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FPS genre and the PC


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One of the main reasons I stopped playing PC FPSs is because I am left handed and the enormous pain in the arse of having to go to the config screen and remap every single fucking key was sapping my will to live. This has spread to pretty much every PC game now. I know Fallout 3 and Oblivion are probably way better on PC but the control screen probably scrolls to several pages and it would take forever to remap everything, and even then the amount of developers who don't code for their helpful tool tips to respond to my control changes is ridiculous. "Press E to use!" Except use isn't E anymore, and it's been so long since I set the controls I can't remember what I set it to.

My PC is now almost exclusively for pornography, a past time that does not discriminate against me.

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I don't think this setup of yours is pretty common to be honest. Also, I believe it doesn't matter what the best version is anymore, graphics wise.

No matter how powerfull a PC is, nowdays, an FPS of Modern Warfare quality on the consoles is enough for most gamers. I seriously doubt players will forego their consoles because they heard that the PC version has better graphics. Unless they are PC players first and foremost.

I think this is probably one of the key points. I have been a console/pc gamer for as long as I can remember. Having access to both and running a fast gaming rig and a console means I can flit between either or play both at the same time. However I think the buy in for a decent gaming PC, albeit extremely reasonable these days, is just to high for most people. So they play consoles. Plug in and play and there you go.

I would not be without my PC. Playing the same game on PC and a console is like night and day. Better resolution, better framerate, mods, servers, keyboard and mouse (although I play equally as well with a pad, it has to be said games are tuned for pad use, lots of aim assist.) I think it is great in the case of STALKER that it is hitting consoles. For the developers mostly, I always love an underdog story.

At the end of the day it is about money and hitting the largest audience you can. So for most developers that means consoles and PC.

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Yeah, yeah, and hands up everyone who's seen the Mafia 2 demo running on PC and is still going to be playing the shit-stained fishbowl console version?

080601-mussolini.jpg

For all of the reasons Napole0n and others have already mentioned. PCs are the shit and I'm Danny Glover.

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FPS on PC is fine. Games like Red Orchestra 2 give a tantalising glimpse of a world of online FPS in which Modern Warfare isn't the gold standard, and I fucking love it.

Red orchestra, Day of Defeat:Source, and even CoD: United offensive were amazing games. Long before stats, killstreaks, and disposable nukes came along to mess with online FPS'es. Personally i preferred when online games were determined by skill, and not who has the best unlocks. But yeah, the PC will always be home to the best FPS'es. Its always been the way, from the original doom, to quake, to quake 2 & 3 to Allied Assault, and eventually half life, to half life 2, Doom 3, Far cry, and all while this was happening the best console FPS was still the original medal of honour or goldeneye? FPS will always be at home on PC.

Not to sound snobby cause ive owned every console from the mega drive onwards so im not biased, but FPS'es have always been best on PC.

I personally cant stand how games like MW2 have dumbed down the FPS genre, its just like, back in 2003 i was playing 64 man shooters like Battlefield vietnam, and that to me was the pinnacle of gaming. Teams of people playing as chopper pilots, tank drivers, Phantom/MIG pilots, infantry, all playing together. I just havent seen an online FPS since then that has added anything new or fresh or come close to bettering the original BF games. Its all just bells and whistles and a diluted ideal of what once made online FPS'es fantastic. MW2 was never the gold standard of FPS to me and i dont know how anyone could ever think such a basic shooter could be the be all and end all of FPS gaming. To me it plays no differently thank Quake 3 only its in a realistic setting and if you kill enough people in a row you get god mode. Just doesnt appeal to me whatsoever.

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I didn't really like most of orange box on xbox, but love it on my macpro (steam).

Mouse and spacebar totally make it special. However, even on an 8 core, maxed ram mac rig it still stutters at times.

That said - halo is much better on xbox (for me at least!), and generally, no stutter.

In the end, nothing beats an xbox pad for fps. Less finesse, but more progress.

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That's because you are playing it on a mac.

Pads and K/M are equally comparable on their respective platforms. However comparing both on either platform would show K/M to be superior.

I also think that it is very telling that the only game that is held up as a successor to pc in terms of control is Halo.

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That's because you are playing it on a mac.

Pads and K/M are equally comparable on their respective platforms. However comparing both on either platform would show K/M to be superior.

I also think that it is very telling that the only game that is held up as a successor to pc in terms of control is Halo.

Yeah halo is just better on pad.

Mac - yeah - although my rig is pretty dope - everything (grudgingly) plays better in bootcamp.

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IMO I prefer the CE on PC, but if I am going to play Halo, I do so on my 360 because that's what I play it on.

An 8core 8gig machine should eat up HL:2 on max settings. Macs are not the ideal gaming platform. I have no idea why that is.

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IMO I prefer the CE on PC, but if I am going to play Halo, I do so on my 360 because that's what I play it on.

An 8core 8gig machine should eat up HL:2 on max settings. Macs are not the ideal gaming platform. I have no idea why that is.

It's because nothing is wrote native.

I put halo ce max settings, and although it looked amazing, still stuttered. If i play in bootcamp it's great.

Portal on steam - scanlines galore. Shame.

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I used to be all about the PC and a Valve fanboy to boot. Then the industry simply moved too fast for me and my trusty ol' rig to keep up. Consoles allow me to still play my favorite games, without the need of constant upgrading and all that. Though at the price of less visual flair I guess. Not long after I first got a 360 I switched over to mainly console gaming and started investing in an HDTV, proper surround set and moar gamez. That being said I still prefer to play anything Valve related on a PC (though even The Orange Box managed to make its way into my 360 eventually and I was pleasantly surprised at how it looked and played) mainly due to their free content for the platform and its control scheme. Other then that... I'll sometimes check if I can run the latest RTS epic but that's usually not the case. :(

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Consoles are basically arcade machines at home. PC's are still computers. Nothing has changed since the dawn of home gaming.

For every console there has ALWAYS been a computer variant. In fact the consoles had the slight leap with the 26' until the TRS 80's, Apple II's and VICs appeared into the home (as opposed to business use).

But way before the PC hit its standard with Doom there were computers hosting more sim like games and adventures.

Ideally a true videogamer will own both, at all times, money permitting.

But this is nothing new.

They are both good at doing what they do so these discussions end up being null really. Picking a genre in point changes nothing.

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I used to be all about the PC and a Valve fanboy to boot. Then the industry simply moved too fast for me and my trusty ol' rig to keep up. Consoles allow me to still play my favorite games, without the need of constant upgrading and all that. Though at the price of less visual flair I guess. Not long after I first got a 360 I switched over to mainly console gaming and started investing in an HDTV, proper surround set and moar gamez. That being said I still prefer to play anything Valve related on a PC (though even The Orange Box managed to make its way into my 360 eventually and I was pleasantly surprised at how it looked and played) mainly due to their free content for the platform and its control scheme. Other then that... I'll sometimes check if I can run the latest RTS epic but that's usually not the case. :(

See, i'm the opposite, i've been playing brand new games on medium to low-spec machines for a couple of years now and they still look better than most console games. I think most modern games do a pretty good job of scaling the graphics to fit different hardware and certainly my verging on 2 year old hardware will run 95%+ of games at high settings. The 360 pad automatically works with most games that can use a pad and Steam obliterates every other download service. It's easier to use, quicker and cheaper (apart from some of the 'big' releases) than any console service and to add to that has a much greater variety of games. PC gaming is probably the future for me now, and I used to be one of the people constantly slagging it off!

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What a load of crap from morrius, of courses there's an audience for Stalker 2 on consoles.

I was only joking, memories seems to have taken it rather seriously :o

They should go for the Fallout 3 crowd, they might do well. After all, Metro 2033 did quite well didn't it? Very similar in theme. The latest Stalker, Call of Pripyat, has been effectively streamlined to the point where it could definitely work on console. Whether console gamers will respond well to a horrific trudge through a dead landscape that desperately wants you dead remains to be seen - it feels like Fallout 3 with the training wheels taken off and all semblance of humour removed.

I think it's a really good thing that the previous big PC exclusives are coming out (even leading) on console, it means more people get to play them. It means the developers make more money. It's a shame some of them have been convinced (ie paid, or even bought) by Microsoft to go Xbox exclusive, but with Bulletstorm and Fable 3 coming out for PC, they might have come to their senses. Piracy is the big issue of course, but I'd wager even taking it into account, a successful Steam release yields a giant profit margin. The fact that every major engine is now cross compatible with console and PC is a really good thing, it means the console gamers get to play the games they might normally miss out on (Crysis 2 is looking gooooooood) and the PC gamers get a return on their investment with a properly optimised version rather than a bad port.

It's worth saying too, that the PC hardware market has slowed to a crawl the last few years, you can get a brilliant PC for not very much money and it will last you a lot longer than common experience would have you expect. Plus you get Steam, which is miles better than Xbox Live or PSN. A good example of the usefulness of Steam is Team Fortress 2 - incredible amounts of user and Valve generated content for free, which is simply not possible on console thanks to the restrictiveness of Xbox Live. I'm very interested to see what Steam on PS3 becomes. The PC has taken a bit of a battering as usual during the console cycle, but right now the PC is an exciting platform full of great ideas, charging ahead with digital distribution while the console publishers still plug away with silly limited edition packs for tired looking sequels. The desperate invention of Move and Kinect as an attempt to reinvigorate their consoles, when they should be focusing on original independent games and digital distribution, gives the PC a massive head start. Being shunned by boxed retailers was a blessing in disguise - Steam completely dominates the market for PC/Mac games.

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See, i'm the opposite, i've been playing brand new games on medium to low-spec machines for a couple of years now and they still look better than most console games. I think most modern games do a pretty good job of scaling the graphics to fit different hardware and certainly my verging on 2 year old hardware will run 95%+ of games at high settings. The 360 pad automatically works with most games that can use a pad and Steam obliterates every other download service. It's easier to use, quicker and cheaper (apart from some of the 'big' releases) than any console service and to add to that has a much greater variety of games. PC gaming is probably the future for me now, and I used to be one of the people constantly slagging it off!

This is me pretty much. Ever since I bought a new PC about 2 years ago I barely touch the 360 to be honest,

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This is me pretty much. Ever since I bought a new PC about 2 years ago I barely touch the 360 to be honest,

I think the problem is, most people think of this:

HH-BSOD.jpgINTEL_P4_Beige.jpg

When in reality, with Steam and Windows 7 PC gaming couldn't be easier. Nice large monitors are relatively cheap, plus graphics cards come with HDMI as standard now, and the 360 pad works fine, so there's no reason why you can't hook it up to the TV with a pad and enjoy the benefits in your living room. Every day people who have never built a PC before come into the PC building subforum and talk about their adventures - some come across problems but most nail it first time, and without fail they are always proud of and instantly attached to the PC they've built. It's an unbeatable feeling, it's a shame the subject is shrouded in so much mystery, when in reality putting a PC together isn't that difficult with a good picture-walkthrough to hand. It's like building your own lightsaber. You really want that shitty pink one from sabersoft? Build your own double-ended, custom coloured, custom engraved beast. Or, if you really don't fancy building it, you can just buy a Mac or prebuilt desktop and still enjoy the benefit.

(Brerlappin, it's nice to see I'm not the only person who thinks MW2 plays like a Quake 3 mod, though I really like it for that reason).

Also, the original Stalker on console would have been fucking funny. I'd love to watch a live feed of Smitty or Napoleon trying to play Stalker fresh out of the box, sans patches or mods, on a control pad :lol:

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When is the last time you used a PC, 1998? :huh:

Yeah, Jesus. You install Steam and download the game. You open the game and click on 'optimal' in the settings. (It will probably already be set to this). You play it. DX9 and moreso 10 and 11 have massively simplified the rendering side of things. Every game I've played on PC in the last few years has had an easy 'minimum, normal, high, maximum' dropdown or slider to toggle if you fancy changing the settings. Gone are the days of fucking about with .ini files to change things based on dodgy 'tweak' guides from dodgy websites, or finding out your graphics card doesn't support X technology. If you've got a DX10 capable card and Windows 7, you're set. The worst thing you'll have to do is pick the correct resolution from a list, but how hard is it to remember the native resolution of your monitor?

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I think it's also the PC elitism that puts some people off. Even in here we've seen comments such as console FPSs are dumbing down the genre. Well no they're not, they're simply offering different gameplay experiences from that viewpoint. Even then they're all greatly different from each other. Bad Company offers a significantly different experience from Modern Warfare which plays nothing like Halo which is a world apart from MAG.

You don't see people coming in here yelling how with titles like Battlefield Heroes, Quake Live, Pain Killer or Serious Sam HD that the PC is dumbing down FPS games. Every platform has its fun arcadey games, even the PC.

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All this talk of PC FPS games having more "depth" than console FPS game isn't really valid, in my view. In strategy games, yes, but not FPS.

Goldeneye/Perfect Dark and Halo:CE, all developed around the so-called "limitations" of a pad, had as much depth and innovation as PC FPS. When we look at Half Life, which is held up as a great innovator in PC games, the depth comes from the story and game structure, which as far as I'm aware is fully present in the console versions anyway; it's not like it does anything not possible in consoles.

In short, I don't really see any great "depth" in PC FPS games that consoles don't do. The only advantage to PC FPS I can think of is you can turn much quicker and aim more precisely with a mouse and keyboard. That just makes PC and console FPS different (different pace, level design etc.). It doesn't make one deeper or better than the other.

Consoles might be home to a greater % of also-ran shooters, I don't know, but that's more to do with consoles' popularity - they attract shovelware - rather than any inherent limitations of the platform.

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Well I hope the pc fps market isn't dying, I've just bought a new gfx card and some ram to catch up on things like Crysis and Stalker. Actually, time to bump the stalker thread, I need to know which mods are good etc :)

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One of the main reasons I stopped playing PC FPSs is because I am left handed and the enormous pain in the arse of having to go to the config screen and remap every single fucking key was sapping my will to live. This has spread to pretty much every PC game now. I know Fallout 3 and Oblivion are probably way better on PC but the control screen probably scrolls to several pages and it would take forever to remap everything, and even then the amount of developers who don't code for their helpful tool tips to respond to my control changes is ridiculous. "Press E to use!" Except use isn't E anymore, and it's been so long since I set the controls I can't remember what I set it to.

Yes, I have this problem too, which I put under the umbrella 'tweaking'. I should have elaborated on that, it's another hurdle I have to take when playing a game. I've adapted quite well to using the mouse right handed for regular computer use but for the precision and speed required in a game I really need to use my left hand and most of the games require a complete manual remapping of the keys.

Although I suppose with most games these days supporting pads that could be easily solved. If I were to play Fallout 3 on the PC now I wouldn't want to play it without a 360 pad anyway.

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I need to get myself one of those 360 wireless pad receivers. I tried out the demo of Just Cause 2 last night, and although it runs beautifully on highest settings, I spent 10 minutes choosing which button to assign to which action, and actually ran out of keys!! Which is annoying, because I thought a M&KB setup would be better for that game, but the aiming is fairly sluggish anyway so a pad would be the better option, particularly if it's set up to automatically detect it and map the buttons properly, which I assume it is.

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I think it's also the PC elitism that puts some people off. Even in here we've seen comments such as console FPSs are dumbing down the genre. Well no they're not, they're simply offering different gameplay experiences from that viewpoint. Even then they're all greatly different from each other. Bad Company offers a significantly different experience from Modern Warfare which plays nothing like Halo which is a world apart from MAG.

You don't see people coming in here yelling how with titles like Battlefield Heroes, Quake Live, Pain Killer or Serious Sam HD that the PC is dumbing down FPS games. Every platform has its fun arcadey games, even the PC.

All this talk of PC FPS games having more "depth" than console FPS game isn't really valid, in my view. In strategy games, yes, but not FPS.

Goldeneye/Perfect Dark and Halo:CE, all developed around the so-called "limitations" of a pad, had as much depth and innovation as PC FPS. When we look at Half Life, which is held up as a great innovator in PC games, the depth comes from the story and game structure, which as far as I'm aware is fully present in the console versions anyway; it's not like it does anything not possible in consoles.

In short, I don't really see any great "depth" in PC FPS games that consoles don't do. The only advantage to PC FPS I can think of is you can turn much quicker and aim more precisely with a mouse and keyboard. That just makes PC and console FPS different (different pace, level design etc.). It doesn't make one deeper or better than the other.

Consoles might be home to a greater % of also-ran shooters, I don't know, but that's more to do with consoles' popularity - they attract shovelware - rather than any inherent limitations of the platform.

Agree. Control-wise there's more freedom, but I don't see any great dumbing down. There was a while ago (see Deus Ex 2 for example) but those days are gone. I've never liked the dumbing down argument, besides a few legitimate cases there isn't much of a pattern there at all.

Yes, I have this problem too, which I put under the umbrella 'tweaking'. I should have elaborated on that, it's another hurdle I have to take when playing a game. I've adapted quite well to using the mouse right handed for regular computer use but for the precision and speed required in a game I really need to use my left hand and most of the games require a complete manual remapping of the keys.

Although I suppose with most games these days supporting pads that could be easily solved. If I were to play Fallout 3 on the PC now I wouldn't want to play it without a 360 pad anyway.

Fallout 3 controls so, so, so much better on a mouse. I played it on a pad for about 25 hours on 360 before giving up and getting the PC version. It takes about five times as long to loot each room, focusing on each and every item with a pad was torturous. Not to mention the non-vats combat, which was made really difficult on pad by the shitty aiming and zero autoaim. It didn't take anything away from the game of course, it just made it a lot more laborious to rifle through the stacks and stacks of junk lying everywhere. I'm not saying the PC version was perfect mind, mine would occasionally crash to desktop for no reason until a driver update fixed the problem. Some games are great on a pad - Halo, Cod, Goldeneye of course, but Fallout 3 wasn't, not because of the limitations of the pad but because of the developers making a poor job of playing to the pads strengths. Ignorance is bliss mind, I'm sure most people without the experience of both will argue that I'm wrong.

Also, can lefties not play WASD? A guy at my office is a Cod fanatic and a lefty, and he plays WASD on his right hand and uses a left handed mouse.

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Yeah, Jesus. You install Steam and download the game. You open the game and click on 'optimal' in the settings. (It will probably already be set to this). You play it. DX9 and moreso 10 and 11 have massively simplified the rendering side of things. Every game I've played on PC in the last few years has had an easy 'minimum, normal, high, maximum' dropdown or slider to toggle if you fancy changing the settings. Gone are the days of fucking about with .ini files to change things based on dodgy 'tweak' guides from dodgy websites, or finding out your graphics card doesn't support X technology. If you've got a DX10 capable card and Windows 7, you're set. The worst thing you'll have to do is pick the correct resolution from a list, but how hard is it to remember the native resolution of your monitor?

Random games still don't work on random setups though.

Saints Row 2 and Kings Bounty Armoured Princess (both notoriously flaky games) don't work on my PC full stop. No idea why, everything else runs flawlessly. Looking on forums offered a bunch of (futile) tweaks for .ini files. <_<

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Random games still don't work on random setups though.

Saints Row 2 and Kings Bounty Armoured Princess (both notoriously flaky games) don't work on my PC full stop. No idea why, everything else runs flawlessly. Looking on forums offered a bunch of (futile) tweaks for .ini files. <_<

I stand corrected. But to be fair, SR2 was one of the MOST BUGGY PC PORTS OF ALL TIME! OF ALL TIME! </Kanye>

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