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Still loving QatQi - it's rogue with words for anybody interested, free, has absolutely phenomenal leaderboards and metrics and an amazing presentation style. You get a new "dungeon" every day and they start out easy and get harder each day of the week.

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Still loving QatQi - it's rogue with words for anybody interested, free, has absolutely phenomenal leaderboards and metrics and an amazing presentation style. You get a new "dungeon" every day and they start out easy and get harder each day of the week.

This is brilliant!

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What do people think of the Ascension online kickstarter going on right now? It sounds great but it also sounds like they won't be able to integrate the rewards with the existing Playdek app. That's a huge bummer but it seems like they want to have more control over the series on PC and Android. I may go in at Apprentice Tier but I hope that the iOS app eventually gets the other add-ons.

http://pockettactics.com/2013/02/22/a-new-construct-stone-blade-ceo-justin-gary-on-the-future-of-ascension/#more-6117

http://www.kickstarter.com/projects/1965800643/ascension-online

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backflip madness is one of those games you only get on iOS - 69p little physics thing where all you have to do is land a series of increasingly tricky backflips

it looks a bit shonky, all you do is time the 4 stages of the flip with a single button, the menus are training are horrible and we've been playing it for the last 2 hours

its nails hard too (and thankfully has no 3 star reward system)

touch arcade talk about it in more detail today - seems quite a few people are getting addicted.

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Played a bit of Real Racing 3 today. It has a terrible IAP mechanism of it taking time to repair/upgrade your car, which you can use tokens (which you can presumably pay real cash for) to skip. So, for example, repairing the damage that occurred as a result of some aggressive racing in the last track might take 3 minutes. Getting a new clutch upgrade might take 8 minutes. I don't play many freemium/IAM-based games, so I don't know if this is a common mechanic, but it seems really bizarre.

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It's been a while since I last played RR2, but the handling seems familiar - if you go into a corner too fast, you'll get some oversteer, which then slows you down. I'm actually disappointed that it seems to have real life tracks. Christ, as if I haven't already done a million laps of Laguna Seca and Suzuka on various console-based driving sims! It looks good, and still performs well on my iPhone 4. It has some sort of 'Time Shifted Multiplayer' mechanic whereby you race real people in every race, although it doesn't really seem to accomplish a great deal.

I'm assuming it's going to be a free release when it comes out over here. There's far too much self-promotion in the app for it to cost money.

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Year Walk is supposed to be quite special. I guess I'll find out when it's downloaded.

What do you think of it? It reminded me of Superbrothers Sword & Sorcery in the way it kind of dumps you in the game with no real indication of what you're supposed to do. The atmosphere and setting reminds me of a cross between the game The Path and the film Sauna, with some cheap Japanese horror scares thrown in. I've not put more than 30 minutes into it, and it seems from reports that it's a short game, but it seems a unique enough experience. Probably one worth picking up when it inevitably drops down to 69p.

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I'm not gonna lie - I waited until I went to bed last night and played it with headphones on... and very quickly got stuck. I wandered about for a bit, did something seemingly significant with a doll hanging in a shed, and got no further. I'm pretty stupid when it comes to abstract puzzle-solving stuff and I refuse to look up solutions, which is why I remain long-term 'in progress' on a lot of adventure and puzzle games.

Atmospherically it's very good indeed (and I recommend the dark room / headphones combo), but I really can't speak much to the game itself as I'm stumped rather early.

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Qatqi is genius, says the newly crowned queen of Sutton. Mind you it's always worth having a bit of a punt since the available word list is so large.

I've just got wiifi up and running so if anyone wishes to add me to friends list on the iPad, please do so - Cosmic Guru as always. My favourite games so far have been

BGEE

Avernum escape from the pit

Waking mars

Clash of heroes

Qatqi

Temple run

Dungelot (just got this)

Plants versus xombies

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I don't like to link to my own stuff on here, but I interviewed one of the creators of Year Walk for the Telegraph, and I thought his answers were quite interesting. http://www.telegraph.co.uk/technology/video-games/video-game-reviews/9889675/Year-Walk-interview.html

Good to see a studio taking such a creative risk. I think it's the kind of game that would get more attention on PC or PSN, say, even though it wouldn't really work on those formats. It could probably be done on Vita, mind.

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Year Walk. Fucking hell.

You know that tingling you get on the back of your neck in Resident Evil 1 or 2, when a zombie grabs hold of you? You basically spend large chunks of Year Walk with that feeling.

Early on, it

throws a screamer at you, which is a cheap shot in my book

, and from then you're on mental Defcon 5. Exhausting.

I must say though, I am impressed with the way the game subtly teaches you to try something new now and again, without any kind of text or obvious prompting.

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I'm not gonna lie - I waited until I went to bed last night and played it with headphones on... and very quickly got stuck. I wandered about for a bit, did something seemingly significant with a doll hanging in a shed, and got no further. I'm pretty stupid when it comes to abstract puzzle-solving stuff and I refuse to look up solutions, which is why I remain long-term 'in progress' on a lot of adventure and puzzle games.

Atmospherically it's very good indeed (and I recommend the dark room / headphones combo), but I really can't speak much to the game itself as I'm stumped rather early.

This mirrors my first 20 mins in the game as well. I just kind of gave up after wondering back and forth for a while.

I will find some time to sit down properly with it. It has been very well received so what to try and appreciate it. Edge gave it a 9 I think?

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Year Walk. Fucking hell.

You know that tingling you get on the back of your neck in Resident Evil 1 or 2, when a zombie grabs hold of you? You basically spend large chunks of Year Walk with that feeling.

Early on, it

throws a screamer at you, which is a cheap shot in my book

, and from then you're on mental Defcon 5. Exhausting.

I must say though, I am impressed with the way the game subtly teaches you to try something new now and again, without any kind of text or obvious prompting.

I think it

earns that shock because it's not doing it all the time. But yeah, it puts you on edge for the rest of the game. I was playing it at night with the lights off and headphones in, and I genuinely nearly dropped my iPad. Last time a game got me that bad was Eternal Darkness and the bathtub.

EDIT: I'm genuinely surprised people are getting stuck, too. Perhaps it's a case of the lack of handholding feeling particularly odd on iOS, where you're so used to having tutorials and whatnot. It helped me to sketch out a map of the place at first, but after a while it's difficult to get lost, and the puzzles are all logical (at times it reminded me of a CiNG game in the way it asks you to use the hardware). I worried before I played it about getting stuck, not least because I was reviewing it and so I wouldn't really be able to ask anyone, but I reached the end without much trouble at all.

I'd strongly urge people to stick with it, at any rate.

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Got Year Walk and its companion app.

What I like is how a device like an iPad (when you first get one, or any touch device) has some initial experimentation in its use of touch controls and gestures. It's a play thing that in some games becomes annoying because there's no hint or tutorial on use, or I just plain forget what the gesture is to do such and such move (just me!). But Year Walk kind of plays into that with subtle hints that made me feel a bit clever, despite being obvious solutions to some of the puzzles.

...and reading through the extra bits that tie the two apps together is great, especially as I look down at my desk and skim the notes I've written down and realise I've had a similar experience to the extra notes in the companion app.

That's very cool. Made me smile anyway :D

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Very much enjoying Year Walk, as Rudderless mentions - it's got quite a lot in common with Cing stuff. Currently stuck and could do with a gentle nudge in the right direction:

The four gravestones. Obviously relate to the etchings on the trees but I can't see what relevance the symbols have to the height of the graves. Tried looking up the symbols as Norse runes but have got no further than the birds symbol equating to the letter 'e' or 'z' - not very helpful. Sure the solution is much simpler than that.

Edit: ignore, figured it out seconds after having posted - always the way.

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