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GoldenEye - out now on Switch & Xbox


ras el hanout

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46 minutes ago, bplus said:

Played GE to death in 4 player, we never noticed that archives unavailable in 4 player!?!



this is why i'm so confused... cos I'm the same... I could have sworn I played archives with 4 players and I don't remember having a cheat cartridge

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5 hours ago, Wiper said:

 

I genuinely think one of Goldeneye's great strengths (and something an awful lot of later cinematic action games lose) is its gently emergent gameplay that comes from simple AI coupled with NPCs that can carry out basic actions beyond "shoot at player" across relatively open environments.

I still don't understand why pretty much no other FPS games copied what Goldeneye got right. Ok timesplitters and perfect dark but they don't count!

I read somewhere that thief took a lot of inspiration from it. Also valve reworked a lot of half life after seeing it, but those feel like very different games.

 

Goldeneye got me back into games in 97. I'd pretty much lost all interest in them for about 4 years. Then I played it at a mates house and within a month I'd managed to buy an n64.

All the years since, nothing as really come close. I tried modern warfare on the 360 and was pretty disillusioned that people were saying it was great. It felt like it was on rails. Deus ex is the probably the only other single player FPS I really liked since Goldeneye.

 

Can anyone recommend anything from the last 25 years that comes close to what Goldeneye does? (Agent 64 on steam early access is good).

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I‘ve never been a huge GoldenEye fan, although I did pick up an N64 cheap some time in the early 2000s which gave me a chance to play it properly. Even at that point it felt crushingly difficult, and the performance wasn’t great, but I did enjoy playing it on the original hardware - I think it’s essential to play it with an N64 pad.

 

One thing that I really love about it is the feel of the gun movement, like it’s decoupled from the camera. Nothing has ever come close to this, or ever really tried (apart from PD, and a little bit in Timesplitters), and every FPS since feels like the same ‘moving a cursor around the screen’.

 

It’s kind of like how nothing has ever come close to the feel of chucking Mario around in Super Mario 64. Pretty much every other 3D platformer feature the same weightless, ‘press a direction and instantly face that way’ control.

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What I find quite amazing/interesting is how you have to figure out some of the objectives yourself, not literally but in that there's no signposting. As a kid I will have had more time and less games but seemingly more patience too.

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8 hours ago, Paulando said:

I‘ve never been a huge GoldenEye fan, although I did pick up an N64 cheap some time in the early 2000s which gave me a chance to play it properly. Even at that point it felt crushingly difficult, and the performance wasn’t great, but I did enjoy playing it on the original hardware - I think it’s essential to play it with an N64 pad.

 

One thing that I really love about it is the feel of the gun movement, like it’s decoupled from the camera. Nothing has ever come close to this, or ever really tried (apart from PD, and a little bit in Timesplitters), and every FPS since feels like the same ‘moving a cursor around the screen’.

 

It’s kind of like how nothing has ever come close to the feel of chucking Mario around in Super Mario 64. Pretty much every other 3D platformer feature the same weightless, ‘press a direction and instantly face that way’ control.

That's true about it he n64 pad. I finally set up my n64 pad adapter with retro arch. Suddenly goldeneye's controls being different to modern twin stick FPSs doesn't matter. Infact I prefer them. Maybe this is why the original controls aren't available in perfect dark on the Xbox 360. Can anyone tell me if this got fixed in rare replay version of PD?

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11 hours ago, bplus said:

 

 

Can anyone recommend anything from the last 25 years that comes close to what Goldeneye does? (Agent 64 on steam early access is good).

Although not exactly what you’ve requested, Dishonored does a very good job of offering different ways of completing objectives. It’s an immersive sim along the lines of Deus Ex which you mentioned, so there are lots of opportunities to be stealthy and inventive with how you play it. That and (especially) Dishonored 2 are both masterpieces IMO, and if you enjoy them Prey, Arkane’s other immersive sim, is also a classic. Come to think of it you might enjoy Death Loop, that reminded me of Goldeneye and Timesplitters with its multiple routes and objectives, and it’s a lot more shooty than the other games I’ve mentioned, it’s definitely got that 60’s Bond vibe going on too. 

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9 hours ago, Paulando said:

I‘ve never been a huge GoldenEye fan, although I did pick up an N64 cheap some time in the early 2000s which gave me a chance to play it properly. Even at that point it felt crushingly difficult, and the performance wasn’t great, but I did enjoy playing it on the original hardware - I think it’s essential to play it with an N64 pad.

 

One thing that I really love about it is the feel of the gun movement, like it’s decoupled from the camera. Nothing has ever come close to this, or ever really tried (apart from PD, and a little bit in Timesplitters), and every FPS since feels like the same ‘moving a cursor around the screen’.

 

It’s kind of like how nothing has ever come close to the feel of chucking Mario around in Super Mario 64. Pretty much every other 3D platformer feature the same weightless, ‘press a direction and instantly face that way’ control.


I may be wrong but it’s the only game I’m aware of where the auto-aim moves the gun… gives it a different feel.

 

Also, given the nature of the controls - it didn’t expect you to look up and down often, or barely at all - I think I only ever used look when trying to shoot cameras or gun turrets.  
 

 

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Just gonna drop this and run! As I agree, it's just not good. The 360 version is sooooo much better!

 

I may try that other emulated version he mentions.

 

 

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10 hours ago, Paulando said:

I‘ve never been a huge GoldenEye fan, although I did pick up an N64 cheap some time in the early 2000s which gave me a chance to play it properly. Even at that point it felt crushingly difficult, and the performance wasn’t great, but I did enjoy playing it on the original hardware - I think it’s essential to play it with an N64 pad.

 

One thing that I really love about it is the feel of the gun movement, like it’s decoupled from the camera. Nothing has ever come close to this, or ever really tried (apart from PD, and a little bit in Timesplitters), and every FPS since feels like the same ‘moving a cursor around the screen’.

 

It’s kind of like how nothing has ever come close to the feel of chucking Mario around in Super Mario 64. Pretty much every other 3D platformer feature the same weightless, ‘press a direction and instantly face that way’ control.

 

The first Project IGI game from 2000 has a lot of Goldeneye feel to it. I also thought No-One Lives Forever had similar feeling combat.

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Can't say I'm completely surprised by Nintendo once again leaving money on the table by not having stock of the new N64 controller when one of the biggest games on the system finally makes it to NSO. Such a frustrating company.

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41 minutes ago, RFT said:

 

The first Project IGI game from 2000 has a lot of Goldeneye feel to it. I also thought No-One Lives Forever had similar feeling combat.


I only played No One Lives Forever on PC, but it had the usual ‘gun stuck rigidly in the centre of the screen’ from what I can remember.

 

I mean, there’s nothing wrong with that, it’s a system that’s been used by hundreds of FPSs since and it makes perfect sense for a mouse-controlled FPS, but it’s a shame we haven’t seen anything quite like GoldenEye.

 

I guess VR is naturally like that though? With the swaying of the gun.

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3 hours ago, bplus said:

That's true about it he n64 pad. I finally set up my n64 pad adapter with retro arch. Suddenly goldeneye's controls being different to modern twin stick FPSs doesn't matter. Infact I prefer them.

I have to admit, I prefer the Goldeneye single-stick style of controlling FPSes (later used in modified form in Metroid Prime and Metroid Prime 2). :unsure:

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4 minutes ago, Paulando said:


I only played No One Lives Forever on PC, but it had the usual ‘gun stuck rigidly in the centre of the screen’ from what I can remember.

 

I mean, there’s nothing wrong with that, it’s a system that’s been used by hundreds of FPSs since and it makes perfect sense for a mouse-controlled FPS, but it’s a shame we haven’t seen anything quite like GoldenEye.

 

I guess VR is naturally like that though? With the swaying of the gun.

I meant more in the sense of general gameplay and levels etc. One PC game that did have the gun moving around within the frame lof the camera before the camera moved (in fact, poossiobly the only one) was Operation Flashpoint.

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17 minutes ago, Protocol Penguin said:

I have to admit, I prefer the Goldeneye single-stick style of controlling FPSes (later used in modified form in Metroid Prime and Metroid Prime 2). :unsure:

 

I dunno, I quite like being able to slowly move around corners using an analogue stick. I used to tape 2 N64 controllers well together to be able to use the 2.2 control scheme. Dual sticks before it was a thing!

 

 

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14 minutes ago, Protocol Penguin said:

I have to admit, I prefer the Goldeneye single-stick style of controlling FPSes (later used in modified form in Metroid Prime and Metroid Prime 2). :unsure:

 

In fact, yeah, MP1 and MP2 are probably the closest we’ve ever got to GoldenEye. Single stick control, for better or worse, but the gun moves and sways as you look around. Love that.

 

Obviously things like looking around and strafing feel clumsy, but MP had the lock-on which helped massively. It just wouldn’t have worked with a standard twin stick FPS setup.

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I had a go on this yesterday on Xbox, frankly I thought it was going to be shite but bloody hell it was amazing - I was transported back in time and could remember the levels and the controller setup on Xbox was spot on, ive not read much or watched any videos but all the click bait stuff has been saying how bad this is and what a travesty it all is….. I couldn’t have had a more opposite experience, it was a thing of wonder and even if my other half wasnt impressed when I called her over to show someone on the toilet behind the door I WAS :wub:

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12 hours ago, Stanley said:

Although not exactly what you’ve requested, Dishonored does a very good job of offering different ways of completing objectives. It’s an immersive sim along the lines of Deus Ex which you mentioned, so there are lots of opportunities to be stealthy and inventive with how you play it. That and (especially) Dishonored 2 are both masterpieces IMO, and if you enjoy them Prey, Arkane’s other immersive sim, is also a classic. Come to think of it you might enjoy Death Loop, that reminded me of Goldeneye and Timesplitters with its multiple routes and objectives, and it’s a lot more shooty than the other games I’ve mentioned, it’s definitely got that 60’s Bond vibe going on too. 

You are right about dishonoured, I own it but never had the time to put into it. Same with prey.

Death loop is not something I considered! I need to look into this.

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10 hours ago, RFT said:

 

The first Project IGI game from 2000 has a lot of Goldeneye feel to it. I also thought No-One Lives Forever had similar feeling combat.

Ah, project igi, you are right! I remember playing this in halls as a student on my amazing 1gz pc!

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I’m so glad this is back on modern consoles and the Xbox control scheme works brilliantly.

 

It’s nice going back to a game where you have to figure out the objectives. The levels are small enough that it’s not frustrating and takes me back to the days of chatting with friends at school about it.

 

One thing I don’t remember is some multiplayer levels only being for 2-3 players. That seems so strange to lock off bunker and archives which are fun maps and I guess I must of played a lot of 3 player to remember them so vividly. I did at the time have a GameShark that I only bought because I couldn’t do the facility target time (although on Xbox I did it in my 5th try thanks to seeing some videos on how to do it with so tricks) and that did mean I got access to more multiplayer maps. Some were not great in terms of frame rate but let’s be honest most the time multiplayer especially with rockets the frame rate tanked and it was exhilarating to do that as everything exploded and slowed to a crawl.

 

I only wish it had online on Xbox, as well as the 360 port they were making because I miss fps multiplayer where you can be shot and still run away from a fight instead of every game being like cod and you dying before you even have an idea of what direction it’s from.

 

Why did it take 25 years to get this off the N64 in the first place? It was a classic then and still is great now.

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On 01/02/2023 at 08:37, 5R7 said:

Just gonna drop this and run! As I agree, it's just not good. The 360 version is sooooo much better!

 

I may try that other emulated version he mentions.

 

 

 

Yeah Id not pay for the Xbox or switch emulated versions .  I'll stick with the leaked XBLA remake thanks

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3 hours ago, simms said:

 

Yeah Id not pay for the Xbox or switch emulated versions .  I'll stick with the leaked XBLA remake thanks

In the video he's actually a lot less harsh than the title would suggest. But yeah I like the xbla leak version. Though been playing on retro arch with an n64 pad and that has its advantages. Well ok it's just the pad is the advantage (and some times the xbla version is a bit buggy)

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Buckled and upgrade my Switch sub to play this. It’s so fucking good with the N64 controller.

 

Gone for the shitey default control scheme, with look up and down on some buttons, and it’s glorious. Half the fun is fighting the controls, and you’re at the mercy of the auto-aim. Makes such a change from basically clicking things on a screen, like every other FPS ever.

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Whoa! I never know this, and I’m not sure what the trigger is, but if you make it to the bottling room either with only a bit of health left, or just in 00 agent difficulty, Bond says to Trevelyan “It was a bit tricky, Alec” instead of “It was too easy, Alec”. :)

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