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Scog

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Hoping someone can help me. After finding the brilliant zen pinball, I purchased the Wolverine table and all was good. A couple of days later I tried to buy the others from within the app, and it told me that it couldn't connect to iTunes store. A day or two later I was getting the same error (but could connect normally to the store). So I deleted the app and reinstalled and now it still won't connect and even worse because I deleted the app I now don't even have access to the Wolverine table. Can anyone help please, I'm a relative newcomer to the world of apple and iPads so no clue what to try next as this is the first problem like this that I've encountered. Thanks in advance.

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Wow, a (jailbreak) app just came out that allows you to use physical controls (like the iCade or iControlPad) with any game! It's called Blutrol :)

That's the dealbreaker for me. I'll definitely be picking up a physical controller of some form now. Think I'll hold out for a while to see how the iCade mobile shapes up, then plump for that or the iControlPad :)

Is GTAIII still on sale? If so I might pick it up in anticipation... or maybe I'll wait, I'm sure it'll drop again :P

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Wow, a (jailbreak) app just came out that allows you to use physical controls (like the iCade or iControlPad) with any game! It's called Blutrol :)

That's the dealbreaker for me. I'll definitely be picking up a physical controller of some form now. Think I'll hold out for a while to see how the iCade mobile shapes up, then plump for that or the iControlPad :)

Is GTAIII still on sale? If so I might pick it up in anticipation... or maybe I'll wait, I'm sure it'll drop again :P

Just watched the video for this, brilliant, brilliant application. Really clever how it uses the screenshots to map the buttons.

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I guess there isn't much incentive for the big-name publishers to support something unofficial. Though the iCade does seem to have been so widely adopted now, I think Apple would create quite a fuss if they were to suddenly block it, so maybe we'll see wider support for it in future...

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A wee bit of a shameless plug here, sorry about that! But our new game is going free today and its a pretty fun little physicsy game. So check it out if you fancy. :)

Paper Glider vs. Gnomes.

Cheers!

Right, I'll give you my honest opinion on this..

1: it won't even load on my touch 4g

2: it's a tad jerky on my iPad 2

3: the throwing mechanism doesn't feel like there's any weight behind it

4: the radius of the explosions is too small

5: the video intro swapping to the video player app feels clunky (try where's my water, that's how it should be done)

6: it's too similar to angry birds

I'd rather give constructive critisism than just a pat on the back, I hope that's ok.

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I'd recommend picking up Wooords which is currently free and universal. It's a word game which is fundamentally the same as moving magnet letters around a fridge creating words. It's extremely slick and clean looking, with the main mechanic of moving the letters around proving very satisfying.

There's a daily challenge too, need some more people on my friends list to get it for some competition!

This video explains it better than me:

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ZDay Survival Simulator is pretty fun- it's basically Choose Your Own Adventure with zombies. A little bit annoying that you have to start from the beginning each time, but it's got a decent set of different routes you can take (at least in the four or five games I've played so far) and nice situations where you're juggling risk versus reward. Although you can pick up survivors, you can't really do much with them or items, although I think they probably play into your overall strength when facing down the hordes, looters and other folk wandering the zombie wastelands. Universal app, £1.49.

mzl.nuwxceiy.320x480-751.jpg

mzl.ihitdhuy.320x480-75.jpg

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Right, I'll give you my honest opinion on this..

1: it won't even load on my touch 4g

2: it's a tad jerky on my iPad 2

3: the throwing mechanism doesn't feel like there's any weight behind it

4: the radius of the explosions is too small

5: the video intro swapping to the video player app feels clunky (try where's my water, that's how it should be done)

6: it's too similar to angry birds

I'd rather give constructive critisism than just a pat on the back, I hope that's ok.

I think it's pretty decent, although I agree with you that the blast radius should be bigger. Two things irked me though, you can't flick your plane at the start when zoomed out, and you have to see a gnome screen in between restarting levels.

Otherwise very nice!

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I'd recommend picking up Wooords which is currently free and universal. It's a word game which is fundamentally the same as moving magnet letters around a fridge creating words. It's extremely slick and clean looking, with the main mechanic of moving the letters around proving very satisfying.

There's a daily challenge too, need some more people on my friends list to get it for some competition!

This video explains it better than me:

This is a lovely little game, and a bargain at zero pence! Cheers Ben.

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I didn't get on with Wooords. Just seemed so plain in terms of gameplay, and it was often difficult to see whether or not the letters were connected or not. "Why hasn't that word worked? Oh, the P is 3 pixels out."

Run Roo Run (69p) is from 5th Cell, and is nice. It's a platformer with 420 single-screen levels, which promises to add ten new levels every week. It's pretty simple to start, you auto-run left to right and just press a button to jump, but with extreme levels and new items to interact with the timing requirement soon becomes really, really tight. (£1.49 on iPad).

mzl.ycqrknor.320x480-75.jpg

Pocket League Story's been updated, for whoever was having graphics issues with that.

Vizati is a puzzle game that I really liked on XBLIG, and it's just gone FREE. You rotate a board which makes blocks fall around, and you have to match them to make them vanish, IIRC. What I like is that there's a little story that plays out around the puzzles, so while you're solving them, the story is happening at the same time.

mzl.updgwsus.320x480-75.jpg

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Ugh, I thought we were getting past this. Having universal games with iCloud save syncing should be the standard in almost all circumstances now.

The dev said there wasn't really a way around it. With different aspect ratios, if they wanted to include iPad art and iPhone art in the app, it would have gone beyond 20MB and been undownloadable over 3G. It's unreasonable to expect them to cripple their potential market like that.

It's annoying, but this is Apple's/phone company's fault.

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The dev said there wasn't really a way around it. With different aspect ratios, if they wanted to include iPad art and iPhone art in the app, it would have gone beyond 20MB and been undownloadable over 3G. It's unreasonable to expect them to cripple their potential market like that.

It's annoying, but this is Apple's/phone company's fault.

Or they could have just made the art large enough to fill the bigger screen and effectively have an amount of bleed where nothing important is put so the smaller screen loses nothing. I'm sure that was much too complicated to implement though, better to put the price up for the iPad one instead.

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