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Elder Scrolls V: Skyrim


ravnaz

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I like walking into a Jarl's House/Palace/Keep, waiting until everyone sits down for dinner and then force shouting everything off the table.

Aye, I love going of Ulfric's palace and shouting everything off that really long table. I think I use the shout as much to send stuff flying as I do in battle.

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Shouts ... once you get the fire shout, do you use anything else ?

Unless you're blowing stuff off tables which never gets boring, or walking in the hills and starting a thunder storm just to annoy Lydia who is an amazing lightning conductor it turns out. They don't appear to be of much use.

I've got a "make you ethereal" one which just turns everything blue ?

One to calm the animals that I've never found a use for.

I just seem to use the Fire breath shout exclusively. Blowing low level bandits across the room as i charge in, route one, tooled up to the max.

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Well fuck-a-doodle-doo, just ran into this bug which renders the Thieves Guild questline uncompletable.

Quest : Blindsighted: As the player enters Irkngthand , Brynyolf and Karliah will start exiting the ruin instead of waiting for the player , Brynyolf will return to the Raged Flagon Cistern and Karliah will go to the Frozen Heart Cellar in Windhelm.The dialogue is as if they where in Irkngthand, commenting about the falmer and Mercer. If the player decides to go on without them, they will respawn behind the player after he enters the sanctuary which is another bugged part. Mercer will not be in the room and the player will remain stuck in an endless cutscene.

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I use quite a few shouts, detect life and throw voice when being sneaky, marked for death and the various breaths in combat, unyielding force to give me an opening when facing a powerful mage (if they are staggered then they aren't casting, and you can then keep them staggered), whirlwind to extricate myself from combat so I can use my bow, ethereal form to just walk through some traps, and probably a few others I've forgotten. They're really useful and can swing tough battles.

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The final part of the civil war questline was majorly bugged for me. I've sort of finished it (as in I got the Xbox achievement), but

when I entered Solitude the general population were still wandering the streets (unlike Whiterun, where they all barricaded themselves in their homes) and weren't any imperial soldiers around at all. Ulfric and his chums got in a fight with a couple of town guards, but if I joined in I earned a bounty and they tried to arrest me. After getting bored of watching them I strolled into the castle, and got embroiled in a fight with an invincible side-kick of the general we were there to kill. Then some town guards came in, and more bounty was earned. Eventually Ulfric and the general spoke (and the latter was killed) and the questline was technically complete, but general's unkillable sidekick and Ulfric seem to have reached the status of "two immortals locked in battle until judgement day".

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Well fuck-a-doodle-doo, just ran into this bug which renders the Thieves Guild questline uncompletable.

Quest : Blindsighted: As the player enters Irkngthand , Brynyolf and Karliah will start exiting the ruin instead of waiting for the player , Brynyolf will return to the Raged Flagon Cistern and Karliah will go to the Frozen Heart Cellar in Windhelm.The dialogue is as if they where in Irkngthand, commenting about the falmer and Mercer. If the player decides to go on without them, they will respawn behind the player after he enters the sanctuary which is another bugged part. Mercer will not be in the room and the player will remain stuck in an endless cutscene.

Have you tried reloading an earlier save? My game went a bit wonky a few hours back and on trying a few earlier saves it eventually righted itself.

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I've got a "make you ethereal" one which just turns everything blue?

I think that one's great. It renders you immune to damage (but I believe also renders you incapable of dealing damage), which can be useful if an enemy is overwhelming you and you need to run away. I mainly use it for leaping off of cliffs, saves a quite a bit of time navigating when you can fling yourself off mountains.

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Another day of questing done, and I haven't moved the main quest forward a single inch :) Did the Solitude lighthouse thing which was cool, brought the Whiterun tree back to life (and now the town square looks lovely), cleared out some bandit nests and maxed out my Whiterun pad. Lydia is starting to annoy me though; it's good to have her around when shit kicks off, but the rest of the time she's just standing there, looking at me with that arrogant, demeaning look on her face as if I were some kind of turd instead of the glorious messiah of Skyrim. Fucking bint, she better watch herself or I'll go medieval on her ass.

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The dragons aren't overly bright. I got attacked by one while making my way to a shipwreck, but it seemed to be more preoccupied by the rather unthreatening walrusses than by me and my companion. So while the dragon was roasting the wildlife, we filled him up with arrows. By the time he turned his gaze on us, he only had a sliver of health left.

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The dragons aren't overly bright. I got attacked by one while making my way to a shipwreck, but it seemed to be more preoccupied by the rather unthreatening walrusses than by me and my companion. So while the dragon was roasting the wildlife, we filled him up with arrows. By the time he turned his gaze on us, he only had a sliver of health left.

Yeah but to be fair if I Iwas a Dragon I'd spend my time swooping around roastin' Walrus.

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After hour upon hour of searching every nook and cranny in every dungeon i enter, i have reached the conclusion that it's just not worth picking up any weapons, or armour. My house in white run is full of chests with weapons and armour that i can't sell as traders just don't have enough money. I can clear them all out with the gazzillion potions i make, they never have anything i want that i can't make for myself anyway.

I'm not sure that money is of any use in this game. :unsure:

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My attitude is one of 'it'll come in handy when I decide to train these other skills'. Currently I have enough Stamina and Magicka potions to go either full Two-Handed Power attacks or non-stop Magic and not run dry for many hours. Though I still don't know why I carry them, as I'm clearly not deviating from my Archery and Dagger path.

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I had to have a good spring clean yesterday and have my equipment I'm carrying around down to about 150 now I think and my capacity is about 440.

There is an awful lot of stuff you don't need but I found myself carrying a fair few items I wanted to disenchant which I got around to yesterday as well as 'special' armours I thought I would stash in my house.

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The game continues to amaze me!

Was out near one of the Cairn's and took a look inside. It went down deeper than my pockets on payday!

The only thing Id be looking for in the next generation of consoles,

is no loading between being outside in Skyrim and entering/leaving a cave.

My weapon of choice is the Glass Sword with a few perks such as Critical strike.

In fact most of my stuff ive collected for use is Glass.

The game is seriously amazing.

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