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Halo: Reach


Kryptonian

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I'm torn as to whether I should just pre order this now, or wait and see if the Supermarkets do another £25 special.

:(

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I'm torn as to whether I should just pre order this now, or wait and see if the Supermarkets do another £25 special.

:(

I'd do a wait and see, I'm pretty sure even if the supermarkets don't offer it as a loss leader you will have no problem picking it up on day one without a pre-order. (probably)

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5:09 in that video shows Wizard as well.

Dude, that's been Warlock since Halo 2 days. :P

Hopefully it'll be tweaked such that if one team get the BRs (DMRs) and the high ground, the other team have a reasonable chance of getting back into the game rather than suffer the battering that always used to result.

Whilst I agree that Bungie should concentrate on new maps, I did squee slightly when I saw the remade Ivory Tower and Ascension maps. Bring back Turf and Relic and I'll be content.

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Campaign prob last two hours.

/joke.

You joke, but I can't help feeling that it must suffer to some extent with all this extra stuff taking up so much focus. How many people are in the development team? You'd think it's hundreds, the amount of things that have been thrown into this package.

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I'm really counting on the campaign being up there with the first one. None of the others managed to recapture the bleak, open landscapes of the original, so I really hope they do it with this. Especially now the Elites are back.

As much as I love the original, and still play it regularly, it'd be amazing to have an all new campaign that matches it.

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Awesome trailer. :D

Anyway, about that 'special' announcement with Rio Ferdinand.

Microsoft promised a "very special" Halo: Reach announcement today, and during a London event where X360A was in attendance, said announcement was duly made, to the amazement of almost no one.

Footballer Rio Ferdinand and self-confessed Halo fan Jason Bradbury, presenter of Channel 5's 'Gadget Show' took to the stage at today's event to confirm a competition that will involve a search for the UK's number one Halo player, who will get the chance to head up a team of celebrities called the 'Elite Super Squad' (seriously) who will face off against six runners-up when Halo: Reach releases in September.

Ferdinand, Bradbury and UK R&B artist Jamelia are the only celebs confirmed thus far, but with the search for the best Halo player running until mid-August, there will be more revealed during that time. Expect some one off of Hollyoaks to feature somewhere in the line-up, and maybe a Big Brother reject too.

http://www.xbox360achievements.org/news/news-5877-Microsoft-s--Very-Special--Halo--Reach-Announcement.html

:lol:

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I'm really counting on the campaign being up there with the first one. None of the others managed to recapture the bleak, open landscapes of the original, so I really hope they do it with this. Especially now the Elites are back.

I dunno. Part of the appeal of the original was the sense of isolation (in between the bits where you saved cowering Marines). In this one, you're part of a squad, so there's going to be several other hard bastards wise-cracking as you take on the Covenant. This won't make it shit, but it will probably ensure the atmosphere is very different. Unless they all die off pretty quickly*, or you split off into separate missions, which is possible, I suppose.

*My prediction is that either they'll all die gradually over the campaign - cue lots of emotional moments - or they'll die in the final mission.

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Yeah they're great, but Red Dead Redemption has the best skyboxes ever.

Trailer looks okay, still not convinced that the openness of the first Halo will return though.

I worry that we're going to get a sniping section, then a Warthog/Ghost section, then a tank section, then an on-foot section through some tunnels, then a Warthog section... I'm playing through ODST again, and just did the sunny level - you can go though it on foot, but somehow it's just not as fun as the driving-or-on-foot sections of the original game - I'm not sure why though, as they'd clearly put details in that you'd only see if you got out of the vehicle.

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I dunno. Part of the appeal of the original was the sense of isolation (in between the bits where you saved cowering Marines). In this one, you're part of a squad, so there's going to be several other hard bastards wise-cracking as you take on the Covenant. This won't make it shit, but it will probably ensure the atmosphere is very different. Unless they all die off pretty quickly*, or you split off into separate missions, which is possible, I suppose.

*My prediction is that either they'll all die gradually over the campaign - cue lots of emotional moments - or they'll die in the final mission.

I'm sure they've said that you get split from the squad at certain points. I just hope that because it's their last and they publicly acknowledged the mistakes they've made in the past, that they'll draw heavily from what made the original so good. They keep making the right noises, but I won't believe it until I see it. Fingers crossed eh?

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I'm sure they've said that you get split from the squad at certain points. I just hope that because it's their last and they publicly acknowledged the mistakes they've made in the past, that they'll draw heavily from what made the original so good. They keep making the right noises, but I won't believe it until I see it. Fingers crossed eh?

Fingers crossed indeed.

I'm not sure anyone knows how to get the levels just right like the best ones in the original. For example, Assault on the Control Room made it equally fun to use the vehicles or go on foot. As I was just saying upthread, some of ODST allows you to do both, but somehow going on foot isn't as fun... but I'm not sure why. Bungie clearly anticipated both approaches, as there are plenty of weapons for taking on the Wraiths on foot, and there's even at least one comedy conversation between two Marines that you'll only hear if you explore a bit... but somehow it wasn't that fun on foot. I wonder if the problem lies with level design, or the game balance (something subtle about the engine, like the speed at which enemies in vehicles react? It certainly seemed like the Brutes in turrets had lightening fast reactions, making it very hard to snipe them, and it only took about a second for you to need to go back into cover).

But I really have no idea and sadly, going on Halo 2, 3 and ODST, neither do Bungie! And to be fair, neither does anyone else - are any other action games as good in the "try any approach" stakes as the first Halo? (not counting things like Deus Ex, where the combat, in all honesty, isn't in the same league.

But if they do pull if off, with the cool technology they're showing off in the previews, this will be about the Best Thing Ever. Nothing else in the history of the Universe will ever have been as good, not will it be again.

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I think I quite like knowing how it all ends, for a change. Battling through shitloads of Covenant, knowing your fate is sealed.

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