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I'm no adventure genius but (barring my one sticking point) I pretty much progressed unhindered through Year Walk. Not because the puzzles were blatantly obvious, but because the simple act of observing and remembering arms you with everything you need. On the contrary to the review I thought it did an excellent job of informing you every step of the way in that sense. For example, I'd instinctively written down a particular combination early on, and when I got near the end I immediately realised the moment I needed it. Ironically I usually get stuck on adventure puzzles because they don't make sense to me.

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Hilariously I just guessed that bit. Seemingly got the right combination within a minute. I was trying to use the symbols on the trees for guidance! Just getting hold of the companion app now to see what I've missed.

You need to use the symbols on the trees as part of the solution.

Also, you can't have finished the game in its entirety without the companion app.

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Talking of things that disappeared (and sorry if it's been addressed) - Capsized+ was reported as released on IGN a few weeks ago and was kind of up on the App Store but then disappeared again. Checked the dev's Twitter and there was no mention of it at all. Looks really awesome:

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Mechanic Panic

Price: Was $1.99 for iPhone and iPad

More people should be playing this, it is a quite brilliant little game. Great sound through headphones, so many gameplay mechanics that come in as you get better, a really nice Jetpack Joyride style challenge system, fast and furious...I bought the coin doubler to give them some cash, even though I don't really get what the coins are for. Five Gs!

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I deleted RR3. It's alright to start with. My usual approach is to not waste any cash upgrading my first car, so I can just buy a better car. The problem is, it becomes impossible to win the other events without upgrading your car, but this happens before you've saved enough for a better car. It's just frustrating.

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. Some of the in depth analysis of that single map, I've read, is pretty mental.

Got a link? would be interesting to read.

Got this last night, but only had a chance to play through the tutorial really. Fantastic presentation. Super slick. The way the game play parallels real world events with surprise attacks, when reinforcements joined the battle etc is supurb.

It feels slightly limited in the way that it's only the one map, with 2 scenarios and 2 enemy generals for each. But I'm sure that will go away when I get the chance to get stuck in.

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I deleted RR3. It's alright to start with. My usual approach is to not waste any cash upgrading my first car, so I can just buy a better car. The problem is, it becomes impossible to win the other events without upgrading your car, but this happens before you've saved enough for a better car. It's just frustrating.

See, there's something about this whole saga that bothers me.

This isn't EA messing up and imposing strict monetisation rules on the developers that have backfired; no, they know exactly what they are doing. People will quite happily throw huge amounts of money away on games this slow/broken up. They will probably monitise far better from doing it this way than if they'd properly balanced it and encouraged people to pay bits because they were enjoying it so much.

On one hand (from a developers' point of view), the fact that there are so many people out there that'd line their pockets is good. Likewise, from a consumer point of view it means more money flowing into the developers and publishers and more games.

Problem is, this'll just mean that devs will start building all their games around the same model. Sure, the money will keep flowing in, but the market will slowly start spewing out thousands of cynically balanced F2P games until it all collapses in on itself because there're not enough people to sustain them all. Meanwhile, games like Tiny Tower/Pocket Planes that are balanced pretty well and reasonably generous will get sucked into a black hole where people won't spend anything on them because they can get away without paying anything quite easily, meaning devs will just start putting pay walls in left, right and centre.

It's a pretty poisonous loop for the industry to get involved in. Obviously in an ideal world where everyones' shit smells like flowers and people skip to work smiling it'd be great if the industry could support itself with properly-balanced F2P games that make money through decent design and balance - then we'd get more of the same in return. Sadly the way things are now it's just going to get worse.

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Freemium isn't necessarily a bad thing, though. It can work as long as developers make sure they give you a game you can happily play without paying with the payment model alongside for skipping forwards if you want/ feel the incentive is high enough. The moment the payment model starts getting in the way of the game even progressing is where the problem is, and it's why RR3 is so depressing. It sets itself out to stop you doing the one thing it is all about: racing.

EDIT: as an example of the above, take RR3's repairs. You can't even race with a knackered car, and have to wait chunks of time. That's just bad - you can't even have any fun with the game so you're basically left to either wait to race or pay. Paying to upgrade bits early and unlock new cars early is okay with me as long as you feel like you can obtain them in a relatively fair timescale by racing around 'cause hey - at least you can still play the game - but to block players from even being able to try to do that is particularly cynical game design.

Even more depressing is that it'll still make shit loads of money because people are just like that, which is where my above post came from. The more and more devs see that they can just as easily make their money off these fundamentally broken games, the more they'll start churning them out.

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Freemium works great in a lot of case. I've been addicted to Simpsons Tapped out and Happy Street since they came out, even spent a fair bit on the extras because I felt they deserved it for the hours I've had from these games. I check both 2/3 times a day and been playing for several months.

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Freemium works great in a lot of case. I've been addicted to Simpsons Tapped out and Happy Street since they came out, even spent a fair bit on the extras because I felt they deserved it for the hours I've had from these games. I check both 2/3 times a day and been playing for several months.

I've enjoyed Tapped Out without spending a penny on extras. The problem comes when the game almost forces you into spending - as many people are saying is the case with Temple Run 2 and Real Racing 3. The Eurogamer review of RR3 awarded it 3 out of 10 precisely because of the IAP. Paying to repair your car is a step too far.

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I've enjoyed Tapped Out without spending a penny on extras. The problem comes when the game almost forces you into spending - as many people are saying is the case with Temple Run 2 and Real Racing 3. The Eurogamer review of RR3 awarded it 3 out of 10 precisely because of the IAP. Paying to repair your car is a step too far.

Yeah tapped out seems to tread that thin line reasonably well. I've been playing it for months & spent maybe £6 on it over that period, it certainly doesn't ever force you into spending which is something i strongly disagree with.

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For anyone still playing Extreme Roadtrip 2, hear ye, hear ye: after an extended absence from the top three positions for the best 10k time, I just smashed the top slot by nearly seven whole seconds.

Come at me, bros.

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Hmmmm, oddly the way Real Racing 3 works really does encourage you not to play it like 'Destruction Derby'. No problems so far being stuck waiting but I'd guess Pocket Gamers advice to shell out £4.49 for a pair of cars is sound logic.

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I've enjoyed Tapped Out without spending a penny on extras. The problem comes when the game almost forces you into spending - as many people are saying is the case with Temple Run 2 and Real Racing 3. The Eurogamer review of RR3 awarded it 3 out of 10 precisely because of the IAP. Paying to repair your car is a step too far.

Temple Run 2 got a fair bit of my time – much more than TR1 or TR: Brave – and I didn’t shell out a penny. These things can be done right, although RR3 does sound like an absolute stinker.

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Yeah tapped out seems to tread that thin line reasonably well. I've been playing it for months & spent maybe £6 on it over that period, it certainly doesn't ever force you into spending which is something i strongly disagree with.

I picked up Frinks lab the other day as it was on offer. All the big stuff tends to come along on a sale with each event so well worth waiting.

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