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Scog

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apart from it originally being built in Flash and taking a silly amount of processing and graphics memory to run properly.

Well that's the reason why they can't do a straight port. Not a reason why it can't work on iPad.

I expect that Plants vs Zombies was in a similar situation, but that didn't stop it being adapted.

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I took one for the team and bought that Zanda, knowing full well it would be bad.

It's one of the worst games I've ever played, deeply cynical and barely a game there. What's perhaps worse is some of the 5 star reviews which have blatantly been paid for and sadly I helped fund this atrocity. I wrote a review and submitted it to the App Store - essentially, do not buy, even out of a sense of humour, it should not be played by anyone. True proper bobbins.

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Bored out of my mind at work. Any decent long RPG's on the iPad I can use to kill time?

Crimson Gem Saga is ace.

I've put about 10 hours into it now and I'm still enjoying it, it's 7 quid though so might not be an impulse buy.

If you're looking for something a bit cheaper, Ash and Guardian Saga are both decent and only 69p each last time I checked.

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This is the trailer from the XBLIGs version:

All the waves have been redesigned for the iPhone's screen, but they're still full of awesome little tricks to toy with you, like trails of coins that lead you straight into blocks and stuff. The iOS version has no multiplayer, but otherwise all the game modes are in tact.

Normal mode, which is basically an endless runner in a way. You just have to go further and further until you inevitably die. It's like Canabalt vs. WipeOut's Zone mode or something. Collecting coins increases your multiplier, and dying removes said multiplier. You get three lives to just go as far as you can/score as many points as you can.

Hardcore mode is the same as normal, but you get one life instead of three.

Coin Down mode is kinda like Super Sonic (the Hedgehog). You have to collect coins as they constantly count down, with a chunk removed when you die. You lose the game when you run out of coins.

And Super Speed mode, which is the same as normal mode but in normal mode, your max speed is capped and you go a little faster each time you complete a wave. In super speed, you just go faster and faster and faster.

Hardcore is probably my favourite, though Super Speed is frantic very quickly.

The controls are awesome, like the Cave shooters where you can move your ship from anywhere on the screen by moving your finger, and it moves in relation to where you move, etc, so you don't need to obscure the ship. Game center leaderboards and achievements.

Also has space bees.

It's out this Thursday, and will be 69p. I don't really know what else you'd want for 69p!

EDIT: Oh, awesome music. You get that for your 69p too.

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A lot less time than I spent levelling up my characters in Final Fantasy VII.

It's not time I even notice. It takes about one minute or less to cycle through my whole tower and stock everything, and that's time I'm spending waiting for a game to load, or waiting for the kettle to boil or various other times where if it weren't for Tiny Tower, I'd be doing nothing at all. I don't sit playing it for hours at a time.

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Anyone played The Dungeon Saga?

http://itunes.apple.com/us/app/the-dungeon-saga-hd/id447351862?mt=8

Looks very similar to Dungeon Raid, so I wondered if it was the same developer.

Seems to have a few bugs according to the reviews, but I might still give it a punt for 69p.

So this is not so good. It looks incredibly slick and you progress through levels, so at first I got really excited, but the game is really slow and boring. It's like a Vs version of Dungeon Raid, but because you can't help matching say the three coins available to you, you end up gifting a set of matching swords to the CPU, or vice versa, and so you end up tit for tatting endlessly. I think the rules are slightly broken as well, as sometimes you can leave the board with no matchable tiles, so the game resets it.

I might be missing something, but even so it lacks the immediate hook of Dungeon Raid.

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A lot less time than I spent levelling up my characters in Final Fantasy VII.

It's not time I even notice. It takes about one minute or less to cycle through my whole tower and stock everything, and that's time I'm spending waiting for a game to load, or waiting for the kettle to boil or various other times where if it weren't for Tiny Tower, I'd be doing nothing at all. I don't sit playing it for hours at a time.

A truly heartbreaking post. :)

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