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Elder Scrolls V: Skyrim


ravnaz

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You cant get loads in a hurry, but there is a vendor at the Mage College in Winterhold who sells them. They get restocked every could of days.

Daedra also spawn at the Shrine of Mehrunes Dagon, which is on a mountain to the east of Morthal. They take longer to respawn, but you can go back to a bed and sleep for a week or so before coming back I guess.

Guys, I want to enchant my bow with a soul trap enchantment - but I don't know whether to apply a grand soul gem or not? I'm thinking of just recharging with petty gems frequently, but do I get the option of using a better gem later? Or am I stuck with the charge capacity of the gem I used when I enchanted it? Don't wanna gimp myself for later by only applying the petty one now.

Slight spoiler, but there is a quest called The Black Starr which

might be the answer to your problems as it gives you an item called The Black Star which is a soul gem which has unlimited recharges. You pick the quest up at the Daedra shrine just south of Winterhold and after a dungeon run you get the choice of two items, one called Azuras star which can capture non humanoid souls or one called The Black Star which can collect the souls of humanoids. I have found that humanoid souls always tend to give me a grand soul so enchanting stuff as powerfully as possible is a piece of piss.

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Lydia's getting bloody terrifying now she's dressed head to toe in black armour and duel wielding staffs. Just now I was sneaking along when I heard a growl behind me, followed by a *whoosh-boom*, and turned round to find a flaming wolf corpse hurtling towards my face. Nearly jumped out of my skin, then - as it sailed over my head - saw a smirking Lydia* with her staff of fireballs, looking smug about the way she'd just saved my life from the furry assassin.

*presumably, you can't see her face anymore...

:lol:

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Re: maximum range on mobs/models. It seems to differ on what they are I think.

Larger characters will be viewable from longer distances - giants mammoths. The dragons, of course, have a huge range on then.

Interestingly though dragon corpses/bones do not. I've smashed several around with firebolts and they rag doll away and clip out of view very quickly.

This all makes sense on the part of dev, it's optimisation.

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I decided that now I was level 34 (and with a handful of perk points unspent) it was time to forge some new armour. One complete suit of Ebony later, enchanted with various gubbins and smithed up to Legendary status and I feel a bit wrong...

I mean resists and an armour rating of 507 is nice... but I'm dovahkiin and a Nord... and this suit doesn't show off my muscles at all. I feel like an ornate tin can. In 4chan terms I can't decide whether to be /fa/ or /fit/.

Might just stick it on display or give it to Lydia and go back to my trust steel and iron...

Does anyone else feel the need to sacrifice utility in the name of looking cool? (In a first person game of all things!)

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But why not just store stuff everywhere else for free - it won't ever disappear, will it?

I did buy a house in Whiterun, but prior to that I just chucked a lot of items into a drawer at the companions, then later I did the same at the mage college and the thieves guild. Doesn't seem like there is any benefit to storing it at your house as opposed to these places, but please correct me if I'm wrong.

I know we've already covered "it might not be safe", but one of the loading screen messages is along the lines of "If you store equipment in a chest you don't own there is no guarantee it will be there when you get back", so it looks like you're definitely taking a risk with random location.

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Quick question, does anyone know where I can get plenty of Daedra hearts?

Enthir at the College in Winterhold has two at a time, the Alchemists in Whiterun and Solitude have them intermittently and the alchemist girl in the Dark Brotherhood has them sometimes.

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First impressions are that being an Illusion mage is fucking awesome. I've killed a couple of people in the initial tutorial, but nothing since then. I've just been making people alternately run away and fight amongst themselves with Fear and Fury, sneaking in the darkness as whole bandit camps tear themselves apart. And the fact that Muffle is so ridiculously easy to use to level up with means my Illusion is damn high level, too.

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First impressions are that being an Illusion mage is fucking awesome. I've killed a couple of people in the initial tutorial, but nothing since then. I've just been making people alternately run away and fight amongst themselves with Fear and Fury, sneaking in the darkness as whole bandit camps tear themselves apart. And the fact that Muffle is so ridiculously easy to use to level up with means my Illusion is damn high level, too.

Remember kids. Fury spells are for the townfolks, not just bandits. :coffee:

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Remember kids. Fury spells are for the townfolks, not just bandits. :coffee:

Oh don't worry, I've been doing that as well. I just had to reload because my entertainment (watching Furied townsfolk get hammered by a dozen Whiterun citizens) ended up getting Ysolda killed, and I plan on marrying her (my character is also called Ysolda, for appropriate creepiness).

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Two-handed Fury gets the Whiterun guards to be furied, too, which is tremendous entertainment. Whole gangs of peasants hacking at guards with daggers - now that's what I like to see.

Oh, and it looks like (after a strange bout of insanity meant he decided to attack innocent townsfolk) someone won't be visiting the Cloud District anymore.

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Is it possible to craft your own arrows in this? Can't see it at any any blacksmiths etc? Have a friend who wants to make some glass arrows :)

It doesnt look like there is which is very odd. Maybe once this buggy patch is fixed it might make it into one the later patches. One can hope.

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While Bethesda need to fix that PS3 issue I'm still surprised that Sony haven't come in for criticism. There is no way they didn't know about it. Had this been a game without the Skyrim hype and pre sales they'd have turned round to the dev/publisher and gone "No, fix it".

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I can't understand why Winterhold doesn't like the college, it's not like I have been using its guards as adorable specimens for Frenzied battles.

I don't know the lore but from what I saw ingame they blame the mages for basically destroying the town?

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While Bethesda need to fix that PS3 issue I'm still surprised that Sony haven't come in for criticism. There is no way they didn't know about it. Had this been a game without the Skyrim hype and pre sales they'd have turned round to the dev/publisher and gone "No, fix it".

Presumably you don't test a game like Skyrim by sitting down with it for 60 hours, though, as if you did run into an issue it would be that much harder to narrow down the contributing factors. I'd imagine the testing procedure is more compartmentalised, making liberal use of fresh saves that have been edited to jump straight to the relevant content; on PC you can step through quest stages using console commands. As the issue is cumulative I can see how it might be missed in testing.

That said Bethesda should have been on the look out for memory leaks seeing as all of their games since Morrowind have suffered from some form of the same issue. It's part of the reason people were looking forward to Skyrim running on a "new engine"; clearly it's been heavily modified, but the apple hasn't fallen that far from the tree.

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I don't know the lore but from what I saw ingame they blame the mages for basically destroying the town?

Ha, no, I know the lore. The 'Great Collapse' is blamed on the mages. I was just commenting that their distrust couldn't possibly have something to do with the fact that in the past hour I have pitted half the town's inhabitants against the other half in a to-the-death Frenzied and Furied massacre.

Playing as an Illusion mage is a very strange thing. No longer do I kill everyone in a dungeon - it's enough to send them running away screaming and then make my way past their usual position. Usually before I do this I will whittle the enemies down to one by enraging one or two of the group - preferably the most powerful - or simply with a good old-fashioned backstab.

Of course, now I have the ability to turn invisible at will, my strategy might change a little.

(Incidentally, invisibility is an Expert spell - I cannot imagine what the Master ones will be like!)

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Oh sorry mate, I missed the tone of your post completely :)

Anyway the guys behind Obse for Oblivion, and the script extenders for the fallout games have released a pre release version with support for patch 1.2 that includes a fix for the resistance bug :omg:

Version 1.4 of the 4 gb launcher will also automatically launch Skyrim script extender. This is why I get pissed at Bethesda, programmers working at home can fix these issues within days of the game being released but the guys who made the game can't?

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Presumably you don't test a game like Skyrim by sitting down with it for 60 hours, though, as if you did run into an issue it would be that much harder to narrow down the contributing factors. I'd imagine the testing procedure is more compartmentalised, making liberal use of fresh saves that have been edited to jump straight to the relevant content; on PC you can step through quest stages using console commands. As the issue is cumulative I can see how it might be missed in testing.

That said Bethesda should have been on the look out for memory leaks seeing as all of their games since Morrowind have suffered from some form of the same issue. It's part of the reason people were looking forward to Skyrim running on a "new engine"; clearly it's been heavily modified, but the apple hasn't fallen that far from the tree.

The 65 hour save the video is based on is just an extreme example - as the article states problems are being reported from around the time your svae file exceeds 5.5mb, which from personal experience took more like 10-12 hours.

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