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Halo: Reach


Kryptonian
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I hate to be a fuckwit, but what is SWAT?

No shields, no radar, dmr + pistol start, no grenades, no different loadouts. It is all about the headshots.

In Halo 2, 3 it was the same, with BR start.

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I'm in love with this. Yet to get a killing spree but doing pretty well, playing as a stalker suits my style of running in guns blazing.

The needler is probably too good though as some have said, and they next to fix the silent cloaking thing when two people are on one xbox.

Just sneaked up behind someone and bang bang bang dead with the magum. It's awesome.

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Here's one from earlier with myself, tyler, timmo & terry tate.

This game looks too good. I didn't get on with 3 but this looks different enough to make me want to try it.

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First impressions of Invasion mode are unfavourable to say the least. 'A pile of wank' sounds about right :facepalm:

Sorry to everyone who invited me and I had to ignore, I am currently playing with a fanatical and not very sociable Dutch friend of mine.

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You were fine man. We kicked some ass. Especially on CTF.

Are you not on Twitter?

And emgee? I didn't know Gulrog was on rllmuk?

Hehe, thanks! Yeah, we did kick ass. :facepalm:

Yeah, Gulrot is on rllmuk, I got him into this place. We used to go to uni together.

I'm on twitter, but as havchr (also my live nick) .

havchr is pronaunced have-keer for those who've wondered.

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Absolutely loving this the more I play it. Invasion mode is such a blast too, I think I actually prefer Invasion Slayer to normal Invasion mode, like having to capture little territories to give weapon drops to give you little advantages, kind of like chokepoints really which leads to madness :facepalm:

I think this will be the first Halo game I really enjoy playing multiplayer for a while.

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First impressions of Invasion mode are unfavourable to say the least. 'A pile of wank' sounds about right :facepalm:

Sorry to everyone who invited me and I had to ignore, I am currently playing with a fanatical and not very sociable Dutch friend of mine.

Invasion is brilliant. I suggest you try it again.

Don't see how someone could like the other gametypes but not invasion, unless it's just an immediate reaction.

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Invasion slayer seems a lot more fun than Invasion going by first impressions. But all in all, the more I play this the less I like it. I'm just not having fun, so I'm taking myself off the Rllmuk Reach list to free up a space for someone who does like the beta. I'm off back to Super Street Fighter IV and stop trying to force myself to like this. I was really hyped up about Reach so hopefully I'll get along better with single-player/co-op.

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the weekly update is interesting for once. they're talking about the issues people have with Reach

Here are their thoughts / fixes for the quitting issue:

Wish I Could Quit You

So, you may be wondering why we haven't fixed the quitter problem yet. Thing is, we probably have, but we just haven't turned it on yet.

As we speak, the Banhammer is watching, amassing data about who's been quitting, the manner in which they have quit, and who suffered as a result of that quit. Numbers are feeding into complex heuristics and deep databases, and somewhere in the middle of it, our very own disembodied soul howls for revenge.

"Swing Banhammer, swing!" you cry out. Well, problem is, this is a Beta and we don't want the Banhammer swinging wildly until we know for sure that the numbers coming in are correct, and that the Beta itself is stable and not disconnecting people (creating the illusion of quitting.) Currently, we are only logging data for future action.

So what do we have in store for when it goes live next week? Let me pull back the curtain just a bit:

For starters, our Banhammer is getting more data than even Halo 3 produced, which is going to let us dial it in and more aggressively deal with habitual quitters. The real jerks are going to run into this, and then you're not going to see them online anymore. It'll be great.

Second, quitting a game will forfeit any credits you may have earned for that game. In fact, it may even cost you some credits. We're waiting to see how effective the Banhammer is before deciding exactly how much.

Lastly, and all new for Reach, we have a new type of ban called a Quitter Ban. This is a relatively soft ban, so we will be using it quite aggressively, activating after only a handful of quits and lasting a rather long time. What does it do? A player with a Quitter Ban will be temporarily unable to re-enter Matchmaking for 15-30 minutes following any further quits.

Oh, and we're playing around with some gametypes which end early (think "Sudden Death") when most of a team quits out, so that you don't need to play 8v1 Slayer to 100 (aka. "Hide and Seek".) You may see some of these in Matchmaking if we're unhappy with the other countermeasures.

As custodians of the online experience, we will be monitoring and adjusting out countermeasures as necessary to keep things ticking along nicely, without games being marred by habitual flakes who quit when they don't get the Sniper Rifle first. So in the meantime, enjoy the Beta!

And quit quitting, because we are watching, and it is going into your personal Banhammer dossier.

(Special pre-emptive note: Online game designers are familiar with "virtual guilt", whereby a perfectly upstanding, innocent player will feel irrationally nervous and guilty upon hearing about a potential punishment. And now, you're familiar with the concept too. Well, relax. We are very deliberate about our enforcement policies, and if you're not a habitual quitter, we're not going to ban you for that one time that your internet cut out. And if it cuts out every game, well, you should probably use the downtime between games to call your ISP and get a technician out. It'll be for the greater good.)

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"Lastly, and all new for Reach, we have a new type of ban called a Quitter Ban. This is a relatively soft ban, so we will be using it quite aggressively, activating after only a handful of quits and lasting a rather long time. What does it do? A player with a Quitter Ban will be temporarily unable to re-enter Matchmaking for 15-30 minutes following any further quits."

Finally. Now make this a policy across live and we're getting somewhere.

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