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Portal 2


HarMGM
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Not that I was aware of. L4D had a lot of prior coverage (for Valve) as it was a brand new stand alone IP, but strictly speaking, they don't really need them.

Thanks - I thought that was the case. Im quite glad they don't - I know very little about this and I would prefer to keep it that way :)

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I'm guessing this early release rumour is for the Steam version only? I've preordered the PS3 version since it comes with the Steam version anyway, but I don't think I'll be able to register the steam copy until the package arrives through my door. So unless Valve give Amazon the go ahead to send copies out early then all this arg stuff is wasted on me :(

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I'm guessing this early release rumour is for the Steam version only? I've preordered the PS3 version since it comes with the Steam version anyway, but I don't think I'll be able to register the steam copy until the package arrives through my door. So unless Valve give Amazon the go ahead to send copies out early then all this arg stuff is wasted on me :(

From what seems to be circulating, the talk is of a Steam exclusive unlock. But who really knows!

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Info on how you'll be able to access the PC version if you buy it on PS3.

GZ: And it also provides PS3 players with a copy of the PC version for free. How does that process work? Is there a Steam key included in the box to download the PC version, or is a copy gifted to you once you link your Steam account in the PS3 game?

JB: We're going to send out some more details on that, but when you buy the PS3 version there'll be a key code in the box, and when you first bring up Steamworks in the PS3 game, that allows you to link your Steam account with your PSN account. That's where you punch in the code, and once you've used that code it's spent. With that link, you automatically own the game for PC and you can download it on any PC or Mac that you have. If you don't have a Steam account you can instantly create one through a quick sign up, and then you can activate that later as a full Steam account on your PC.

GZ: Do you need the code to access co-op in the PS3 version, or can you simply play through PSN without touching Steam?

JB: You have to create a Steam account, which again can be via that quick create where all you're doing is clicking a button saying 'hey, I wanna play'. You don't need to input the code. You don't even need to have a full Steam account.

GZ: So someone buying a second hand copy of the PS3 version would still have access to the co-op even if the code has already been redeemed?

JB: Yes, they would.

GZ: Does that leave the system open to abuse? Let's say I want to pick up the PC version. Are there any measures stopping me from buying the PS3 version, linking the code to my Steam account, immediately selling back the PS3 game to a store and effectively getting a PC copy for next to nothing?

JB: No, I don't think there's anything that would prevent that. We're willing to take the risk that someone might jump through all those hoops to create what we think is a really compelling feature that people are going to like.

And some info about functionality .

GZ: There seem to be big differences in functionality across each of the platforms. A PS3 user with a code can access the features of Steamworks and play cross-play co-op, but only access PS3-to-PS3 co-op without. Meanwhile every PC gamer is given the ability to play with their PS3 friends, while the 360 user is restricted solely to their console. Is there a worry that the current integration of the tech could confuse some players?

JB: Yes, it is confusing and it's kind of scary that it's come to this point and how isolated all these different platforms are. Everybody's gamers, everybody wants to play the games and everybody wants to play them together, and we're just trying to facilitate that. It is a little tricky trying to explain it and there are a lot of these little 'what if' situations.

GZ: Do the PS3 hacks potentially pose a risk to the Steam network as a whole now that Steamworks is being integrated into the console?

JB: From what I know of the system, I don't believe so, but if I could leave it at no comment I would be much happier. But just to reassure you, no.

Plans for the future of PS3 Steamworks

GZ: Chet recently called the integration of Steamworks on PS3 the "first step". What ideas do you have for developing Steamworks on PS3, and would you like to see Steamworks - or perhaps the whole Steam platform -be fully supported and available on the next-generation of consoles from day one?

JB: You know, we would love that. Part of that is up to the platform holders and essentially what they'd allow us to do. This is the first step, it's more of an experiment, kind of like everything we do here. We just want to put the most we can get away with onto the platform and do it as an experiment and see if the customers like it. I feel like it's going to be like a win for Sony and a win for Valve. I think it's going to be something that'll create a lot more value and make the PS3 version the standout version on consoles. If that continues to be a successful thing we'll keep moving it forward. If we're wrong and it's awful and everybody hates cross-play and Sony is angry for whatever reason then we'll go a different direction, but I have a feeling it's going to be successful. The first time I played cross-play from PC to PS3 it was like magic. I'd done a bit of the programming myself, but it was like, wow. It felt like a big milestone in bringing gamers together in one big happy family. I thought it was cool.

GZ: How can you see the platform developing on PS3?

JB: We were talking earlier about being able to buy the game for PS3 and have a linked version for PC and Mac as well. Well, we'd love to go the other way with it. Say you buy it on PC and then you have a downloadable version for PS3. That would be beautiful and is something that I would personally like to see next. But there are a lot of other things too. Right now you're able to chat with your Steam friends while you're playing Portal 2, but there's currently no way to do that outside of the Portal 2 game. I'd like to see even more Steam features that are linked within the PS3/PSN interface itself. But, again some of this stuff is up to the platform holders and what they'll let us do. We'll just keep negotiating and finding out what's basically a big win for the customers and what drives people to enjoy all these different features.

Post Launch DLC

GZ: Portal 2's co-op seems set up to allow you to easily add extra levels. Presumably we might be seeing some post-launch DLC?

JB: For Xbox 360 downloadable we did the full game plus an additional ten bonus maps. Those came out of the mod community, someone actually made those maps and we were like, 'these maps are awesome, we want to buy them'. We cleaned them up and changed them quite a bit. They're actually not the same as what you played on PC. So I think we're going to look at the community and see what they're doing as well as the reaction and reception to Portal 2 in general to figure out what we want to do next. If people really love the co-op and don't like the single-player we'll focus more on that, or if they want more single-player and not as much co-op we'll focus on that. I think like any of our games, we'll be thinking about on-going content and what we want to do with that, but what that looks like yet I don't know. It's essentially going to be a reaction to what our fans have in mind.

And...

GZ: Is that other game you mentioned Dota 2?

JB: Dota 2 is PC only as far as I know, but don't take my word for it.

GZ: So you've got another 360/PS3 project in the works that isn't Dota 2?

JB: Er.. we've got other stuff coming.

I wonder what this could be?

More info about co-op, etc at the link.

http://www.gamerzines.com/ps3/previews/valve-portal-2-interview.html

:)

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Good to get some clarification on the PS3 issue. Turns out I was dead wrong, sounds quite open. I'm trying to work out Valve's angle. I guess they want lots of users to use Steam on PS3 and install Steamworks to their XMB, even if they sell the game on? Trojan Horse, in other words. "Heyyyy you're so clever, you worked out how to get an almost free copy of Portal 2! Dang wish we'd have thought of that." (Meanwhile, Steam begins to wrap its tendrils around your PS3...)

Also, yeah. Half Life 3. Beli3ve etc.

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Good to get some clarification on the PS3 issue. Turns out I was dead wrong, sounds quite open. I'm trying to work out Valve's angle. I guess they want lots of users to use Steam on PS3 and install Steamworks to their XMB, even if they sell the game on? Trojan Horse, in other words. "Heyyyy you're so clever, you worked out how to get an almost free copy of Portal 2! Dang wish we'd have thought of that." (Meanwhile, Steam begins to wrap its tendrils around your PS3...)

Also, yeah. Half Life 3. Beli3ve etc.

You don't install Steamworks to your PS3. The full extent of Steam on PS3 is Portal 2's implementation of some basic Steamworks features and using your linked PSN and Steam IDs to integrate your Steam friends into Portal 2.

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The benefit for Valve is that they're now showing a successful and popular implementation of their service on another platform, for third parties. Also associated DRM, anti-piracy benefits on a hacked consoles, etc.

It's clear from Valves targeting of Mac, and their previous statements that they're going to target other platforms from here on out, since they have PC pretty much sewn up.

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I can't quite make out for certain from anything I've read - can I start portal 2 on PS3, and then load my save game on the PC version at work and continue from where I left off? It sounds likely, but I've not seen anything explicitly say so...

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Interview with the composer and five tracks to stream if you so wish.

While there are some circumstances where the music provides feedback of success, it isn't really there to provide gameplay data as it did in L4D. In Portal 2, the music tends to serve as more of an expansion of the Aperture universe than anything else. One of the problems we encountered early on in our play-testing was puzzle fatigue. While we solved that problem from many different angles, the musical solution was to attempt to make the puzzle music fun and odd, as if, in an otherwise dark and threatening environment, the puzzles were happy that you were there playing with them. This solution helped to lighten and energize the puzzle space without forcing so much music on the player as to distract them from the problem at hand, solving the puzzle.

:wub:

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There's going to be a lot more scope on PS3 for additional free game content in terms of quickie DLC compared to the 360 version, right?

There were people pointing out that Microsoft won't let you charge for stuff that's free on another platform, so technically this opened up both consoles for this sort of thing.

Then again, Valve only really did post-game stuff seriously for TF2 and people rather unfairly expected that level of support for everything, so I wouldn't expect much.

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I can't quite make out for certain from anything I've read - can I start portal 2 on PS3, and then load my save game on the PC version at work and continue from where I left off? It sounds likely, but I've not seen anything explicitly say so...

Yes, it was in the interview on the other page with Doug iirc. But yeah, Steamcloud baby!

I don't have a PS3 :(

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There were people pointing out that Microsoft won't let you charge for stuff that's free on another platform, so technically this opened up both consoles for this sort of thing.

Then again, Valve only really did post-game stuff seriously for TF2 and people rather unfairly expected that level of support for everything, so I wouldn't expect much.

What they're doing for Portal 2 on PC and PS3 is providing an official channel for user created levels and mods to be released via Steam as optional free content. I'm sure they'll do some challenge packs etc, but the bulk of it will be fan made.

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