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Elder Scrolls V: Skyrim


ravnaz

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Suddenly I understand your frustration with lots of aspects of the game, if you're comparing it to BG. Games like that just aren't viable anymore, the amount of work you'd have to put in to make a world of that size at an acceptable modern graphical fidelity with all that detail would be too much, plus the combat wouldn't be considered to be immediate enough.

There will never be another game like the Baldur's Gate series, but this is probably the closest we'll get. Just look at the stuff Bioware are doing now, it's much more limited in scope than Skyrim is in all aspects except dialogue trees and sex options. Games like BG are a relic of the past, the way the industry has moved is away from giant open worlds which are rife with endless options. As imperfect as Bethesda's games may seem to you, they're the only developer making triple A games where that spirit is still alive.

Ι'm not comparing it, I'm just reminiscing. My frustrations with the game don't have to do anything with some gold RPG era of old. They exist now, in Skyrim, as they did in Oblivion. There is a difference between things that the developer can't do because of resources and because they didn't bother. I can recognize the faults without having any of the fun spoiled for me.

It's much healthier imo than forgiving everything on a whim because a game is, well, huge. There's nothing wrong with pointing out serious flaws in a game so great. It actually has little to fear from them. :)

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I don't bother with the mages in Winterhold, since you have to faff around finding the relevant expert in each skill. The court wizard of Whiterun, Farengar Secret-Fire, sells all the spells up to your level of mastery - which makes for Christmastime anew every time I can use a new level of spells.

He'd had nothing new since I visited him first time round, only novice and apprentice levels spells across all types of magic :(

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Do you mean carry more weight or carry more items?

If it helps I have a boots of hauling that I wear, permanently gives me +30 points to my weight limit.

When my enchanting is high enough I'll break them down, get some better boots, and hopefully get a bigger amount than +30z

I chose an Orc thinking he'd carry more - yet it seems to all be set at 300 for everyone right?

I kind of rue my choice as Im mostly doing magic; however

Has anyone else missed character attributes? Strength, Intelligence, Dexterity, all that? I really haven't, it's nice not having to deal with them.

In other news; PC console tweaks/cheats! :)

http://t.co/FUogfV9d

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True and using a resist potion helps a lot if they have a particular magic attack. The ones I have greatest difficulty with are the double hard mercenary types without any magic, just plate armour and massive sword.

Yeah, I can cope with the rock hard mages who prefer to attack from distance and have a particular weakness to getting a sword in the face - even if it does take ten minutes to grind them down - but rarely last more than 30 seconds when up against a mad bezerker of a boss who can kill with two swings of his sword and chases you round the room like Benny Hill after a buxom milk maid.

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Are Lydia's carrying abilities unlimited? (or is there anywhere I can see the limit?)

If not I'm gonna load her up on all the wild animal pelts like a donkey!

I've seen others mention her being laden to capacity, but I've got no idea what it is!

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I didn't want to resort to anything illegal to avoid any story conflicts. I guess they only affect side missions anyway.

I think i might start a diary of my exploits...

Day 4

Got to the city and found a stables. It's late and the seller is, one assumes, asleep. (My daughter is nagging me to steal the horse!). But i chose to wait for 8 hours and the seller appears on his chair. I buy the horse making me some 1000g lighter!

Took horse for spin. Its only 1bhp but fairly fast over uneven ground. Found a pond and alighted from horse. Attacked by crab for massive damage. Hit crab on weakspot and decide to sleep. zzzzzz

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Hit an invisible wall on the edge of the map yesterday. I was told I couldn't go that way. Shame, it was at the end of an open path with a little bridge and an archway underneath it. A Dark Elf had obviously just come that way as well, as he'd tried to foolishly kill me about 2 minutes earlier.

Maybe the Dark Elf had cast some enchantment on the path? :coffee:

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So I hear destruction is no good at higher levels because it doesn't scale very well giving that there aren't any enchants or the like to increase spell damage, anyone else having trouble at high levels if they went completely mage?

Wondering if I should start training archery before it's too late...

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It's pickpocket that has the perk for carrying more stuff. It's called Extra Pockets - I need to start picking pockets!

Oops, I actually knew that but wrote the wrong thing!

Archery becomes approximately 10x as enjoyable once you unlock the slow-mo zoom Perk. There's nothing like nailing a stream of Skeevers against a wall as they all lunge at you in Woo-vision.

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2 hours in on PS3... First impressions are that this is living up to the hype in every respect so far. The opening is stunning and paves the way for the story and adventure that is to come. While the scenery is just lush. I've no personal experience as to how it compares to other versions, but on the technical side the frame rate's holding up, and it's honestly one of the most beautiful games on the system.

So a bit of a newb question: I'm struggling to work out the map system. Is there a way of making it work like in Fallout where I once I make a side quest active (I've done this with the one where you have to deliver the message to the girl) that quest's next location will appear on the in-game compass/radar, and a trail will appear to it on the main map?

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So a bit of a newb question: I'm struggling to work out the map system. Is there a way of making it work like in Fallout where I once I make a side quest active (I've done this with the one where you have to deliver the message to the girl) that quest's next location will appear on the in-game compass/radar, and a trail will appear to it on the main map?

You can track your quests on the compass, aye.

If it's a misc quest, make sure you track misc quests and then specifically select the misc quest you want to track for it to show on your compass.

You can't get a trail to show on the map. Although you can get a spell called Clairvoyance which will show you the route when cast.

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So a bit of a newb question: I'm struggling to work out the map system. Is there a way of making it work like in Fallout where I once I make a side quest active (I've done this with the one where you have to deliver the message to the girl) that quest's next location will appear on the in-game compass/radar, and a trail will appear to it on the main map?

You can toggle quest markers on/off in the start menu, just click A to make them active/inactive. As for a trail...there is a low level Novice magic spell called Clairvoyance, which gives you an in game trail to your next objective?

http://elderscrolls.wikia.com/wiki/Clairvoyance

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Hit an invisible wall on the edge of the map yesterday. I was told I couldn't go that way. Shame, it was at the end of an open path with a little bridge and an archway underneath it. A Dark Elf had obviously just come that way as well, as he'd tried to foolishly kill me about 2 minutes earlier.

Maybe the Dark Elf had cast some enchantment on the path? :coffee:

Found that same area.. My money's on it being the entrance to some later DLC.

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I hit my first proper difficulty spike with this fight.. I got to the end of the dungeon with relative ease, but no way could I clear that last room!

Tried various methods over about an hour, including using fire/lightning runes, every suitable potion I had on me, reanimating corpses.. But just couldn't survive long enough to start doing any serious damage... In the end I just equipped all the stealth enhancing kit I had, quaffed a potion of invisibilty, creeped my way around to the chest, nicked the staff and then ran like fuck!

.... did I miss any good loot off the enemies? If so I may head back there with a tooled up companion at a later date.

Was beginning to wonder if this sudden increased difficulty was the new level banding system in effect. I'm sure I read that certain dungeons enemies base themselves to the level your character is at when you first enter! (i was lvl 18 upon entering this one). If so I could be in bother going forward as my armour rating and close quarter fighting skills are horribly lacking at the mo :unsure:

I think enemies of this type

(dragon priests)

are just particularly hard.

I was a higher level, and I couldn't just take the staff from the chest, because the boss was carrying it. Maybe that's an example of quest-scaling - at a lower level it doesn't make you defeat the boss. But of course you can always come back later.

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There's a zoomed in slow mo archery perk?! I may have to get into that...I got my first archery kill last night. Quite some distance too - satisfying seeing the bandit going down in one, arrow sticking from her back.

May also make hunting those elk easier; I keep charging and burning them :P

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There's a zoomed in slow mo archery perk?! I may have to get into that...I got my first archery kill last night. Quite some distance too - satisfying seeing the bandit going down in one, arrow sticking from her back.

May also make hunting those elk easier; I keep charging and burning them :P

Zoom is really, really helpful. I suggest getting that and the one that slows time down when zoomed by 25% (50% by Level 2) as soon as possible!

I have the zoom, slowed-down time and quicker drawing of arrows perks and it's made me utterly lethal.

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You can track your quests on the compass, aye.

If it's a misc quest, make sure you track misc quests and then specifically select the misc quest you want to track for it to show on your compass.

You can't get a trail to show on the map. Although you can get a spell called Clairvoyance which will show you the route when cast.

I think Fallout uses the trail system because often to get to one place you have to take an unusual route (like going through sewers). In this it's usually straightforward...except when it involves getting to the top of a mountain.

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So I hear destruction is no good at higher levels because it doesn't scale very well giving that there aren't any enchants or the like to increase spell damage, anyone else having trouble at high levels if they went completely mage?

Wondering if I should start training archery before it's too late...

Dunno about high levels - I only have Destruction level 65 or so - but there is no way in hell I would say it's useless. Adept fire then adept lightning (I won't say the names because personally I like finding out the names of previously unknown spells ingame) is a one-two combo that one-hit-kills most basic enemies (draugrs, bandits, etc) and will two-hit-kill or three-hit-kill anything that's not armoured to fuck or immune.

Edit: this is with both fire spell damage upgrades and one (I think) lightning upgrade.

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