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Brink


marlonharewood
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Burnout's big updates were free to the end user, but contained the code for the add-on that you had to pay for. EA (as usual) seem to be getting around it with VIP codes as well.

The point is, Valve put a game out and then walked away from it. Which is fair enough, it's not their target platform and they can choose to do whatever they want with it, but I think anyone defending them is misled at best. They didn't do it through any particular set of higher principles or altruism. Again, there may have been a market there to buy what have otherwise been free updates on the PC version.

Back to Brink, however, and I think it looks awesome. The visual style was enough to get me interested, there aren't really any other shooters like it on the 360 (the platform I give a shit about) that have a vibrant community on them so I'm there on day 1. This, Battlefield 3 and Mass Effect 3 are probably my only day purchases this year.

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To be honest I think they missed a trick by not re-releasing an improved version on XBLA/PSN.

The thing that I find encouraging about Brink is the devs emphasising their aim to try and emliminate a lot of the things cocks gravitate to in FPS games. No sniper class, lone wolfing will not get you rewarded, encouraging teamwork instead of only going for kills...etc. Of course this probably means it'll flop when xXxNe0GokU420xXx realises that he can't pay £40 to hide in a bush on a hillside for an hour nursing his precious kill/death ratio and will promptly return to CoD.

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Of course this probably means it'll flop when xXxNe0GokU420xXx realises that he can't pay £40 to hide in a bush on a hillside for an hour nursing his precious kill/death ratio and will prompltly return to CoD.

Whilst I can't speak for the finished product the build I played didn't even show k/d stats on the scoreboard.

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To be honest I think they missed a trick by not re-releasing an improved version on XBLA/PSN.

The thing that I find encouraging about Brink is the devs emphasising their aim to try and emliminate a lot of the things cocks gravitate to in FPS games. No sniper class, lone wolfing will not get you rewarded, encouraging teamwork instead of only going for kills...etc. Of course this probably means it'll flop when xXxNe0GokU420xXx realises that he can't pay £40 to hide in a bush on a hillside for an hour nursing his precious kill/death ratio and will promptly return to CoD.

Hey, if it means that it ends up with a dedicated and loving community that plays it for fun, I'm good with that. It worked with the Bad Company games, sure it will here to.

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So turning their back on an entire section of their customer base who may have gladly paid for patches and updates makes them the hero? What?

Because you'll split the playerbase by fundamentally changing the core game (ie adding hats). TF2 has changed so much that it's necessary for everyone to have the most up to date version. We're not talking poxy map packs here, we're talking over 150 content updates since TF2 went live. Microsoft only allows one or two content updates before you have to charge for them.

It'll be the exact same story with Portal 2, the PC and PS3 versions will have parity with each other, with Steam friends and cloud saves and user-made levels and cross platform play, and the 360 version will be completely hamstrung by Microsoft's rigid insistence on taking a cut of everything, hosting the content themselves and needing to cover their costs. As Aimless said, the PC and PS3 updates will come directly Valve's content servers, and will provided for free.

Of course Microsoft being the big bad in this situation wouldn't explain why the PS3 version of TF2 was equally shitty.

Valve had nothing to do with the PS3 version of The Orange Box. It was ported by EA, Valve wanted nothing to do with it. I think they grudgingly made a performance patch some time after release to fix some of the horrible engine issues that EA couldn't get right, but that's it. Their complete dismissal of the PS3 was pretty inexcusable in retrospect, but you can't deny they're doing everything they can to make up for it now. Granted they benefit from the arrangement more than anyone else, I'm not trying to imply that shoehorning their delivery platform onto the PS3 is an altruistic measure :D Still, there's no downside for the player really (at least not until Steam becomes self-aware) and everything to gain, and it's only a matter of time before Microsoft give a little ground.

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Also, your point about the marketing of Brink is moot as there has been no marketing yet, unless you include the trailers that they have shown of which quite a few showed off the parkour elements.

Err, everything they've put out so far is on the BethesdaSoftworks youtube channel, and none of it has any emphasis on the parkour. The latest 'Choir of guns' trailer shows none of it, unless you count someone putting their hand out while they jump over a ledge. Hopefully they'll be a 'choir of jumps' trailer or something.

Also, novelty hats for preorder bonuses? Cough.

I'm not actually down on the game at all, Mirror's Edge meets TF2 sounds awesome. I'm just wondering how it'll go down with the general public. You don't want all the COD dicks playing but you also need enough regulars to stick with it longer than a couple of weeks.

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To be honest I think they missed a trick by not re-releasing an improved version on XBLA/PSN.

The thing that I find encouraging about Brink is the devs emphasising their aim to try and emliminate a lot of the things cocks gravitate to in FPS games. No sniper class, lone wolfing will not get you rewarded, encouraging teamwork instead of only going for kills...etc. Of course this probably means it'll flop when xXxNe0GokU420xXx realises that he can't pay £40 to hide in a bush on a hillside for an hour nursing his precious kill/death ratio and will promptly return to CoD.

Someone really needs to make a sniping game where you get bots having some big battle and human players get in there and do some sniping. Get all the snipers playing that. Job done :)

This Brink looks pretty good though, nice to see someone try something a bit different.

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  • 2 weeks later...

It looks really close-quarters, I would be interested in that. Shooting someone from half a mile away doesn't rally appeal. Sort of reminds me of Team Fortress 2 looking at that. That can only be a good thing. Obviously waiting to see some more footage and impressions first.

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I'm gonna be honest, the last couple of videos have actually turned me off a little. In partricular, that one a few posts up showing the menu systems - it looks horribly clunky.

I've cancelled my pre-order due to the pile of shame I already have, and wanting to wait and see what comes out on this when it hits.

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I'll welcome any competition to TF2, as much as i LOVE that game it's getting stale and looking for something similar.

If this can get near TF2 for accessability, playability and have the generally easy-going, fun-loving community I'd be thrilled.

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Just done my amazon pre-order. :omg: I paid for Royal Mail postage so they claim it should be there on day or release, anyone any experience of this being the case?

Also we must get a few rllmuk games. I will be playing with my old ET / QW clan (VPL :hug: ) They are on rllmuk anyway. (chin, gringo, papa lasarou, carred) We will have a fixed night every monday 8pm.

Should i create an rllmuk tag to track others playing? Its just a silver account right?

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