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The Legend of Zelda: Skyward Sword

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People seem to be under the impression that the game is very early in development, when in fact it's been in development for at least three years and was supposed to come out this year. Very little is going to change by the time it comes out early next year. It's well on the way.

Indeed. The first looks we saw of TP ended up looking pretty much exactly what we go in the end, I would expect the same here. It's a shame that people are disappointed with the look of the game, but I doubt it'll change much by the time its released.

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The main problem is that it's really two styles mashed together as they left Link standing still, while the rest of the world moved on.

Then again, for all we know, it's part of the game to be like that. Miyamoto did say that Link diving off the rock was a turning point, maybe he meant that in more ways than one. (Though imagine the fan feedback when they'd actually pull a Raiden...)

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The big twist is that after that demo game it actually becomes a porno anime text adventure.

Scott will claim this is what he wanted from Zelda all along.

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I will probably pick this up. The art style reminds me of a mix between Wind Waker and Galaxy (pretty sure the latter uses some of the same rendering techniques as seen in SS so far) which is great. But keeping in mind all of the handheld Zelda's I still have to play this one seems to lack a certain spark.

Maybe it's because of the Wii's graphical limitations but I'm starting to dislike all of those empty environments. Maybe it's just the art style itself but I'd like to see a Zelda where the tech shines and every new environment looks absolutely stunning. Imagine that, walking through a forest where grass, leafs and other naturey stuff all respond to your every movement. I want Zelda to have Crysis-like graphics, but cell-shaded. In 3D. With motion controls.

EDIT: Oh and the HUD for SS is as atrocious as they get.

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The big twist is that after that demo game it actually becomes a porno anime text adventure.

Scott will claim this is what he wanted from Zelda all along.

:)

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Am I the only one who likes the art style? It reminds me of the GameBoy games, bright and colorful but with an adult Link, it works fine. It'll lose a bit of that childhood charm that Wind Waker had in favor of an older Link, but I don't care. At it's very least, this game will be significantly more charming and wonderous than Twilight Princess was, which is a very good thing considering how barren and lifeless towns were in that game. I say this is a step up from TP's art style by a lot, looks about on par with Wind Waker's to me. I say we should wait until they show more of the game, such as the overworld and towns and stuff, before we go harping on how bad the art style is. Honestly, you can't go judging the art direction based on a few enemies and a dungeon, just about every Zelda game had some fugly creatures and areas.

bokoblin.jpg

Green_ChuChu_(Majora

etc, personally I like how it looks, but I don't think the art style will truly shine until we see what Hyrule field and the game's NPCs and towns look like.

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It looks terrible. No charm whatsoever. Last time I moderately enjoyed Zelda was the Minish Cap. Nowadays I get pissed of just by hearing stupid Zelda tune twinkles. Press start, pling-pling-pling, aaarrgghhh.

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the-legend-of-zelda-skyward-sword-1-wii_010.jpg_718.jpg

Thats gotta be up there for 'Best videogame pants' award!

Jesus fuck, that is shocking. Really unbelievably bad, especially from Nintendo. I quite like the Impressionism slant as a style, but combined with those pathetic looking enemies makes it look amateurish.

I don't doubt it'll play well, but they really need to push this back a year and start again on the artwork.

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EDIT: Oh and the HUD for SS is as atrocious as they get.

Luckily they said that its a hud created for E3 to clearly show players the controls, they also said that the ui can be turned off. Nothing new to add just to clear that up.

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Well the second picture is from an N64 game, none of them look that great close up. And in the first picture the textures look a bit dated but they look fine imo. Something can be made to look ugly without being horribly designed. The enemies on the last page are just hideous, no way they stand up to the enemies from WW

Moblin.png

Ugly but still looks great

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Am I the only one who likes the art style? It reminds me of the GameBoy games, bright and colorful but with an adult Link, it works fine. It'll lose a bit of that childhood charm that Wind Waker had in favor of an older Link, but I don't care.

The issue isn't that it has a big link- and wind wakers charm didn't excel just because link was a child. I think the issue people are having is that the art doesn't seem "natural"- it looks like a piece of wallpaper that's been dragged over the world very recently, a filter or something. It doesn't look like the style of the world was born like that.

If you go back to any screens of the wind waker- it all looks like everything spawned out of the art style- the art style WAS the world, it felt gorgeously consistent and looked utterly natural like the entire thing had dripped off one brush that had kept on painting in a neverending stroke. Even TP, even though the art style didn't resonate with a lot of people, nor was it particularly striking with some areas and places having ugly textured floors and stuff, it looked like it was always intended to be that way.

If anyone has played Oblivion- do you remember that side quest where this painter in a town dissapears? And you have to enter his painting- and you enter a world thats done in a painty watercolour type art style, and it looked cool and different but you could tell thats not what the game usually looked like. I get a little bit of this from what I've seen of Skyward, and I guess it makes sense as it sounds like the art style wasn't always like this and was changed at some point in development.

I don't think its an ugly game by far, and the style has grown on me a bit, but it definately looks a bit jarring- like a TP foundation with a quick coat over it to make it look different. I don't think it holds a candle to wind waker at the moment, but thats one of the best looking games ever created so...

Edit - I also think its entirely possible the art style could look a lot better on more detailed locations in the game, not writing it off yet as we've hardly seen anything, just observing on what we have so far

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In the past there have been discussions about 'art direction' versus 'tech'. You can have the best tech in the world but still have a game that looks utterly charmless and dead. Some people accused Oblivion of this, or maybe Doom 3. You can have shit tech but, due to working within the constraints with great vision and skill, have a game that looks wonderful. Mario Galaxy 2 would be a prime example here.

However, you can also have shit tech and shit art direction, and then you end up with something like this. It's the worst of both worlds. As I said in an earlier post, this game looks unbalanced and unhinged. It's like 3 different art directors took over during the course of development and had to work with the stuff that came before to end up with some horrible mashup of bad ideas without any coherence.

I also don't expect any major leaps in quality between now and release. Didn't Nintendo vouch not to show games until they were close enough to looking finished after all?

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Well the second picture is from an N64 game, none of them look that great close up. And in the first picture the textures look a bit dated but they look fine imo. Something can be made to look ugly without being horribly designed. The enemies on the last page are just hideous, no way they stand up to the enemies from WW

Moblin.png

Ugly but still looks great

I was going to make the same comparison, but you saved me the trouble. The Moblins in WW were amazing looking.

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zeldaww_0211_screen027.jpg

z_screen018.jpg

zeldaww_0324_screen026.jpg

I never understood the flack that Wind Waker got for its art style. To me it was equal parts cute and dark, Ganondorf looked amazing, the smoke effects were straight out of Disney and the whole package for style has barely been matched since.

Whoever's making games shouldn't pander to outside noise. The style choice should be an intrinsic part of the concept and shouldn't be compromised in an attempt to cater for absolutely everyone. I feel that what we've seen of Skyward Swords does feel like a bit of this and a dash of that, I hope not and the final product with all of its content reveals itself to be true to itself, but I feel that people are right in saying its a cross between Wind Waker and Twilight Princess as though its trying to capture both groups.

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Luckily they said that its a hud created for E3 to clearly show players the controls, they also said that the ui can be turned off. Nothing new to add just to clear that up.

Ah that's good to hear. One of the drawbacks of a non-HD console I guess, the HUD takes up an unusual big portion of the screen.

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blame angry teenage americans for no big screen WW style... just look at the reception TP got was it was revealed to be 'realistic'.

Anyway - I don't understand what people don't like about the art style here - I think it looks great. It's obviously been designed with this style in mind...

500x_zeldaart_01.jpg

So there.

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I never understood the flack that Wind Waker got for its art style. To me it was equal parts cute and dark, Ganondorf looked amazing, the smoke effects were straight out of Disney and the whole package for style has barely been matched since.

I never liked the style of Wind Waker because I didn't feel it fitted a Zelda game, even though the style itself was nice to look at.

For me, the first Zelda games were about mystery and exploration and mystic lands. A cartoon style in harsh primary colours didn't fit this.

When it comes to atmosphere and sense of wonder and magic, I always wanted Zelda to take this direction

Ico.jpg

ico.jpg

It did everything right, it had voice acting (but gibberish instead of annoying American teenage voices), it had a cinematic look and feel, it had the sense of scale and wonder, it worked on an emotional level, and ultimately it pushed the same buttons as Zelda did on the SNES and N64.

And then Nintendo came up with something that felt like this:

hdr.png

I still haven't recovered from that.

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blame angry teenage americans for no big screen WW style... just look at the reception TP got was it was revealed to be 'realistic'.

Anyway - I don't understand what people don't like about the art style here - I think it looks great. It's obviously been designed with this style in mind...

500x_zeldaart_01.jpg

So there.

The palette has a lot going for it, I love the pastel range of colours. I've just watched the trailer again and it does seem to lack that oomph that the Wind Waker had when it was first revealed. When link is shown I don't feel like "FUUUUUUUUUUUUUUUU Its LINK!!!!", more "Oh look, Link". It's all very part this, bit of that.

Looking at the Art Style thread, where some of the more striking e3 releases have been shown, I'd honestly put Wind Waker in that thread, but so far not this one. That new game by the Okami people, wow, now there's a unique and wonderful fantasy art style.

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I never understood the flack that Wind Waker got for its art style. To me it was equal parts cute and dark, Ganondorf looked amazing, the smoke effects were straight out of Disney and the whole package for style has barely been matched since.

Whoever's making games shouldn't pander to outside noise. The style choice should be an intrinsic part of the concept and shouldn't be compromised in an attempt to cater for absolutely everyone. I feel that what we've seen of Skyward Swords does feel like a bit of this and a dash of that, I hope not and the final product with all of its content reveals itself to be true to itself, but I feel that people are right in saying its a cross between Wind Waker and Twilight Princess as though its trying to capture both groups.

Well said.

I think I said a few years ago that one day people would look back on Wind Waker fondly. I know it had some faults, but it's one of the best in the series IMO.

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I never liked the style of Wind Waker because I didn't feel it fitted a Zelda game, even though the style itself was nice to look at.

For me, the first Zelda games were about mystery and exploration and mystic lands. A cartoon style in harsh primary colours didn't fit this.

When it comes to atmosphere and sense of wonder and magic, I always wanted Zelda to take this direction

Ico.jpg

ico.jpg

It did everything right, it had voice acting (but gibberish instead of annoying American teenage voices), it had a cinematic look and feel, it had the sense of scale and wonder, it worked on an emotional level, and ultimately it pushed the same buttons as Zelda did on the SNES and N64.

I still haven't recovered from that.

you didn't like the style of Wind Waker *and* you liked Ico...

OPINION IS NULL AND VOID.

:)

To me - Zelda is almost a child like voyage of discovery... WW style suits it perfectly.

I'd have loved to have more WW style going on on the big screen - it's not happening. Then again, I also like this style... the impressions people have given online seem to be a world bursting with colour and bright lights coming through cracks in the trees - of over saturation and colours merging into each other in the distance.

I really wish they'd do a 480p widescreen version of Wind Waker with Zelda TP controls. That would make me burst with joy. I'd actually burst and as a result, probably die. But I'd die a very happy man.

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you didn't like the style of Wind Waker *and* you liked Ico...

OPINION IS NULL AND VOID.

:)

To me - Zelda is almost a child like voyage of discovery... WW style suits it perfectly.

I'd have loved to have more WW style going on on the big screen - it's not happening. Then again, I also like this style... the impressions people have given online seem to be a world bursting with colour and bright lights coming through cracks in the trees - of over saturation and colours merging into each other in the distance.

I really wish they'd do a 480p widescreen version of Wind Waker with Zelda TP controls. That would make me burst with joy. I'd actually burst and as a result, probably die. But I'd die a very happy man.

Add a couple of the missing dungeons as well please!

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I never liked the style of Wind Waker because I didn't feel it fitted a Zelda game, even though the style itself was nice to look at.

For me, the first Zelda games were about mystery and exploration and mystic lands. A cartoon style in harsh primary colours didn't fit this.

And then Nintendo came up with something that felt like this:

hdr.png

I still haven't recovered from that.

See I found it anything but.

the-legend-of-zelda-a-link-to-the-past-virtual-console-20070122054541457_640w.jpg

I thought it was a nice step up from Link to the Past, definitely more colourful, but not a million miles away. And I don't feel that Wind Waker looked anything like the image you posted. Most people seem to reference the opening island of Wind Waker and treat that as the be-all and end-all of its art style, but look at the images I posted earlier, it was dark. The end castle battle leading up to and including Gannondorf was really dark and brooding, if anything the bright and cheerly look of the opening island helped heighten the transition to the darker sections of the game.

Personally I'm more interested in games like Ico now and I feel like i've outgrown Zelda in its form of dungeons and bosses. The last game I fully played through was Wind Waker. I stopped playing Twilight Princess and Phantom Hour glass and haven't ever felt the pull to go back and continue them. Actually since then I've played through Ocarina of Time and Majoras Mask again.

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nein_nein_nein.jpg

One day, when the bitterness has finally subsided, you should re-visit Wind Waker. Appreciate it for the bold effort it was, enjoy the overwhelming quality of the animation and sheer style of the thing, and forget that it wasn't what you wanted in 2003.

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See I found it anything but.

I thought it was a nice step up from Link to the Past, definitely more colourful, but not a million miles away. And I don't feel that Wind Waker looked anything like the image you posted. Most people seem to reference the opening island of Wind Waker and treat that as the be-all and end-all of its art style, but look at the images I posted earlier, it was dark. The end castle battle leading up to and including Gannondorf was really dark and brooding, if anything the bright and cheerly look of the opening island helped heighten the transition to the darker sections of the game.

Personally I'm more interested in games like Ico now and I feel like i've outgrown Zelda in its form of dungeons and bosses. The last game I fully played through was Wind Waker. I stopped playing Twilight Princess and Phantom Hour glass and haven't ever felt the pull to go back and continue them. Actually since then I've played through Ocarina of Time and Majoras Mask again.

Absolutely. And let's not forget the amazing B&W section in Hyrule castle.

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