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Brink


marlonharewood
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I am always looking for the positives in games and even when things are written off I often find fun. I am easily pleased but things like disconnects, crashes and bugs make me fall out of love pretty quickly.

I really love the styling of this and can see something good in there but if its laggy and broken after the patch that will seal it for me as a no.

More verdicts from you guys would be appreciated

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Edge sucks but stil there is a running theme here.

Edge - If anything, it’s an ideas board: a fun enough game in the short-term, but more valuable in the long run to better and brighter thieves.

The most accurate summary I've read of the game so far.

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Apparently its been patched: clearing up graphical follies and (some) multiplayer oddities.

Bethesda Blog

That's the day 1 patch and apparently it doesn't do very much, according to many people who have it and that it hasn't stopped the textures taking a lot of time to load in when a game starts.

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Why are people always mentioning Borderlands in relation to this? I've seen a whole load of people saying similar things on this and other sites and it confuses me, though not as much as it did when people were annoyed and disappointed that Bulletstorm wasn't like Borderlands.

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There was some bad lag tonight. Paul Wedgwood has came out and said that the lag on Xbox is being looked into urgently and I would hope a patch is out in the next couple of weeks.

That might be too late for some, unfortunately, but Splash Damage have a reputation of looking after their community so I expect it to be fixed. But when it is lag free I have an absolutely brilliant time.

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There was some bad lag tonight. Paul Wedgwood has came out and said that the lag on Xbox is being looked into urgently and I would hope a patch is out in the next couple of weeks.

That might be too late for some, unfortunately, but Splash Damage have a reputation of looking after their community so I expect it to be fixed. But when it is lag free I have an absolutely brilliant time.

I'm afraid for the majority of the community this game COULD have that isn't fast enough or acceptable. If they don't fix it within the next week at the very most it's dead in the water. I'm not sure though if they could rush it through Microsofts certification. Unfortunately that's just the nature of console gamers, if it isn't working they'll go back to Halo or COD/BC2 as they're incredibly slick and just work. It's bad enough when it happens to a well known quantity such as a battlefield game, as we know what happens every single time one launches but people stick with those as they're a known quantity and people know what to expect. To a new IP especially it's disastrous, yeah it's basically a new Enemy Territory game but most console players wouldn't have a clue or even care what that means. Then of course there's the issue with lobby's, I honestly can't believe they thought it would be a good idea to not include them. Maybe they were wanting to try something different but at the end of the day that's just not what people want. It's cumbersome and not convenient. If they want people to wait they could at least fix the single player AI friendlies to not be completely fucking braindead too. It's not that I want to be harsh but as someone who really wants this game to succeed and despite everything still really wants to play it, especially as it's something very new for console folk, I am just utterly baffled at some of the choices made.

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Listened to the Giantbomb discussion on this and have to say, Jeff's reasoning sounds completely watertight. He's not saying the game is utterly terrible, just that it isn't that great and there's not nearly enough content to warrant the price.

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I wrote some impressions over at GHZ and I think they'd benefit people over here too. I'm aware that the state of matchmaking is already well documented here!

I played this for a couple of hours last night and I didn't get a particularly good handle on it. I'm putting part of the blame of this on the boneheaded matchmaking. The game doesn't know if it wants to be single player or multi player, which is hilarious to me because there's no way this game could shine in SP. The menus and defaults gear the game towards playing with your friend list (ie. on your own) and there are no options for finding a public game beyond selecting a map then selecting quick match. This shit is downright ridiculous. There's no party system. One person just has to start a game and the other people join it. I know console players are spacks (insert emoticon of your choosing here,) but even having a server browser would be a huge improvement.

That would be fine if quick matching worked fine. It works great for CoD though obviously with the lobby system, but I've never had a problem playing that game alone or with friends. Brink matched me up with the same laggy game with a single human player in it three times in a row after I quit out of it each time.

So when I got into a decent handful of games, I was somewhat impressed with what I saw. The controls are decent enough though not as direct as CoD. I feel I have to mention this because games are still being made with huge chunks of input lag that give you the turning speed of the Death Star. Autoaim is a little bit funny, it doesn't seem to snap to target on ADS but tracks fairly well if you aim normally. Normal aiming of course has big accuracy penalties. I suppose this is to make it hard to hit moving targets with more than a spray of bullets, and it works. You have to stay moving in this game, and standing still or moving directly towards someone gets you immediately killed with accurate ADS fire. I see people complaining that the guns aren't very damaging, but I don't see it.

I want to write about the parkour stuff, but I haven't got any kind of handle on it yet. I guess that means it's not very intuitive to start with. There are some challenge rooms to show you the possibilities so I'll go and do those next time I play. I did some cool stuff with the basics though, some of it accidental. I finished a gunfight with low health and rounded a corner into another enemy. I immediately turned about face and jumped over a nearby guard rail to a lower level of the map. I turned around straight afterwards which had the effect of making my dude grab the ledge I just jumped over and climbed back over. As I was getting back over and cursing my clumsiness, I saw the dude who was chasing me fly over the rail to the lower level and miss me completely, thus securing my escape. Excellent! I am hoping to see a lot more stuff like this as it's really the part of he game I'm interested in the most.

Other than that, it feels nice to be playing a proper objective game again after so long. I played a lot of Enemy Territory back in the day and appreciated it's focus and simplicity. Quake Wars was probably a bit too complex for it's own good. No-one else really seems to do these levels split up into stages of objectives, so I'm glad Splash Damage are sticking with it. Using the wheel to select objectives keeps things pretty simple and you always know what you're meant to be doing, but there isn't as much variety in secondary objectives as the early videos would have had us believe.

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I have the PC version.

The good:

-The game itself seems fun, you can see that a lot of thought has gone into all the gameplay systems and rules.

-It's a lot more accessible and easier to pick up than it looked in videos.

-Not had any problem finding a good random server. Just the usual server browser, sort by ping and player count.

The bad:

-A large range of ATI graphics cards, including my 4870, are giving a nasty grid effect on most of the geometry. It's perfectly playable but looks very ugly.

-ATI released a hotfix specifically for Brink which doesn't fix the grid problem and introduces horrible constant stuttering, seemingly for everyone. I've rolled back to 11.3 drivers and have good enough performance.

-I'm playing with randoms and the random PC master race is about as thick as you'd expect on consoles, but with the added mixed blessing of nobody having a headset.

-You have to skip a cutscene at the beginning of EVERY SINGLE MATCH. Where do they find people who think that's ok?

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I wonder why people keep paying full price for games that are so obviously broken.

Because I don't like the alternative, which is to take the game I've been looking forward to since it first got announced and erase it from my mind. I would also very much like Splash Damage to stick around as a company.

Doesn't mean I can particularly recommend it to anyone in it's current state though!

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There seem to be a lot of lag complaints for the 360 version but I don't see any compelling reason not to buy the PC version. The only big deal is the ATI visual problems which are almost certainly AMD's fault and I personally can put up with it in the short term, I'll just never buy an AMD card ever again.

It's much less of a crime to buy a good progressive game like this that's a bit buggy than to buy any of the sterile action games people buy year after year.

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can someone answer these regarding the 360 version.

1. Is the lag all the time, every game and has you screaming at the tv?

2. Apart from the ball ache of the lack of lobbies, can you get your friends in easy enough?

3. Is the gunplay decent, accurate and satisfying?

4. Is it boring or fist pump exciting?

cheers in advance

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There is a lot of potential here ruined by stupid design choices. No lobby system or party matchmaking for consoles is a killer, spending time getting into a game will push most players to a game they can actually play (which works).

The weird input lag is odd, most noticeable on ironsights, easily half a second between push and zoom which isn't proving a major problem but feels weird. The parkour stuff is interesting but feels like there are certain bits in game that should be glowing red for showing it off as these sit in the levels almost added in especially.

The customisation is good although I was hoping for more outfits rather than colour variants of about 10 per section. Totally ruined by huge blue or red glows in game rendering your unique buddies generic blue friends.

I do like the lots of rolling objectives, but Bad Company has it in gold rush (and does the class thing better), Halo's invasion has different types of ongoing objectives and being faced with defending a door for 20 mins (my first single player campaign match) got very boring very quickly. I can't bear to face any more solo campaign, not helped by the totally retarded AI. MP was better although it only matched me with very few humans, same defend mission - so I switched teams to find myself on a team of all bots but at least attacking. A few games have been unplayable due to crippling lag with only very few humans in there. The best example of various mission objectives is the Killzone 2/3 gametype (forget what it's called) that has lots of different missions enabled throughout the course of one map battle. There doesn't ever feel like much point going for all the bits in Brink aside from the main objective although maybe that will become clear later on.

Texture pop in is weird, the challenge rooms have it really badly and only seen it a couple of times in the actual matches.

Overall though I'm just not really wowed with it - ignoring all the flaws. When you're in game and playing it, I'm kind of wondering why I'm not playing something else. Perhaps it's a combination of all of the above grinding at me, or maybe it's just that the game is "just ok" and there are more special games out there to play.

About the class thing though, this could be a preference thing more than a complaint but they went on loads about the great balancing - there doesn't seem much to balance. The class type doesn't change body type or weaponry and you're forced to change on the fly to complete the objective (whatever it may be). So I was killing bitches as a soldier, then went to revive this slow ass hostage I was escorting (horribly painful btw) and I couldn't revive him as I wasn't a medic. So I ran back to a control point, turned into a medic then ran back to him - but other than swap a molotov for a syringe there is no other benefit. In Bad Company if you want to be a RPG toting badass to take out the vehicles etc you need to sacrifice something else. There isn't much you can drop in Brink to warrant one class over another aside from the core primary objective pushing. Which maybe is the point? It removed a tactical element for me though really making class change a necessity over team based preference. Ideally everyone would be a medic to keep revivals at a maximum and save across level running till another class type is needed for a goal.

I feel utterly gutted about it really, more so because that however much I may grow to love it, the prospect of getting someone to join a game then waiting for all their mates to join, and balance out on the correct team, and then quit if not and repeat is going to get very boring very quick. I don't want to spend all my evenings trying to get into games and on the same team as we've had with some games in the past.

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can someone answer these regarding the 360 version.

1. Is the lag all the time, every game and has you screaming at the tv?

2. Apart from the ball ache of the lack of lobbies, can you get your friends in easy enough?

3. Is the gunplay decent, accurate and satisfying?

4. Is it boring or fist pump exciting?

cheers in advance

1. 50/50 so far. Where no lag it's perfect. Where there's some there's loads, as in you're not even moving.

2. If there are spots in the room and on your side, then yes. And if they/you are happy to potentially join a game mid-game against possibly at team or all randoms and/or bots. If I wanted to play bots I wouldn't be playing an online game.

3. Guns sound good. Something is missing for me, maybe it's the way when they die they fall to the floor in a poorly animation 2 frame drop. Or the lag to ironsights..

4. SP - boring. MP with bots - boring. MP with all humans - potential for excitement, I think it will be exciting marred by annoyance and frustration.

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This does, once again, raise a lot of questions about the integrity of gaming media sites. A lot of the same ones who are slating Brink right now were giving it absolutely glowing previews less than a week ago. Fair enough they probably wouldn't have been able to know about the lag issues since they were probably playing it on a LAN in a controlled environment. But things like the arse backwards joining games methods, braindead bot AI, lack of content, texture loading problems...etc. Surely all these would have been apparent.

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1. 50/50 so far. Where no lag it's perfect. Where there's some there's loads, as in you're not even moving.

2. If there are spots in the room and on your side, then yes. And if they/you are happy to potentially join a game mid-game against possibly at team or all randoms and/or bots. If I wanted to play bots I wouldn't be playing an online game.

3. Guns sound good. Something is missing for me, maybe it's the way when they die they fall to the floor in a poorly animation 2 frame drop. Or the lag to ironsights..

4. SP - boring. MP with bots - boring. MP with all humans - potential for excitement, I think it will be exciting marred by annoyance and frustration.

I think you've just said it. With the games coming out this month no one wants potential for 60 bucks.

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Shame this seems to be a bit of a clusterfuck. I was hoping splash damage would be able to release an awesome spiritual successor to enemy territory, seems liek theyve fumbled it tho. One to pick up in a steam sale a few months later, when its patched up and ready to play, methinks.

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I still think people are being far, far too critical. Yes the lag is immense and needs a patching quick. But the core gameplay is extremely solid for me.

I also think the guy who said about all classes being same except swapping "molotovs for syringes" is completely missing the point. Yes the weapons are the same over each class, but there are multiple abilities which are class specific and differentiate each classes individuality.

But each to their own. It does seem that a lag patch may come to late as the community seems to be DOA. But I'm going to stick it out as I have had more fist pumping "yes" moments in the first 2 days of this "broken" game than I've ever had in MW2. And I liked MW2.

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