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Halo: Reach


Kryptonian
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Another vote here for the pistol. It's vicious without being a total beast like the Halo ce one.

Really feeling the DMR now, proper rhythm weapon, very satisfying.

Does anyone else find that the lack of 'equipment', with abilities in their place, changes the game quite a bit? In Halo 3 there was a lot of movement towards the powerups, that's gone now and makes for a different feel.

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That's the thing, everything feels more solid now.

And this, yeah... Reach seems to have got some of the original halo's solidity back somehow.

The lack of dual wielding helps, as does the new melee.

Well happy with how this is turning out, shame I'm shit at it.

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The pistol is pure awesome. Also getting into the DMR now. The rifleflamerthrowersentinalbeam is also a beast.

my preference too :) :

redman76.png

played some more invasion and i find it too frustrating as an Elite. not sure what they can do though... but the biggest problem is the first part.

anyway that's my beta time over unfortunately. i can't trust myself when i've exams in two weeks so i'm giving it to my friend to take into work.

140 odd games since tuesday is a lot!

have... to.. work!! :)

quick edit, i think the focus rifle needs to be nerfed a llittle it's a little too easy to use unscoped

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I've noticed that I'm completely incompetent at sticking people with grenades. I swear I used to be pretty good at it in previous games, but earlier I chucked a plasma at an Elite about 15 feet away who was gunning for me in a straight line and I still bloody missed.

Thinking about it I don't think I've been stuck myself, actually. Well, other than by the Covenant plasma launcher thing. I guess it may just be down to the adjusted throwing arc, but I wonder if they've changed any other properties of the grenades too.

I dunno, I'm getting loads of sticks with the plasma grenades now. Far more than I could ever manage in Halo 3. Maybe it is to do with the throwing arc being more realistic or more in tune with how my brain works.

I really can't get with the distance weapons yet though. My pistol stats are atrocious because I get rid of it as soon as I can. I just can't kill with it. I either run out of bullets in the clip and the opponent finishes me off before I get chance to reload or I shoot way off the mark because the reticule is practically impossible to see.

I don't understand why people think it feels sold now either. It sounds really tinny with no bass which makes it feel like a pop gun to me. It's got nowhere near as much presence as the orignal pistol.

I'm still finding the rate of fire of the DMR far too slow as well. The enemy always manages to get into cover before I can take them down. I also think the clip is too small as well.

The only one I'm feeling any love for is the needle rifle, but I still find it hit and miss. Sometimes I'm lethal with it, other times it seems to take an age to kill anyone.

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STAT ATTACK

yonezzz.png

Despite my preferred weapon I'm still not entirely comfortable with it, much less so than with the DMR. I'm having nowhere near the success rate that I used to have with something like the BR, but I know that it's my own aim rather than anything else. Poppin' heads with it is super-satisfying though.

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I've not played this a huge amount because I decided to try and get the remaining Halo 3 FFA achievements. They're all done so now it's back to Reach.

Talvalin.png

Melee is still my favoured takedown method. Plus ca change....

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gazTSxxUK.png

Shame it doesn't show Arena stats as I'm doing MUCH better in there.

Yes, you have 365 kills, 322 deaths in Arena, which is a k/d of 1.13.

(breakdowns of all stats by gametype are shown on bungie.net)

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A couple of days in now, and Invasion is really starting to gel with me. People know the map better, there's less confusion over the objectives... I freaking love it. Yes, that inital run as Elites can be tricky, but if you roll, cloak, and use cover, you can get enough Elites up the stairs. Throwing grenades up to the platform can scatter the Spartans and give you a break from fire. Once you start hammering the sides, the Spartans don't have time to go back to picking you off from distance and you can overwhelm them. If you time it right and attack both generators simultaneously, all hell breaks loose. :)

I also love Invasion Slayer, it's a brilliant mix between Slayer and Big Team Battle, with the game ramping up nicely in scale. Now that people have twigged that the idea is to hold an area, then hold that same area again to get vehicles and weapons, it's really becoming fun.

In other news, the DMR is my favourite thing ever. I'm going to miss this Beta when it ends, I'd buy it right now with some more maps. Hell, I'd probably buy it right now with just the three maps.

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A couple of days in now, and Invasion is really starting to gel with me. People know the map better, there's less confusion over the objectives... I freaking love it. Yes, that inital run as Elites can be tricky, but if you roll, cloak, and use cover, you can get enough Elites up the stairs. Throwing grenades up to the platform can scatter the Spartans and give you a break from fire. Once you start hammering the sides, the Spartans don't have time to go back to picking you off from distance and you can overwhelm them. If you time it right and attack both generators simultaneously, all hell breaks loose. :eyebrows:

I also love Invasion Slayer, it's a brilliant mix between Slayer and Big Team Battle, with the game ramping up nicely in scale. Now that people have twigged that the idea is to hold an area, then hold that same area again to get vehicles and weapons, it's really becoming fun.

In other news, the DMR is my favourite thing ever. I'm going to miss this Beta when it ends, I'd buy it right now with some more maps. Hell, I'd probably buy it right now with just the three maps.

Agree on everything. I still think it's a valid criticism that Invasion seems to be the easiest game type to go wrong i.e. you have one/two people dropout on the first objective or you're on the elites and everyone sucks, then it's game over pretty quickly.

I love the DMR as a defending spartan on the first objective - popping a cloaked elite's shields from distance then a satisfying headshot.

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Yes, you have 365 kills, 322 deaths in Arena, which is a k/d of 1.13.

(breakdowns of all stats by gametype are shown on bungie.net)

Yeah, I've seen that which is what I was comparing it to.

The stats are unreliable in the other areas because grab bag has too many game variants where kills aren't the main objective and free for all nearly always ends up in a loss unless you are some kind of ninja.

I'm averaging about 5 assists per game, if I converted some of these into kills I'd be doing a lot better. Obviously some of them are where I'm helping out team mates which doesn't bother me but probably half are where I die before I get the final shot in.

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Some things i think need tweaking/changing after spending the weekend with invasion

Invasion needs more objectives. The missions are over too quickly, theres no ebb and flow a la Bad company's Rush mode, or enemy Territorys errr...enemy territory.

They could have 2 mode, invasion lite, standard invasion as it is, for people who want quick games, and invasion hardcore, with more objectives and a longer playtime.

Get rid of invasion slayer altogether. Its pointless. Not to mention complete dogshit.

Spartans should be able to carry their own core after the elites steal it. Its far too easy for elites once theyve stolen it to get away with it. A few elites camping up high means spartans are never going to return it, as the return countdown takes an absolute age. Elites can carry it, so it makes sense spartans should too.

Covenant death ray gun needs to be completely nerfed. The scorpion/warthog spawn point is easily baseraped from all the way across at the bulkheads by any covenant with that gun. Also, the spawn above the core room, that has 2 exits protected by sheilds, is also easily rapeable by any covenant with an energy sword. You cant shoot out at them, so all they need to do is camp and wait for you to leave and then bam, you dont stand a chance.

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Some things i think need tweaking/changing after spending the weekend with invasion

Invasion needs more objectives. The missions are over too quickly, theres no ebb and flow a la Bad company's Rush mode, or enemy Territorys errr...enemy territory.

They could have 2 mode, invasion lite, standard invasion as it is, for people who want quick games, and invasion hardcore, with more objectives and a longer playtime.

Get rid of invasion slayer altogether. Its pointless. Not to mention complete dogshit.

Spartans should be able to carry their own core after the elites steal it. Its far too easy for elites once theyve stolen it to get away with it. A few elites camping up high means spartans are never going to return it, as the return countdown takes an absolute age. Elites can carry it, so it makes sense spartans should too.

Covenant death ray gun needs to be completely nerfed. The scorpion/warthog spawn point is easily baseraped from all the way across at the bulkheads by any covenant with that gun. Also, the spawn above the core room, that has 2 exits protected by sheilds, is also easily rapeable by any covenant with an energy sword. You cant shoot out at them, so all they need to do is camp and wait for you to leave and then bam, you dont stand a chance.

None of the objectives are reversible, and I think that's only right. Most of the games I've played ended with a narrow margin between the Elites getting the core over the line or not when the time runs out, which would appear to indicate that the objective balance is already about right.

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Get rid of invasion slayer altogether. Its pointless. Not to mention complete dogshit.

Oh man, you crazy! :eyebrows: There are times when I prefer it to the normal Invasion, it's awesome. An ever escalating Slayer mode, with heavier weapons and vehicles being introduced: excellent.

Some of the tweaks you suggest for Invasion might be good, although I'm unsure about Spartans being able to carry the core back. It's not quite as easy for the Elites to get the core away as you suggest - it's a long, slow walk across an area with very little cover, and a good Spartan team should be able to pick off people trying to steal it with DMRs. The Spartan return counter is very long though, that might benefit from an adjustment.

Agree on everything. I still think it's a valid criticism that Invasion seems to be the easiest game type to go wrong i.e. you have one/two people dropout on the first objective or you're on the elites and everyone sucks, then it's game over pretty quickly.

Oh yeah, a few quitters can completely ruin Invasion. :eyebrows:

Speaking of things going wrong, although in a different kind of way, I had my first weird beta experience yesterday. I was playing Invasion Slayer as Covenant, and when we spawned, all the Elites had Assault Rifles and two human grenades! We didn't have a second weapon, and you couldn't pick a load-out or use any abilities. When the Spartans showed up to a skirmish, it turned out they had the exact same weapon load-outs and limitations. When you captured an area and the second countdown finished, the icon remained above the area with 0 seconds on the clock and nothing spawned, so we eventually had every capture area with an icon above it... And finally, when we reached 25 kills and the second tier opened up, everything went back to normal and we could pick load-outs again. Most strange!

I've got the video saved, so I'll go join the Bungie forums at some point and log it.

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I noticed a couple of bugs too which I hope they fix.

- If you're dead and it goes to black screen (someone has quit/disconnected) when you come out of black screen you will be respawned already with the default class (usually scout on normal slayer).

- Sometimes if the connections are bad or you go to black screen i've found the armor abilities don't work during your current life

- Sometimes the map shown on the lobby just before the game starts doesn't correspond to the actual map which was picked.

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Oh man, you crazy! :eyebrows: There are times when I prefer it to the normal Invasion, it's awesome. An ever escalating Slayer mode, with heavier weapons and vehicles being introduced: excellent.

Some of the tweaks you suggest for Invasion might be good, although I'm unsure about Spartans being able to carry the core back. It's not quite as easy for the Elites to get the core away as you suggest - it's a long, slow walk across an area with very little cover, and a good Spartan team should be able to pick off people trying to steal it with DMRs. The Spartan return counter is very long though, that might benefit from an adjustment.

Oh yeah, a few quitters can completely ruin Invasion. :eyebrows:

Speaking of things going wrong, although in a different kind of way, I had my first weird beta experience yesterday. I was playing Invasion Slayer as Covenant, and when we spawned, all the Elites had Assault Rifles and two human grenades! We didn't have a second weapon, and you couldn't pick a load-out or use any abilities. When the Spartans showed up to a skirmish, it turned out they had the exact same weapon load-outs and limitations. When you captured an area and the second countdown finished, the icon remained above the area with 0 seconds on the clock and nothing spawned, so we eventually had every capture area with an icon above it... And finally, when we reached 25 kills and the second tier opened up, everything went back to normal and we could pick load-outs again. Most strange!

I've got the video saved, so I'll go join the Bungie forums at some point and log it.

I jsut think if the spartans could move it, it would create a great 'tug of war' style game, if the game had a logner time limit anyway, or if it used tickets a la Rush mode.

Oh and that bug with spartans getting elites weapons and abilities is when the host quits the game, as far as i know

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