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Portal 2


HarMGM
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Possibly, but it isn't the way I did, and presumably isn't the way MK did either. Not that I can remember how I got up there in the first place, mind, but I'd studiously ignored the orange gel to get there in the first place. Actually, I'll go back and see if I can remember what it was that I did first time around. Was desperately annoying having to figure out what Valve wanted me to do, there.

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Don't forget you can zoom in and look around too.

Ending spoilers

I'm actually quite disappointed, I didn't find any of it challenging bar the bit where it didn't work properly until I reloaded. I thought the whole Cave Johnson bit in the middle was a bit dull and disconnected, and I didn't really like where the story went in the second half. They neutered GlaDOS for the sake of a cheap laugh but didn't really go anywhere interesting with it besides the 'Caroline' stuff, which they then rendered pointless for the sake of another cheap laugh near the end. Nothing was really expanded upon in the way I had hoped, it felt to me like they made a couple of tangential Portal spinoffs and stuck them together. I'm sort of nitpicking because I thought it was great overall, but I can't shake a feeling of disappointment at the inconsequential nature of the storyline and the strong focus on Wheatley, instead of providing backstory for Chell or expanding upon the state of the outside world etc. It stopped rocking my world after the first couple of hours, sadly.

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Okay, just went back and did it from scratch: the other (and what seemed 'obvious' at the time, as I'd largely forgotten about the way you could use orange gel) solution to get to the top is to:

Have spread the white gel out around the blue gel and up the pillar.

Jump on the blue gel.

Drop a blue portal on the angled pillar, then an orange on the blue gel as you bounce: you shoot out of the pillar at speed, then simply drop an orange portal mid-flight where you'll land, and your second launch has the momentum to get you up to the top, but justt oo much momentum to actually make the triple-jump. A pain.

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Right, regarding question of length. I'd rather have something shorter but of constant excellent quality than something long and mediocre. that is real value for money.

Two video game darlings - Ico and Shadow of the Colossus. Both games are 4 hours long with no real "replay value" other than playing it again. Doesn't stop them being fucking top tier videogames.

The flipside is that some people want a bit more width than offered. Which is why Portal 2 could well be one for the sales/wait a few weeks for the price to drop...

And SOTC is a world away from Portal...

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Consumers are never satisfied. The game they have purchased is either too short or too long, has no multiplayer or has multiplayer, has no replay value, is too expensive, is too easy or too difficult, looks not as good as <Game X>, took too long to developer and release, is popular and therefor rubbish.

Taste in games is a personal things but if people neglect Portal 2 because it is too short they really need to re-check their priorities.

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Picked this up last night. Very surprised they had it in stock in Singapore.

I don't remember playing the first one much, should I tear through that before cracking on with this?

I'd say so, yes :D the continuation of the story is done in a really good way, I feel.

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If every game was as 'short' as Portal but had the same quality it does, I'd be a very happy gamer. Long game does not equal good game. There's not a dull moment in Portal 2's 6-8 hours story. It constantly throws new things at you, surprises you, makes you laugh and by the end you're left wanting to start all over again because it's just that god damn good, which is more than can be said for most games that are twice as long.

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Are you playing co-op before single player, then? Cos I'd heard it was worth doing single player first, 'story'-wise.

I was referring to the companions of the single-player campaign.

GLaDOS and Wheatley. Are they spoilers?

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Don't forget you can zoom in and look around too.

Ending spoilers

I'm actually quite disappointed, I didn't find any of it challenging bar the bit where it didn't work properly until I reloaded. I thought the whole Cave Johnson bit in the middle was a bit dull and disconnected, and I didn't really like where the story went in the second half. They neutered GlaDOS for the sake of a cheap laugh but didn't really go anywhere interesting with it besides the 'Caroline' stuff, which they then rendered pointless for the sake of another cheap laugh near the end. Nothing was really expanded upon in the way I had hoped, it felt to me like they made a couple of tangential Portal spinoffs and stuck them together. I'm sort of nitpicking because I thought it was great overall, but I can't shake a feeling of disappointment at the inconsequential nature of the storyline and the strong focus on Wheatley, instead of providing backstory for Chell or expanding upon the state of the outside world etc. It stopped rocking my world after the first couple of hours, sadly.

I'm just not sure whether to take you seriously any more, Morrius. :(

Were you seriously expecting a massive exposé on Chell? A big reveal on how she's actually the G-Man's daughter? I get the feeling Portal 2 delivered exactly what most people expected, and more. Are you utterly humourless?

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Taste in games is a personal things but if people neglect Portal 2 because it is too short they really need to re-check their priorities.

Huh! What if their priorities are being able to afford a game they'll get more than a weekend's play from?

I picked up new copies of Vanquish and Metroid: Other M for £10 a piece yesterday. Mass Effect 2 cost me £5 last year.

I'd take them over portal 2, at it's initial release price.

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Haven't played this yet, I still had an uncompleted copy of the original lying around in the Orange Box :blush: Which is truly an amazing game, I only have to do the final bit which is a bit tricky. Glad I did though, as it's unlikely I would ever have gone back to it after playing Portal 2 and it really had some brilliant moments in yesterday's session (rooms 16-19 + aftermath). Hopefully I'll be able to get my cake tonight and start on Portal 2 proper afterwards. Too bad I have school tonight and won't be in until 11pm or so.

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Managed to play for a few hours yesterday evening. About halfway now (i think) and i'm already looking forward to running through it all again. The whole thing has been a constant stream of laughter and 'a-ha!' moments.

Also, it's amazing to see just what they've done with Source. The game is gorgeous, even on my very modest rig.

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I'm just not sure whether to take you seriously any more, Morrius. :(

Were you seriously expecting a massive exposé on Chell? A big reveal on how she's actually the G-Man's daughter? I get the feeling Portal 2 delivered exactly what most people expected, and more. Are you utterly humourless?

Of course not, I just found the storyline a little underwhelming. It seemed they didn't want to go as deep or as dark as I had hoped. It's nothing to do with Half Life (edit - as in, I'm not disappointed at the lack of Half life). And of course I'm not humourless, I said in that very post that it made me laugh a lot. Mechanically and technically it was great, and the writing was excellent. I just felt the storyline was quite slight and seemed like a lot of running around and misfortune for the sake of having a sequel. They took the choice to make the enemy of the first a comedy sidekick in the second, which always really bugs me. Meanwhile the whole thing turns into the Stephen Merchant show and it feels quite removed from the natural trajectory the interplay between Chell and GLaDOS should have taken. It didn't really feel they had a story worth telling, as funny as it was and as enjoyable as I found the gameplay to be.

I'm going to replay it without the burden of expectation, which will probably change my opinion. And it's not too short, I've only played half of it when you take the co-op into account. My real disappointment stems from the fact with I walked through it without any real challenge. I'm hoping co-op fixes this unfortunate complaint.

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Yeah I just played through the first game a couple of weeks ago and the step up in graphics is quite amazing - source engine still got the goods (or perhaps it's valves awesome artists). They just need to get data streaming sorted next ;)

and man, what is it about valve games that makes their atmosphere just so.. Awesome? The way this game starts blew me away :)

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Ah, ffs. I'm stuck in

Gamma Pump Station

specifically, a room with

All three gels.

I've managed to get up to the walkway on top, but there literally doesn't seem to be anywhere to go after that.

Very un-Valve design.

If you haven't solved it yet

Drop off the walkway onto the blue gel on the floor, it'll bounce you up to the office opposite

I've actually found the biggest problem is overthinking solutions. That second time I got stuck was because I was trying to do like a triple portal bounce-jump, when really what I had to do was quite simple.

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Hey man you should check out the pc version. Super hi res with awesome anti aliasing and runs at 500fps on my pc.

Well, you get that with the PS3 version. :)

Which is good as my current PC doesn't run it and I won't have a new one until later this year.

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