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Fallout: New Vegas


JPickford
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Level 50?!? Christ, I'm at 30 and everything is already too easy. How's the difficulty for a higher level in this DLC? Also, was it Honest Hearts that had the perk where you could lock your level to stop it going up?

Too easy is relative I guess, given your starting difficulty. I'm playing on Hard and it's the optimal balance for an RPG of this size and exposition. Not too easy, not too hard if you know what I mean.

I found levelling out at 35 and then tying up all loose ends (currently on my second playthrough of Vegas, leaving key quests available after unlocking every location on the map) caused me no bother as far as NPC resistance etc. In terms of Honest Hearts' antagonists, I've only died twice in that six hours of play... again playing on Hard with a Lv 36 chara.

In terms of locking levels, I don't see how that's possible given the bigger picture of Lv 50 - unless it's a perk available on Hardcore mode? Regardless, I was a little tired when posting earlier and now recall my Injun tracker was named chalk-follows or some such. Was just musing on how great the Honest Hearts gameplay actually is, because chalk-follows chimes in with observational comments while you're peeling back the map.

He especially likes scouting for you and his eagle vision lets you 'see' at least three more locked locations from a summit. I never followed the straight and narrow upon launching the DLC, instead opting to go my own way... all roads eventually lead back to ground zero (er, Dead Horse camp or summat) where the enigmatic Joshua Graham feeds you breadcrumbs. What's up with those head bandages anyway? :huh:

Oh yeah, and while under the influence of White Bird's ganja, I happened upon one of those limited edition snowglobes in

location - for an instant deposit of 2,000 bottlecaps lol. Not that I can spend my caps anywhere in a hurry. Should also mention there's a weight restriction before you can start the quest...

Apparently you can only carry 75 pounds(?) of gear, so grab your weapon of choice and get stuck in!

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Too easy is relative I guess, given your starting difficulty. I'm playing on Hard and it's the optimal balance for an RPG of this size and exposition. Not too easy, not too hard if you know what I mean.

I found levelling out at 35 and then tying up all loose ends (currently on my second playthrough of Vegas, leaving key quests available after unlocking every location on the map) caused me no bother as far as NPC resistance etc. In terms of Honest Hearts' antagonists, I've only died twice in that six hours of play... again playing on Hard with a Lv 36 chara.

In terms of locking levels, I don't see how that's possible given the bigger picture of Lv 50 - unless it's a perk available on Hardcore mode? Regardless, I was a little tired when posting earlier and now recall my Injun tracker was named chalk-follows or some such. Was just musing on how great the Honest Hearts gameplay actually is, because chalk-follows chimes in with observational comments while you're peeling back the map.

He especially likes scouting for you and his eagle vision lets you 'see' at least three more locked locations from a summit. I never followed the straight and narrow upon launching the DLC, instead opting to go my own way... all roads eventually lead back to ground zero (er, Dead Horse camp or summat) where the enigmatic Joshua Graham feeds you breadcrumbs. What's up with those head bandages anyway? :huh:

Oh yeah, and while under the influence of White Bird's ganja, I happened upon one of those limited edition snowglobes in

location - for an instant deposit of 2,000 bottlecaps lol. Not that I can spend my caps anywhere in a hurry. Should also mention there's a weight restriction before you can start the quest...

Apparently you can only carry 75 pounds(?) of gear, so grab your weapon of choice and get stuck in!

Thanks for the info. I am dissapointed they've decided to up the level with every new DLC as I'm afraid we'll reach a Point Lookout situation where an unarmoured tribal has the miraculous ability to survive nine shotgun blasts to the face.

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Despite widespread moans about game-crashing bugs, I've honestly not encountered that many in betwixt both Fallouts - every expansion included. What does get my goat is the interminable loading screens, usually mitigated by regular cache-clearing.

And I suppose you're right: it is a royal pain that enemy HP is arbitrarily raised as you settle into an almost narcotic ambivalence for headshots and criticals... but that's what's so endearing about this franchise in particular. Your custom character is master - or mistress - of their domain, and good times are only ever a hillock away.

In fact, I just about froth at the mouth waiting for my next perk; with a number of core statistics maxed to 100, there's always that next carrot left dangling. Yeah, playing Fallout YOUR WAY. Conversation and killing goes hand in hand and I'm off for the next round of murderisation! :D

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I can see the appeal of playing that way but it also steps on creating a unique character. The way these DLCs are designed you'll soon have maxed out everything; no penalties for using any weapon, perfect dialogue options for repair, medicine, science, speech, etc, in essence it turns you into a Mary Sue who excels in everything and, therefore, nothing.

I remember playing Fallout 2 after completion with maxed out stats and it was fun for a short while, vapourising enemies who tore me to pieces in the past, but ultimately it reduces your scope and the appeal of every new DLC. Take the forthcoming Old World Blues, where you find a bunch of meddling scientists. If I'd especially invested in science and had my skills stopped at level 30 then I'd feel rewarded for that approach with unique dialogue options, but if I've played Dead Money and Honest Hearts beforehand then I can talk and relate to near anyone I encounter - in essence, what becomes the point? I want to live with my decisions and work around my shortfalls, that way intrigue lies in finding new decisions that play to your strengths, not some homogenous mass of brilliance which gives you 'Get out of jail free' cards in any situation.

Looks like I'm waiting for Old World Blues, going there first, then capping my level. It'll turn combat into a grind, no doubt, but until I started typing it out here I hadn't realised how strongly I felt about the alternative.

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100 hours into the game and I'd never bothered with gambling in the casinos until yesterday. Probably something to do with my luck stat being pretty high, but in half an hour I had 113,000 caps in my wallet. :blink:

Slots seemed to give the best rewards. Banned from all the casinos now, though.

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If Crysis 2 had its action bubbles, then New Vegas has its "faction" bubbles.

Now that I've made significant headway into Honest Hearts, it's apparent that this DLC is merely Obsidian's way of 'stacking' mini-dilemmas for the player. Essentially a turf war between the White Legs and New Canaanites (the latter having been eliminated upon your arrival), your job is to bring peace to the valley via a tidy trail of places to be, people to splatter.

I'm guessing the 'drama' is played out in 3 acts. Having availed myself of spirit guides (firstly Follows-Chalk - er, apologies for misappropriating his name - and now Wailing Cloud), it's down to the business end of proceedings, with my moral compass now linked to Joshua Graham. Having spent a good 10 hours on the trail, unlocking every location for fast travel, it's time to cut a swathe for home.

I'm guessing a determined player could dust off Honest Hearts within the space of 8 hours, but even so, it's incredibly good value for money if you're a Vegas freak. Surprised nobody has taken the plunge yet, but there you go.

I remember playing Fallout 2 after completion with maxed out stats and it was fun for a short while, vapourising enemies who tore me to pieces in the past, but ultimately it reduces your scope and the appeal of every new DLC. Take the forthcoming Old World Blues, where you find a bunch of meddling scientists. If I'd especially invested in science and had my skills stopped at level 30 then I'd feel rewarded for that approach with unique dialogue options, but if I've played Dead Money and Honest Hearts beforehand then I can talk and relate to near anyone I encounter - in essence, what becomes the point?

Some great points raised, and I totally get where you're coming from. As much as I rate these 'reimaginings' of Fallout, I was never privy to its PC heritage and am thus two steps removed from having a vested stake in proceedings. With regards to those unique dialogue options you mention, are you saying the Vegas expansions merely afford a skills boost irrespective of your character's chosen traits?

I have no idea what lies ahead with the last two rounds of DLC, but more of the same will keep this game alive for me. As a 'lowly' console player, I'd rank [the Fallout franchise] right up there in the pantheon of classic consolised games - a la Deus Ex, Mass Effect and Halo. Horses for courses?

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Guys, quick question.

I started this yesterday and was doing the early quests. Went into a house and didn't see anyone there, so decided to steal a shotgun.

Suddenly out of nowhere "Trudy" pounced out of her bed and started punching me and i blew her head off with a gun. Only realised afterwards that she was who I was meant to go to for the next part of my early quest. I tried talking to her but nothing happened, and I couldn't say "sorry" or anything like that so had to shoot her to stay alive myself.

I've played on for another 2-3 hours, but just wondering if I've missed some major stuff early on by shooting her head off. Anyone able to tell?

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Has anyone experienced a fault with the game where it never seems to load a saved game? I'm on 360 with game installed to HDD and its only just started happening after hours and hours of playtime.

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Pretty disappointed in the Honest Hearts DLC, the burned man himself is very dull indeed and seems to be nothing more than a giver if fetch quests.

Was hoping for some Caesar / Legion backstory and the like but not getting much at all really. Environments are nice enough I suppose but lack of new items and decent NPCs is disappointing.

Dead Money is much better

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Old World Blues - Interview/Gameplay (contains spoilers)

Rumoured release date is mid June. (14th or thereabouts)

:)

Looks good. I'm not sure how I feel about FNV as a whole. Sometimes I find myself really entertained and loving the game, the majority of the time, I find it a bit boring. Mind you, I heard nothing of Fallout 3 until I rented it and gave it a go and I absolutely loved it. I followed FNV's development keenly and even pre-ordered it (only 1 of 2 games I've ever pre-ordered!!) so maybe I over-hyped it myself too much?!

I guess it doesn't help that I've been playing Red Dead Redemption and LA Noire at the same time as this. As well as holding back for as long as possible on the main story line, trying to discover every location and do all the side-quests possible.

In fact, is it just me or does FNV have a lot of locations that there is nothing of note there? I mean, no quests related to them or nothing of note to find? I'm sure in F3 it wasn't that way?! (Could just be me though!!)

Oh well, this new DLC looks like good fun so hopefully that'll get me loving this again.

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Ι have now spent 60 hours in New Vegas and still got a long way to go. I literally try to create the illusion of myself being there, exploring casually, discovering camps and little towns, helping people around and gathering information for my own case.

It has its (many) problems, sure, but the sense of playing this really shows what RPGs should be about. The atmosphere of an open world for me is unmatched. Also, this is not an RPG that ends in 30 hours. I really hate that in RPGs that are supposed to be epic.

The problem is that I have chosen to be a stealth guy with a sniper rifle (also talk/science/lockpick) but I haven't done much stealth since I began and there is no sniper rifles to be found.

Am I doing something wrong? There hasn't been much stealth situations for me and even using stealth boys doesn't let me stroll around enemies undetected.

What is going on? I want to stealth. :(

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What is going on? I want to stealth.

Been a little while since I played but I remember stealth being more of a D&D style damage bonus than a MGS style avoidance tactic. I used it to crowd control by sitting some way off with a rifle and taking down the hardest target, the rest of the mob might then twig and come after me. Indoors is the same you just roam around crouched until you see an enemy and hope you remain stealthed when you take him down.

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The problem is that I have chosen to be a stealth guy with a sniper rifle (also talk/science/lockpick) but I haven't done much stealth since I began and there is no sniper rifles to be found.

I'm pretty sure Sniper Rifles and Marksman Carbines don't show up in the Gun-Runners store until you're about Level 16 or so.

My second build, who i've capped at Level 35 (having spent 60 hours on my first build who's Lvl.30), is a sneaky sniper type. With high Luck, you can pretty much guarantee a critical one-shot kill on all enemy types as long as you're hidden. :ph34r:

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I'm pretty sure Sniper Rifles and Marksman Carbines don't show up in the Gun-Runners store until you're about Level 16 or so.

My second build, who i've capped at Level 35 (having spent 60 hours on my first build who's Lvl.30), is a sneaky sniper type. With high Luck, you can pretty much guarantee a critical one-shot kill on all enemy types as long as you're hidden. :ph34r:

The problem is that I can't stay hidden. No matter what I have tried there have been only a handful of times where enemies didn't spot me. There seem to be many opportunities to be spotted and very few opportunities to stealth.

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I'm 65 hours in and still only level 18 - I tend to avoid conflict, getting most of my XP from questing and passing speech checks. I think I should start doing some grinding, I can handle most packs of bigger creatures now who net me about 50XP each (as long as ED-E and Boone help me out) so an hour of scorpio and gecko hunting should do the trick. I maxed out guns, close to max with explosives and I've got high speech, lock pick, science and repair skills. I've now passed the part in the story where you really have to take sides, although I did put a save just before the crucial bit

Deciding whether or not to kill Mr. House

Found an interesting bug, I decided to

Kill Mr. House so at first I wanted to take down his securitrons with explosives but for some reason I couldn't throw my grenades any further than 2 or 3 feet, crippling or killing myself in the process. Haven't tried it outside the Lucky 38, maybe the floor is magnetic? Eventually I killed Mr. House by using a Stealthboy and sneaking my way to the antechamber. Not sure if this was a good decision, especially putting Yes Man inside the mainframe. It seems the NCR isn't too keen on me now, while I wanted to team up with them. Still, I'll continue this game as I can always revert to the other save.

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I'm 65 hours in and still only level 18 - I tend to avoid conflict, getting most of my XP from questing and passing speech checks. I think I should start doing some grinding, I can handle most packs of bigger creatures now who net me about 50XP each (as long as ED-E and Boone help me out) so an hour of scorpio and gecko hunting should do the trick. I maxed out guns, close to max with explosives and I've got high speech, lock pick, science and repair skills. I've now passed the part in the story where you really have to take sides, although I did put a save just before the crucial bit

Deciding whether or not to kill Mr. House

Found an interesting bug, I decided to

Kill Mr. House so at first I wanted to take down his securitrons with explosives but for some reason I couldn't throw my grenades any further than 2 or 3 feet, crippling or killing myself in the process. Haven't tried it outside the Lucky 38, maybe the floor is magnetic? Eventually I killed Mr. House by using a Stealthboy and sneaking my way to the antechamber. Not sure if this was a good decision, especially putting Yes Man inside the mainframe. It seems the NCR isn't too keen on me now, while I wanted to team up with them. Still, I'll continue this game as I can always revert to the other save.

Just reached that point and I am really, really baffled.

The game hasn't given me enough info to make a decision. Am I supposed to

kill him Mr. House? If I choose yes, why do I choose yes? If I choose no, why do I choose no?

I certainly don't want to partner with him - a living machine with an army of robots is not my idea of social progress. I favour the NCR, they seem less murderous than the Legion and they don't have slaves (which I hate). I actually want to use the securitrons of Mr. House -which I chose to upgrade at his hidden bunker- to help NCR fight the Legion - and in the meantime help the people of the mojave by killing paranoid factions.

But I can't do that. The only way I can use the securitrons I upgraded is to kill/disable Mr. House (which I don't want either, I don't know his agenda yet) and have Yes Man take his place (so I can order him around). But If I kill Mr. House then for some reason the NCR -the side I've been mostly helping during my 70 hours in the game- has a problem with me.

My plan seems to have hit a wall. What on earth can I do? Is this some short of story bug?

:unsure:

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I'm playing on Hardcore mode and keeping companions alive is a real pain in the arse when fighting the tougher enemies but I would not have it any other way. When a companion gets poisoned it seems that if I take the anti venom it cures everyone? Sometimes its seem not as clear cut as my companions HP has sometimes continued to plummet after takin antivenom and sometimes if I follow up the anti venom with a stimpack the HP improves.

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I FINALLY got this game to click with me. I got the game for the 360 on release day, but there was something about the game I didn't like. It felt like fallout 3, it played like fallout 3 and it sounded like fallout 3, but I think the reason I was let down by NV was simply because it wasn't FO3. Earlier this week, a friendly soul on this very forum made a post about D2D selling NV for the PC for 8 quid, and I couldn't resist. I got the key, activated it on Steam and started playing.

After the tutorial missions, it all came back to me. It was almost as good as when I played FO3 for the first time, and a couple of side quests later, I was knee deep in this amazing place that is New Vegas.

Some of the quests I've completed I've found just as good as the best ones in FO3, and even though I've clocked about 10 hours in NV now, it seems I've only scratched its surface. Can't wait to continue my adventures in NV, what a game :wub:

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I want it to end now, really. Now that the faction stuff gets really important I run from one bug into another and I had to revert back to saves because the game would break under my hands when entering the wrong room which would result in an autosave and immediate anhilation without any prior warning. After almost 70 hours of play I don't want to abandon it, but frankly I've had enough. It's shoddy and often ugly and it falls further apart the more you play of it. Pity.

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I think the main difference for me is that FO3 has far fewer quests - still quite a lot, but you feel like you can do everything, so you can take it slowly and just approach the things you want to do one at a time. Early on in Vegas, I realised that wouldn't work here. You have to accept there's lots you won't be able to do on one playthrough and just go with the flow more.

Even Oblivion, which is way larger than FO3, you can take at your own pace and do everything, one thing at a time. When I was playing Vegas, though, I kept worrying about which order to best do things in, so I could do as much as possible, rather than just playing one side through. If I have another go at it, I'm very deliberately going to pick one side, probably Caesar's, and just not bother worrying about how the actions affect other quests.

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