th of January:

You can follow news feeds for the event (props to The Sarge :hat: ), at:

http://www.eurogamer...p2-announcement

http://kotaku.com/57...laystation-news

http://www.andriasan...s_meeting_2011/

http://www.startvliv...ertainment.html

A comprehensive list of articles relating to PSP2 speculation can also be found at vg247.

....

PSP2 is very possibly the worst kept secret in gaming history. Everybody knows it's on the way, and speculation about what it is and what it can do has been rife.

Below I've tried to summarise what's either known or rumoured about the device at this point:

- 5 inch (2D) screen capable of supporting HD resolutions

- Duel analogue sticks

- Forward and rear facing cameras

- Multitouch track pad on the rear of the console

- Has a CPU equivalent to just over half that of the PS3

- Has 1gb of ram

- No UMD drive, will instead use memory sticks

- Codenamed Veta

- In the hands of many developers already

- Release planned for Christmas 2011

- Sony are still considering the final design, but have filed patents for a slate, clamshell and Go like design

- Totally separate product to the PSPhone

Updated Information January 24th from Nikkei (Japanese Newspaper)

- Will support 3G, but not for phone calls

- The screen will be OLED and be touch enabled

- Will also come with standard wireless LAN

- Is powered using a custom Sony developed chip

Leaked pic of an early development unit:

Spoiler

PSP2-leak.jpg

Sony-PSP2-Back-500x357.jpg

Digital Mock Ups

Spoiler

500x_psp21_01.jpg

psp24.jpg

So it seems that all the signs are pointing to Sony continuing to target core gamers who are looking for traditional gaming experiences on the move. Is there a large market for that? I suppose 60 million sales of PSP indicate that there's certainly interest, but can such a device keep up with the wide ranging appeal of iPhone and the exciting and casual friendly 3DS... does it even have to? I think Sony know where their strengths lie as a company, and have channeled their resources into leveraging that. The iPhone - as great as it is - will always be a dog to play traditional games on, and whilst the 3DS obviously occupies the same 'dedicated mobile gaming device' area that PSP2 is headed into, PSP2 looks set to be many times it's power, and capable of recreating the HD console experience.

It's funny that things look to be playing out very similarly to last gen, in terms of each companies portable offering. Efficient tech and innovative seems to be in Nintendo's DNA, as is technical envelope pushing in Sony's.

Regardless of business strategy, I really am very keen to have a HD quality games console in the palm of my hand. I've been increasingly playing mobile games of late, (mainly for their convenience) and would love to play titles like NFS whilst others use the TV or a film plays in the background. I also think a back track pad could be quite interesting, but for it to be useful, a lot will depend on the final design and button layout.

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Piracy not being good news for Sony aside - the great thing about PSP was the homebrew and emulation. So let's hope this gets hacked fast.

What I'd really hope for is, whilst wanting home console power in a handheld is a worthy goal - if it is uncomfortable to control - like the PSP - then what's the point? So why not for example design a portable around the 360 controller (better d-pad of course)? I think this is more important than screen size resolution etc....

I certainly think this will have a market - especially with a Monster Hunter on it - but the 3DS is going to beat it hands down in sales and no doubt Sony will massively overprice it.

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I am very interested in PSP2.

The much-maligned (and rightly so) PSP Go was small, light and portable-enough to re-ignite my use of PSP as a games platform, and the resultant increase of legit download titles and Minis really made sure I have a decent catalogue of games on it, with - of course - no discs or cards to lump about.

A new PSP2 with more grunt, controls that lend themselves to a variety of game types (and dual sticks plus touch controls is interesting, to say the least), downloadable titles and maybe even an Android OS would be really interesting to me.

I suspect this thread will die.

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Its already lasted longer than the PSP2's battery!

:)

I imagine the chips will be produced at a 32nm process at the very most, so that will enable them to get a good bit of mileage out of the machine per charge. The lack of a moving UMD drive will also help out a lot. It's going to draw a lot of power though, no question.

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It's kind of interesting that the S-E Zeus has two touch-panel analogue sticks. I figure that if the Zeus is going to support the PSP games store, there must be some dual-analogue PSP games on the way, which adds credence to the PSP2 dual-analogue rumours.

Also I have to assume that the rear touchpanel is an attempt to handle controlling a Go-like slider when it's closed, which was a major deficiency of the Go. If the new PSP is a traditional bar shape or a clamshell, I reckon we won't get any touch panel.

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Portable PS3 like gaming?

Why hasn't Sony learned that very few people want to play twin stick shooters when on the bus/ train?

Unless it's hacked to play emulated machines, it will tank.

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I like my PSP... It mainly gets used for Lucas to hunt Invizimals now days, but it is still good fun.

Hoping a PSP2 will also see the Go drop in price quite drastically.

I am also interested in a PSP2, see what, if anything Sony have learned. I reckon we'll see an appstore style device personally.

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Portable PS3 like gaming?

Why hasn't Sony learned that very few people want to play twin stick shooters when on the bus/ train?

Unless it's hacked to play emulated machines, it will tank.

I) not everyone plays their portable consoles on the bus/train

II) play a game that isn't a twinstick shooter when on the bus/train

III) there are no twin stick shooters That actually use a second stick on psp1, so making a point about Sony not learning that people don't want them has little basis in previous example

;)

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Why hasn't Sony learned that very few people want to play twin stick shooters when on the bus/ train?

The absurdity of a twin-stick FPS on the move doesn't invalidate the general premise that having console-style games on a portable is appealing. We found that out with the GBA and it's never really stopped being true. Some of the best, and best-selling, DS games are very conventional titles like NSMB and the Castlevanias.

The real question is whether conventional gaming is enough to carry a handheld platform on its own. Nintendo's solution was to offer something new and unique with the DS and now the 3DS, and that worked to a great degree.* Sony's solution was to add a lot of media player functions. That didn't work at the time, but it's worth another shot now that people are used to the iPhone and Sony's realised that nobody wants to buy £10 optical disks of movies. If they can put enough storage on it, and a big enough battery, and provide a well-stocked online store, so that they make it worth carrying around for its non-gaming functions, then they'll be onto something.

*Aside - It strikes me that the Wii's biggest issue was that it went too far in this direction and practically dropped conventional gaming.

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Portable PS3 like gaming?

Why hasn't Sony learned that very few people want to play twin stick shooters when on the bus/ train?

Unless it's hacked to play emulated machines, it will tank.

Yep, cos hacking saved the original.

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Yep, cos hacking saved the original.

For Christ sake, can people drop the high and mighty view that the psp was a failure? It's ignorant and pathetic that people feel the need to dismiss it as unsuccessfull when it sold fifty million units.

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For Christ sake, can people drop the high and mighty view that the psp was a failure? It's ignorant and pathetic that people feel the need to dismiss it as unsuccessfull when it sold fifty million units.

Aye, if the PSP was a sales failure, what does that make the 360 and PS3?

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If this is download only I am not interested. Having seen how the PSP go was handled with slow and expensive releases they lost it.

They've as good as confirmed that it will also support physical media. There's an interview with Kaz Hirai where he says future PSP's will support physical media... although in that same interview he also insists the PSP Go has been a success, so take from it what you will. :lol:

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Although, now that I think about it, there has never been a worse time to have "big-screen pocket media device" as a selling point. Mobiles commoditised the MP3 player back when the PSP came out, and now they're moving on to big-screen video and internet browsing as the PSP2 tries to come out. The technical features that are going to make it a better games machine will do zilch for its media playback.

Sony needs to bet the farm on content.

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If they can better the new Iphone res and power and give it a dpad i'll be rather impressed.

I think the Iphone games look superb. Its like an indie game hoar house.

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Yep, cos hacking saved the original.

Actually it did.

Even if its Simply because i bought one and could play nearly any game i liked on it up to the Ps2's gen, it pretty much did.

As fair as i was concenred that aspect alone made it a HUGE success. Moreso then any other portable console in history.

I'll also take this time once more to thank Rev Stu for doing what he did an making my life a joy for a good 6 months ;)

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I see price being a big problem here, if it really has the crazy specs that IGN thinks. If it is in the unsubsidised iPhone price range then I'd say already doomed to failure.

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I really can't see that. No way it'll reach those prices...(well not the orignal price point).

I've not done much reading about the PSP GO to be honest, but Sony will want to keep the price down to compete with the 3DSi. I think once people see that Sony are really going to have to work on PR and price.

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Aye, if the PSP was a sales failure, what does that make the 360 and PS3?

The problem is, the success of the console itself is being weighed against the comparatively much more successful DS and i devices, along with the recent years of tanking software and hardware sales outside of Japan. As a first venture into the hand held market, it's very hard to dispute PSP's overall success, it's just a shame it's fizzled out in recent years. I imagine their strategy was to have the Go give the brand a second wind in the West, whilst PSP2 was being prepped, but as that hasn't happened, it's been left under (although certainly not un-) supported these last years.

I imagine they've learnt a lot about what went right and what went wrong with PSP, and I'm sure that keeping the device secure is going to be a top priority, along with making sure developers can easily port their PS3/360 assets into PSP2 games.

This will be Sony's first major hardware release since the departure of Ken Kutargi, and recent comments from Kaz Hirai indicate that their top software guys are now involved with the designing of all Playstation hardware. With that in mind, I'm expecting this to be one of the easiest Playstation machines ever released for developers to get up to speed on, along with some smart software in the XMB.

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At least they seemed to have fixed the most annoying flaw suffered by both the PSP and 3DS in the controls department, price it right and get the right people onboard, I might be interested, especially if it's going to have decent media playback support this time around, and not some bizarre arbitrary limitations imposed by Sony.

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Failure or not, I've personally had more enjoyment from my PSP than most other recent handhelds; just the other day I downloaded Pac Man CE on the minis store so that I have a way of playing it whilst away from the 360, the minis themselves have provided a nice solution for people who still think that there aren't any "quick-burst" games (as have the countless retro compilations of arcade games), and I'm looking forward to the new Dissidia and Half-Minute Hero games (provided they make it over here), not to mention stuff like 3rd Birthday and the Euro release of Persona 3 Portable.

Having said that, I've bought myself an iPod Touch for Christmas. :hmm: And I'm still miffed at the lack of a popular Monster Hunter-style game with infrastructure support (Phantasy Star Portable 2 was okay, but it's hard to find a balanced party and my connection keeps playing up. :( )

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For Christ sake, can people drop the high and mighty view that the psp was a failure? It's ignorant and pathetic that people feel the need to dismiss it as unsuccessfull when it sold fifty million units.

I didnt say that at all. I said hacking didnt save it. I like mine.

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Actually it did.

Even if its Simply because i bought one and could play nearly any game i liked on it up to the Ps2's gen, it pretty much did.

As fair as i was concenred that aspect alone made it a HUGE success. Moreso then any other portable console in history.

I'll also take this time once more to thank Rev Stu for doing what he did an making my life a joy for a good 6 months ;)

One things for sure, itll be damn secure this time around.

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By "having seen PS3 games running on it" I take it they're talking about PSN games?

For Christ sake, can people drop the high and mighty view that the psp was a failure? It's ignorant and pathetic that people feel the need to dismiss it as unsuccessfull when it sold fifty million units.

I know people like to say that it's really good for a first entry into the handheld market, but the issue is that it doesn't really have much room to grow. Sony are selling to the 10-25 male audience bracket, and Nintendo are selling to them, plus girls, plus your gran, plus everyone else. It's going to forever remain an also-ran unless they change who it aims at.

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Doesn't matter, it'll still get pwned sooner or later.

Do you think?

It took four years and a jighack leak to break the PS3 security. In the intervening years with PSP and PS3 they will have learnt a lot more about the attack vectors used by hackers, not to mention the advancements which will have been made in protecting a closed system. I also imagine the way service centres and SDK kits work will be re-thought to prevent things like the pandora battery exploit and regular SDK leaks.

Will it eventually get hacked... probably, but as it will certainly be a generation ahead of the PS3's security model, I wouldn't expect it to fall for a loooong while. Indeed, I imagine many publishers would want some assurances from Sony that the system will be super secure before going anywhere near it.

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Aye, if the PSP was a sales failure, what does that make the 360 and PS3?

The problem is, the success of the console itself is being weighed against the comparatively much more successful DS and i devices, along with the recent years of tanking software and hardware sales outside of Japan. As a first venture into the hand held market, it's very hard to dispute PSP's overall success, it's just a shame it's fizzled out in recent years. I imagine their strategy was to have the Go give the brand a second wind in the West, whilst PSP2 was being prepped, but as that hasn't happened, it's been left under (although certainly not un-) supported these last years.

It started off well, but I think many saw a problem with piracy and they were making more money with less effort on DS so concentrated their efforts there. There have still been a few big western titles in the last couple of years, but they are definitely in the minority (GOW springs to mind) aside from cheap ports of sports games. On the other hand, the likes of Atlus have been doing good work with localising RPG's, and Square are still publishing fairly big titles. As usual, Japan is a completely different market entirely.

I didnt say that at all. I said hacking didnt save it. I like mine.

Sorry, I probably jumped the gun there. But the forum is generally quick to slag it off for being a commercial failure when its simply the complete opposite (in Japan it's frequently the best seller even above the DS). You've not been an innocent previously :blah:

I know people like to say that it's really good for a first entry into the handheld market, but the issue is that it doesn't really have much room to grow. Sony are selling to the 10-25 male audience bracket, and Nintendo are selling to them, plus girls, plus your gran, plus everyone else. It's going to forever remain an also-ran unless they change who it aims at.

.

You're right, the two are essentially opposing devices on a market basis. The PSP was essentially positioned as a portable Ps2, which certainly did the job. However Nintendo positioned the DS as a market changing device, which was either through luck, a happy accident or good thinking (or more likely, all three). Brain training was the first killer app of handheld gaming since Tetris, and that snowballed into more expansive thinking by developers which lead to stuff like Layton.

As for PSP2, they absolutely need to get the price right. If they don't it's not going to get off the ground. Lacking software support isn't going to kill it dead straight away, especially if the price is right. With the 3DS being a premium price, Sony needs to make sure that Psp2 isn't going to be even more of a premium. Most of the reason the GO didn't take off wasn't the lack of umd, and it wasn't the price of store downloads, it was the high price. Sony Europe made the best of it by giving away free games so it wasn't a total embarrassment, but people just went for 3000's instead. I think it's fair to say it will be back compatible, Sony want people to upgrade, and the best way to do that is let their downloads carry over. Sure, they can't take their umds with them, but the partial switch to store downloads was the first step to provide a carry over userbase. Especially now the prices have become more reasonable over time, it will be easier for people to replace their umd's

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