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GoldenEye - out now on Switch & Xbox


ras el hanout

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Playing on Series S and it's wonderful. For me it's all about the expressive reactions of targets to being shot. It's weird to say it, but it just makes it genuinely fun to kill and injure them. And I don't think any game bar maybe Resi 4 has come close on that front.

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there's so much stuff Goldeneye and Perfect Dark did that hasn't found its way into more recent games... shooting peoples hats off, different animations depending on where they've been shot.. 

 

I'm looking forward to unlocking silo - I used to speedrun that... my favourite level.

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5 minutes ago, carlospie said:

This looks shite. Why is one side of James bond face so long on the box I'd have thought they would have fixed that 

 

Fixed?  They would have ruined it if they 'fixed' that.

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I think on switch I'm going to stick with traditional tank controls and hearty auto-aim.  Reverse look up and down though, as since 1997 my brain re-wired and now I can't play inverted anymore.  Happened sometime during playing FPS' on the Wii.

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2 minutes ago, scottcr said:

there's so much stuff Goldeneye and Perfect Dark did that hasn't been brought over... shooting peoples hats off, different animations depending on where they've been shot.. 

 

I'm looking forward to unlocking silo - I used to speedrun that... my favourite level.

 

You can still shoot people's hats off.

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Tried the NSO release at lunchtime, and… I can’t get on with the controls enough to even finish the first (Dam) stage. :( The controls just don’t work on the Pro Controller or docked JoyCons, as far as I can tell. Oh well.

 

(I’ll still maintain that Goldeneye was a phenomenal game in 1997, playing with the controller it was designed for, as in as revolutionary as Super Mario 64.)

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2 minutes ago, Protocol Penguin said:

The controls just don’t work on the Pro Controller or docked JoyCons, as far as I can tell. Oh well.

 

You might just need to change some of the settings as others have been able to get them to work?

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38 minutes ago, scottcr said:

oops - that's not what I meant... I meant hasn't found its way into more recent games.  Fixed.


I thought it had been in quite a few - Spec Ops: The Line is one off the top of my head (hat)…by far one of the best things about that particular game.

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Default 1.1 has always been the way to go. When you get in range you can literally see the auto-aim kick in. That's the game.

I only use the bumped manual aiming when shooting alarms or what not, or sniping people miles off. Other wise it's all about positioning. 

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4 minutes ago, Hexx said:

 

 

Quote

In the Switch menu:

Create a control profile for Goldeneye

Remap the left analog stick to function as right analog

Remap the right analog stick to function as left analog

Remap ZR button to function as ZL, so you can fire with ZR

Remap ZL to function as L, so you can manual aim with ZL

(Optional) remap L to function as B, so you can activate things with L.

(Optional) remap R to function as A, so you can switch weapons with R.

(You will now have to navigate using the right analog stick and either A/B or L/R, depending on whether you followed steps 6 and 7.)

Launch Goldeneye and begin a mission, navigating menus with the right analog stick.

Pause, and go over to controls.

Switch from 1.1 Honey to 1.2 Solitaire.

Go over to Settings, and turn the Look Up/Down setting to Upright.

You will now have modern controls! Only issue is that you will only be able to walk in 8 directions, since the stick only emulates the C buttons.

 

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3 minutes ago, Mr. Gerbik said:

Is there a special edition that comes with an exclusive pair of rose-tinted glasses?

I must have got that one! The control scheme being updated in the Xbox version is all I needed I think. Genuinely fun to play, at least for a quick go. It’s still quite unlike modern shooters, and has plenty of cool things about it to enjoy. I doubt I’m going to be playing it for ages, but compared to when I’ve tried it on emulation in the past and struggled to look at things, this reminds me why we all loved it so much. 

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6 minutes ago, ZOK said:

So is this pointless on Switch? I’m not going through all that profiles nonsense.

 

I just did it and it makes the controls like a modern FPS, only took a minute or so to set it up. Without it is was incredibly hard to control for me.

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47 minutes ago, Protocol Penguin said:

Tried the NSO release at lunchtime, and… I can’t get on with the controls enough to even finish the first (Dam) stage. :( The controls just don’t work on the Pro Controller or docked JoyCons, as far as I can tell. Oh well.

 

(I’ll still maintain that Goldeneye was a phenomenal game in 1997, playing with the controller it was designed for, as in as revolutionary as Super Mario 64.)

 

5 hours ago, scottcr said:

 

 

Try this? You basically need to switch to the Turok control style, but swap the analogue sticks around in the system settings I think, so left stick functions as right and vice-versa. 

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47 minutes ago, Protocol Penguin said:

Tried the NSO release at lunchtime, and… I can’t get on with the controls enough to even finish the first (Dam) stage. :( The controls just don’t work on the Pro Controller or docked JoyCons, as far as I can tell. Oh well.

 

(I’ll still maintain that Goldeneye was a phenomenal game in 1997, playing with the controller it was designed for, as in as revolutionary as Super Mario 64.)

There's a bunch of guides online for changing the controls. Doesn't take long at all and once you do that old Goldeneye magic is back. God I still love this game after all these years.

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29 minutes ago, Popo said:

 

 

Try this? You basically need to switch to the Turok control style, but swap the analogue sticks around in the system settings I think, so left stick functions as right and vice-versa. 

This what I did. Works so well.

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