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Minecraft - Caves and Cliffs Pt. 1 update out now


RubberJohnny
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I can help with the transport :)

Once mplayer tracks/minecarts are a-fixed, expect to see Mas on! I love the machinery of MC>

Awesome, I've started looking into how minecarts work and it seems pretty nuts. I don't even know if the platform setup we've made will be compatible with how they need to be work. Would you mind having a look at the station and telling us what you think? The plan would be to have 2 tracks for each destination, one to and one from, and organise it such that so long as they're not in transit at the point in which you're at the station, that one will always be there. Ideally it would be pretty fast and not need much user input other than getting on and hitting a button.

Do you mind having the role of Chief Engineer when it comes to this? :P

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if you're on our server, you'll need to be an advbuilder rank, (ask me or joyrex) and then you'll need to do "!give 20 2000 yourname" without the "'s and the 2000 is the quantity, replace yourname with your name.

Cheers - where do I type this into?

Don't mean to sound thick, I've never really played an online PC game before.

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The first bit of the ground, the pitch itself, was totally levelled by hand. Because I'm an idiot!

I'm just saying shots builds LOADS and is very cool about it.

There's quite a few people who, as builders, could do with access to material spawning; I guess that notch (hoho) up to TNT is another thing? Shots certainly though IMO! Although were such a great bunch many do deserve it.

Go team RLLMUK!

I want to check out the station later; where abouts is it?

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Awesome, I've started looking into how minecarts work and it seems pretty nuts. I don't even know if the platform setup we've made will be compatible with how they need to be work. Would you mind having a look at the station and telling us what you think? The plan would be to have 2 tracks for each destination, one to and one from, and organise it such that so long as they're not in transit at the point in which you're at the station, that one will always be there. Ideally it would be pretty fast and not need much user input other than getting on and hitting a button.

Do you mind having the role of Chief Engineer when it comes to this? :P

No problem man :) Ill start looking into multiple tracks and destinations and see what I can come up with. It will need a limit on minecarts per track I guess, ill try to figure in what sort of delay we are talking about.

Ill need an estimate of how many stops you guys will need, ill presume spawn point would be best as a central point? Ill pop on and see how the Mukk server is coming along :)

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Looking at the layout maybe a spider setup would be best for the train system, and the simplest (for now) to get to specific destinations from the Hub or Grand Central. Later we could of course add an underground or a multi layered affair if it gets too big. As it will :)

Ill work on some ideas for tracks and patterns, can someone generate and post an overmap with the main points highlighted? We can add extensions if needed but I need the rough estimate of how many offhub stations we need up front, along with the directions.

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:lol: ah well I'm building a skyscaper somewhere else.

you might want to get the stuff I left inside first.

At least you were courteous enough to pre warn with signs:)

There's always a minimum notice period of 24 hours before demolition work commences! It's only fair.

The irony here is that infringement upon the castle grounds is only by about 2-3 blocks. Otherwise it would be fine.

Rules is rules!

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