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Mass Effect 3

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The Harrier is an amazing weapon, probably the best in the game. Pretty much the only negative is the small spare ammo pool but that's never really an issue in single player. Also a big fan of the Reegar (rip :() electric 'shotgun' as well, can't remember what pack that comes with, maybe the same one as the Harrier? Mass Effect has always done weapons really well, 3 especially, so many good ones!

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Can't remember what weapons I'm using; but I've got the lightest sniper and pistol equipped; so I can keep my recharge rate down for spamming incinerate :)

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Did not enjoy the Omega DLC, just seemed very dull and by the numbers.

 

However Rannoch was a different story. Heading through the firing tube was brilliant, nice set piece. Alternating between this and DA:Inquisition at the moment on PS3 and you really can tell they had the technology nailed with ME3, but DA was clearly not built for my ageing console. 

 

Can't decide on weapons at the moment, end up trying loads of different things. My play through of ME2 and 3 have been as soldier, but enjoying throwing Flare in now that I have unlocked it. Tons of fun blasting people with that. Shame you can only have 3 powers mapped really.

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Omega really was a bit phoned in. It was fairly buggy on my play of it too, nothing catastrophic but lots of animation and camera fuckups in cutscenes.

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Citadel DLC was absolutely brilliant, perfect way to move into the last few missions I have now.

 

This playthrough of 2 and 3 has got me wanting to get the first one now and start over with a femshep and make some different decisions. Only ever played the first third of the original as my 360 went to my boys when I got divorced, and when I went PS3, the original wasn't available. If it goes cheap again on PSN, I think I'll start a new run. I've played Soldier in 2 and 3 as well, would like to try and go through with a different class. Just don't want it to end at the moment!

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Never finished the first game so the best cure for Andromeda will be a playthrough of the entire trilogy plus DLC from the beginning.

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Well, just finished 3 for the first time. Thank God for the Extended Cut, as I didn't think the ending was bad at all. But looking at what they added in to the final missions and the cutscenes, it makes a lot more sense. Was a hell of a ride playing 2 and 3, some of my favourite gaming of the last 10 years.

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I went for Destruction. Just watched the other ones on youtube. To be honest I wanted to see all the endings, and wasn't too bothered about which one I went for. It was about the battle and build up for me. The Citadel DLC had already given closure to all the characters, the one bit where they are all lined up firing down on bad guys was epic, and I was just interested to see what the choices were.

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Was thinking about this last night and today, and looking at what was added, and I really do understand why people were so pissed off with the original ending.

 

Playing it now, it makes a hell of a lot more sense. The Leviathan dlc introduced and explained the stuff that pops up at the end, which must have been like a bolt from the blue for those who had not played it. When last last section happens I already had the backstory of where the Reapers had come from and what they were doing, so it was not a shock and made a lot of sense. The Citadel DLC gave you the sense of closure with all the characters and actually added to the tension of those final missions, it really was a last hurrah, things are about to get really shitty. Helped that I did the Shore Leave stuff right before the attack on the Cerberus base. And then the extra scenes and bits they added to to the final battle just means it makes a lot more sense. I do feel the pain of those who played it on release, just very glad that I waited for this long to finish it. 

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I'm getting twitchy to play all these again, for a third time!

My last playthrough was a nihilistic renegade who got everyone killed, so I never bothered with the Citadel DLC. :lol:

 

 

So, there are controller mods for all games, now?

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53 minutes ago, Vorgot said:

Was thinking about this last night and today, and looking at what was added, and I really do understand why people were so pissed off with the original ending.

 

Playing it now, it makes a hell of a lot more sense. The Leviathan dlc introduced and explained the stuff that pops up at the end, which must have been like a bolt from the blue for those who had not played it. When last last section happens I already had the backstory of where the Reapers had come from and what they were doing, so it was not a shock and made a lot of sense. The Citadel DLC gave you the sense of closure with all the characters and actually added to the tension of those final missions, it really was a last hurrah, things are about to get really shitty. Helped that I did the Shore Leave stuff right before the attack on the Cerberus base. And then the extra scenes and bits they added to to the final battle just means it makes a lot more sense. I do feel the pain of those who played it on release, just very glad that I waited for this long to finish it. 

 

Absolutely, like a lot of things... the game was rushed to hit that 2011 release which they didn't even manage to hit. 

It's all a bit stupid, with some extra time and effort they managed to get the game in much better shape with all the added content. 

It kinda grinds my gears when idiots moan about game delays. 

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I finished this yesterday, director's extended version thing, 

Spoiler

(Infiltrator class, INSANITY difficulty, as many Paragon choices as I could manage, Romanced Jack as she was my girl from part 2, Illusive man shot himself, Shepard died but it was a proper Christ figure/Matrix Neo sacrifice for the good of all space and time vibe, got most war assets and Synthesis ending :))

 with a character imported from ME2 a few years ago.

 

Thankfully I had saved to the cloud back then so, when I picked it up again recently FREE via EA Access, I could continue from exactly where I left off which was when I first had full control of the Normandy.

 

I really enjoyed the experience although there were definitely some annoying as fuck game mechanics I won't rant about here. <_<

 

I had no idea about which ending to choose (in fact, I shot the little ghost kid program thing for a laugh and was promptly shown the credits without any cutscenes or achievements registering - I thought I'd have to repeat the entire last mission which was very hard on Insanity so nearly shat myself) but was really happy about the choice I made.

 

I give all the avatars I use in games green eyes, for some reason, so when the 'third choice' ending sequence played out, everyone got green eyes and peace and harmony spread throughout the Galaxy, it all just felt so right and so long overdue. It was as if my Shepard had seen the light all along and had to die to show everyone :wub:

 

I also had a bit of a ponderous moment where I felt like destroying the Reaper fuckers but, as the kid pointed out, our kids would just start the cycle over again and we'd be back to square one evolution wise.

 

Don't think I'll bother with any DLC as I've too many games to be doing at the minute and Mass Effect fatigue was setting in anyway.

 

TL;DR: Finally finished the Mass Effect Trilogy... pretty good so it was -_-

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Interesting: they must have patched-in the ability to shoot the Star Child for extended. I know this because after I finished it the first time, I was so annoyed, I reloaded my last save and emptied a whole clip into the little bastard, without effect.

 

Quite looking forward to replaying 1-3 when I'm done with Andromeda.

Refusal Ending: The Only One That Makes Sense.

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11 minutes ago, Captain LeChuck said:
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You either shoot the star child, or completely reject what the star child tells you in conversation. Shepard makes an excellent speech if you choose the latter.

 

But the reapers win. Until the next cycle. Then you find out that Lara's beacons worked, doing their job of warning the next civilisation of what was to come. So that when the reapers arrived, they were ready. 

 

It's actually a decent ending. But I still prefer taking control - so many levels of irony. 

 

 

So if you do the new ending

everybody dies?

 

I'm not convinced that doesn't suck even more. You can't pull a Blake's 7 just because you feel like it Bioware. Have some self respect :)

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I shall watch them on Youtube because even though I suspect my saves are still in the cloud fuck playing that last level again.

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The latest Game Maker's Toolkit is about the Mass Effect trilogy, and the ways in which Bioware succeeded and failed in making a main character who exists halfway between "player-defined" at one extreme (Elder Scrolls) and "authored" at the other (The Witcher). He also covers how the ME sequels expanded the range of potential actions allowed within the Paragon-Renegade range; how Shepard's actions influence your squadmates' opinions (primarily with Garrus); how in the first game there can be inconsistencies with how one squadmate will act as the angel on Shepard's shoulder arguing for the Paragon action and the other as the devil arguing for Renegade; and how loyalty missions in ME2 tend to conclude.

 

Spoilers for the whole trilogy, obviously!

 

 

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