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Elder Scrolls V: Skyrim


ravnaz

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Glitch: In video games, a glitch is a programming error which results in behavior not intended by the programmers. Glitches may include incorrectly displayed graphics, collision detection errors, game-freezing or crashes, sound issues, and others. Some glitches are potentially dangerous to the game save data.

Bug: A software bug is an error, flaw, mistake, failure, or fault in a computer program that prevents it from behaving as intended (e.g., producing an incorrect or unexpected result). Most bugs arise from mistakes and errors made by people in either a program's source code or its design, and a few are caused by compilers producing incorrect code

More or less the distinction I was aiming at as a layperson - a glitch often being an irritation or an ugliness but not a game stopper.

A bug is either a six legged creepy crawlie associated with summer, or an error in programming which leads to quests being fucked permanently up.

So far, after around 120 hours, the count is something like:

Bugs - One - playing through the Mages college questline screws up interaction with NPCs in Winterhold including one critical to the thieves guild questline.

Glitches - Three - Weapons remaining part of a hot swap even if not being designated as favourites, or conversely unable to be hot swap keyed even if designated as favourites; secondly the original issue of not having a locational marker come up when x is pressed from the quest log (even if the misc questline has already been highlighted); thirdly, three copies of Louis Letrush stand permanently outside of Whiterun.

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You not been to Markarth yet? Thats a really nice place with some ace quests. I think that was the first of the holds I went to that was really different style wise, before that the others were very similar in style to Whiterun/Helgen with that Lord of the Rings settlement look. In fact, the difference between the holds is something they've really nailed, they all have their own feel and style, which is ace. While in Oblivion each of the towns had a different look, and it was easy to tell which you were in, there was nothing as varied or interesting as here.

It does seem like there are a couple of "lesser" ones though, which wasnt really the case with Oblivion. Dawnstar, Falkreath and Morthar dont really have much going on it seems, and I've barely been in them. I think they are also the three "open" ones where you dont enter through a gate and arent enclosed by walls. In Oblivion, each town seemed fairly balanced in terms of how much there was to do. It would be interesting to see a breakdown of how much time I spend in each hold, but I would guess it would be mostly Whiterun (as my "base" is there with most my stuff sorted between containers) followed by Riften due to the Thieves Guild, then Solitude, then Markarth. Markarth is ace, you should go there.

Echoing what people have said earlier, one thing that is a big step back in my opinion is the quest log. The idea of splitting quests into major and minor quests is fine, but the quest text is too cut down for main quests and totally removed for minor, which is pretty poor when you are just given a line of text to go off - I'd like to know why I'm supposed to do that or who asked me to! And the main quest text doesnt tell you enough. In previous games you could often get away with not using the map marker and just go off the quest text. Hell, in Morrowind you HAD to. Often you need the map marker in Skyrim because you dont get enough information in the quest text. I know that it would require them to add a LOT more text, but this is one of those things which I think should have been done. Something like Oblivions would be amazing - better descriptions, plus the ability to read all the previous entries on the quest log.

I agree, Markarth is a super location and very different from the other major centres. The whole way in which the town has been build over Dwarven remains is striking, and the sidequest which sends you down to the underground ruins is a goodie.

I think all the 5 major centres are worth spending "down time" in to get a good feel for the local politics and the main personalities rather than rushing around following quest markers. It's a bit disappointing though when you come across the first place which has a great big shield on the map but is actually more like a hamlet than a town - Winterhold in my case - what a dump, and a real anticlimax after an epic trek up through the ice floes.

So far I have probably spent most time in Solitude and Whiterun doing intensive sweeps of the shops to sell stuff and craft gear. That phase of my game is coming to an end now though and I'm currently trying to get more familiar with Windhelm and Markarth. I haven't even visited Falkreath or Morthal but I don't expect a great deal from them.

Totally agree with comments about journal entries - it would not have cost them anything to have added a few more words to each line in the Misc quest section - return to X in Y rather than just return to X ,for example - no need for chapter and verse. Also an option to delete entries which are superfluous would be a great help.

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I spent an unnecessary amount of time lining up corpses on a drawbridge and flinging them through the air last night. I should have not killed everyone first and lured one of them into my human catapault...

that gets me thinking - can you take bodies into buildings, or are you lumbered with whoever is in at the time? there are a couple of things i want to try out but i don't want to waste essential NPC's like traders and whatnot...

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I agree, Markarth is a super location and very different from the other major centres. The whole way in which the town has been build over Dwarven remains is striking, and the sidequest which sends you down to the underground ruins is a goodie.

I think all the 5 major centres are worth spending "down time" in to get a good feel for the local politics and the main personalities rather than rushing around following quest markers. It's a bit disappointing though when you come across the first place which has a great big shield on the map but is actually more like a hamlet than a town - Winterhold in my case - what a dump, and a real anticlimax after an epic trek up through the ice floes.

So far I have probably spent most time in Solitude and Whiterun doing intensive sweeps of the shops to sell stuff and craft gear. That phase of my game is coming to an end now though and I'm currently trying to get more familiar with Windhelm and Markarth. I haven't even visited Falkreath or Morthal but I don't expect a great deal from them.

Totally agree with comments about journal entries - it would not have cost them anything to have added a few more words to each line in the Misc quest section - return to X in Y rather than just return to X ,for example - no need for chapter and verse. Also an option to delete entries which are superfluous would be a great help.

Morthal has a very entertaining quest line in it, but that seemed to be it. Dawnstar has a bit more but Falkreath doesnt seem to have anything of interest in there. Winterhold is only really there for the mage place, but I love the look of what little town there is. You are right about spending time in each hold to get a feel for them, and soak in some of the background. I did the start bit again and its amazing how much more sense some of the dialogue makes now that I've played the game a while and know various bits - just little bits like when one of the prisoners recites the names of the divines, which on the first playthrough just sounded like jibberish, or when one of them remarks about the Thalmor being there. Each hold has its own little story which link into the bigger picture. Like the Felsworn in Markarth. There are so many little bits of story to absorb.

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I think all the 5 major centres are worth spending "down time" in to get a good feel for the local politics and the main personalities rather than rushing around following quest markers. It's a bit disappointing though when you come across the first place which has a great big shield on the map but is actually more like a hamlet than a town - Winterhold in my case - what a dump, and a real anticlimax after an epic trek up through the ice floes.

So far I have probably spent most time in Solitude and Whiterun doing intensive sweeps of the shops to sell stuff and craft gear. That phase of my game is coming to an end now though and I'm currently trying to get more familiar with Windhelm and Markarth. I haven't even visited Falkreath or Morthal but I don't expect a great deal from them.

First time I went to Winterhold was pretty epic - I'd just come from doing the first DB quest and getting the reward in Windhelm, did the Azura's Star quest and saw the dragon wall marker for Mount Anthor. An epic dragon battle ensued (it was only my third dragon or so), then I hiked down the side of the mountain in a blizzard towards Winterhold, didn't even noticed I'd arrived in town because of the snow flying around, but was immediately met by a courier with the letter you get after doing the Windhelm quest. Chilling.

Falkreath and Morthal both have at least one big quest attached to them and are bigger than Winterhold (minus the college) but still are a bit disappointing if you'd only been to the bigger cities before then and had been expecting more of them.

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So I just got skyrim and installed it. I havent been following all of this patch hoopla. Should I be playing offline or is it ok to update?

If I do the update what do I need to watch out for?

Furthermore, do the pros of the patch(es) outweigh the cons?

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Only just started this tonight. 1 hour. I was horrified* by the juddery shadows as I was on the cart and saw a little tearing and the opening on rails section was a little urgh too but then I got through the tutorial section and into Skyrim... holy shit. It's gorgeous :wub:

I'm not entirely sure what I'm doing apart from killing a lot of wildlife at the moment. I'm not going to rush right through this game though, I'm going to hone my skills and grind my abilities as I have a tendency to rush through RPGs and end up underpowered. I'm also going to keep out of this thread to avoid spoilers.

*more, hmmm that's not that good.

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So I was breaking from habit and just doing a bit of house cleaning - collecting up all the craftables I'd amassed over my three homes and either making stuff or at least moving everything to whiterun. Along the way I was selling as much as I possibly could, but due to the merchants and their limited gold I had to make a detour to a city that wasn't Solitude, Markart, Winterhold or Whiterun. I figured I'd just go to Falkreath.

Holy shit Dragons can attack Falkreath.

Holy shit that's an Elder Dragon.

Holy shit they do a LOT more damage.

To make things worse I was lugging around a ton of gear and had swapped out my Steed stone for the Lover during my craftathon. I couldn't even gear up properly because I needed my booties of shlepping shit.

Luckily the guard were on hand, as well as the courageous people of Falkreath, including an elderly woman who charged the dragon in order to punch it.

And just when things seemed to be getting dull.

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Stupid, stupid rubbish game.

It just won't let me play how I want to.

Due to real life I've not had a chance until tonight to get back in there after a couple of weeks break. So tonight I say to myself 'lets get the old smithing up a few notches'. So off I go, but wait what's this? An unexplored icon on the compass. I must investigate.

The upshot is I spent two and a half hours sneaking around tombs and god knows what else having many an adventure with my smithing remaining where it was.

Worst game ever*

*best game I've played in a long time but please stop giving me new and exciting places to visit and just let me get on with the mundane task of improving my smithing.

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Yipes! Playing on 360, and the game dropped to an unplayable 5 frames a second. It just refused to go faster. Reloaded, and it was back to normal, if a little jittery. Soon as I get into a scrap, the frame rate plummets again.

I've switched off now. I hope it's just a temporary thing.

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Jeez, the same thing happened to me just last night too. About the same time as you were playing by the looks of it.

I saw a dragon miles off in the distance, placed a marker on the map (which happened to be so accurate it surprised me), and did some trekking up very steep mountains to get there. Found a place, found a new shout, snuck out. Then I was wondering where the dragon was, so I popped out of stealth and the thing went instantly into juddervision. The Dragon was flying all fucked too, at one point it was spinning round and round in the sky and my bow zoom was popping in and out frantically.

I'll load it up again in a bit and see what the deal is.

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Please help!

I am really stuck!

I am on the elder knowledge quest. I seem to have come to an end of the discerning the transmundane quest because I gave the lexicon to septimus. So. I've gone back to the elder knowledge one. It seems to be sending me in circles around the blackreach after leaving alfand cathedral.

What am I doing wrong? Do I need to do another quest first?

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Please help!

I am really stuck!

I am on the elder knowledge quest. I seem to have come to an end of the discerning the transmundane quest because I gave the lexicon to septimus. So. I've gone back to the elder knowledge one. It seems to be sending me in circles around the blackreach after leaving alfand cathedral.

What am I doing wrong? Do I need to do another quest first?

You should have got the elder scroll out of the Dwemer machine, the same one you play with to get the lexicon inscribed.

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This game has been out one month now. I hope the price reduction will encourage others to take the plunge.

As for Dar'Zhavani, she is now pimped out in her enchanted Dragonscale suit. After much dithering I went for:

Head - Fortify Archery, and Waterbreathing

Hands - Fortify I Handed and Archery

Chest - Fortify Light armour and stamina

Feet - Fortify Sneak and Pickpocket.

I was thinking about Muffle as an alternative to sneak but never found anything I could disenchant Muffle from (you can't remove it from the DB gear), and it's an easy spell to cast anyway.

With fully upgraded enchantment and a potion of +25% enchant I was getting increases of +45% to attributes which is good enough for me without further forcing.

Then I forgot I could duel enchant necklaces too :facepalm: but at least I got a ring which further increases archery and load carried.

I also have rings and necklaces which I can slip on to give 100% fire or frost resistance when a big dragon comes along (met up with my first ancient one last night) and 100% disease resist when coming up against vamps.

In other words I'm really rocking and have also increased load to something like 600 which is a big help too since I lug around a lot of ingredients which whilst individually light, mount up.

I'll have another think about weapons if I find something really tasty but at the moment I'm fine with a fire bow, a soul trap bow and Chillrend.

So, clear out all petty, lesser and common soul gems from inventory - only interested in greater and grands from this point on.

Quest wise I'm focussing on the Daedric quests for now and they have just taken me to Morthal, which I don't feel I got to the bottom of somehow. I mean anyone who carries around a black soul gem has to be necro don't they? Hm....

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how do you aggro dragons? there's a bit with two of the bastards swooping about - i managed to kill one but the other refuses to take any notice despite flying directly above and around me, even when i try to ping it with arrows. do they all have some kind of environmental trigger? like, if you cross a certain point in the map they suddenly get uppity?

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Jeez, the same thing happened to me just last night too. About the same time as you were playing by the looks of it.

It's working again for me now. Phew! I hope it doesn't happen again. I've noticed my game saves are now clocking in at over 10MB. Not sure if that type of thing really does hammer the engine, as claimed by others. I suppose whilst I'm fighting a bear in the mountains to the south, it's comforting to know that a wedge of goats cheese is exactly where I left it in Solitude.

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how do you aggro dragons? there's a bit with two of the bastards swooping about - i managed to kill one but the other refuses to take any notice despite flying directly above and around me, even when i try to ping it with arrows. do they all have some kind of environmental trigger? like, if you cross a certain point in the map they suddenly get uppity?

I usually get their attention by heading for an open spot around the centre of where they're circling. Ideally you want it to be fairly flat with no trees or other obstacles that would keep it from landing. Sometimes they're seemingly indifferent to your presence no matter where you're standing, though.

Speaking of dragons, one swooped down on me as soon as I fast travelled to an objective. One two-handed power attack and it was dead. Whilst my Nord lass certainly packs a punch, I suspect something may have gone amiss, especially as 5 seconds later another winged lizard appeared. Still, yet more dragon parts to add to the bulging chest in my Whiterun bedroom.

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