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Modern Warfare 2


letsbook

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Exactly what's wrong with the multi-player setup of this game. Expecting new players to sit around getting fucked in the arse from every angle is not a good way to continuously build and sustain a community.

Admittedly it's quite a tough right of passage but that's true of so many games, single-player games included, isn't it? You have to put some work in to get the good stuff, and it's all the sweeter when you do get it. Having prestiged though, I'd also say that you simply have to adjust your game at the lower levels to compensate. The fact you have a healthy K/D ratio is evidence that it can be done.

I also think your figures may be a bit off. Ninja requires you to be level 29, the stinger at level 30. Now I've been playing it for eight hours and I'm only level 19. Now admittedly I'm not the best at the game, my kill to death ratio is only 1.7 with my win ratio somewhere around 5.something. Still air support is a right pain in the arse for me. So your few hours claim might just be a tad understimated.

With respect, eight hours is nothing though.

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I think it just adds a dimention to the game... you can play using the earlier weapons again rather than just falling back on what youre good at already, keeps the community just that little bit more balanced. That said, i'm nearly at 70 but i'm not going to prestige until i've gotten one Mastery callsign i'm working towards. 40 FMJ kills indeed...

Hmm, might do the same then. Once I get a Mastery call sign which will no doubt take me ages!

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I hope you break it :facepalm:

I'm currently on 88 "highest kill/death ratio" accolades!

Mind you that's nothing compared to the amount of matches I've played...

I'll be the first to admit that i play this game far more than could be considered healthy.

Ever since i noticed i was in the top 30,000 on the score leaderboard i've been determined to stay there!

Mass Effect 2 maybe the game that gets me off this for a while though!

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Admittedly it's quite a tough right of passage but that's true of so many games, single-player games included, isn't it? You have to put some work in to get the good stuff, and it's all the sweeter when you do get it. Having prestiged though, I'd also say that you simply have to adjust your game at the lower levels to compensate. The fact you have a healthy K/D ratio is evidence that it can be done.

In most single player games you're almost always on a level pegging with your adversaries in the arly stages. Sure they might break out some harder enemies later on (riot shields) but it eases the player into the game and lets them get comfortable before turning up the heat. I attribute my acceptable scores to playing with a great team of guys who're always helping me. Not everyone has that though.

With respect, eight hours is nothing though.

I know eight hours is nothing. Well for us hardcore gamers anyway, my thinking is more on how to get people who would balk at that figure to enjoy and continue through those early hours. Especially when they are constantly being attacked from all angle by better equipped opponents.

Obviously this isn't the only game to suffer from this. It's not even the worst, just look at Streetfighter online. I feel quite sorry for new players trying to get into that.

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Also firing through windows counts towards it :facepalm:

Good levels for fmj penetration kills:

Scrapyard - All the plane fuselages also the snipers in the offices and warehouses.

Estate - People in the main house and the buildings at B & C

Favela - Loads of buildings with people in.

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This is probably the most noob friendly fps out there. Care packages giving chopper gunners\ac130's, ripper classes, noob tubes, MTDM, the fact the starting AR's are two of the best guns in the game etc etc.

If anyone starts playing a popular fps two months after it was released then its obvious they are gonna get their arses handed to them by better players for a while. This game does better than most at giving these people a chance to get some kills whilst they learn to play the maps.

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Teams who get raped by air support only have emselves to blame. Its really not hard to just switch to a cold blooded class when a pave low goes up.

It's amazing how many people don't adjust their play-style in response to what's happening around them. Sometimes air-support gets downed in seconds, or you get no kills, because despite not carrying Stingers the guys realise that staying in a building means that they mostly cannot be shot. At other times you rack up tens of kills on maps like Skidrow with a Pavelow, because the other team seemingly don't think to lay low.

I remember someone posting one of this lunatics videos years ago on here where he was claiming Resistance was the greatest FPS of all time and the 360 was for kids. Amusing to see he is still completely insane.

Yeah, his "Gears of War 2, Tactical?!!?" video was hilarious. Fanboy + YouTube = Fail

If the enemy is calling in air support just pull out the stinger and take care of it. That has netted me a nice windfall of xp in the past.

Up close and in tight maps - hell yeah i'd expect a shottie to do the business. However in an open stretch or courtyard you will get pegged in the head from midrange before you can get more than a couple of broad shots off at them,

I love taking out air-support. I didn't really do it for my first run through because I used Cold-Blooded so much, but after I Prestiged and realised how deadly air support could be I set-up an anti-air class and it's great. Got me two harriers, a pave-low and a chopper gunner in two matches last night. BOOM!!

I completely agree about the shotguns. Close range they are deadly, medium range you mostly have no chance, unless you get a headshot, or the guy you're firing on is already wounded. The Akimbo 1887's with FMJ are still broken range-wise mind, but I've not really seen anyone using them, so I guess most people haven't clocked that one. The number of people with Akimbo 1887's and Rangers as well as Rippers seems to have tailed off now that they get countered so much. I actually quite like playing against Rippers now, free shotgun kills, thanks!!

I highly recommend playing when drunk. It's like added lag, but because we've all suffered it, you start compensating for it.

I have a mate who actually does play better when drunk. And he's not bad anyway.

The game is what it is, and it's pretty amazing exactly as it is. No class, perk, tactic or weapon annoys me. I'm happy for them to do their thing and me to do mine. My steadily increasing K/D ratio says my choices are winning.

It's so much better balanced than almost every other game out there. Particularly so because there are no power weapons - in Gears and Halo people rush certain areas of the map and it gets very repetitive, and whomever gets those weapons often has a distinct advantage. With MW2 you choose how you want to play, and move about the map accordingly and then in response to the opposition. There's far more ebb and flow than other similar games in my experience, and I'm not remotely bored of it after over 125 hours.

I've been taken out and taken people out from distances not particularly considered 'close'. Those akimbo ones in particular.

Akimbo 1887's with FMJ, or the Rangers? Yeah they can be a bit annoying and need patching properly, but I see far less people using them now. Shotguns can kill from, say, 25 feet with a headshot, but not a body shot, so perhaps that's what happened to you?

-K/D needs to be taken away. People should be working towards score not kills.

I've said it before, but in TEAM Death-match, the score's should be calculated on Kills MINUS Deaths, and the players ranked accordingly. I see so many people get 18k-20d and come top, likely oblivious to the fact that they actually COST their team more points than they scored.

In FFA it's not so important, as your deaths will be spread across the other players. Unless you're a filthy nuke booster :facepalm:

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I was wondering that, what does the Pro do?

Much, MUCH louder enemy footsteps. It's kind of a counterless heartbeat sensor. Ninja Pro softens it a bit, but it's still louder than the normal sounds. Saved my arse on loads of occasions!

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I imagine that's much more use if you have a proper soundsystem or headphones - I'm stuck with the volume on low because my girlfriend is in bed when I'm playing it. That said, I'll do it anyway just to have everything Pro.

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I imagine that's much more use if you have a proper soundsystem or headphones - I'm stuck with the volume on low because my girlfriend is in bed when I'm playing it. That said, I'll do it anyway just to have everything Pro.

Yeah, the volume of your set-up is pretty important. Be prepared for a bit of a slog though, it's one of the hardest to get to Pro.

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From the magnificent http://callofduty.wikia.com

That's a great link! I just read this on there:

It should be noted that there is a proven glitch that causes the Red Dot Sight to be slightly inaccurate when used on the FAL. Bullets hit slightly down and to the right of the red dot, making the Holographic Sight on the FAL slightly more appealing (also the fact that the base damage for FAL is increased from 35-55 to 40-55 when Holographic Sight is attached, or any bling variation that includes the Holographic Sight).

Handy to know if you rock the FAL I guess.

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Hmmm.. does the holographic site increase damage on all guns then? Maybe that's why it is unlocked after the red dot.

I don't think so. There was a 'glitch' in CoD4 where the AK did more damage 'naked' than with any attachments, seems like something similar.

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I've said it before, but in TEAM Death-match, the score's should be calculated on Kills MINUS Deaths, and the players ranked accordingly. I see so many people get 18k-20d and come top, likely oblivious to the fact that they actually COST their team more points than they scored.

OMG, I said that all through CoD4, and the last time I did I got lambasted because "that's the way FPS online games have done it since time immemorial". :)

They should totally subtract deaths from kills in the leader table.

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OMG, I said that all through CoD4, and the last time I did I got lambasted because "that's the way FPS online games have done it since time immemorial". :)

They should totally subtract deaths from kills in the leader table.

It would certainly improve Team Death-match games with randoms because I think people tend to focus very much on their scoreboard position at the end of the game, with no regard for what it cost the team for them to get there. FFA would be the better game to play if you want to do that, as it's the sole objective. I'm by no means a great player. I'm distinctly average, but I'm much happier going 12/5 in TDM than I would be going 30/28.

Having said that, having a negative Kill/Death ratio in an objective game can still mean that you were an asset, because whilst you might have died a lot, you might well have been preventing the enemy team from scoring more points than your team whilst incurring those deaths, which is why focussing on K/D ratios is not always a good thing.

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It makes sense and is a truer reflection of someone's performance and value to the team. Although the current ranking system probably promotes offensive play more, and that's how I always aim to play, and what I like to see from others on both sides. 12-5 might be more helpful to the team, but 30-28 seems much more entertaining to me, which is what it's all about. There's a more commendable element of bravery and sense of adventure to the latter, I like to think.

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I had a 'mare on Afghan last night. I was packing an anti-air class (cold-bloodied, stinger) and the enemy got an AC-130 up. Now I know they take multiple shots to take down, but I figured I'd do my bit for the team and have a pop at it in the hope that one of my teammates would finish it off.

So I launch a stinger and the AC-130 deploys a flare - So far, so predictable. Unfortunately the guy piloting the AC-130 clocks me, and proceeds to blow seven kinds of crap out of me. Obviously that's fair enough - it's his god-given right to terminate my life with extreme prejudice. I hit X with the intention of getting another stinger up, but I spawn in close proximity to my non cold-bloodied teammates, right at the point that the AC-130's spamming another missile in - SPLAT. Obviously I'm a little aggrieved by this, but I figure I've been spectacularly unlucky, and that there's no way lightening can strike three times. I hit X, I spawn in close proximity to my non cold-bloodied teammates, something screams in overhead - SPLAT.

Fuck, I was annoyed. It's partly my fault for rushing to get back in the game (normally when things are going badly I try not to chase kills because I always end up with a negative KtoD ratio). That said, the spawns in this game are brutal - it's almost comical, really. I suppose I shouldn't be too sniffy, because I've probably benefitted from them in the past, but still... that game was horrible.

It's so much better balanced than almost every other game out there. Particularly so because there are no power weapons - in Gears and Halo people rush certain areas of the map and it gets very repetitive, and whomever gets those weapons often has a distinct advantage. With MW2 you choose how you want to play, and move about the map accordingly and then in response to the opposition. There's far more ebb and flow than other similar games in my experience

Yeah, I agree with this. I loved Halo back in the day and I'm quite looking forward to Reach, but having to secure power weapons to stop your opponents dominating the map is just a chore.

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It makes sense and is a truer reflection of someone's performance and value to the team. Although the current ranking system probably promotes offensive play more, and that's how I always aim to play, and what I like to see from others on both sides. 12-5 might be more helpful to the team, but 30-28 seems much more entertaining to me, which is what it's all about. There's a more commendable element of bravery and sense of adventure to the latter, I like to think.

If I went 30/28 it would mean I was rushing about like a loon (as opposed to getting a streak and going 30/3 which I can occasionally do), and I don't have the reactions for that type of play. I have a mate who likes to run and gun, and he gets away with it, but usually our overall Kill-minus-Death figure is about the same.

Incidentally it's not like I camp to get 12-5, I just move more cautiously because I don't have crazy FPS skills. I'm happy to go on the offensive, but in a considered manner rather than rushing around the corner into a shotgun, which doesn't seem brave, just stupid.

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I always go for the medium cannon, does anyone have some AC-130 tips?

I've taken the AC-130 out of my Killstreak as I'm finding it increasingly difficult to get the required number of kills, but generally I get good results switching back and forth between the big cannon and the medium one. I'll spam a shot in with the big cannon, then as it's reloading switch across to the medium one - pop-pop-pop, then back to the big cannon, rinse and repeat.

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