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Modern Warfare 2


letsbook

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Yeah, just played a game of team deathmatch where 8 people were level 10 or below, there's definitely a lot of new blood on today. I'm anticipating a lot more coming online in the evening too, when people have finished their christmas dinner.

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My sisters lad is 13 years old, and I mean he has recently (as in within the last six weeks) turned 13. The sharp shooting little bastard has a K/D of 1.8 ;)

Yeah my 13 year old cousin has a freakishly high accuracy rating. I interrogated him about it, turns out he only ever snipes.

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My younger brother's got a K/D of 2.6. We've played it about the same amount time, except he's got about a thousand less deaths than me and more than twice as many kills. Only just coming upto his first prestige too.

It makes me laugh though, all these people that think they're actually good players just because they've found a few tricks to get easy kills; campers, rippers, whoring the grenade launcher, boosting in objective based game modes and such. He does absolutely none of that, he's just really fucking good and his K/D batters everyones.

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So after 50 hours of multiplayer I thought I really should play the game...

On hardened.

I have now died on Favela around 100 fucking times and I'm still not even near the second checkpoint. Which twat decided to make the SP a fucking shit storm of crap. People appear from every fucking side, the moment you get shot you can't see where the bullet came from cause the screen is all red and next thing you know you die.

I hated Favela on my first run through, as I rushed it. On Hardened and then Veteran, I took my time, and killed everyone. That completely changed it for me, and now Favela is one of my favourite levels. Just take your time. Check your map. Clear every little room. Check your corners.

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Everyone after a (very) good single player experience should get FEAR 2 for £6 from Game or Gamestation. It controls and feels exactly the same but it's actually fun.

Had a few funny moments on multiplayer today. All the new players keep popping up and getting me from places I'm not used to being shot from. They make silly decisions, say I'm there with a shotgun and we both see each other either side of a door and sidestep, I'd then expect them to run the other way or hide but they'll do the stupid thing and run straight at me, catching me out. It's like playing poker with someone who doesn't know what they're doing. They go all in thinking they've got a pair of 5s, you go to grab the chips and then someone shouts out "hang on, that's a flush!" and you lose everything.

I might take this oppurtunity to go for my first nuke though. Loads of streaks above 25 but I've never had it equipped.

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Guest nikolai
I hated Favela on my first run through, as I rushed it. On Hardened and then Veteran, I took my time, and killed everyone. That completely changed it for me, and now Favela is one of my favourite levels. Just take your time. Check your map. Clear every little room. Check your corners.

That summed up my experience perfectly. Clearing every little room and checking every area also turned up a ton of intel.

The spec ops mission in the Favela on veteran where you have to kill 50 enemies is tense as fuck if you play on your own.

Every time i heard dogs start barking my sphincter tightened.

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Got this yesterday. What's the singleplayer like, difficulty wise? Bearing in mind I gave up near the end of Modern Warfare on Normal, and never completed it. I'm tempted to stick it on Easy, and go along for the ride. Although it'll probably end up being too easy. Frustratingly, my videogame skills seem to be pitched somewhere between Easy and Normal.

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Everyone after a (very) good single player experience should get FEAR 2 for £6 from Game or Gamestation. It controls and feels exactly the same but it's actually fun.

I picked it up last week and it is an awesome game, but it really feels nothing like CoD. The movement is a lot more laboured and has more weight. It feels very removed from CoD. Still brilliant though.

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I am having such a difficult time readjusting to the M16 after weeks of playing with fully automatic weapons like the M4 and the lovely lovely ACR. I am just levelling it up to 300 kills for 10'000 XP and FMJ's, but I find myself missing with the initial burst that I am getting killed or having targets escape where they would have died with the ACR. It doesnt help that every time I find a spot to fight from I am instantly joined by two Level 6 players who decide to stand on each shoulder. :angry:

Once this 10k is out of the way then I think I will give up on the chasing targets for a while. Ill be most of the way to 69 when its done and I dont really need to unlock the AK47 any time soon. Might go for 30 kills with the throwing knife though. I dont have any urge to prestige when I get to 70 either, not when there are so many weapons I havent even touched yet.

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So what are everyone's favourite maps on this? As mainly a TDM player, I'll start with my worst. Mainly it's the smaller ones, Rust shouldn't be in the playlist at all, and Scrapyard is far too cramped. Another one I don't like is Favela due to there being just too much going on, although I've found Scrambler + heartbeat sensor fun to use on that one. Too many windows, too many levels, I find it really messy and not much fun. Similar reasons for why I disliked Chinatown. Wasteland (a CoD2 remake?) is ok sometimes, provided not everyone is sniping. Can be really awesome for Sabotage and can be a fun mix of explosives vs snipers.

My current favourite is one I hated at first - Quarry. I love the flow of it now. I've noticed that more than any other map you really need your team-mates around you, there are no corners to hide in around the edge of the map, although there's never too many angles to cover like on Favela. I think it's a great map. Similarly, Skidrow has a great flow to it and it's got some great choke points that can all be flanked. Most of the others are really cool. Terminal was the best map to begin with although everyone takes explosives now which has made it a bit less fun. Highrise is okay sometimes, a better looking Wet Work (love how the offices either side fall apart, things flying everywhere) with more options, but it's still a bit too narrow. By no means a terrible map, though.

I think they're as good as CoD4's on the whole, although nothing holds my heart like Crash or Strike. At first they seemed too big with too many angles, but that encourages team work more than anything, which is always good.

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My fave maps:

Terminal (:angry: FMJ's, cant say as I have noticed loads of explosives on this map though.)

Highrise

Scrapyard

I like all the others too, with the possible exception of Derail, which I think is a bit unbalanced. The team who control the buildings can easily dominate the map, and if a good team who know what they are doing spawn there then it can almost be over before it has begun. A couple of decent snipers at the windows in the corner office and a guy with a riot shield defending the stairs is all it can take to lock down the entire area. I dont think any other map has that problem.

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I don't always get my best results on it, but Terminal can always be counted on for a bloodbath. You can camp but not for long. The same goes for Rust. Sometimes you have to accept you're going to get obliterated on it, but it's worth it for the times you get to do the obliterating.

Wasteland is the only one I'm not a fan of for TDM. For me it's still nearly always a case of each team taking it in turns to storm the bunker before getting rocket launched out of it. It comes to life on Domination, though.

Since I've become a shameless ripper by trade, Favela has become much more enjoyable. I'm like the motherfucking postman delivering knives in the back of anyone who's home.

Derail is definitely the map where I'm most likely to endure long spells of not much happening.

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As mainly a TDM player, I'll start with my worst. Mainly it's the smaller ones, Rust shouldn't be in the playlist at all, and Scrapyard is far too cramped.

Agreed.

Afghan, Sub-Base, Quarry and Derail are my favourites. Favela, Invasion, Underpass, Terminal and Rundown are all pretty playable and enjoyable. I like Estate as a map but find it quite a difficult map to play consistently well. Skidrow and Highrise are a bit of a lottery at times too.

I think the maps are much better than CoD4's, by and large, though I do miss Crash and Overgrown and would love to see them included with the inevitable DLC maps.

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I like all the others too, with the possible exception of Derail, which I think is a bit unbalanced. The team who control the buildings can easily dominate the map, and if a good team who know what they are doing spawn there then it can almost be over before it has begun. A couple of decent snipers at the windows in the corner office and a guy with a riot shield defending the stairs is all it can take to lock down the entire area. I dont think any other map has that problem.

Wha...!? I'd say the opposite of that is true. I really enjoy playing against teams who are die hard about getting in that building. Free kills for my danger close rockets and so many headshots from the trees. I've never once lost to a team that goes for that building

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Single Player: Soap says, "I've been compromised, keep a low profile." Then something about plan B. Then he keeps getting executed, and it's game over.

I don't get it.

So you're the sort of soldier who would leave men behind? :) Get out there and save him! (been a while, but..don't just go out there with all guns blazing; you need to let the scene play out)

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