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Halo: Reach


Kryptonian

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Maybe instead they can make a playlist like the special Zombie one they used to do, but instead of zombies you have to ethnically cleanse a load of 'coloured' Elites. The number you slaughter during the match, combined with the variety/intensity/volume of racial slurs shouted down the mic, can determine just how long the fuckwits who play this playlist are banned from playing any Reach matchmaking again.

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I'm hoping that Bungie/Microsoft actually make the most of Forge this time around. Halo 3 should have had a Community Playlist from Day 1, putting them up for one day every now and again doesn't cut it. If they're worried about the balancing of homebrew maps then just make that playlist not count towards EXP or something.

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I'm hoping that Bungie/Microsoft actually make the most of Forge this time around. Halo 3 should have had a Community Playlist from Day 1, putting them up for one day every now and again doesn't cut it. If they're worried about the balancing of homebrew maps then just make that playlist not count towards EXP or something.

This, please god this! Matchmaking with different maps all the time would be ace. Obviously customs would have this too, but having this without the fuss and fiddling with sharing maps would be ace.

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If you’ve quit out of 6,000 games, that’s 24,000 Halo players who you’ve pissed off. That’s, like, the population of Chorley.

My favourite bit of BcassLOL.

(was a K nugget of gold that one)

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Google says a London bus seats 64. 6691 quits (with 7 annoyed people each game) is a total of 46837 annoyed people. Or enough people to fill 732 London buses.

Or around 67 full Tube trains.

Or around 100 full Boeing 747s.

If all 46837 linked arms, the chain of people would stretch from London to Brighton (around 45 miles).

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Why are you still posting about a game you aren't going to play?

I will be playing it. Don't know if I'll be playing it online though. We'll have to see if Bungie's map making abilities have improved since the last game.

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Why are you still posting about a game you aren't going to play? Make like bcass and quit.

I think the question you should ask is why are you and others still antagonising bcass over something that happened a year ago or so. Let him play how he likes, you probably wont play a game of Halo with him, so it shouldnt bother you, nor the others who've stunk up this thread over it all. Lets get back to actual game discussion please.

I'm looking forward to making and sharing maps for customs, but I hope they make a matchmaking playlist with Bungie selected player made maps, including some way for players to vote for "map of the month" or something which may get added to other playlists perhaps.

This games gonna be huge; Firefight, Campaign, Forge world, customs and matchmaking - :omg:

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I think the question you should ask is why are you and others still antagonising bcass over something that happened a year ago or so. Let him play how he likes, you probably wont play a game of Halo with him, so it shouldnt bother you, nor the others who've stunk up this thread over it all. Lets get back to actual game discussion please.

I'd like to close off the bcass discussions too because they have been done to death and we are simply treading old ground, but saying that is like saying Harold Shipman was an OK guy and we should have all cut him some slack because, after all, he didn't kill any of our own elderly relatives.

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Its just gone on a fair bit in this thread, detracting from the threads topic. I also found that people were using the post vote system as a way of pissing him off rather than voting on what he'd actually posted; nearly every post of his was in the minus figures, and is something thats being seen in other threads where people vote negatively for the sake of not liking the person rather than the post.

Anyway, that Halo Reach eh? What a game!

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You can set your preferences like that in Reach. I'm not entirely sure how it affects matchmaking, but I think it's supposed to in some way.

Did you play the Reach beta? There was a menu screen that allowed you to matchmake all those things, apart from the racism, which I'm sure could be patched in by Bungie at a future date.

Ah, OK. I only just got a Xbox again, so didn't play the beta, but it sounds promising, at least.

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Well looking forward to the campaign in this. They're gonna bring back some of that Halo ce vibe you just know it. I hope there'll be extended bits where you're without your squad - Halo's best alone.

The weapons from the beta should be sweet against AI too.

Few weeks now...

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bcass vs the world. Funny.

Personally, I usually play with a set team of people so this is an non-issue for me or team (although I'm still a bit shit so maybe the team would benefit if I quit).

When I have played random team matches it has been a bit crap with people dropping or team killing, but on the whole it still feels like a team effort - not once have I felt that with cod or similar (even when playing with a real team of friends). Dropping new randoms into a game half way through just removes the team experience - IMO.

bcass - sorry if I missed it, but out of curiosity which maps do you actually like?

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To recreate the complete Halo 1 vibe, Reach will have to let you do stuff like this:

:o

Agreed. In my mind, it's that sort of thing that really helped set Halo apart from its sequels. The levels had a solidity that allowed the player to venture way off course without the game world completely falling apart at the seams, be it due to invisible walls, soft ceilings or missing geometry and textures.

bcass - sorry if I missed it, but out of curiosity which maps do you actually like?

Guardian and The Pit, I believe.

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Agreed. In my mind, it's that sort of thing that really helped set Halo apart from its sequels. The levels had a solidity that allowed the player to venture way off course without the game world completely falling apart at the seams, be it due to invisible walls, soft ceilings or missing geometry and textures.

It also had less stuff strewn around. When I'm avoiding enemy fire in Halo 2, 3, or ODST (for example, strafing or retreating into cover), I often get "stuck" on the level architecture and get killed. While I suppose it may be my fault, this never happened in the first game, and I feel the game is penalising me for hitting something I couldn't see.

Bungie didn't feel the need (or couldn't due to engine/time limits?) to stuff every last corner with crates, breeze blocks, rocks, pallets and assorted crap. Maybe if they didn't do this in Reach, it would feel too spartan (pardon the pun) for a modern game, but I hate dying because someone left a fold-away chair next to a doorway.

I guess there was a minimalism to the original Halo levels, but they had enough to convince you. Remember the swamp level? Pretty good, and certainly a lot better than most FPS' attempts to portray a convincing outdoor area.

Also, no jackal snipers, please. They're not as bad in Halo 3 as Halo 2, but it still has that "you walk here, you die" aspect to it, a game element that Bungie's lead designer said was shit back when the first game came out. Jackal snipers just aren't fun to fight, and while it's "realistic" - why wouldn't the Covenant use them? - it just makes the game and exercise in trial-and-error.

In other news, I played Halo 3's campaign last night - hadn't played it for years. It's surprisingly fun and clearly a top-quality game. It is much, much more exciting and the environments more fun than ODST, which really was mediocre, considering they had the same engine at their disposal. So I'm getting excited for Reach.

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Also, no jackal snipers, please. They're not as bad in Halo 3 as Halo 2, but it still has that "you walk here, you die" aspect to it, a game element that Bungie's lead designer said was shit back when the first game came out. Jackal snipers just aren't fun to fight, and while it's "realistic" - why wouldn't the Covenant use them? - it just makes the game and exercise in trial-and-error.

It won't be an issue because the beam rifle's been taken out. The Covenant have the concussion rifle now, which isn't anything like as annoying to fight against.

IGN have a load of new screens up. Really looking forward to this now. Some of the environments are crazy expansive.

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I guess it's a callback to the earliest iterations of Halo.

They had herds of similar looking beasts running around on the ring. At one point in development, the Chief was able to ride them.

Edit: I'm pretty sure there are videos of it on the Halo 2 LCE bonus disc.

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