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Elder Scrolls V: Skyrim


ravnaz

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As I'm on my holidays this week I thought I'd buy Skyrim and enjoy a bit of adventuring over the festive period. After traipsing round town, I came back empty handed as everywhere is sold out. I'm pinning my hopes on Sainsburys when I head over there tonight.

This is skyrim you're talking about! I expect what you really mean is that you headed toward the shops but got distracted by some caves full of loot, joined the dark brotherhood that is the sainsbury's reward card scheme, got chased by a dragon down the high street, stole a statue of dibella from boots, and had a drinking contest with a wino from the bus station only to awaken somewhere in europe.

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I joined The Companions last night after doing some collect and deliver tasks and a short but enemy laden dungeon quest. I had issues with the map last night and particularly "show on map" when you select a quest and press X. The guide arrow that appears kept floating off slowly in a straight line to the North East :hmm: I eventually found where I had to go but spent a good thirty minutes running around in circles to find the door to the dungeon once I'd got myself in the general area. It's the first issue I've really had with the map. It might have been a good idea to have an option like the newer Fable games had with the breadcrumbs but one good thing about getting lost in Skyrim is that you discover so much while you're trying to find where you first intended to go.

The quest was pretty tough for me as I'm only a level 14 and had, at one point, nine enemies to deal with in a very tight cave corridor. It was the first fight I'd had to employ a little strategy before turning the corner and the sudden difficulty spike here was welcome as I'd spent the previous four hours feeling far too overpowered.

I'm away for Xmas, leaving tomorrow to spend a week up North with the in-laws and I have a work project to do over the week - I need an excuse to get out of everyone's way as an entire week sat in the living room sipping beer and watching kids blu-rays gets a little old after three days but I'd really like to take my 360 and Skyrim with me - I've not felt that way about a game since the PS1 Final Fantasy days - I hated Fallout but love Skyrim.

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I joined The Companions last night after doing some collect and deliver tasks and a short but enemy laden dungeon quest. I had issues with the map last night and particularly "show on map" when you select a quest and press X. The guide arrow that appears kept floating off slowly in a straight line to the North East :hmm: I eventually found where I had to go but spent a good thirty minutes running around in circles to find the door to the dungeon once I'd got myself in the general area. It's the first issue I've really had with the map. It might have been a good idea to have an option like the newer Fable games had with the breadcrumbs but one good thing about getting lost in Skyrim is that you discover so much while you're trying to find where you first intended to go.

The quest was pretty tough for me as I'm only a level 14 and had, at one point, nine enemies to deal with in a very tight cave corridor. It was the first fight I'd had to employ a little strategy before turning the corner and the sudden difficulty spike here was welcome as I'd spent the previous four hours feeling far too overpowered.

I'm away for Xmas, leaving tomorrow to spend a week up North with the in-laws and I have a work project to do over the week - I need an excuse to get out of everyone's way as an entire week sat in the living room sipping beer and watching kids blu-rays gets a little old after three days but I'd really like to take my 360 and Skyrim with me - I've not felt that way about a game since the PS1 Final Fantasy days - I hated Fallout but love Skyrim.

There is a spell that guides you to your objectives with a blue light along the floor. I have not used it much myself as I've never had much problems navigating. I love the look of the "overworld" map screen but it would be more useful if you could zoom in. I hate the map in Oblivion and fallout games especially when in dungeons and buildings with multiple levels. and Skyrim is rubbish in this regard as well.

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I can't make out where the main paths are - there are mountains in the way and it makes it difficult to work out where to go.

I know I need to head SE or whatever, but it's a pain in the arse working out the way to go.

If it must be the way it is, it should zoom in much further.

The oblivion map was much simpler and easier to use.

Jesus that defeats the whole purpose of the game... which is to explore surely. I'd hate it if the map showed roads and stuff or anymore detail. And once you do pick up a road and choose to follow it, there are sign posts that can help, although the roads sometimes take a long way round. I had to take a pretty long journey last night to find Karthspire and it was just fabulous just picking off the odd wolf, sabre tooth, elk and fricking great elder dragon on the way :). Talking of Karthspire by the way I totally love the Forsworn outfits and weapons and quite fancy my stolly-ess decked out that way....

Apologies stolly could do with a bit of a wash and scrub up and without the facial tattoo come to that but otherwise she's looking good :)

pc220001.jpg

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There is a spell that guides you to your objectives with a blue light along the floor. I have not used it much myself as I've never had much problems navigating. I love the look of the "overworld" map screen but it would be more useful if you could zoom in. I hate the map in Oblivion and fallout games especially when in dungeons and buildings with multiple levels. and Skyrim is rubbish in this regard as well.

Clairvoyance. It's a bit shit for the most part, as the only times I've needed to use it have resulted in it pointing me in completely the wrong direction.

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I like travelling in as direct a line as possible to the quest marker. I like the way the terrain generally signifies if it is traversable by the time honoured sideways bunnie hop technique, and also the way you can slide down incredibly steep sufaces on the other side if you keep in contact with the rock.

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Are anyone else's load times (360) getting a bit lengthy? I can understand them being long when leaving a house/shop, as it's loading the 'world'. But going into a house/shop?

It has forced me get the speech perk for being able to sell anything to anyone, so it's not as annoying going in and out of 3 bloody shops to buy and sell!

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There is a spell that guides you to your objectives with a blue light along the floor. I have not used it much myself as I've never had much problems navigating. I love the look of the "overworld" map screen but it would be more useful if you could zoom in. I hate the map in Oblivion and fallout games especially when in dungeons and buildings with multiple levels. and Skyrim is rubbish in this regard as well.

I've used that spell... Quite often it doesn't work... And it also feels as though it was added in because they knew the map wasn't good enough.

I'm not talking about a detailed map with all roads... Just something that'd more like a good old fashioned map that you can use to navigate about generally. This one is all form over function.

I'm playing Serpent Isle as well... The map it comes with has just enough detail to help you out, and just enough vague and suggestive stuff to encourage exploring,

Or, like the maps from the Tolkein books.

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Wandered out from Kynesgrove last night and immediately saw a giant. I've never killed one before but being this close to a town gave me a choice - the cowards choice! I shot an arrow at him (right in the knee) and then pegged it back to the inn. Then it was a case of popping out of the front door, fire shouting him in the face and then running back inside (would make a good drinking game - top my pint up love, just nipping out to belch fire at a giant). Finally, I went outside to finish him off but couldn't see him anywhere. I searched the surrounding area (nervously) but no sign. Then, on my way back to the town i spotted him collapsed in some trees right outside the inn, having completely missed him before. He was alive but wheezing and not getting up. So I punched him in the head and bagged a load of gold and a Dwarven shield from his corpse :)

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Perhaps a ridiculous question, but how you increase your inventory capacity? By levelling up your stamina?

Yes, and there is a perk that adds an extra 100 to your capacity if you get to 50 pickpocketing. I can now carry around 500 on my sexy thief body at level 30 ish.

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Nice, gotta do that - also, how do I buy a house? I can't find the guy anymore upstairs in that castle.

He will always be there at normal working hours-ish, either near the throne or sitting at the big banquet table.

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Perhaps a ridiculous question, but how you increase your inventory capacity? By levelling up your stamina?

There's no inventory capacity limit, you can carry as much as you'd like, but if you were meaning weight level then, yes, add to stamina.

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Yes, and there is a perk that adds an extra 100 to your capacity if you get to 50 pickpocketing. I can now carry around 500 on my sexy thief body at level 30 ish.

There's also a standing stone perk you can get for extra carrying capacity. I think it's

called the steed stone and somewhere near the town with the Mage college, but I could have remembered that completely wrong!

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Apologies if it hasn't been posted, but I see exploits have been found for alchemy: http://www.reddit.com/r/skyrim/comments/mvzb9/can_somebody_walk_me_through_ho...

There's an easier way for this.

Skyrim treats active effects as Restoration school effects. Meaning, if you drink a potion that improves restoration, it also improves the effects you get from items. All effects, things like Fortify One-Handed, Fortify Sneak etc etc, everything.

This is different from the Enchanting/Smithing/Alchemy synergies you'll see, but it is similar, and you don't need to max any of them to use this method, nor need expensive soul gems (apart from first time).

First, you need a Fortify Alchemy gear set. Basically, just buy Grand Soul Gems with Grand souls and enchant a set of armors/jewelries. Your enchant skill doesn't matter, but if you have some skill, things will be quicker. If you don't know Fortify Alchemy, you need to find an item that gives Fortify Alchemy effect, then you need to disenchant that item to learn that effect. Alternatively, you can use the alchemy items you find, just 3 or more would suffice, but it may take a while to find, so enchanting is better.

Next, you need ingredients for Fortify Restoration potion, those are:

•Abecean Longfin

•Cyrodilic Spadetail

•Salt Pile

•Small Antlers

•Small Pearl

Refer to wiki for more info.

You should have at least 20 potions worth of ingredients. If you aren't skilled at enchanting or alchemy, it will start of slow at first because of low percentages, but, if you keep doing it, soon it'll start rapidly increasing.

Now, how to make thing work:

•Wear your Alchemy set

•Create 1 Fortify Restoration potion (just one), and drink it

•Go to your inventory, unequip your alchemy items and requip them

•Create another Fortify Restoration potion (again, just one), and drink it

•Unequip and reequip your alchemy items.

Repeat this as long as you want, every time you do this (correctly), your alchemy gear stats will increase, and the next fortify restoration potion effect will also increase. After getting a satisfactory increase (entirely up to you, either 850% or 50000%, your choice), create 10 or so fortify restoration potions, so that you can use that on Fortify Smithing/Alchemy* gear (use the potion and equip/unequip/reequip your gear).

Alternatively, if you don't want to create new sets for smithing/alchemy*, create Fortify Smithing/Enchanting potions. Before improving your weapon (not creating), drink the potion then improve the weapon you want (or armor for that matter). You can even combine both potions and gear sets if you so desire.

Unlike Smithing/Enchanting/Alchemy synergies, this has no limit. You can make 26000% potions with this if you want. However, that sucks the fun out of the game, so if you want to use this method, do be careful.

On Playstation 3, some people say you can just drink 10 restoration potions and effects will stack each time you drink them, I couldn't reproduce this on PC. When you drink the first Restoration potion, the next one will show up as improved on UI, but when you drink it, it will apply the original value, not the improved value you see on UI.

Few notes: If you don't remove your items after potion effect wears off, you'll keep the improved item effects. Game only checks active effects while equiping items, you can walk around with Fortify skill 463234% items forever, as long as you don't remove them.

TL;DR Each fortify restoration potion improves beneficial active effects (enchants), you can create a loop that increases Alchemy to increase the fortify restoration effect even further (sky's the limit)

Edit: Still works as of v1.3

I have to try this.

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Seems to take some of the fun out of the game a bit though?

I might do it if I hit the levelling problem and need to diversify but I'm still levelling pretty regularly how I play at the mo and I'm on level 44, so a while to go.

PS. I had absolutely no idea about that pickpocketing perk of +50 :facepalm: better get on that.

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I've been playing this for a few hours and I've been offered the services of Lydia (I think that's her name). I left her where she was as I've been doing quite well ploughing my own furrow as a sneaky archer. Is she likely to balls up any attempts I make at approaching any given section with stealth, or is she quite useful?

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Thankfully, if your little buddy (whoever it may be) isn't as sneaky as you, they will get spotted by the bad guys but you won't necessarily be spotted as well. I've been able to sneak kill people while they charged at a companion, or were in battle with them, it can actually work very well.

I often use my Sanguine Rose chum for this very purpose, lure them out, fill them full of sneak bonus arrows.

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I've been playing this for a few hours and I've been offered the services of Lydia (I think that's her name). I left her where she was as I've been doing quite well ploughing my own furrow as a sneaky archer. Is she likely to balls up any attempts I make at approaching any given section with stealth, or is she quite useful?

I had a problem with her in a dungeon, I could hear some enemy behind a wall but hadn't noticed the switch to open the hidden door in the wall. She ran over to the wall and started getting all aggressive and suddenly the enemy sound got louder, like he was trying to attack from the other side. Normally not a problem, but he managed to conjure a big bastard rock monster just inside our room with no way to stop him. Lydia was killed by the time I found the switch...she'd been good as gold up until that point though and I liked the company.

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>Playing Skyrim

>Get to first village in game

>It gets dark

>Decide to test out magic spells (fire, lightning etc)

>Use fire on a chicken in the village to practice

>Suddenly every villager within a kilometre radius instantly turns around, focusing on me with their terrifying, dead eyes, and run to the nearest weapons rack to arm themselves, then proceed to try to mercilessly kill me, no questions asked

>Defend myself, as any logical man would do when the crazy locals of a backwater village decide to murder him because he burned one of their chickens

>Suddenly I have a bounty on my head from a place I have never heard of before, for killing a chicken

>Skyrim

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