elmo Posted December 8, 2010 Share Posted December 8, 2010 Am i late to this? Couldn't find a thread! A 15 minute or so flash game that you can only play once. Can you save the world? Let me know how you get on! http://www.newgrounds.com/portal/view/555181 5 Link to comment Share on other sites More sharing options...
Rudderless Posted December 8, 2010 Share Posted December 8, 2010 I'd urge people not to read spoilers until they play this. And please do play it. I saved the world and sat in the park with my daughter. Wife killed herself, though. That said, I've got an awful feeling my daughter was dead. She didn't move when I put her down at work. Link to comment Share on other sites More sharing options...
Gique Posted December 8, 2010 Share Posted December 8, 2010 went to work, thought I could do something in the lab, chapter ended every time I went in.. second day coworker topped himself off the roof, wife topped herself after that(complete with wanky emo music), went to work one last time with the kid, then took the kid to the park on the last day where we died.. all alone.... in the snow Link to comment Share on other sites More sharing options...
michael Posted December 8, 2010 Share Posted December 8, 2010 Exactly the same as Gique. I'm all sad now. @Rudderless - how did you save the world? I went into work every day apart from the last, where I went straight to the park. It seemed the right thing to do. Link to comment Share on other sites More sharing options...
Choo Posted December 8, 2010 Share Posted December 8, 2010 Same as above. Anyone played Every day the same dream? It seems completely ripped from that. And where the format for EDTSD makes sense (like repetition of waking up, speaking to wife etc) I don't see how this works with One Chance. I don't really get its message. Sorry to sound a bit grumpy! Link to comment Share on other sites More sharing options...
elmo Posted December 8, 2010 Author Share Posted December 8, 2010 Don't think it has a message to e honest. I think it tries to build up the susspence of of a world ending. The game tells you that you can save the world so you kind of frantically think about the options the game gives you. I think it does what it wants to do very well. Link to comment Share on other sites More sharing options...
michael Posted December 8, 2010 Share Posted December 8, 2010 See, I think it does have a message: I reckon the One Chance of the title is the chance to spend those last days with your family. I went to the lab to try and save the world, but looking back on it, I feel guilty for the wife's suicide. The only 'good' thing I did was going to the park with my daughter on the final day. I reckon everyone will take it in a slightly different way, but that's what I got from it. Nice work. Link to comment Share on other sites More sharing options...
Rudderless Posted December 8, 2010 Share Posted December 8, 2010 Exactly the same as Gique. I'm all sad now. @Rudderless - how did you save the world? I went into work every day apart from the last, where I went straight to the park. It seemed the right thing to do. I went into work on the last day. Actually, I don't know whether I saved anything, whether anyone else was still alive by that stage. I really wish I could tell whether my daughter was dead or not. As for the message... It partly refers to the one-time-only nature of the game, obviously, but it's also ambiguous. It's saying you have one chance - and that's either one chance to find a cure, or to spend time with your family before the world ends, or even to fuck the girl at work who fancies one last bit of rumpo before the apocalypse. Link to comment Share on other sites More sharing options...
Choo Posted December 8, 2010 Share Posted December 8, 2010 I suppose that makes sense, bit I still have a problem with it's ripped format. The way you control too, what does it add in One Chance? Why take such precise details from EDTSD that mean nothing in a different context? If you haven't played EDTSD I'd give it a go, I enjoyed it far more. You'll see what I mean by 'ripped': driving your car? roof top suicide? progress chart? I mean come on! EDIT: I guess what I'm getting at is that in EDTSD everything about it's design has been choosen to reflect 'its message', whereas One Chance seems like it's just taken that game and adapted certain bits to match it's own. Link to comment Share on other sites More sharing options...
Robo_1 Posted December 8, 2010 Share Posted December 8, 2010 Yeah, I had the same outcome as Gique. Good stuff though. Link to comment Share on other sites More sharing options...
Rudderless Posted December 8, 2010 Share Posted December 8, 2010 Same as above. Anyone played Every day the same dream? It seems completely ripped from that. It is very similar, but I found this better executed and more affecting. And where the format for EDTSD makes sense (like repetition of waking up, speaking to wife etc) I don't see how this works with One Chance. It's almost the opposite from EDTSD in that getting out of work isn't the point of the game, whereas in EDTSD the idea is to break the routine. You work every day (apart from day two, where it's impossible) in One Chance and you find a cure. Link to comment Share on other sites More sharing options...
Choo Posted December 8, 2010 Share Posted December 8, 2010 It's almost the opposite from EDTSD in that getting out of work isn't the point of the game, whereas in EDTSD the idea is to break the routine. You work every day (apart from day two, where it's impossible) in One Chance and you find a cure. So why have a routine at all in One Chance? There is no need whatsoever. He needn't have copied the format at all! It's just pure lack of imagination and misunderstanding of his source 'inspiration'. EDIT: As in, what does the whole 'routine' concept have to do with One Chance's message? It even conflicts with the title! As usual for me with most 'original vs remix' comparisons I'll normally always favour the original. It's where all the creative effort and inspiration is found. The bleak atmosphere, minimal but effective graphics, the way you're made to perform dull time-consuming tasks (like the slow walking and driving your car), the impact of waking up to the same room stuck in a desperate cycle to change something. These were all uniquely created by the guy behind EDTSD. It doesn't matter if One Chance could be considered 'better' for it's improvements (which I would disagree with). Comparatively it is creatively hollow. 1 Link to comment Share on other sites More sharing options...
Boozy The Clown Posted December 8, 2010 Share Posted December 8, 2010 I went to work instead of the rumpy, Wife killed herself, Kid died at the park, I threw myself off the roof. 1 Link to comment Share on other sites More sharing options...
BrerLappin Posted December 8, 2010 Share Posted December 8, 2010 I went to work every day, some people died, wife died, took kid to park, i died, had hilarious glitch where zombie child came to work with me on the last day even tho she was dead, or maybe it was the game being emo and trying to make me think it was her ghost or something thrilling stuff Link to comment Share on other sites More sharing options...
elmo Posted December 8, 2010 Author Share Posted December 8, 2010 MAJOR spoilers so I'm guessing the only way to save the world is to go to the lab every day but by doing so you'll neglect your family and lose your wife and child. I've beenthinking about this all day. I want to play it again but I know I shouldn't. Link to comment Share on other sites More sharing options...
Retroid Posted December 8, 2010 Share Posted December 8, 2010 In real life though you'd be going to work to hopefully save your family and the world, so you can spend as many days in the park as you want. Link to comment Share on other sites More sharing options...
supert3d Posted December 8, 2010 Share Posted December 8, 2010 I died in the park with my daughter. Went for beers on the first day and rather stupidly slept with the woman from work while my wife died at home. I am such an arsehole. Fantastic game, was not expecting it to be so touching, i found myself trying to reverse the stupid mistakes earlier on. Link to comment Share on other sites More sharing options...
JedEvangelion Posted December 8, 2010 Share Posted December 8, 2010 Loved it. Saying it's a bit like EDTSD is a fairly redundant argument, every game is a bit like something else. Don't damn it for taking that idea and stepping a different way with it. It's a free 5 minute novelty that made me think about it for much longer than the time I spent playing it. Sounds like a decent result to me, I'd be very proud if it were my creation. Good stuff. Link to comment Share on other sites More sharing options...
TreadingWater Posted December 8, 2010 Share Posted December 8, 2010 Yeah that's a fantastic piece of work, everyone should play it as Rudderless said. I tried Every Day too, but found it a little laboured in its message. Stylish though. Link to comment Share on other sites More sharing options...
Rudderless Posted December 8, 2010 Share Posted December 8, 2010 MAJOR spoilers so I'm guessing the only way to save the world is to go to the lab every day but by doing so you'll neglect your family and lose your wife and child. I've beenthinking about this all day. I want to play it again but I know I shouldn't. I'm not sure you do save the world. You might just be saving yourself. It's ambiguous as to whether you're too late to rescue anyone else. Upon reflection, I do think my daughter was dead at the end. Rarely has a game affected me like this. I've been thinking about it all day, even though it was yesterday that I played it. Link to comment Share on other sites More sharing options...
Choo Posted December 8, 2010 Share Posted December 8, 2010 Loved it. Saying it's a bit like EDTSD is a fairly redundant argument, every game is a bit like something else. Don't damn it for taking that idea and stepping a different way with it. It's a free 5 minute novelty that made me think about it for much longer than the time I spent playing it. Sounds like a decent result to me, I'd be very proud if it were my creation. Good stuff. Sorry, but if you're going to make something in the 'games are art' field, then ripping directly from something else becomes a bit more noticeable. We don't mind shameless idea stealing as much in most mainstream games as their main concern is more to do with providing a fun gameplay experience (or at least providing something that people are willing to pay for). Don't get me wrong, the premise and plot elements are interesting. Just wish the creator had gone that little bit further to create something that can stand on it's own. 1 Link to comment Share on other sites More sharing options...
Unofficial Who Posted December 8, 2010 Share Posted December 8, 2010 I've been pulling way too much overtime in rl at the moment.... ...this has hit me hard. Link to comment Share on other sites More sharing options...
bradigor Posted December 8, 2010 Share Posted December 8, 2010 I felt so depressed after finishing the game. Similar to the way I felt after watching 'The Mist' Link to comment Share on other sites More sharing options...
Wroth Posted December 8, 2010 Share Posted December 8, 2010 I was responsible for the virus so I did everything I could to stop it, regardless of the consequences. Letting my personal feelings get in the way would have been selfish and irresponsible. I lost my wife but that mattered little to me in comparison to killing half the world's population. If there was even the slightest thing I could to to potentially help what was left, there was no other choice. Fortunately my efforts were rewarded with a cure and I got to spend the final moments of the game in the park with my daughter. Though I think Rudderless may have ruined it for me as I fear that he's right. If the game had left out the responsibility aspect and the possibility for a cure, it might have been more interesting. Knowing there's absolutely nothing you can do to affect the outcome, forcing the player to seriously think about how they would spend their final moments. If this happened tomorrow, what would you ACTUALLY do? Seriously. It's not an easy question, but the game made it easy by making the mistake yours and giving you a chance to resolve it. Why would you do anything else? Link to comment Share on other sites More sharing options...
tyler Posted December 8, 2010 Share Posted December 8, 2010 Went to work. Went to work again. Wife died. Took daughter to park. Daughter died. Went to work (briefly met by zombie daughter). Died. I think. Link to comment Share on other sites More sharing options...
Goose Posted December 8, 2010 Share Posted December 8, 2010 Blimey! Major Spoiler The daughter bit was a bit hard to take. Especially the "Daddy, I don't feel well". Quite upsetting Link to comment Share on other sites More sharing options...
Rudi von Starnberg Posted December 8, 2010 Share Posted December 8, 2010 This is pretty crap really. It's not as much about choice as it claims to be, and the writing is terrible. It's better than Every Day The Same Dream but that's setting the bar pretty low. But That Was Yesterday was much better. 6 Link to comment Share on other sites More sharing options...
sir stiff_one Posted December 8, 2010 Share Posted December 8, 2010 This was decent. 3 Link to comment Share on other sites More sharing options...
jon_cybernet Posted December 8, 2010 Share Posted December 8, 2010 No-one else had Their entire family murdered by an irate co-worker then? That was pretty fucking bleak. Link to comment Share on other sites More sharing options...
MrHendo Posted December 8, 2010 Share Posted December 8, 2010 Had exactly the same outcome as Rudderless. Is there even an option to stay at home the whole way through? I always get the impression with these kind of things that it won't move on to the next day until you hit a certain point. I don't remember seeing an option (at least early on) to stay at home. Link to comment Share on other sites More sharing options...
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