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The MUK Raiding Topic


Sergeant Squid

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Ok, maybe a couple more than 1. Still who's laughing now eh? Wear them out for 17 rounds and then boom! Round 18 and they're out for the count!

In case anyone wants to know about loot.. Jeeves got lots of gold. Dunno about the rest.

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Just an idea and obviously dependant on sign ups etc but for future weeks can we have the easy 10 man stuff on the Thursday as this gives the guild a chance to get some upgrades to help with days 2 & 3? It would also have the advantage of allowing us to clear to the watchers in Uld to prepare for the hard modes on a following night.

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Also gives added time to save up gold again after spending it all on repairs!

:lol:

When cataclysm comes around and there's that guild talent for cheaper repairs we're so getting it first. Even if I have to blackmail Mot into it.

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Side note

Ulduar!

Were aiming to start around 4 - 4.30

We currently have

Healers: nerendo, Kauwiks

Tanks: Lenona, ??

DPS: Carmo, Luthic

If we cant get a 2nd tank we can either:

A: Pug one LOL

B: Just do Flame, easy badges and loot and any make up can do it :lol:

So Tank and dps, alts are welcome!!!

Thanks a lot for that run Tree, was good fun and went suprisingly smoothly really.

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Just an idea and obviously dependant on sign ups etc but for future weeks can we have the easy 10 man stuff on the Thursday as this gives the guild a chance to get some upgrades to help with days 2 & 3? It would also have the advantage of allowing us to clear to the watchers in Uld to prepare for the hard modes on a following night.

I've been alternating the raid days so that people who can't raid everyday of the week can still get to see the content.

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Hi all,

Ok thanks for the feedback, I know your supposed to play what you want and all that but I've always tried to bring as much as I can to the raid, as my constant COE spamming I hope shows.

What I have decided to do is pec destruction and affliction as PVE builds. I'll play most of the game as affliction but if we need a DPS boost or the boss demands a quick burn phase I can jump to destruction. I just won't have a PVP spec which as I am shit at PVP won't really affect me to much.

With regard to raiding can I ask are we keeping the heroic TOTC on a rolling lockout? My only ask is would it not make more sense to go back to the beginiing each week and get more PHAT loot therefore making the rest of the bosses easier week by week?

Also I have signed for Thursday but am not sure if we are heroic or normal TOTC that night? Personally I need to do both so am goo eitehr way.

Oh and grats on faction champions.

J

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Personally I think the only raid that should be extended is the Ulduar one as we're using gear from other instances to get through that one. We should definitely be killing (or trying to kill) everything in TotGC each week though for the upgrades.

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Personally I think the only raid that should be extended is the Ulduar one as we're using gear from other instances to get through that one. We should definitely be killing (or trying to kill) everything in TotGC each week though for the upgrades.

I'd agree with this. ToTGC Beasts seems pretty easy. We've got Jara down pretty "easy" once we practiced/had slightly more dps....

Amazing work on FCs though guys. After the beatings last week I've no idea how you even began to do it!

Edit - Had to de-list for Thursday due to Poker Night :unsure: . Not sure I'll be around tonight for a run at Anoob25 - so one of you might have to step in.

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Faction champs was wierd. Every attempt was chaotic with mad damage and people being nuked down before I could cast a second spell. Then on the kill it wasn't. It was like slow motion, people took damage and got healed. I decursed & people didnt get gibbed because I didn't press heal. I abolished poisons and still people lived. Once two of them were dead any danger seemed to leave the fight and I could just drop heals on people like it was a tank & spank fight. Vent went pretty quiet too as people realised that we were all still alive and they weren't and that we might just do it (I think Glott tried to jinx it by saying something while the 'lock pet was still alive).

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I think staying on top of the debuffs helps loads in that fight. It was a different fight on the one we won. Not sure if we just got lucky or what..

Like Jonny said though, healing wise it just seemed much less hassle on the final fight. The Champs didn't seem to be focus firing people into the ground like they did on every other go.

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Sincere apologies for missing the raid on Sunday night. Antenor cornered me and told me off before, quite rightly. I don't have a good excuse either I'm afraid, I just thought I hadn't signed as I was planning to spend the evening with the ladyfriend. Sorry again, and I'm glad to hear the night wasn't a total loss.

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Draft done for tomorrow.

I avoided drafting anyone who raided last week, except for Mot (as custodian of the TotCG raid lockout) and Deef (for bloodlust).

There is no refreshment in the raid as is.

Fneeb didn't raid last week, but isn't drafted because there are too many mages signed.

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Draft done for tomorrow.

I avoided drafting anyone who raided last week, except for Mot (as custodian of the TotCG raid lockout) and Deef (for bloodlust).

Hi Fin,

I'm assuming that the reason I wasn't drafted this week, is due to the fact I was drafted last week but had to delist on Wednesday?

No problem at all, need to take the gf out anyway, now I have no excuse :P

Also the TOTCG lock out is being reset isn't it? Surely all 50 attempts have been used up by now?

J

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Draft done for tomorrow.

I avoided drafting anyone who raided last week, except for Mot (as custodian of the TotCG raid lockout) and Deef (for bloodlust).

There is no refreshment in the raid as is.

Fneeb didn't raid last week, but isn't drafted because there are too many mages signed.

I don't mind taking Liepz this week, as healer. This would give you a bloodlust (if deef didn't want to go) and possibly create space for a mage? Assuming ofc, that one of the already drafted healers has a DPS spec. Just a thought.

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