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The iOS gaming thread


Scog

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Seconded. It's a lovely little game, perfectly suited to the device, but by Christ it's frustrating.

Completed it this morning. Absolutely loved it and the sense of achievement when completing the final 'real' stage was amazing. Could have done without the boss fights though.

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Yeah, really enjoying Robot Unicorn Attack 2. Great music, lovely animation on the unicorn and a good solid leveling up system.

However, the same can't be said for Iron Man 3... loaded with timers, IAP and loading screens. Its only redeeming feature is the graphics.

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Right. Some of you will remember Joe Dever's Lone Wolf gamebooks from years ago. Well a company with Joe Dever is working on a new one for iOS. Touch Arcade have a video up. I suggest you watch it. Force yourself to get past the Giant Bomb wannabe commentators and it'll be worth it. It's not a regular choose your own adventure style gamebook, I won't spoil the surprise :)

http://toucharcade.com/2013/04/25/ta-plays-lone-wolf-a-game-book-with-an-insane-surprise/

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the only game i play is Super Hexagon, and only on the toilet or on the bus/tube. i keep trying other ones but they're always disappointing. Ridiculous Fishing has a great aesthetic and presentation but i find it really boring and there's no incentive to keep playing. Year Walk i enjoyed for about 20 minutes in bed one night, and it really scared me at one point which i wasn't expecting, but the puzzles are too obtuse and because it's only on my phone i get bored if i can't progress and i haven't touched it in about 2 months.

i know i've said this before and had all kinds of recommendations which i always look up and investigate, but none seem to have the combination of style, presentation and intuitiveness of Super Hexagon. i think any game that tries to recreate a traditional control system on iPhone is an abject failure. i still think 99% of games released have no charm at all; it's all the same web browser Flash looking cheap crap and naff cartoon animals with no personality.

Super Hexagon is the best game i've played on iOS anyway. by miles.

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the only game i play is Super Hexagon, and only on the toilet or on the bus/tube. i keep trying other ones but they're always disappointing. Ridiculous Fishing has a great aesthetic and presentation but i find it really boring and there's no incentive to keep playing. Year Walk i enjoyed for about 20 minutes in bed one night, and it really scared me at one point which i wasn't expecting, but the puzzles are too obtuse and because it's only on my phone i get bored if i can't progress and i haven't touched it in about 2 months.

i know i've said this before and had all kinds of recommendations which i always look up and investigate, but none seem to have the combination of style, presentation and intuitiveness of Super Hexagon. i think any game that tries to recreate a traditional control system on iPhone is an abject failure. i still think 99% of games released have no charm at all; it's all the same web browser Flash looking cheap crap and naff cartoon animals with no personality.

Super Hexagon is the best game i've played on iOS anyway. by miles.

Yeah, Super Hexagon probably is the best iOS game. I can heartily recommend Gravity Hook and Ziggurat though if you want the same kind of immediate, pure, ingeniously designed experience and a great overall aesthetic to boot.

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i know i've said this before and had all kinds of recommendations which i always look up and investigate, but none seem to have the combination of style, presentation and intuitiveness of Super Hexagon. i think any game that tries to recreate a traditional control system on iPhone is an abject failure. i still think 99% of games released have no charm at all; it's all the same web browser Flash looking cheap crap and naff cartoon animals with no personality.

Super Hexagon is the best game i've played on iOS anyway. by miles.

Gauge (or "Gauge - Game" on the app store) has a similar level of simple control and abstract presentation, as well as a concept that's easy to explain, but I think it's something that you either "get" or you don't...
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Combo Crew is on the way in May for iOS and Android and it looks quite promising, if potentially button-mashy. Doing away with virtual d-pads could make it quite intuitive and the presentation is very nice. And I'm just a sucker for 2D scrolly brawlers. :)

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I'm loving House of the Dead Overkill so far. It has onscreen controls that actually work really well. I haven't tried the tilt controls or figured out how to unlock tap frenzy mode yet though.

I was suprised how well the controls work with this. Being really enjoying lego batman as well.

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