Popular Post Timmo Posted April 7, 2011 Popular Post Share Posted April 7, 2011 Hey everyone, I got HarMGM a card... Could we all pitch together perhaps and get him a gift? 22 Link to comment Share on other sites More sharing options...
Moz Posted April 7, 2011 Share Posted April 7, 2011 Link to comment Share on other sites More sharing options...
Moz Posted April 7, 2011 Share Posted April 7, 2011 Anyone any good at ciphers? Check out these new Killing Floor achievements Link to comment Share on other sites More sharing options...
Ubahsaurus Posted April 7, 2011 Share Posted April 7, 2011 Probably completely off the mark here, but since the Killing Floor achievements have been decoded, revealing the hint ''sixteen and four is the way'', if this is in any way related to a demo of Portal 2, 16-4 is the 12th, this tuesday coming, since that's when Xbox Live demos usually come out it could be that. Don't get your hopes up, just spreading my theory. Link to comment Share on other sites More sharing options...
Blu3Flame Posted April 7, 2011 Share Posted April 7, 2011 Might be something as boring the date you can preload it from, hopefully not though. Link to comment Share on other sites More sharing options...
Moz Posted April 7, 2011 Share Posted April 7, 2011 The ARG has gone mental. For one thing, every single game in the potato pack just updated, along with a bunch of creepy 'news' updates on the Steam site. Weird achievements appearing in games that even the developers of those games don't know about. Weirdest of all, you know there was a clue hidden up a pole at GPS coordinates decoded from an earlier part of the ARG? Well, this just appeared on vimeo. http://vimeo.com/22063401 That's right - Valve are watching us. 2 Link to comment Share on other sites More sharing options...
daveodeth Posted April 7, 2011 Share Posted April 7, 2011 This is starting to get mad now, when will the ARG resolve. it's a mental amount of effort to put into what I can only fathom is a new game release. Cant see it being Portal 2 stuff, unless someone at valve is laughing his arse off watching people jump through hoops(not out of the realm of possibility). Edit: all this potato obsession is odd to, the only other place in a valve game I can remember potatoes from is the hot Potatowned achievement in episode 2, so I'm guessing a release of fragger on steam. Link to comment Share on other sites More sharing options...
Smitty Posted April 7, 2011 Share Posted April 7, 2011 It's easy to be critical in hindsight I was saying this the day I finished the game, personally. 2 Link to comment Share on other sites More sharing options...
Moz Posted April 8, 2011 Share Posted April 8, 2011 Portal is the absolute perfect length. It's absolutely perfect. Perhaps foreknowledge is key, I went in knowing it was three hours long whereas perhaps others thought it was a full length game? That's the only worry I have about Portal 2, will it sustain itself for 12+ hours across both campaigns? Link to comment Share on other sites More sharing options...
moosegrinder Posted April 8, 2011 Share Posted April 8, 2011 Have Valve ever let us down? Even though I prefer L4D 1 to 2 because of it's simplicity, L4D2 still dumps over many many games from a great height. This ARG stuff is fucking crazy. Link to comment Share on other sites More sharing options...
Mr. Gerbik Posted April 8, 2011 Share Posted April 8, 2011 Have Valve ever let us down? Half-Life 2: Episode One gold, Two dated, Three announced From that link: Like Episode Two, Valve divulged little in the way of information about Episode Three, saying only that it was the last "in a trilogy...that will conclude by Christmas of 2007." Link to comment Share on other sites More sharing options...
moosegrinder Posted April 8, 2011 Share Posted April 8, 2011 I meant with games they've actually released. Link to comment Share on other sites More sharing options...
Mr. Gerbik Posted April 8, 2011 Share Posted April 8, 2011 True Link to comment Share on other sites More sharing options...
RubberJohnny Posted April 8, 2011 Share Posted April 8, 2011 Portal is the absolute perfect length. It's absolutely perfect. Perhaps foreknowledge is key, I went in knowing it was three hours long whereas perhaps others thought it was a full length game? That's the only worry I have about Portal 2, will it sustain itself for 12+ hours across both campaigns? Portal was never portrayed as a full game though, just an experiment that was given away for free in a bundle, so Smitty's being really churlish claiming it failed at something it never set out to do. 1 Link to comment Share on other sites More sharing options...
Moz Posted April 8, 2011 Share Posted April 8, 2011 Yep. 1 Link to comment Share on other sites More sharing options...
Destruktofraz Posted April 8, 2011 Share Posted April 8, 2011 Every other thread on here seems to include a complaint about how games are too long! Portal is perfectly formed. It never outstayed its welcome and at the end the narrative wrapped up in such a wonderful way it left you breathless. More games could learn from its example. 2 Link to comment Share on other sites More sharing options...
RubberJohnny Posted April 8, 2011 Share Posted April 8, 2011 Also this ARG stuff is clever in a nice academic way, but I'm kind of irked by this kind of in-game marketeering. I mean the PC version of Portal still has all these fucking radios everywhere for the announcement of a game that happened ages ago, and the ambiguous ending retconned. If I pick up Amnesia in half a year, is it still going to have fucking potatoes and flashing numbers and weird achievements everywhere that pull me out of the experience? Because the idea of changing previous games to market the sequels isn't really something that I'd welcome, and having it drop into games that are not even related to the product being marketed or the developer, or the publisher, just makes it even harder to avoid. Link to comment Share on other sites More sharing options...
Sprite Machine Posted April 8, 2011 Share Posted April 8, 2011 Oh as far as I'm concerned you're free to think whatever you want about any game as are the people at the top. And I'm sure I will love Portal 2 as much as I did 1, it will be perfection.. of a different kind, but perfection nonetheless I worry it will be too long! Also this ARG stuff is clever in a nice academic way, but I'm kind of irked by this kind of in-game marketeering. I mean the PC version of Portal still has all these fucking radios everywhere for the announcement of a game that happened ages ago, and the ambiguous ending retconned. If I pick up Amnesia in half a year, is it still going to have fucking potatoes and flashing numbers and weird achievements everywhere that pull me out of the experience? Because the idea of changing previous games to market the sequels isn't really something that I'd welcome, and having it drop into games that are not even related to the product being marketed or the developer, or the publisher, just makes it even harder to avoid. Oh, I don't mind it in principle, but I do wish you could "turn off" the radios. They ruin the atmosphere a little bit. Link to comment Share on other sites More sharing options...
Moz Posted April 8, 2011 Share Posted April 8, 2011 If I pick up Amnesia in half a year, is it still going to have fucking potatoes and flashing numbers and weird achievements everywhere that pull me out of the experience? Yes, I'm sure that will definitely happen. (Non sarcastic answer - The ARG stuff is being switched on and then switched off again after about 12 hours) Link to comment Share on other sites More sharing options...
ah Posted April 8, 2011 Share Posted April 8, 2011 Portal was never portrayed as a full game though, just an experiment that was given away for free in a bundle, so Smitty's being really churlish claiming it failed at something it never set out to do. there's a big difference between saying something could be more enjoyable if it was different (what smitty was doing) and saying that the game fails at what it sets out to do (what you're saying he's doing). but really, he's not allowed to voice his opinion on whether or not it could've been more enjoyable for him without being labeled "churlish"? i think you are playing the man rather than the ball here. i mean, so what if someone thinks portal is too short and has too few genuinely difficult puzzles? it is rather short and it doesn't have a great many genuinely difficult puzzles, and while might be exactly what the developer intended (and it might be a big part of what some players like about it), someone's statement that they disagree with certain design choices doesn't always need to be taken as a personal insult, especially by people who weren't even involved in making the game. it's a critical standpoint on the work and there is room with every work of art ever made for more than one of those. 3 Link to comment Share on other sites More sharing options...
Moz Posted April 8, 2011 Share Posted April 8, 2011 Thing is, it's really short if you think of it as a full game, but it isn't a full game, it never tried to be, and it never pretended it was. 1 Link to comment Share on other sites More sharing options...
ah Posted April 8, 2011 Share Posted April 8, 2011 [apologies for an edited-in opening sentence while you were evidently typing - don't think it changes what i was saying much, though] ...yes, but smitty as i read him there wasn't taking issue with how they executed what they set out to do, but with what they set out to do. it's a totally different discussion. does it succeed in being a short game with some neat ideas and a great endgame? yes. would portal have been better if it was a more challenging puzzle game? up for debate. 1 Link to comment Share on other sites More sharing options...
Sprite Machine Posted April 8, 2011 Share Posted April 8, 2011 Thing is, it's really short if you think of it as a full game, but it isn't a full game, it never tried to be, and it never pretended it was. But, as stated, that's not relevant to someone thinking it's too short or too easy. "It's supposed to be" is not a critical answer. It's just side-stepping any possible debate. FWIW, I don't think it's too short. I've probably played through it a dozen times and don't care that it's not particularly challenging either. I understand people who do, though. It's a fair enough point to make, even if Smitty does make it all the time. Implying people who like the aesthetic are "nerds", though - well all that stuff is uncalled for and antagonistic. Don't rise to it. Link to comment Share on other sites More sharing options...
Moz Posted April 8, 2011 Share Posted April 8, 2011 Implying people who like the aesthetic are "nerds", though - well all that stuff is uncalled for and antagonistic. Don't rise to it. Que? Edit - oh I see. I think he was joking Link to comment Share on other sites More sharing options...
RubberJohnny Posted April 8, 2011 Share Posted April 8, 2011 [apologies for an edited-in opening sentence while you were evidently typing - don't think it changes what i was saying much, though]...yes, but smitty as i read him there wasn't taking issue with how they executed what they set out to do, but with what they set out to do. it's a totally different discussion. does it succeed in being a short game with some neat ideas and a great endgame? yes. would portal have been better if it was a more challenging puzzle game? up for debate. But it was an experiment to see if that sort of thing would be well-recieved and financially viable. That's why it was an experiment. It's really easy in retrospect to see the positive reaction and go "why is it so short and just a tutorial, why didn't they just make a full game?", because you're using hindsight that wasn't available to Valve when they made the game. Yes, I'm sure that will definitely happen.(Non sarcastic answer - The ARG stuff is being switched on and then switched off again after about 12 hours) I was thinking in more of a Kantian "what if EA starts doing this stuff" way tbh. Link to comment Share on other sites More sharing options...
The Sarge Posted April 8, 2011 Share Posted April 8, 2011 Infographs. Sexy new screens. http://i.imgur.com/OdoGE.jpg http://i.imgur.com/pSp2H.jpg http://i.imgur.com/HCEHI.jpg http://i.imgur.com/i71dQ.jpg http://i.imgur.com/Qq2dX.jpg http://i.imgur.com/dQhFD.jpg http://i.imgur.com/x98SV.jpg http://i.imgur.com/ToB07.jpg http://i.imgur.com/WCNu5.jpg http://i.imgur.com/bgP9K.jpg http://i.imgur.com/L8T2s.jpg http://i.imgur.com/s3LNu.jpg http://i.imgur.com/cxtyf.jpg http://i.imgur.com/Ki9sg.jpg http://i.imgur.com/xIA48.jpg 5 Link to comment Share on other sites More sharing options...
The Sarge Posted April 8, 2011 Share Posted April 8, 2011 Lab Rat - Part 1 (comic) Part 2 will be available Monday. 6 Link to comment Share on other sites More sharing options...
mop Posted April 8, 2011 Share Posted April 8, 2011 I'm lovin' that comic. Reeeeeal nice. Link to comment Share on other sites More sharing options...
Vel Posted April 9, 2011 Share Posted April 9, 2011 The decoding of the bathysphere has finished! See Emails from Gabe Newell for the finished translation. It evidently refers to 1... 2... 3... KICK IT!. There are numbers and symbols in between the letters of the translation, that together form "4/19/2011 7AM = 4/15/2011 9AM". What this means is anyone's guess. This was on the ARG wiki... Link to comment Share on other sites More sharing options...
PeteJ Posted April 9, 2011 Share Posted April 9, 2011 The first 7 minutes of coop... http://www.youtube.com/watch?v= MfvJQiZ8eS4 Sorry. Now we all have to resist clicking (and I've broken the link on purpose so it doesn't show embeded! Now you know the youtube code anyway) 1 Link to comment Share on other sites More sharing options...
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