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The entire family is addicted to Pottery HD. Got it this morning on the cheap, and the iPad hs gone from hand to hand all day. We must've created close to a hunderd pots by now.

Not really a game, but a great timewaster.

Strange, but addictive.

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Was just popping in to recommend Groove Coster after finding it randomly. Fantastic little game. iRez meets iMplitude :)

88mph?

Edit.

Ouch, -3. Sorry guys, I didn't mean to offend. I just thought it was obvious that Groove Coaster was already recommended. Oh I'm sorry he was talking about Groove Coster. ;)

Edited by Onze
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The entire family is addicted to Pottery HD. Got it this morning on the cheap, and the iPad hs gone from hand to hand all day. We must've created close to a hunderd pots by now.

Not really a game, but a great timewaster.

Strange, but addictive.

Yep, I've had this for ages. Great to pop on if you don't fancy a 'proper' game.

Excellent and rather different game.

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It's crazy that I saw £2.49 and thought "That's a bit expensive..." Totally been spoiled by the app store.

Does anybody know any good games that uses the iPhone camera? Upgraded recently from an iPod and wondered if there was a whole wild and wonderful world of 'augmented reality' type games that I've been missing out on.

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Mega Mall Story is out, new Kairosoft thing. Tiny Tower meets Game Dev Story. £2.49

:bye: This is you.

:( This is your life.

It looks nearly identical to Tiny Tower...which I hated.

Will be giving it a miss then. Grand Prix Story...where art thou?

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Mega Mall Story is out, new Kairosoft thing. Tiny Tower meets Game Dev Story. £2.49

:bye: This is you.

:( This is your life.

sold!

Got my first review for Endless Lines from Arcade Life :omg:

http://arcadelife.wordpress.com/2011/08/08/endless-lines-review-ios-universal

Blitz mode - the best 60 second game you'll probably ever play

now there's a box quote :wub:

Arcadelife verdict: Overall this is a fun little puzzler, more of a speed-test than actual puzzles and, for once, the time-limits feel like a deliberate game mechanic rather than a cheap way of introducing a challenge. It would be good to see some more modes introduced – the core gameplay is a solid enough foundation to justify some updates and expansions.

Today is a good day :)

I'm about to submit an update to Apple which fixes a freeze, adds game center support and means you don't have to keep entering your name in the high score table.

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Mega Mall Story is wonderful. Just simple gameplay, feels a lot more like Game Dev Story in comparison to how Hot Springs/the school one felt.

EDIT: Also, thankfully, its fuck all like Tiny Tower, which felt like a needlessly tiresome grind fest constantly out for your attention.

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EDIT: Also, thankfully, its fuck all like Tiny Tower, which felt like a needlessly tiresome grind fest constantly out for your attention.

Yeah, it's only similar to Tiny Tower in it's basic theme and in the businesses you'll have access to and stuff.

The best way to think of it is probably that if you didn't like Tiny Tower, this is game you wanted Tiny Tower to be.

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That was me! :) No worries, updating just now, I'll fling a new game invite your way asap.

Anyone else up for some games?

*edit* just in case anyone missed the earlier posts, it's a Magic : The Gathering type card game that is perfectly playable in multiplayer mode without any spends. Give it a go if you are into/have ever been into CCGs/TCGs/LCGs/whateverCGs.

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Cool. I'm having a great little battle with some random at the moment. I started off strong. He started fighting back and I used a vicious card that took out almost all the cards on the field (mine and his). Now he's just about got me on the ropes :)

*Edit* And he beat me :) I clung on until the bitter end though. He had to work for it.

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Mega Mall Story is out, new Kairosoft thing. Tiny Tower meets Game Dev Story. £2.49

:bye: This is you.

:( This is your life.

Is it any good. Game Dev Story destroyed me for a week.

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Is it any good. Game Dev Story destroyed me for a week.

Just as good I think. If there's one criticism I have (after pretty much a solid day of playing) its that as you progress it comes off as all being a bit too much to handle. There's so much happening on the screen, with so many shops, that means you have to do a bit of scrolling all over the place to make sure everything is up to speed. There's little shortcuts you can take (such as opening the menu and viewing the store list all at once, which lets you know when there are special offers on upgrades available, something the game doesn't really tell you about) but it can become a bit fiddly trying to manage everything on such a small screen.

Its nowhere near as bad as Hot Springs Story and Pocket Academy though, thanks to it not attempting to use the isometric perspective for it all. It works, but it would work a lot better with a bit more space to breath.

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I'd never played and of the Story games before but after having some success using Tiny Tower to help curb my nicotine addiction I thought I'd give Mega Mall Story a shot. It is not as good as the attention demanding Tiny Tower at stopping me from wanting to rip the throat out of the next fucker that I see but it is a far better game (that is, it actually just about resembles a game). Now it isn't a patch on any of the Sim or Theme games, but I doubt anything created for iOS so far is.

My main beef is that is seems like it is impossible to actually lose. I was just throwing shops down all over the place and pumping investment money into whatever was available. By Year 9 I had "won", shutting down two rival malls within a year of their attempted encroachment and gaining a five star rating. So if I can do that first time round with no idea what I was doing, haphazard placement of stores and a mall which wasn't even close to having the workable area fully capitalised or optimised (the only thing I built underground was a subway,) how badly am I going to destroy it on subsequent playthroughs?

The point being that these sort of games need a failure condition to keep me on my toes. When the rival malls appeared I should've had to be some sort of business maverick to change shit up so that I didn't loose all my custom. Instead I just kept doing what I was doing -- which was the only thing I could be doing -- and I came out clean easily.

I need a fag.

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Feeling the same as you about it. It was a great distraction for the day, but it does get to a point (around about where you get your aquarium) where the game just pumps cash/hearts your way faster than you can spend them. Then, as you say, rivals appear but just get knocked down. By the time I was done with the game, any "rivals" that were popping up were in minus cash in terms of income and had awful stats, therefore, no challenge.

I'd like to think KairoSoft would do something about the game and add a bit more challenge, but it seems the recipe for these games is to just enjoy the ride, enjoy the sense of progression, get to the end game and think "hey, I only spent a few quid, it was entirely worth it!"

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