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marlonharewood

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Why is it nolonger on steam?

http://www.eurogamer.net/articles/2011-05-13-brink-disappears-from-uk-steam-store

Shooter Brink has disappeared from the Steam store in the UK. The Brink game page has been replaced by a message stating: "This item is currently unavailable in your region."

A post on Bethesda's official forum by senior community manager Gstaff confirms the company is aware of the issue. "Looking into the matter as we speak... hold tight," it reads. Splash Damage is also investigating and has retweeted an earlier message from the official Brink Twitter account: "RE: Steam unlock issues for some users: RT @brinkgame @wstn we're looking at it and should have it resolved quickly"

Searching for the game on Steam returns several trailers, but no access to the game page itself or ability to activate the title. Initial reports from members of the Steam forum confirm only UK users are affected. Those elsewhere in Europe are still able to download the title.

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It's much less of a crime to buy a good progressive game like this that's a bit buggy than to buy any of the sterile action games people buy year after year.

Not that I've actually played it yet, but if you're putting money down on a new game you'd expect it to work at least roughly as intended. Way too many people are having serious, serious issues with Brink - and rewarding shoddy craftsmanship doesn't really send a great message across either. It's kind of like the Dragon Age 2 scenario, only the core design of Brink is actually solid (minus some silly choices)- it just falls apart in execution.

I like rewarding excellent new IPs with purchases as opposed to mindlessly buying every CoD or whatever, but some good ideas held together ramshackle, buggy coding... well, I can't justify that, and it's a real shame. The potential's probably in there, but you've got to burrow through a hell of a lot of muck to get to it by all accounts.

I'll check it out when it's dropped in price. I'm only going by what people are saying - I could live with players saying 'I don't like this', but gamers saying 'this clearly doesn't work like they intended' is tougher to ignore. Shame, really. Some of the ideas, as mentioned, do look neat.

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Not that I've actually played it yet, but if you're putting money down on a new game you'd expect it to work at least roughly as intended. Way too many people are having serious, serious issues with Brink - and rewarding shoddy craftsmanship doesn't really send a great message across either. It's kind of like the Dragon Age 2 scenario, only the core design of Brink is actually solid (minus some silly choices)- it just falls apart in execution.

I like rewarding excellent new IPs with purchases as opposed to mindlessly buying every CoD or whatever, but some good ideas held together ramshackle, buggy coding... well, I can't justify that, and it's a real shame. The potential's probably in there, but you've got to burrow through a hell of a lot of muck to get to it by all accounts.

I'll check it out when it's dropped in price. I'm only going by what people are saying - I could live with players saying 'I don't like this', but gamers saying 'this clearly doesn't work like they intended' is tougher to ignore. Shame, really. Some of the ideas, as mentioned, do look neat.

great post and totally agree.

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After all the problems I've read about I still find myself watching people playing it on JustinTV, there's just something I like about it that keeps me returning. Think I'll go rent it from Blockbusers and see for myself. Would anyone else be up for it tonight or this weekend?

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After all the problems I've read about I still find myself watching people playing it on JustinTV, there's just something I like about it that keeps me returning. Think I'll go rent it from Blockbusers and see for myself. Would anyone else be up for it tonight or this weekend?

I'll be up for it Karzee mate, I'll be on tonight and over the weekend. Yeah the game may be broken in many ways but it's still an Enemy Territory game and I still want to play it so we can see how it holds up.

That's what Gerstmann seemed to be saying - that it played like a downloadable enemy territory game that should have taken a year to develop and cost half what it does.

It's quite clear though that even though Gerstmann made some good points he doesn't like the Enemy Territory style games. First he sort of casually dismisses both the original and Quake Wars and then makes stupid complaints about the grenades, when there aim has always been just to knock someone down, and this was in press footage too! The guy is very much a COD player at heart, and there's nothing wrong with that, but his disinterest in the ET style games was clear as day.

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Dammit, my Blockbuster's copies are all ready rented out and they've sold out of spare copies. Will try and get a copy tomorrow elsewhere.

Yeah, don't be paying much money for it and this is from someone that bought it today :lol: (well trade in anyway)

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Lovefilm sent me this today. Its an unusual game for a 2011 release. The gunplay doesn't feel quite right and the bugs / lag issues can be catastrophic. Its an interesting curio but it just feels like a game more suited to PC (I'm on 360). It is quite compelling though but you just know it will be lucky to carve out a niche of it's own on console.

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I'm starting to feel a bit sorry for Brink. Firstly I had no real plans on buying it, I have FPS fatigue currently. People seem to be talking like the game promised them champagne and the Ritz and it's provided porridge and a Travel Lodge. When simply, it is what it is.

I've seem shit, give it a kicking reviews, middling reviews and quite good ones. In this day of cynicism in the face of hard working, ambitious projects Brink has critically done OK.

Technical problems, pah! They will work them out and the game will remain what Spash Damage wanted it to be.

My closing thoughts. It is what it is. It didn't change the world but they finished an ambitious project and tried their best to make the game they set out to.

Aaaahh bless it. I might buy it now.

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I've been playing online all day (PC) and loving it, with minimal bugs and no lag. Then they released a patch about an hour ago and now all games are a slideshow, atleast they fixed the sound and other misc bugs :facepalm: One thing I've noticed is that on "standard" settings voice chat is restricted to fireteams only? Why? Who thought that would be a good decision? I wish they'd just look at TF2 for voice chat, server browser, server ques etc etc and just copy it, the actual gameplay is superb but the stuff outside of that is not.

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Technical problems, pah! They will work them out and the game will remain what Spash Damage wanted it to be.

Great I'll buy it then. But you can't expect people to spend their money on broken products in the hope that it'll eventually get fixed.

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Read some positive things about the pc that swayed it, had a few bob on a game card

Runs at 60 fps, no bugs, no disconnects, no crashes for me

Popped it on at 7, only just got off.

its defo got a hook and I had a great time, no scopes no attachments yet, and teamwork is obviously the key, too early to really feedback, but the hindenberg I was expecting it's not.

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Played this evening on X360. Lost of laggy MP games that frustrated and then joined fatboy geezer for some co-op campaign, 7 of us playing. Great craic and no lag. Just getting the feel for it and having fun, bots providing a challenge and hoping once we all have a hang of the maps, and the lag is fixed, all will be well.

Then this drops - basically sounds like they are making smaller games (4v4?) as well as the 8v8 until the lag issue is addressed. fre DLC is nice too and at least they are responding quickly.

http://bethblog.com/index.php/2011/05/13/brink-updates-now-live-free-dlc/

We have been working on updates for Brink to address the lag issue that some people have reported they were experiencing.

In the meantime, we have made a configuration change for 360 users (which will be available to the PS3, once PSN is up) that alters the number of human players when matchmaking for “Campaign” and most ‘Freeplay’ modes to eight total human players. This new configuration will allow those connecting to and hosting matches (particularly those with lower upstream bandwidth) to more reliably find and connect to quality hosts via the match-making process – resulting in less lag and more fun. This change is being rolled out today and will be available worldwide.

For players who haven’t been experienced lag, we’ll still support 8v8 on all maps via a new ‘Big Teams’ configuration in Freeplay, and through custom settings in Private matches. There is no download required for this update and it will be available automatically the next time you log in to play Brink and launch either campaign or standard Freeplay matches. This should allow players new to the Ark as well as veterans to find quality matches suitable to their preferred play style.

We are also releasing an incremental update for PC players via Steam that addresses AI, GPU, and server issues. See the full release notes on Steam. Many of these fixes are being included in the full update for the 360 and PS3 versions.

We would like to thank you for supporting Brink and for your continued feedback. To show our appreciation for your support of Brink, we will be making the first DLC for Brink available for free when it is released. This DLC is planned for June and will offer additional maps and new content for players. We’ll continue to provide announcements about the next title update, as well as the first DLC release as that information becomes available.

- Splash Damage & Bethesda

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So just out of interest, as I've no intention of ever buying this, how does something with so many problems get past QA and released in such a state? For multiplayer games, is it standard practice to privately performance test and take into account the geographic spread of users, differing connection speeds etc? Or is that too expensive?

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So just out of interest, as I've no intention of ever buying this, how does something with so many problems get past QA and released in such a state? For multiplayer games, is it standard practice to privately performance test and take into account the geographic spread users, differing connection speeds etc? Or is that too expensive?

word around the block is that this game needed a beta BIG TIME!

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